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On the Multiscale Representation of 2D and 3D Shapes 二维和三维形状的多尺度表示
Pub Date : 1999-01-01 DOI: 10.1006/gmip.1999.0489
Gunilla Borgefors , Giuliana Ramella , Gabriella Sanniti di Baja , Stina Svensson

Binary pyramids in two and three dimensions can be used for multiresolution representation. The “standard” OR and AND pyramids have serious drawbacks, as they distort the shape significantly; therefore they can seldom be used effectively. Here we present alternative approaches to build binary pyramids, aimed at improving shape preservation (and, as far as possible, topology preservation) in lower resolutions. The algorithms are easy to implement and produce good results.

二维和三维的二元金字塔可以用于多分辨率表示。“标准的”OR和and金字塔有严重的缺点,因为它们会严重扭曲形状;因此,它们很少能被有效地利用。在这里,我们提出了构建二元金字塔的替代方法,旨在提高低分辨率下的形状保存(并尽可能地保持拓扑结构)。该算法实现简单,效果良好。
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引用次数: 25
C-Bézier Curves and Surfaces c - bzier曲线和曲面
Pub Date : 1999-01-01 DOI: 10.1006/gmip.1999.0490
Jiwen Zhang

Using the same technique as for the C-B-splines, two other forms of C-Bézier curves and a reformed formula for the subdivisions are proposed. With these new forms, C-Bézier curves can unify the processes for both the normal cases, and the limiting case (α→0) with precise results. Like the C-B-splines, a C-Bézier curve can be approximated by its cubic Bézier curve in high accuracy. For any tensor product C-Bézier patch, a pair of its opposite sides could have different parameters of α. All this will make the C-Bézier curves and surfaces more efficient in algorithms, more flexible in assembling and representing arcs, and will satisfy the demands of high precision in engineering and fast calculation in computer display.

采用与c - b样条相同的技术,提出了另外两种形式的c - b - b3曲线和改进的细分公式。利用这些新的形式,c - bsamzier曲线可以统一正常情况和极限情况(α→0)的过程,并得到精确的结果。与c - b样条曲线一样,c - bsamzier曲线可以用它的三次bsamzier曲线进行高精度的近似。对于任意张量积c - bsamzier patch,它的一对对边可以有不同的α参数。这将使c - bsamizier曲线曲面在算法上更加高效,在弧线的组装和表示上更加灵活,满足工程上的高精度和计算机显示上的快速计算的要求。
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引用次数: 38
Deformable Object Modeling Using the Time-Dependent Finite Element Method 基于时变有限元方法的可变形物体建模
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0484
Jie Shen , Yee-Hong Yang

Continuum mechanics and the finite element method are used as basic tools to facilitate the animation of deformable objects. Two unique features in this paper are: (1) introduction of a framework for 3-D finite interface elements to deal with object interaction and (2) a simple approach to handle fracture propagation inside objects. Animation sequences have been constructed, and they indicate that the system is able to provide a realistic depiction of dynamic collision processes between deformable objects and a simple presentation of fracture propagation inside objects.

连续介质力学和有限元法是实现可变形物体动画化的基本工具。本文的两个独特之处在于:(1)引入了一个三维有限界面单元框架来处理物体的相互作用;(2)一种简单的方法来处理物体内部的断裂扩展。动画序列的构建表明,该系统能够真实地描述可变形物体之间的动态碰撞过程,并简单地呈现物体内部的断裂传播。
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引用次数: 13
Author Index for Volume 60 第60卷作者索引
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0486
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引用次数: 0
Local Topological Parameters in a Tetrahedral Representation 四面体表示中的局部拓扑参数
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0481
P.K. Saha , D.Dutta Majumder , Azriel Rosenfeld

This paper deals with topological properties of sets of tetrahedra (“tetrahedral representations” of three-dimensional objects). Classes of such representations which we call normal and strongly normal are defined and some of their basic properties are established. Computationally efficient methods of counting the cavities and tunnels in the neighborhood of a tetrahedron are defined. A characterization of a simple tetrahedron is formulated, and an efficient approach is developed to identifying simple tetrahedra and computing measures of the local topological change when a tetrahedron is deleted.

本文讨论了四面体集合(三维物体的“四面体表示”)的拓扑性质。定义了这类表示,我们称之为正态和强正态,并建立了它们的一些基本性质。定义了计算四面体邻域中空腔和隧道的有效方法。给出了简单四面体的表征,提出了一种识别简单四面体的有效方法,并计算了四面体被删除时局部拓扑变化的测度。
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引用次数: 12
Efficient and Accurate Collision Detection for Granular Flow Simulation 高效准确的颗粒流模拟碰撞检测
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0479
B.C. Vemuri , L. Chen , L. Vu-Quoc , X. Zhang , O. Walton

In this paper, we present efficient algorithms for contact detection and accurate contact mechanics in granular flow simulations. The contact detection algorithms that we present are applicable to arbitrarily shaped rigid particles in a variety of environments including interactive as well as non-interactive. We present a very accurate force displacement model for characterizing the behavior of particles in contact. These algorithms are applied to granular flow simulations, in particular, soybean flow through an inclined chute. There are two phases of this research, namely, the development of contact detection algorithms and the development of accurate contact mechanics based force-displacement models. In the first phase, the algorithms consist of two stages. The first stage involves finding candidate particles for possible contacts. The second stage involves detecting precise contact between these candidates. In our application, the soybeans, which are approximately ellipsoidal in shape, are well approximated by a cluster of overlapping spheres. Detecting precise contact between spherical shapes is quite simple and hence, in this paper, we will focus only on the first stage of the first phase. The primary data structure used in the first stage is an octree. We build an octree for the enclosure/chute (containing thenparticles) and use it in the algorithm for detecting possible contacts. The average time complexity of this stage of the first phase isO(n)and the worst case isO(nlogn). In phase two, we develop a very accurate force-displacement model for dealing with the contact mechanics of soybean flow through an inclined chute. This model is a reasonably close approximation to the widely accepted Mindlin force-displacement model for elastic frictional contacts. Our force-displacement model accounts for normal and tangential direction contact forces acting between particles and/or particles and the chute walls. We also present examples of soybean flow simulations with fast contact detection and accurate contact mechanics.

在本文中,我们提出了有效的接触检测算法和精确的颗粒流模拟接触力学。我们提出的接触检测算法适用于各种环境中的任意形状的刚性粒子,包括交互和非交互。我们提出了一个非常精确的力位移模型来表征颗粒在接触中的行为。这些算法应用于颗粒流动模拟,特别是大豆通过斜槽的流动。该研究分为两个阶段,即接触检测算法的开发和基于力-位移模型的精确接触力学的开发。在第一阶段,算法包括两个阶段。第一阶段是寻找可能接触的候选粒子。第二阶段是检测这些候选者之间的精确接触。在我们的应用中,大豆的形状近似椭球,很好地近似于一簇重叠的球体。检测球面之间的精确接触非常简单,因此,在本文中,我们将只关注第一阶段的第一阶段。第一阶段使用的主要数据结构是八叉树。我们为外壳/滑道(包含这些粒子)构建了一个八叉树,并在算法中使用它来检测可能的接触。第一阶段的平均时间复杂度为isO(n),最坏情况为isO(nlogn)。在第二阶段,我们开发了一个非常精确的力-位移模型,用于处理大豆流过斜槽的接触力学。该模型与广泛接受的弹性摩擦接触的Mindlin力-位移模型相当接近。我们的力-位移模型考虑了作用于颗粒和/或颗粒与溜槽壁之间的法向和切向接触力。我们还介绍了具有快速接触检测和准确接触力学的大豆流动模拟实例。
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引用次数: 38
A General Coding Scheme for Families of Digital Curve Segments 数字曲线段族的一种通用编码方案
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0482
Joviša Žunić , Dragan M Acketa

This paper deals with sets consisting of digital curve segments which are presented on ann×ngrid. The main result is a general coding scheme which can be applied to the sets of digital curve segments, which may consist even of digital curve segments that result from digitization of curves of different kinds. Ifhis an upper bound for the number of intersection points of two digitized curves, thenh+3 integer parameters are sufficient for the coding. The proposed coding scheme preserves an asymptotically optimal coding (the minimum possible number of bits is used) whenhis assumed to be a constant. If it is allowed thathtends to infinity (whenntends to infinity, too), then the number of bits used for the coding isO(h2·logn). In addition, the authors show that the coding of digital curve segments by their least-squares polynomial fits is possible. It turns out that such a coding is a special case of the general coding scheme proposed here.

本文处理的是由数字曲线段组成的集合,这些曲线段是在ann×ngrid上提出的。主要结果是一种通用的编码方案,可以应用于数字曲线段集合,甚至可以由不同种类曲线数字化后的数字曲线段组成。如果这是两条数字化曲线交点个数的上界,则h+3个整数参数就足够进行编码了。当假设为常数时,所提出的编码方案保留了渐近最优编码(使用最小可能的位数)。如果允许趋近于无穷大(当也趋近于无穷大),则用于编码的位数为isO(h2·logn)。此外,作者还证明了用最小二乘多项式拟合数字曲线段编码是可行的。事实证明,这种编码是本文提出的一般编码方案的一种特殊情况。
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引用次数: 17
REVIEWER ACKNOWLEDGMENT 评论家承认
Pub Date : 1998-11-01 DOI: 10.1006/gmip.1998.0485
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引用次数: 0
Interactive Segmentation with Intelligent Scissors 智能剪刀的交互式分割
Pub Date : 1998-09-01 DOI: 10.1006/gmip.1998.0480
Eric N. Mortensen, William A. Barrett

We present a new, interactive tool calledIntelligent Scissorswhich we use for image segmentation. Fully automated segmentation is an unsolved problem, while manual tracing is inaccurate and laboriously unacceptable. However, Intelligent Scissors allow objects within digital images to be extracted quickly and accurately using simple gesture motions with a mouse. When the gestured mouse position comes in proximity to an object edge, alive-wire boundary“snaps” to, and wraps around the object of interest. Live-wire boundary detection formulates boundary detection as an optimal path search in a weighted graph. Optimal graph searching provides mathematically piece-wise optimal boundaries while greatly reducing sensitivity to local noise or other intervening structures. Robustness is further enhanced withon-the-fly trainingwhich causes the boundary to adhere to the specific type of edge currently being followed, rather than simply the strongest edge in the neighborhood.Boundary coolingautomatically freezes unchanging segments and automates input of additional seed points. Cooling also allows the user to be much more free with the gesture path, thereby increasing the efficiency and finesse with which boundaries can be extracted.

我们提出了一种新的交互式工具,称为智能剪刀,用于图像分割。全自动分割是一个未解决的问题,而手工跟踪是不准确的,费力的不可接受的。然而,智能剪刀允许使用简单的鼠标手势动作快速准确地提取数字图像中的物体。当手势鼠标位置接近对象边缘时,活线边界“扣”到感兴趣的对象,并环绕该对象。Live-wire边界检测将边界检测表述为加权图中的最优路径搜索。最优图搜索提供了数学上分段的最优边界,同时大大降低了对局部噪声或其他干预结构的敏感性。鲁棒性在实时训练中进一步增强,这使得边界坚持当前所遵循的特定类型的边缘,而不仅仅是邻居中最强的边缘。边界冷却自动冻结不变的片段,并自动输入额外的种子点。冷却还允许用户更自由地使用手势路径,从而提高提取边界的效率和技巧。
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引用次数: 624
Optimizing Edge Detectors for Robust Automatic Threshold Selection: Coping with Edge Curvature and Noise 鲁棒自动阈值选择的边缘检测器优化:处理边缘曲率和噪声
Pub Date : 1998-09-01 DOI: 10.1006/gmip.1998.0478
Michael H.F. Wilkinson

The Robust Automatic Threshold Selection algorithm was introduced as a threshold selection based on a simple image statistic. The statistic is an average of the grey levels of the pixels in an image weighted by the response at each pixel of a specific edge detector. Other authors have suggested that many edge detectors may be used within the context of this method instead. A simple proof of this is given, including an extension to any number of image dimensions, and it is shown that in noiseless images with straight line edges these statistics all yield an optimum threshold. Biases caused by curvature of edges and by noise (uniform Gaussian and Poisson) are explored theoretically and on synthetic 2-D images. It is shown that curvature bias may be avoided by proper selection of the edge detector, and a comparison of two noise bias reduction schemes is given. Criteria for optimizing edge detectors are given and the performances of eight edge detectors are investigated in detail. The best results were obtained using two edge detectors which compute an approximation of the square of the gradient. It is shown that this conclusion can be extended to 3-D. Least sensitivity to noise was obtained when using 3 × 3 Sobel filter kernels to approximate partial derivatives inxandy.

鲁棒自动阈值选择算法是一种基于简单图像统计量的阈值选择算法。该统计值是由特定边缘检测器的每个像素的响应加权的图像中像素的灰度级的平均值。其他作者建议,在这种方法的背景下,可以使用许多边缘检测器。给出了一个简单的证明,包括扩展到任意数量的图像维度,并表明在具有直线边缘的无噪声图像中,这些统计量都产生最佳阈值。从理论上和合成二维图像上探讨了由边缘曲率和噪声(均匀高斯和泊松)引起的偏差。结果表明,通过选择合适的边缘检测器可以避免曲率偏置,并对两种降噪方案进行了比较。给出了优化边缘检测器的准则,并对8种边缘检测器的性能进行了详细的研究。使用两个边缘检测器计算梯度平方的近似值,得到了最好的结果。结果表明,这一结论可以推广到三维。采用3 × 3索贝尔滤波核逼近偏导数时,对噪声的敏感性最低。
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引用次数: 58
期刊
Graphical Models and Image Processing
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