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On the Relation between Second-Order Statistics, Connectivity Analysis, and Percolation Models in Digital Textures 数字纹理中二阶统计量、连通性分析和渗透模型之间的关系
Pub Date : 1998-05-01 DOI: 10.1006/gmip.1997.0462
Arie Pikaz, Amir Averbuch

It can be shown that a wide family of digital textures corresponds to percolation models (Pikaz and Averbuch, 1996, Technical Report 315/96, Tel-Aviv University). Percolation models supply statistical results and theoretical background for connectivity analysis. This paper focuses on the relation between second-order statistics (which are very common in use for digital texture analysis) and connectivity analysis. The paper also presents additional evidences to the tight relation between digital textures and percolation models.

可以证明,大量的数字纹理对应于渗透模型(Pikaz和Averbuch, 1996,技术报告315/96,特拉维夫大学)。渗流模型为连通性分析提供了统计结果和理论背景。本文主要研究二阶统计量(在数字纹理分析中非常常用)和连通性分析之间的关系。本文还进一步证明了数字纹理与渗流模型之间的密切关系。
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引用次数: 2
Foldover-Free Image Warping 无折叠图像扭曲
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0454
Kikuo Fujimura , Mihail Makarov

An image warping method is presented that deforms an image continuously without foldover, while observing a given set of trajectories of feature elements. Any intermediate image during the morph is homeomorphic to the initial image and the morphing process is a homotopy. The method permits points, line-segments, and polygons to be included as features in the image. Our method is based on time-varying triangulation, that is, triangulation changes as features move. Accordingly, the deformation mapping is updated locally for the part for which the triangulation changes. Experimental results are included to demonstrate the feasibility of our approach and the complexity of the algorithm is analyzed.

提出了一种图像变形方法,该方法在观察给定的一组特征元素轨迹的同时,使图像连续变形而不发生折叠。变形过程中的任何中间图像都与初始图像同胚,并且变形过程是同伦的。该方法允许点、线段和多边形作为特征包含在图像中。我们的方法是基于时变三角剖分,即三角剖分随着特征的移动而变化。相应地,对于三角剖分发生变化的部分,局部更新变形映射。实验结果验证了该方法的可行性,并对算法的复杂度进行了分析。
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引用次数: 48
Polynomial/Rational Approximation of Minkowski Sum Boundary Curves Minkowski和边界曲线的多项式/有理逼近
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0464
In-Kwon Lee , Myung-Soo Kim , Gershon Elber

Given two planar curves, their convolution curve is defined as the set of all vector sums generated by all pairs of curve points which have the same curve normal direction. The Minkowski sum of two planar objects is closely related to the convolution curve of the two object boundary curves. That is, the convolution curve is a superset of the Minkowski sum boundary. By eliminating all redundant parts in the convolution curve, one can generate the Minkowski sum boundary. The Minkowski sum can be used in various important geometric computations, especially for collision detection among planar curved objects. Unfortunately, the convolution curve of two rational curves is not rational, in general. Therefore, in practice, one needs to approximate the convolution curves with polynomial/rational curves. Conventional approximation methods of convolution curves typically use piecewise linear approximations, which is not acceptable in many CAD systems due to data proliferation. In this paper, we generalize conventional approximation techniques of offset curves and develop several new methods for approximating convolution curves. Moreover, we introduce efficient methods to estimate the error in convolution curve approximation. This paper also discusses various other important issues in the boundary construction of the Minkowski sum.

给定两条平面曲线,其卷积曲线定义为曲线法线方向相同的所有曲线点对所产生的所有向量和的集合。两个平面物体的Minkowski和与两个物体边界曲线的卷积曲线密切相关。也就是说,卷积曲线是闵可夫斯基和边界的超集。通过消去卷积曲线中所有冗余部分,可以得到闵可夫斯基和边界。闵可夫斯基和可用于各种重要的几何计算,特别是平面弯曲物体之间的碰撞检测。不幸的是,一般来说,两条有理曲线的卷积曲线不是有理的。因此,在实践中,我们需要用多项式/有理曲线来近似卷积曲线。传统的卷积曲线逼近方法通常采用分段线性逼近,由于数据的激增,这在许多CAD系统中是不可接受的。本文对传统的偏置曲线逼近方法进行了推广,提出了几种新的逼近卷积曲线的方法。此外,我们还介绍了卷积曲线近似误差的有效估计方法。本文还讨论了闵可夫斯基和边界构造中的其他一些重要问题。
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引用次数: 108
Planar Shape Enhancement and Exaggeration 平面形状增强和夸张
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0461
Ami Steiner , Ron Kimmel , Alfred M. Bruckstein

A local smoothing operator applied in the reverse direction is used to obtain planar shape enhancement and exaggeration. Inversion of a smoothing operator is an inherently unstable operation. Therefore, a stable numerical scheme simulating the inverse smoothing effect is introduced. Enhancement is obtained for short time spans of evolution. Carrying the evolution further yields shape exaggeration or caricaturization effect. Introducing attraction forces between the evolving shape and the initial one yields an enhancement process that converges to a steady state. These forces depend on the distance of the evolving curve from the original one and on local properties. Results of applying the unrestrained and restrained evolution on planar shapes, based on a stabilized inverse geometric heat equation, are presented showing enhancement and caricaturization effects.

采用反向局部平滑算子进行平面形状增强和放大。平滑算子的反演是一个本质上不稳定的操作。因此,引入了一种稳定的数值格式来模拟逆平滑效果。在较短的进化时间跨度内得到增强。进一步进行演化产生形状夸张或漫画化效果。在不断变化的形状和初始形状之间引入引力,产生一个增强过程,该过程收敛到稳定状态。这些力取决于演化曲线与原始曲线的距离以及局部性质。基于一个稳定的几何逆热方程,给出了在平面形状上应用无约束和约束演化的结果,显示了增强和漫画化效果。
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引用次数: 0
The Crust and the β-Skeleton: Combinatorial Curve Reconstruction 地壳与β-骨架:组合曲线重建
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0465
Nina Amenta , Marshall Bern , David Eppstein

We construct a graph on a planar point set, which captures its shape in the following sense: if a smooth curve is sampled densely enough, the graph on the samples is a polygonalization of the curve, with no extraneous edges. The required sampling density varies with thelocal feature sizeon the curve, so that areas of less detail can be sampled less densely. We give two different graphs that, in this sense, reconstruct smooth curves: a simple new construction which we call thecrust, and the β-skeleton, using a specific value of β.

我们在一个平面点集上构造了一个图,它在以下意义上捕获了它的形状:如果一个光滑的曲线被足够密集地采样,那么样本上的图是曲线的多边形化,没有多余的边。所需的采样密度随曲线上局部特征的大小而变化,因此可以对细节较少的区域进行较低的采样密度。我们给出了两个不同的图,在这个意义上,重建光滑曲线:一个简单的新结构,我们称之为外壳,和β-骨架,使用特定的β值。
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引用次数: 498
Digital Elevation Model Data Analysis Using the Contact Surface Area 基于接触面积的数字高程模型数据分析
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0463
Ernesto Bribiesca

We present an approach for analyzing digital elevation model (DEM) data using the conceptcontact surface areaand mathema-tical morphology. DEMs are digital representations of the Earth's surface. Generally speaking a DEM is generated as a uniform rectangular grid organized in profiles. In order to analyze DEM data by means of binary morphology, the models are represented as binary solids composed of regular polyhedrons (voxels). In the content of this work, we use morphological operators to erode DEMs, simplify binary solid data, preserve essential shape characteristics, understand shape in terms of a decomposition, and identify object features. This is shown by means of some simple examples. We define the contact surface area for DEMs composed of voxels. The contact surface area corresponds to the sum of the contact surface areas of the neighboring voxels of DEMs. A relation between the area of the surface enclosing the volume and the contact surface area is presented. The definition of contact surface area permits us to obtain a fast and efficient method for plotting models composed of a large number of voxels.

我们提出了一种使用接触表面积和数学形态学概念分析数字高程模型(DEM)数据的方法。dem是地球表面的数字表示。一般来说,DEM是由一个均匀的矩形网格组成的。为了利用二元形态学分析DEM数据,模型被表示为由正多面体(体素)组成的二元实体。在这项工作的内容中,我们使用形态学算子来侵蚀dem,简化二进制固体数据,保留基本的形状特征,根据分解来理解形状,并识别目标特征。这是通过一些简单的例子来说明的。我们定义了由体素组成的dem的接触面面积。接触面面积对应于dem相邻体素的接触面面积之和。给出了封闭体积的表面面积与接触表面积之间的关系。接触面面积的定义使我们能够获得一种快速有效的方法来绘制由大量体素组成的模型。
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引用次数: 5
Cramer–Rao Lower Bounds for Curve Fitting 曲线拟合的Cramer-Rao下限
Pub Date : 1998-03-01 DOI: 10.1006/gmip.1998.0466
Kenichi Kanatani

We point out that the derivation of the Cramer–Rao lower bound for estimating a circular arc center and its radius by Chan and Thomas (Graphical Models Image Process.57, 1995, 527–532) has some problems although the final result is correct. Examining the mathematical structure of the problem carefully, we first correct their mistakes and then present a suitable formulation for the problem. We show that the result can be extended to more general problems including line and conic fitting.

我们指出,Chan和Thomas(图形模型图像处理,57,1995,527 - 532)对估计圆弧中心及其半径的Cramer-Rao下界的推导存在一些问题,尽管最终结果是正确的。仔细检查问题的数学结构,我们首先纠正他们的错误,然后提出一个合适的问题的公式。我们证明结果可以推广到更一般的问题,包括直线和二次拟合。
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引用次数: 63
Topology-Preserving Deformations of Two-Valued Digital Pictures 二值数字图像的拓扑保持变形
Pub Date : 1998-01-01 DOI: 10.1006/gmip.1997.0459
Azriel Rosenfeld , T.Yung Kong , Akira Nakamura

In a two-valued digital picture (in brief: “image”), it is well known that changing a “simple” pixel from 1 to 0 or vice versa preserves the topology of the image—specifically, it preserves the adjacency/surroundedness relations between the connected components of 0's and 1's. We prove here that the converse is also true: Any two topologically equivalent images can be transformed into one another by changes in the values of simple pixels. As a preliminary, we show how an image can be magnified by an arbitrary integer factor, or translated along an arbitrary path, or rendered “well-composed,” by repeatedly changing the values of simple pixels. The relationship between the simple pixel method and other types of “topology-preserving” deformations of images is also briefly discussed.

在二值数字图像(简而言之:“图像”)中,众所周知,将“简单”像素从1更改为0或反之亦然,将保留图像的拓扑结构-具体而言,它保留0和1的连接组件之间的邻接/包围关系。我们在这里证明了反过来也是成立的:任何两个拓扑等价的图像都可以通过改变简单像素的值来相互转换。作为初步介绍,我们将展示如何通过任意整数因子放大图像,或沿着任意路径平移图像,或通过反复更改简单像素的值来呈现“良好组合”图像。本文还简要讨论了简单像素法与其他类型的“拓扑保持”图像变形之间的关系。
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引用次数: 48
Torus/Sphere Intersection Based on a Configuration Space Approach 基于位形空间方法的环球交点
Pub Date : 1998-01-01 DOI: 10.1006/gmip.1997.0451
Ku-Jin Kim , Myung-Soo Kim , Kyungho Oh

This paper presents an efficient and robust geometric algorithm that classifies and detects all possible types of torus/sphere intersections, including all degenerate conic sections (circles) and singular intersections. Given a torus and a sphere, we treat one surface as an obstacle and the other surface as the envelope surface of a moving ball. In this case, theConfiguration space(C-space) obstacle is the same as the constant radius offset of the original obstacle, where the radius of the moving ball is taken as the offset distance. Based on the intersection between theC-spaceobstacle and the trajectory of the center of the moving ball, we detect all the intersection loops and singular contact point/circle of the original torus and sphere. Moreover, we generate exactly one starting point (for numerical curve tracing) on each connected component of the intersection curve. All required computations involve vector/distance computations and circle/circle intersections, which can be implemented efficiently and robustly. All degenerate conic sections (circles) can also be detected using a few additional simple geometric tests. The intersection curve itself (a quartic space curve, in general) is then approximated with a sequence of cubic curve segments.

本文提出了一种高效、鲁棒的几何算法,该算法对所有可能的环/球相交类型进行分类和检测,包括所有退化圆锥截面(圆)和奇异相交。给定一个环面和一个球体,我们将一个表面作为障碍物,另一个表面作为运动球的包络面。在这种情况下,配置空间(c空间)障碍物与原始障碍物的恒定半径偏移量相同,其中以运动球的半径作为偏移距离。基于c -空间障碍物与运动球中心轨迹的相交,检测原环面与球体的所有相交环和奇异接触点/圆。此外,我们在相交曲线的每个连接分量上精确地生成一个起点(用于数值曲线跟踪)。所有需要的计算都涉及矢量/距离计算和圆/圆相交计算,可以高效、鲁棒地实现。所有退化的圆锥截面(圆)也可以通过一些附加的简单几何测试来检测。然后用三次曲线段序列来逼近相交曲线本身(通常是四次空间曲线)。
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引用次数: 20
On Levels of Detail in Terrains 关于地形的细节层次
Pub Date : 1998-01-01 DOI: 10.1006/gmip.1997.0460
Mark de Berg, Katrin T.G. Dobrindt

In many applications it is important that one view a scene at different levels of detail. A prime example is flight simulation. A high level of detail is needed when flying low, whereas a low level of detail suffices when flying high. More precisely, one would like to visualize the part of the scene that is close at a high level of detail and the part that is far away at a low level of detail. We propose a hierarchy of detail levels for a polyhedral terrain (or, triangulated irregular network) that given a viewpoint, makes it possible to select the appropriate level of detail for each part of the terrain in such a way that the parts still fit together. The main advantage of our structure is that it uses the Delaunay triangulation at each level, so that triangles with very small angles are avoided. This is the first method that uses the Delaunay triangulation and still allows one to combine different levels into a single representation.

在许多应用中,从不同的细节层次来观察一个场景是很重要的。一个典型的例子就是飞行模拟。低空飞行需要高水平的细节,而高空飞行则需要低水平的细节。更准确地说,人们希望在高细节水平上可视化场景中近的部分,而在低细节水平上可视化远的部分。我们提出了一个多面体地形(或三角形不规则网络)的细节层次结构,给出了一个视点,可以为地形的每个部分选择适当的细节层次,这样这些部分仍然可以结合在一起。我们的结构的主要优点是它在每一层都使用了Delaunay三角剖分,这样就避免了角很小的三角形。这是使用Delaunay三角剖分的第一种方法,并且仍然允许将不同的关卡组合到一个单独的表示中。
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引用次数: 0
期刊
Graphical Models and Image Processing
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