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Contour-Based Warping Contour-Based扭曲
Pub Date : 1998-09-01 DOI: 10.1006/gmip.1998.0476
Kwai Hung Chan, Rynson W.H. Lau

In this paper, a new warping technique called contour-based warping is presented. Feature contours of objects are defined and mapped to their target shapes. This allows the user greater flexibility in defining the warping with minimal effort. Two image warping methods are introduced in this paper and both are based on the concept of mapping contours. Thepeel-and-resamplemethod can warp simple image objects with a single inner-feature in a short time, but suffers from the problems of misalignment and inability of handling multiple features. Thewave propagationmethod solves these two problems. Unlike most existing methods, this method warps image objects based on specified feature contours instead of points or vectors. Results of this method demonstrate that increasing the number of contour features distributed on the warping image reduces the computational time. However, it is slower compared with the peel-and-resample method when warping simple image objects with a single inner-feature.

本文提出了一种新的基于轮廓的翘曲技术。定义对象的特征轮廓并将其映射到目标形状。这允许用户以最小的努力更大的灵活性来定义翘曲。本文介绍了两种基于映射等高线概念的图像变形方法。剥离-重采样方法可以在短时间内对具有单一内部特征的简单图像对象进行变形,但存在不对齐和无法处理多个特征的问题。波传播法解决了这两个问题。与大多数现有方法不同,该方法基于指定的特征轮廓而不是点或向量来扭曲图像对象。结果表明,增加分布在变形图像上的轮廓特征数量可以减少计算时间。然而,当扭曲具有单个内部特征的简单图像对象时,与剥离-重新采样方法相比,该方法速度较慢。
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引用次数: 7
Zeta: A Resolution Modeling System Zeta:一个分辨率建模系统
Pub Date : 1998-09-01 DOI: 10.1006/gmip.1998.0477
P. Cignoni, C. Montani, C. Rocchini, R. Scopigno

Very large graphics models are common in a number of applications, and many different simplification methods have recently been developed. Some of them support the construction of multiresolution representations of the input meshes. On the basis of these innovative techniques, we foresee a modeling framework based on three separate stages (shape modeling, multiresolution encoding, and resolution modeling), and propose a new approach to the last stage,resolution modeling, which is highly general, user-driven, and not strictly tied to a particular simplification method. The approach proposed is based on a multiresolution representation scheme for triangulated, 2-manifold meshes, the Hypertriangulation Model (HyT). This scheme allows selective “walks” along the multiresolution surface, moving between adjacent faces efficiently. A prototypalresolution modelingsystem,Zeta, has been implemented to allow interactive modeling of surface details and has been evaluated on several practical models. It supports the efficient extraction of fixed resolution representations; unified management of selective refinements and selective simplifications; easy composition of the selective refinement/simplification actions, with no cracks in the variable resolution mesh produced; multiresolution editing; and interactive response times.

非常大的图形模型在许多应用程序中都很常见,并且最近开发了许多不同的简化方法。其中一些支持构建输入网格的多分辨率表示。在这些创新技术的基础上,我们预见了一个基于三个独立阶段(形状建模、多分辨率编码和分辨率建模)的建模框架,并提出了最后一个阶段的新方法,分辨率建模,它是高度通用的,用户驱动的,并且不严格地与特定的简化方法相关联。该方法是基于一种多分辨率的三角化、二流形网格表示方案,即超三角化模型(HyT)。该方案允许沿着多分辨率表面选择性地“行走”,在相邻表面之间有效地移动。一个原型分辨率建模系统,Zeta,已经实现了允许表面细节的交互式建模,并已在几个实际模型上进行了评估。它支持固定分辨率表示的高效提取;统一管理选择性细化和选择性简化;易于组合的选择性细化/简化动作,无裂纹的可变分辨率网格产生;多分辨率编辑;以及交互响应时间。
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引用次数: 21
User-Steered Image Segmentation Paradigms: Live Wire and Live Lane 用户导向的图像分割范例:Live Wire和Live Lane
Pub Date : 1998-07-01 DOI: 10.1006/gmip.1998.0475
Alexandre X. Falcão , Jayaram K. Udupa , Supun Samarasekera , Shoba Sharma , Bruce Elliot Hirsch , Roberto de A. Lotufo

In multidimensional image analysis, there are, and will continue to be, situations wherein automatic image segmentation methods fail, calling for considerable user assistance in the process. The main goals of segmentation research for such situations ought to be (i) to provideeffective controlto the user on the segmentation processwhileit is being executed, and (ii) to minimize the total user's time required in the process. With these goals in mind, we present in this paper two paradigms, referred to aslive wireandlive lane, for practical image segmentation in large applications. For both approaches, we think of the pixel vertices and oriented edges as forming a graph, assign a set of features to each oriented edge to characterize its ``boundariness,'' and transform feature values to costs. We provide training facilities and automatic optimal feature and transform selection methods so that these assignments can be made with consistent effectiveness in any application. In live wire, the user first selects an initial point on the boundary. For any subsequent point indicated by the cursor, an optimal path from the initial point to the current point is found and displayed in real time. The user thus has a live wire on hand which is moved by moving the cursor. If the cursor goes close to the boundary, the live wire snaps onto the boundary. At this point, if the live wire describes the boundary appropriately, the user deposits the cursor which now becomes the new starting point and the process continues. A few points (live-wire segments) are usually adequate to segment the whole 2D boundary. In live lane, the user selects only the initial point. Subsequent points are selected automatically as the cursor is moved within a lane surrounding the boundary whose width changes as a function of the speed and acceleration of cursor motion. Live-wire segments are generated and displayed in real time between successive points. The users get the feeling that the curve snaps onto the boundary as and while they roughly mark in the vicinity of the boundary.

We describe formal evaluation studies to compare the utility of the new methods with that of manual tracing based on speed and repeatability of tracing and on data taken from a large ongoing application. The studies indicate that the new methods are statistically significantly more repeatable and 1.5–2.5 times faster than manual tracing.

在多维图像分析中,存在并且将继续存在自动图像分割方法失败的情况,在此过程中需要大量的用户协助。在这种情况下,分割研究的主要目标应该是(i)在执行分割过程时为用户提供有效的控制,以及(ii)最大限度地减少用户在该过程中所需的总时间。考虑到这些目标,我们在本文中提出了两种范例,称为实时线和实时车道,用于大型应用中的实际图像分割。对于这两种方法,我们都认为像素顶点和定向边缘形成一个图,为每个定向边缘分配一组特征以表征其“边界性”,并将特征值转换为成本。我们提供培训设施和自动优化特征和转换选择方法,以便这些分配可以在任何应用中保持一致的有效性。在带电情况下,用户首先在边界上选择一个初始点。对于光标指示的任何后续点,将找到从初始点到当前点的最优路径并实时显示。这样,用户就有了一根带电的电线,可以通过移动光标来移动它。如果游标靠近边界,则带电电线会卡在边界上。此时,如果带电的电线适当地描述了边界,则用户将光标放置到现在成为新起点的位置,然后继续执行该过程。一些点(带电线段)通常足以分割整个2D边界。在活车道中,用户只选择初始点。当光标在边界周围的车道内移动时,将自动选择后续的点,该车道的宽度随光标移动的速度和加速度而变化。在连续的点之间产生并实时显示带电线段。当用户在边界附近粗略地标记时,他们会觉得曲线与边界紧密相连。我们描述了正式的评估研究,以比较新方法与基于跟踪的速度和可重复性以及从大型正在进行的应用程序中获取的数据的手动跟踪的效用。研究表明,新方法的可重复性显著提高,速度是手工追踪的1.5-2.5倍。
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引用次数: 574
Control of Polygonal Mesh Resolution for 3-D Computer Vision 三维计算机视觉中多边形网格分辨率控制
Pub Date : 1998-07-01 DOI: 10.1006/gmip.1998.0474
Andrew E. Johnson , Martial Hebert

A common representation in 3-D computer vision is the polygonal surface mesh because meshes can model objects of arbitrary shape and are easily constructed from sensed 3-D data. The resolution of a surface mesh is the overall spacing between vertices that comprise the mesh. Because sensed 3-D points are often unevenly distributed, the resolution of a surface mesh is often poorly defined. We present an algorithm that transforms a mesh with an uneven spacing between vertices into a mesh with a more even spacing between vertices, thus improving its definition of resolution. In addition, we show how the algorithm can be used to control the resolution of surface meshes, making them amenable to multiresolution approaches in computer vision.

The structure of our algorithm is modeled on iterative mesh simplification algorithms common in computer graphics; however, the individual steps in our algorithm are designed specifically to control mesh resolution. An even spacing between vertices is generated by applying a sequence of local edge operations that promote uniform edge lengths while preserving mesh shape. To account for polyhedral objects, we introduce an accurate shape change measure that permits edge operations along sharp creases. By locally bounding the total change in mesh shape, drastic changes in global shape are prevented. We show results from many 3-D sensing domains including computed tomography, range imaging, and digital elevation map construction.

三维计算机视觉中常见的表示形式是多边形表面网格,因为网格可以建模任意形状的物体,并且很容易从感知的三维数据中构建。表面网格的分辨率是组成网格的顶点之间的总体间距。由于被感知的三维点通常分布不均匀,因此表面网格的分辨率通常定义不清。我们提出了一种将顶点间距不均匀的网格转换为顶点间距更均匀的网格的算法,从而提高了其分辨率的定义。此外,我们还展示了该算法如何用于控制表面网格的分辨率,使其适用于计算机视觉中的多分辨率方法。我们的算法结构是基于计算机图形学中常见的迭代网格简化算法建模的;然而,我们算法中的各个步骤都是专门为控制网格分辨率而设计的。通过应用一系列局部边缘操作,在保持网格形状的同时促进均匀边缘长度,从而生成顶点之间的均匀间距。为了考虑多面体对象,我们引入了一种精确的形状变化测量,允许沿尖锐折痕的边缘操作。通过局部限定网格形状的总变化,可以防止全局形状的剧烈变化。我们展示了许多三维传感领域的结果,包括计算机断层扫描、距离成像和数字高程图构建。
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引用次数: 59
A New Approach to the Visualization of Tensor Fields 张量场可视化的新方法
Pub Date : 1998-07-01 DOI: 10.1006/gmip.1998.0473
R.K. Dodd

This paper investigates the geometry connected with a new way of representing tensors called TRIG (tensor realization by intrinsic geometry).

本文研究了一种新的张量表示方法——TRIG(张量实现的内在几何)。
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引用次数: 8
Panoramic Stereo Imaging System with Automatic Disparity Warping and Seaming 全景立体成像系统与自动视差翘曲和缝
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1998.0467
Ho-Chao Huang, Yi-Ping Hung

Two commonly used approaches for building a virtual reality (VR) world are the model-based approach and the image-based approach. Recently, the image-based approach has received much attention for its advantages of being easier to build a VR model and of being able to provide photo-realistic views. However, traditional image-based VR systems cannot produce the stereo views that can give the users the feeling of 3D depth. In this paper, we present a panoramic stereo imaging (PSI) system which can produce stereo panoramas for image-based VR systems. This PSI system is referred to as the PSI-II system, which is an improved system of our previous experimental PSI-I system. The PSI-I system uses a well-calibrated tripod system to acquire a series of stereo image pairs, while the PSI-II system does not require the use of a well-calibrated tripod system and can automatically generate a stereo-pair of panoramic images by using a novel disparity warping technique and a hierarchical seaming algorithm. Our PSI-II system can automatically correct the epipolar-line inconsistency of the stereo images pairs and the image disparity caused by the dislocation of the camera's lens center in the image acquisition process. Our experiments have shown that the proposed method can easily provide realistic 360° panoramic views for image-based VR systems.

构建虚拟现实(VR)世界的两种常用方法是基于模型的方法和基于图像的方法。最近,基于图像的方法因其更容易建立VR模型和能够提供逼真的视图的优点而受到广泛关注。然而,传统的基于图像的VR系统无法产生能够给用户3D深度感的立体视图。在本文中,我们提出了一个全景立体成像(PSI)系统,它可以为基于图像的VR系统生成立体全景。这个PSI系统被称为PSI- ii系统,它是我们之前的实验性PSI- i系统的改进系统。PSI-I系统使用校准良好的三脚架系统来获取一系列立体图像对,而PSI-II系统不需要使用校准良好的三脚架系统,并且可以通过使用新颖的视差扭曲技术和分层缝合算法自动生成立体全景图像对。我们的PSI-II系统可以自动校正图像采集过程中立体图像对的极线不一致和相机镜头中心错位造成的像差。我们的实验表明,该方法可以轻松地为基于图像的VR系统提供逼真的360°全景视图。
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引用次数: 113
Optimizing a Strip Separating Two Polygons 优化条带分离两个多边形
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1998.0470
Gill Barequet , Barbara Wolfers

We consider the problem of finding a strip separating between two polygons, whose intersection with a third (convex) polygon is of maximum area. We present an optimal linear-time algorithm for computing the optimum strip. When the third polygon is not convex, the running time of the algorithm is quadratic in the size of the input. The application in mind is the piecewise-linear surface interpolation in simple branching cases, where the sought volume branches from one contour in one slice into two contours in the other slice.

我们考虑在两个多边形之间寻找一条与第三个(凸)多边形相交面积最大的条的问题。提出了一种计算最优条带的最优线性时间算法。当第三个多边形不是凸多边形时,算法的运行时间是输入大小的二次元。其应用是简单分支情况下的分段线性曲面插值,其中所寻体积从一个切片中的一个轮廓分支到另一个切片中的两个轮廓。
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引用次数: 4
Approximating Polygonal Curves in Two and Three Dimensions 在二维和三维中逼近多边形曲线
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1997.0468
Kento Miyaoku , Koichi Harada

We discuss theweighted minimum numberpolygonal approximation problem. Eu and Toussaint (1994, CVGIP: Graphical Models Image Process.56, 231–246) considered this problem subject to theparallel-striperror criterion inR2withLqdistance metrics, and they concluded that it can be solved inO(n2) time by using the Cone intersection method. In this note, we clarify part of their discussion and show that solving their problem correctly requiresO(n2logn) time. Also, we discuss theweighted minimum numberproblem subject to theline segmenterror criterion. When input curves are strictly monotone inR3, we demonstrate that if theL1orLmetric is used, this problem also can be solved inO(n2) time.

讨论了加权最小数多边形逼近问题。Eu和Toussaint (1994, CVGIP:图形模型图像处理。56,231-246)考虑了这个问题在r2lqdistance度量下的并行striperror准则,他们得出结论,使用圆锥相交法可以在inO(n2)时间内解决这个问题。在本文中,我们澄清了他们讨论的部分内容,并说明正确解决他们的问题需要50 (n2logn)时间。此外,我们还讨论了线段误差准则下的加权最小数问题。当输入曲线在r3中是严格单调时,我们证明了如果使用1orl∞度量,这个问题也可以在inO(n2)时间内解决。
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引用次数: 6
A Hierarchical Markov Modeling Approach for the Segmentation and Tracking of Deformable Shapes 可变形形状分割与跟踪的层次马尔可夫建模方法
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1998.0469
Charles Kervrann , Fabrice Heitz

In many applications of dynamic scene analysis, the objects or structures to be analyzed undergo deformations that have to be modeled. In this paper, we develop a hierarchical statistical modeling framework for the representation, segmentation, and tracking of 2D deformable structures in image sequences. The model relies on the specification of a template, on which global as well as local deformations are defined. Global deformations are modeled using a statistical modal analysis of the deformations observed on a representative population. Local deformations are represented by a (first-order) Markov random process. A model-based segmentation of the scene is obtained by a joint bayesian estimation of global deformation parameters and local deformation variables. Spatial or spatio-temporal observations are considered in this estimation procedure, yielding an edge-based or a motion-based segmentation of the scene. The segmentation procedure is combined with a temporal tracking of the deformable structure over long image sequences, using a Kalman filtering approach. This combined segmentation-tracking procedure has produced reliable extraction of deformable parts from long image sequences in adverse situations such as low signal-to-noise ratio, nongaussian noise, partial occlusions, or random initialization. The approach is demonstrated on a variety of synthetic as well as real-world image sequences featuring different classes of deformable objects.

在动态场景分析的许多应用中,要分析的对象或结构会发生变形,因此必须对其进行建模。在本文中,我们开发了一个分层统计建模框架,用于图像序列中二维可变形结构的表示,分割和跟踪。该模型依赖于模板的规范,并在此基础上定义全局和局部变形。全局变形采用统计模态分析的变形观察到一个代表性的人口建模。局部变形用一阶马尔可夫随机过程表示。通过对全局变形参数和局部变形变量进行贝叶斯联合估计,得到基于模型的场景分割。在此估计过程中考虑了空间或时空观测,从而产生基于边缘或基于运动的场景分割。分割过程结合了长图像序列上可变形结构的时间跟踪,使用卡尔曼滤波方法。在低信噪比、非高斯噪声、部分遮挡或随机初始化等不利情况下,这种组合的分割跟踪程序可以从长图像序列中可靠地提取可变形部分。该方法在各种合成以及具有不同类别可变形对象的真实图像序列上进行了演示。
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引用次数: 83
Ellipse Fitting Using Orthogonal Hyperbolae and Stirling's Oval 利用正交双曲线和斯特林椭圆进行椭圆拟合
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1998.0471
Paul L. Rosin

Two methods for approximating the normal distance to an ellipse using (a) its orthogonal hyperbolae and (b) Stirling's oval are described. Analysis with a set of quantitative measures shows that the former provides an accurate approximation with few irregularities or biases. Its suitability is evaluated by comparing several approximations as error of fit functions and applying them to ellipse fitting.

描述了用(a)椭圆的正交双曲线和(b)斯特林椭圆逼近椭圆法向距离的两种方法。用一组定量测量的分析表明,前者提供了一个精确的近似,几乎没有不规则或偏差。通过比较几种近似拟合函数的误差,并将其应用于椭圆拟合来评价其适用性。
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引用次数: 37
期刊
Graphical Models and Image Processing
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