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Re-Thinking the Hollywood Western of the Fifties: Delmer Daves’ Masculinities Trilogy Jubal (1956), 3:10 to Yuma (1957), and Cowboy (1958) 对50年代好莱坞西部片的再思考:德尔默·戴维斯的男子气概三部曲《朱巴尔》(1956)、《3:10 to Yuma》(1957)和《牛仔》(1958)
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2155014
B. Faucette
ABSTRACT The essay examines three films that Hollywood director Delmer Daves made in the mid-1950s—Jubal, 3:10 to Yuma and Cowboy—all of which starred Glenn Ford. The pairing of Ford and Daves, the essay argues, allowed Daves to re-think the Hollywood Westerns of the 1930s and 1940s, especially regarding questions around gender identity and representation of genders, that of the Western man. In doing so, these three films present an anti-nostalgic view of the traditional mode of American Western masculinity as violent, non-verbal and threatening and instead embrace a version of American masculinity that is verbal, compassionate and considerate. Through a close analysis of the films, reviews of them and marketing, the essay demonstrates how Daves used his own family background to construct Westerns that featured more adult themes and addressing the larger societal concerns about the notion of American masculinity and manhood in the 1950s.
本文考察了好莱坞导演德尔默·戴维斯在20世纪50年代中期拍摄的三部电影——《朱巴尔》、《3:10 to Yuma》和《牛仔》,它们都是由格伦·福特主演的。这篇文章认为,福特和戴维斯的搭档让戴维斯重新思考了20世纪30年代和40年代的好莱坞西部片,尤其是关于性别认同和性别表现的问题,即西方男性的问题。在这样做的过程中,这三部电影呈现了一种反怀旧的观点,即美国西部男性气概的传统模式是暴力的,非语言的和威胁的,相反,他们拥抱了一种语言的,富有同情心的和体贴的美国男性气概。通过对电影、评论和市场营销的仔细分析,本文展示了戴维斯如何利用自己的家庭背景来构建西部片,这些西部片以更多的成人主题为特色,并解决了20世纪50年代美国男性气概和男子气概概念的更大社会问题。
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引用次数: 0
Nostalgia for the Old West in Knott’s Berry Farm, Orange County, California 怀旧的老西部在诺特的浆果农场,奥兰治县,加利福尼亚州
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2143744
J. Wills
Over the last century, western nostalgia has taken on a variety of entertainment forms. From Buffalo Bill’s Wild West shows through to Rockstar’s Red Dead Redemption video games, the entertainment industry has maintained an emotional attachment to America’s frontier past across a diversity of platforms. Nostalgia has translated into the setting aside of physical spaces across the trans-Mississippi (and beyond) that celebrate a mythic frontier realm. From Yosemite National Park to Dodge City and Deadwood, a range of ‘nostalgic landscapes’ collectively underline the significance of the frontier in American history, to paraphrase Frederick Jackson Turner (Turner 1921, 1), and foster a mass appreciation for nineteenth-century exploration and pioneering. The roster of nostalgic landscapes includes twentieth-century amusement parks, with Knott’s Berry Farm in Southern California one of the earliest examples of an attraction based around frontier values. Knott’s Berry Farm, Orange County, began in the 1920s as a small, family-run farm headed by Walter Knott later linked to boysenberry production. During the Depression era, the Knott family opened a roadside restaurant that proved incredibly popular. In the early 1940s, Walter Knott constructed a Wild West town chiefly as a distraction for customers gathered in long queues outside the restaurant, sometimes waiting three to four hours for their chicken dinners. Knott’s ‘Ghost Town’ represented a paragon exercise in Western nostalgia. Billed as an authentic Wild West experience, the Ghost Town signified a conscious attempt to immortalise what its creator Knott deemed one of America’s proudest historical moments. What started off as a simple distraction soon morphed into a key tourist destination in California. Watching the crowds amass in his new Ghost Town, Knott related, ‘They get so interested that I had to install a loud speaker to call them back to dinner.’ The Knott’s Berry Farm Ghost Town offered a distinctive interactive take on frontier history. Visitors explored a town akin to a Hollywood-style film set, watching performances of live-action drama, playing mechanical amusements, and even listening to wood-carved figures speak to them. The Ghost Town pushed a visceral, entertainmentfocused reading of the West. It blended the feel of older, traditional historic sites like Dodge City with a fresh theme park ambience. Visitors walked amongst gun-toting cowboys, panned for gold, and imagined themselves as virtuous pioneers. The park invited audiences to become active participants in frontier storylines. The first of a wave of Western-themed attractions that opened in the mid-century (and presaging
在过去的一个世纪里,西方怀旧已经呈现出各种各样的娱乐形式。从Buffalo Bill的狂野西部秀到Rockstar的《荒野大镖客》电子游戏,娱乐产业一直在各种平台上保持着对美国边疆过去的情感依恋。怀旧之情已经转化为横跨密西西比河(以及更远)的物理空间,以庆祝一个神话般的边疆领域。从约塞米蒂国家公园到道奇城和死木,一系列“怀旧景观”共同强调了边疆在美国历史上的重要性,套用弗雷德里克·杰克逊·特纳(Frederick Jackson Turner, 1921, 1)的话,并培养了对19世纪探索和开拓的大众欣赏。怀旧的风景包括20世纪的游乐园,南加州的Knott 's Berry Farm是最早以前沿价值观为基础的景点之一。诺特的浆果农场,奥兰治县,开始于20世纪20年代,作为一个小的,家庭经营的农场,由沃尔特·诺特领导,后来与boysenberry生产联系起来。在大萧条时期,诺特家族开了一家路边餐馆,结果非常受欢迎。在20世纪40年代初,沃尔特·诺特(Walter Knott)建造了一个狂野西部小镇,主要是为了分散在餐厅外排着长队的顾客的注意力,有时他们要等三到四个小时才能吃到鸡肉晚餐。诺特的《鬼城》是西方怀旧的典范。作为一个真正的狂野西部的体验,鬼城标志着一个有意识的尝试,以使它的创造者诺特认为是美国最值得骄傲的历史时刻之一。这里最初只是一个简单的消遣场所,很快就变成了加州的一个重要旅游目的地。诺特说,看着他的新鬼城里聚集的人群,“他们太感兴趣了,我不得不安装一个扩音器,把他们叫回来吃饭。”“诺特的贝里农场鬼城提供了一个独特的互动的边疆历史。游客们探索了一个类似好莱坞风格的电影场景的小镇,观看真人戏剧表演,玩机械娱乐,甚至听木雕人物对他们说话。《鬼城》推动了一种发自内心的、以娱乐为中心的对西部的解读。它将道奇城(Dodge City)等古老的传统历史遗迹的感觉与新鲜的主题公园氛围融为一体。游客们走在持枪的牛仔中间,淘金,想象自己是高尚的拓荒者。公园邀请观众成为前线故事情节的积极参与者。这是上世纪中叶开放的第一批西方主题景点(预示着未来)
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引用次数: 0
Forest and Dream: Adventure, Nostalgia, and the Making of a Sporting-Tourist’s America, 1873-1890 森林和梦想:冒险,怀旧,和一个体育旅游的美国,1873-1890
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2159755
M. McLaughlin
ABSTRACT In the Gilded Age of the 1870s and 1880s, in the decades between the Civil War and the closing of the Western frontier, the pioneering, New York-based outdoor-sports magazine Forest and Stream made an essential contribution to a larger cultural reimagining of America. For its readers, the magazine was an important source of practical advice, but its accounts of outdoor pursuits in wild landscapes across the United States also encouraged fantasies of travel and adventure. By examining Forest and Stream, this article seeks to understand how nostalgia played into those fantasies, shaping an idea of the nation along the way. Rather than treating the West as a region with a discrete cultural history, this article seeks to place it in a larger national context. And accordingly, it suggests that outdoor-recreation magazines can provide a vital perspective on the way nostalgia and adventure fantasy combined in negotiating the relationship between the metropolitan Northeast, the West, and the South in the cultural remaking of the nation at what was a crucial historical juncture.
在19世纪70年代和80年代的镀金时代,也就是南北战争和西部边疆关闭之间的几十年里,总部位于纽约的户外运动杂志《森林与溪流》(Forest and Stream)对美国文化的重新构想做出了重要贡献。对于读者来说,这本杂志是实用建议的重要来源,但它对美国各地野外户外活动的描述也激发了人们对旅行和冒险的幻想。通过对《森林与溪流》的研究,本文试图理解乡愁是如何在这些幻想中发挥作用的,并在此过程中形成了对这个国家的看法。本文没有将西方视为一个具有独立文化历史的地区,而是试图将其置于一个更大的民族背景中。因此,它表明,户外娱乐杂志可以提供一个重要的视角,说明怀旧和冒险幻想是如何结合在一起的,在一个关键的历史节点上,在国家的文化重塑中,东北大都市,西部和南方之间的关系。
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引用次数: 0
Reckoning with Western Nostalgia 西方怀旧情怀的清算
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2154110
M. McLaughlin, John A. Wills
The essays contained in this special issue of Comparative American Studies range across time and media, from outdoor recreation and magazines in the Gilded Age of the 1870s, to video games, film, and television in the twentieth and twenty-first centuries, taking in theme parks and heritage sites along the way. They are a reminder of the pervasiveness of the nineteenth-century historic West as a powerful and enduring symbol in American culture. At the same time, they each offer a distinctive perspective on the relationship between the making of popular nostalgia and the shifting symbolic meaning of the West, illuminating the malleability and vital mutability of Westerly ideas to national cultural identity. Along the way, they question some long-standing assumptions both about nostalgia and about Western exceptionalism, and meanwhile describe the broadening expressions of Western nostalgia, as its themes migrated from the pages of magazines and story books onto cinema screen and into play and interactive media. They offer contrasting visions of the West, too, from nostalgia for the idealised wilderness or the days of the pioneer to celebrations of an altogether different West, shaped by technological modernity in the twentieth century. At each turn, it becomes apparent that the nostalgic dreams of one generation have flowed into those of the next and the next; that the West has long been a dream of a dream. Thus, far more so than simply a wish to return to an actual, particular time and place, Western nostalgia has often expressed a desire for things lost in the modern, standardised world. The conquest and colonisation and settling of the West was after all a geographically dispersed process. It is telling that much Western nostalgia refers back to an approximate time and place, or that specific events become, when viewed through this retrospective lens, mythologised as illustrative of a larger, vague historical moment. The West is the stage for those dreams. Here, it may be significant that Western nostalgia has often been attached to a fleeting moment in national history. Perhaps the Old West continues to exercise such a powerful hold on the American imaginary because it was a time we know, from our own vantage point as nostalgic observers, was destined to pass, an exception in time. It might be imagined as a place apart from the urban, industrial world, with organised society always just outside, about to encroach. Just as we might recall our own feelings of personal loss that we experienced as a child, when a childhood sense of wonder and adventure gave way to the disenchantment of adulthood, as we were reshaped in the standardising and regulating institutions of education and labour, the West, as myth, can speak to us. The Old West can in this way symbolise our own very personal feelings and connect them to a larger, shared national memory and want of a pioneer adventure.
这期《比较美国研究》特刊中的文章跨越了时间和媒体,从19世纪70年代镀金时代的户外娱乐和杂志,到20世纪和21世纪的视频游戏、电影和电视,沿途还包括主题公园和遗产遗址。它们提醒我们,19世纪历史上的西方作为美国文化中一个强大而持久的象征无处不在。同时,它们都提供了一种独特的视角来看待流行怀旧情绪的产生与西方象征意义的变化之间的关系,阐明了西方思想对民族文化认同的可塑性和重要的可变性。在此过程中,他们质疑了一些长期存在的关于怀旧和西方例外论的假设,同时描述了西方怀旧的不断扩大的表达方式,因为它的主题从杂志和故事书的页面转移到电影屏幕上,进入游戏和互动媒体。它们也提供了截然不同的西方图景,从对理想化的荒野或拓荒者时代的怀念,到对一个完全不同的、由20世纪科技现代性塑造的西方的庆祝。很明显,在每一个转折点上,一代人的怀旧梦想都流入了下一代人的梦想;西方长久以来都是梦中的梦。因此,西方的怀旧远不止是简单地希望回到一个真实的、特定的时间和地点,而是经常表达对在现代、标准化的世界中失去的东西的渴望。西方的征服、殖民和定居毕竟是一个地理上分散的过程。这很说明问题,很多西方人的怀旧是指回到一个大致的时间和地点,或者特定的事件,当通过回顾的镜头来看时,成为神话,作为一个更大的,模糊的历史时刻的说明。西方是实现这些梦想的舞台。在这里,西方的怀旧之情往往与国家历史上转瞬即逝的时刻联系在一起,这可能是很重要的。也许老西部继续在美国人的想象中发挥着如此强大的作用,因为我们知道,从我们怀旧的观察者的角度来看,这是一个注定要过去的时代,一个时间上的例外。它可以被想象成一个远离城市和工业世界的地方,有组织的社会总是在外面,随时准备入侵。正如我们可能会回忆起自己小时候经历过的个人失落感,当童年的惊奇和冒险感被成年后的幻灭所取代,当我们在标准化和规范的教育和劳动制度中被重塑时,西方作为神话可以对我们说话。以这种方式,旧西部可以象征我们自己非常个人的感受,并将它们与更大的、共同的国家记忆和对先驱冒险的渴望联系起来。
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引用次数: 0
‘They Don’t Make Anything Like They Used To’: Visual, Narrative, and Ideological Nostalgia for the West(ern) in Westworld (2016) 《西部世界》(2016):“他们不再像过去那样制作任何东西”:对西部的视觉、叙事和意识形态怀旧
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2150034
Stefan Schubert, E. Ravizza
ABSTRACT In this article, we examine the first season of HBO’s TV show Westworld (2016-present) to analyse whether and how it imagines the American West nostalgically. From the perspective of (American) literary and cultural studies, we introduce a concept of nostalgia as a cultural style that understands nostalgia as situated on a continuum, as potentially located on a cultural artefact or text’s (audio)visual, narrative, and ideological levels, and as detectable in what we call that text’s ‘nostalgic affordances.’ This conceptualisation then allows us to argue for Westworld’s first season as visually more nostalgic and narratively less so, which culminates in an ideologically ambivalent sentiment towards nostalgia for the West(ern). Overall, our approach moves away from generalised, binary judgements of texts as either nostalgic or not and instead suggests a more complex perspective on the minute details of how exactly an artefact can exhibit (a specific kind of) nostalgia, a framework that can be extended to analyses of other pop-cultural imaginations of the West as well.
本文以HBO的美剧《西部世界》(2016年至今)第一季为研究对象,分析它是否以及如何对美国西部进行怀旧想象。从(美国)文学和文化研究的角度来看,我们引入了怀旧的概念,将其作为一种文化风格,将怀旧理解为位于连续体上,可能位于文化文物或文本的(音频)视觉,叙事和意识形态层面,并且可以在我们称之为文本的“怀旧支持”中检测到。“这种概念化让我们认为《西部世界》第一季在视觉上更怀旧,而在叙事上则不那么怀旧,这最终导致了一种意识形态上的矛盾情绪,即对西部的怀旧。”总的来说,我们的方法远离了对文本是否怀旧的概括、二元判断,而是提出了一种更复杂的视角,即一件人工制品如何准确地表现出(一种特定类型的)怀旧,这一框架也可以扩展到对西方其他流行文化想象的分析。
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引用次数: 0
Do Android Detectives Dream of Electric Cowboys? Western Retrofuturity in Blade Runner 2049 安卓侦探会梦想电子牛仔吗?《银翼杀手2049》中的西部复古风格
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2150033
Mike Docherty
ABSTRACT This article proposes that although Denis Villeneuve’s Blade Runner 2049 is, like the 1982 Ridley Scott film to which it is a sequel, most obviously located within the genres of science fiction and neo-noir, it in fact engages extensively with the history of the Western genre. Villeneuve’s film, I argue, is a crypto-Western, recuperating Western conventions within the aesthetic superstructure of other genres. Blade Runner 2049 thus exemplifies how even our most future-facing popular culture can exhibit ghostly traces of nostalgia for popular frontier mythologies. The film engages with the debt that the figure of the fictive detective owes to the dime novel cowboys of earlier literature, locating its central thematic discourses about the nature of (post)humanity in a long American tradition of narrative art that glorifies the ‘rugged individualist’. Meanwhile, in the film’s world, human over-exploitation of the environment has, ironically, made the wilderness conditions of the mythologised Western past possible once more. This does not, however, render Blade Runner 2049 a film incapable of imagining the future. Rather, I suggest, the film’s future is plausible precisely because it reckons with the adhesiveness of the past, and little in the American past looms larger than the real-and-imagined old West.
本文认为,尽管丹尼斯·维伦纽夫的《银翼杀手2049》与1982年雷德利·斯科特的续作《银翼杀手2049》一样,最明显地定位于科幻小说和新黑色电影的类型,但它实际上广泛地涉及了西部片类型的历史。我认为,维伦纽夫的电影是一部隐晦的西部片,在其他类型的美学上层建筑中恢复了西方的传统。因此,《银翼杀手2049》证明了,即使是我们最面向未来的流行文化,也会呈现出对流行前沿神话的幽灵般的怀旧痕迹。这部电影将虚构的侦探形象与早期文学中廉价小说牛仔的关系联系在一起,将其关于(后)人性本质的中心主题话语定位在美国悠久的叙事艺术传统中,这一传统颂扬了“粗犷的个人主义者”。与此同时,具有讽刺意味的是,在电影的世界里,人类对环境的过度开发,使神话般的西部过去的荒野状况再次成为可能。然而,这并不意味着《银翼杀手2049》是一部无法想象未来的电影。相反,我认为,这部电影的未来是可信的,因为它考虑到了过去的粘性,而在美国的过去中,没有什么比真实和想象的旧西部更突出。
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引用次数: 0
In a Different Light: Performative ‘Power’ Generation of the Historic Light Show at Grand Coulee Dam 在不同的光:大古力大坝历史灯光秀的表演“能量”产生
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2154109
George S. Jaramillo
ABSTRACT The Grand Coulee Dam light show is an audio-visual spectacle unique to the Bureau of Reclamation and the US Federal Government. Its life began as a display of abstract-coloured lights illuminating the falling waters of the dam’s spillways. Its production spans more than 60 years of inspiring people on the history, construction and wonder that is the Grand Coulee Dam, yet the light show or Colorama development and meaning are more than just a collection of light and music. This paper presents a historic entanglement of one of the longest running lightshow displays in the United States. Using performative and assemblage theories, it argues how the light show moves from the ‘technological sublime’ (Nye 1996) towards a multiplicity of agencies of light, water, sound and the concrete of the dam enabling an electric atmosphere. Using historical accounts of the show, imagery and design specifications, the paper explores the interplay of these agencies and the ‘power’ that is exchanged. In a time where industrial heritage is celebrated for its technical acumen and national connection, the light show provides key perspectives into new theoretical avenues of illumination and hydro assemblages.
大古力大坝灯光秀是美国垦务局和联邦政府独有的视听奇观。它的生命开始于一个抽象色彩的灯光展示,照亮了大坝溢洪道的落水。它的制作跨越了60多年,激发了人们对大古力大坝的历史,建设和奇迹的灵感,然而灯光秀或科罗拉多的发展和意义不仅仅是灯光和音乐的集合。本文介绍了美国历史上最悠久的灯光秀之一的历史纠葛。运用表演和组合理论,它论证了灯光秀如何从“技术崇高”(Nye 1996)走向光、水、声音和大坝混凝土的多重机构,从而营造出一种电力氛围。本文利用展览的历史记录、图像和设计规范,探讨了这些机构之间的相互作用以及相互交换的“权力”。在工业遗产因其技术敏动性和国家联系而闻名的时代,灯光秀为照明和水力组合的新理论途径提供了关键视角。
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引用次数: 0
The Historical Environment as Aged Icon in the Gamed West 历史环境是游戏西方的老图标
Pub Date : 2022-10-02 DOI: 10.1080/14775700.2022.2150493
J. Lawler
ABSTRACT As far back as Theodore Roosevelt or Owen Wister and his novel of western grit and masculinity, The Virginian, the American West has been charged with an evocative sense: as virtue, as place, as image. In this paper, I argue that the image, as place and virtue, is exhibited in video games through a built environment that contains the ideas and meaning of the ‘Old West’ and the imagined past, in what I refer to as aged icons. The nostalgia of the American West has been built into the American psyche and is represented in film, T.V., novels, toys, amusement parks, and generalised game play. While digital games are a relative newcomer and their imagery is derivative, their immersive nature allows players the opportunity to explore and live within a world that revels in its own disintegration. The built environment and its contents in the digital play space are shown as having aged themselves – they are falling apart, dilapidated, or contain the death and destruction of a lost era. The aged icon references the buildings and objects within those structures as reinforcing and authenticating a distant and figural past that comports with a broader cultural memory of the ‘Old West.’
早在西奥多·罗斯福和欧文·威斯特的小说《弗吉尼亚人》中,美国西部就被赋予了一种令人回味的感觉:作为美德,作为地方,作为形象。在本文中,我认为图像,作为地点和美德,是通过包含“旧西部”和想象过去的理念和意义的建筑环境在电子游戏中呈现出来的,我将其称为古老的图标。对美国西部的怀念已经深入美国人的内心,并表现在电影、电视、小说、玩具、游乐园和一般的游戏中。虽然数字游戏是一个相对较新的事物,它们的图像是衍生的,但它们的沉浸性让玩家有机会探索和生活在一个自我解体的世界中。数字游戏空间中的建筑环境及其内容呈现出衰老的趋势——它们正在分崩离析、破败不堪,或者包含着一个逝去时代的死亡和毁灭。古老的图标参考了这些结构中的建筑和物体,以加强和验证遥远而形象的过去,与“旧西部”更广泛的文化记忆相吻合。
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引用次数: 0
The Legacy of Gilman’s Wallpaper in James Baldwin’s Giovanni’s Room and Jhumpa Lahiri’s ‘A Temporary Matter’ 吉尔曼的墙纸在詹姆斯·鲍德温的《乔瓦尼的房间》中的遗产和琼帕·拉希里的《暂时的事》
Pub Date : 2022-08-23 DOI: 10.1080/14775700.2022.2112889
R. Maxey
ABSTRACT This essay considers the literary legacy of Charlotte Perkins Gilman’s ‘The Yellow Wallpaper’ (1892) by arguing that the ‘papered wall’ continues to signify confinement and trauma in the Paris of James Baldwin's novel Giovanni’s Room (1956) and the Boston of Jhumpa Lahiri’s short story ‘A Temporary Matter’ (1999). In the first essay to analyse these three texts together, I contend that such comparative reading generates new critical and interpretative insights that further our understanding of these writers’ work. In each text, wallpaper becomes a crucial motif suggesting the absence of a permanent home and the traumatic aftereffects of an unnamed, male baby’s birth. But whereas Gilman focuses upon occluded female experience, Baldwin and Lahiri recuperate a father’s sorrow in the wake of a stillbirth. That Giovanni’s heterosexual relationship and the child it produces cannot survive reveals Baldwin’s striking, mid-century critique of America, France, and Italy as sites of heterosexism and gay oppression. While Baldwin masculinises postpartum grief and anticipates later debates about queer futurity, Lahiri exposes the fragility of an outwardly successful Bengali American couple, whose slippery foothold in late-20th-century America is powerfully exposed through the death of their son.
本文认为,在詹姆斯·鲍德温的小说《乔瓦尼的房间》(1956)中的巴黎和琼帕·拉希里的短篇小说《暂时的事》(1999)中的波士顿,“纸墙”继续象征着禁闭和创伤,从而考虑了夏洛特·帕金斯·吉尔曼的《黄色墙纸》(1892)的文学遗产。在第一篇分析这三个文本的文章中,我认为这种比较阅读产生了新的批判性和解释性见解,从而进一步加深了我们对这些作家作品的理解。在每一篇文章中,墙纸都成为一个重要的主题,暗示着一个永久家园的缺失和一个未命名的男婴出生的创伤后遗症。吉尔曼关注的是闭塞的女性经历,而鲍德温和拉希里则讲述了一个死产后父亲的悲伤。乔瓦尼的异性恋关系和由此产生的孩子无法存活,这表明鲍德温在上世纪中叶对美国、法国和意大利进行了惊人的批判,认为它们是异性恋和同性恋压迫的场所。鲍德温描写了产后悲伤的阳刚之气,并预测了后来关于酷儿未来的辩论,而拉希里则揭示了一对表面上成功的孟加拉裔美国夫妇的脆弱,他们在20世纪后期的美国站稳脚跟,儿子的死有力地暴露了这一点。
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引用次数: 0
Of Martyrs and “Social Dynamites”: The Ghadar and IWW in California 殉道者与“社会动力”:加州的Ghadar与IWW
Pub Date : 2022-07-03 DOI: 10.1080/14775700.2022.2128246
Soham Deb Barman
ABSTRACT In the early decades of the twentieth century, the Pacific West Coast of the USA gradually turned into a hotbed of Indian anti-colonial activity. California, in particular, became a point of convergence for Bengali radicals/intellectuals and Punjabi migrant workers. The Ghadar would gradually emerge in 1913 out of the interactions between these two elements. My paper is animated by the understanding that zooming in on Indian anti-colonial activity can be a very productive way of situating California in a transnational historical framework. In my paper, I focus on the interface between the Ghadar movement and the IWW in California. Existing studies have focused on superficial similarities between the two radical movements as a way of explaining their mutual compatibility. Departing from such approaches, I will try to show that similar understandings of time, force, and rupture rendered the Ghadar and IWW compatible at a very fundamental level.
20世纪初,美国太平洋西海岸逐渐成为印第安人反殖民活动的温床。尤其是加州,成为孟加拉激进分子/知识分子和旁遮普移民工人的聚集地。在这两种元素的相互作用下,Ghadar于1913年逐渐出现。我的论文被这样一种理解所激发,即放大印度反殖民活动可以是一种非常有效的方式,将加州置于跨国历史框架中。在我的论文中,我关注的是加达尔运动和加州IWW之间的联系。现有的研究集中在两种激进运动表面上的相似之处,作为解释它们相互兼容性的一种方式。从这些方法出发,我将试图表明,对时间、力和破裂的类似理解使得Ghadar和IWW在一个非常基本的层面上兼容。
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引用次数: 1
期刊
Comparative American Studies An International Journal
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