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2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)最新文献

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Direct perception and action system for unknown object grasping 未知物体抓取的直接感知与行动系统
H. Masuta, Hun-ok Lim, T. Motoyoshi, K. Koyanagi, T. Oshima
This paper discusses the direct perception for grasping and the action for perception using depth sensor. The previous method should recognize the accurate physical parameters to grasp an unknown object. Hence, we propose a sensation based perception which perceives exclusively the relevant information to the behavior of the robot. To perceive an unknown object, we have proposed the plane detection based approach of the SPD-SE. The SPD-SE may have applicability to robot perception at real time, and has advantages that the point group and properties of an unknown object can be extracted at the same time. The sensation of grasping is explained by inertia tensor and fuzzy inference. The sensation of grasping affords the possibility of action to a robot directly without inference from physical information such as size, posture and shape. As experimental results, we show that the robot can detect a relevant information of a grasping behavior directly. And, the sensation of grasping presents own state and environmental state together by one parameter.
本文讨论了利用深度传感器进行抓取的直接感知和感知动作。前一种方法需要识别出准确的物理参数,才能掌握未知物体。因此,我们提出了一种基于感觉的感知,它只感知机器人行为的相关信息。为了感知未知物体,我们提出了基于平面检测的SPD-SE方法。SPD-SE可以应用于机器人的实时感知,并且具有可以同时提取未知物体的点群和属性的优点。用惯性张量和模糊推理来解释抓握的感觉。抓取的感觉为机器人提供了直接行动的可能性,而无需从物理信息(如大小、姿势和形状)推断。实验结果表明,该机器人可以直接检测抓取行为的相关信息。抓握感觉通过一个参数同时呈现自身状态和环境状态。
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引用次数: 6
Improvement of object reference recognition through human robot alignment 通过人-机器人对齐改进目标参考识别
Mitsuhiko Kimoto, T. Iio, M. Shiomi, I. Tanev, K. Shimohara, N. Hagita
This paper reports an interactive approach to improve the recognition performance by robots of objects indicated by humans during human-robot interaction. We developed an approach based on two findings in conversations where a human refers to an object, which is confirmed by a robot. First, humans tend to use the same words or gestures as the robot in a phenomenon called alignment. Second, humans tend to decrease the amount of information in their references when the robot uses excess information in its confirmations: in other words, alignment inhibition. These findings lead to the following design; a robot should use enough information without being excessive to identify objects to improve recognition accuracy because humans will eventually use similar information to refer to those objects by alignment. If humans more frequently use the same information to identify objects, the robot can more easily recognize those being indicated by humans. To verify our design, we developed a robotic system to recognize the objects to which humans referred and conducted a control experiment that had 2 × 3 conditions; one factor was the robot's confirmation way and another was the arrangement of the objects. The first factor had two levels to identify objects: enough information and excess information. The second factor had three levels: congestion, two groups, and a sparse set. We measured the recognition accuracy of the objects humans referred to and the amount of information in their references. The success rate of the recognition and information amount was higher in the adequate information condition than in the excess condition in a particular situation. The results suggested the possibility that our proposed interactive approach improved recognition performance.
本文提出了一种人机交互方法,以提高机器人在人机交互过程中对人指示的物体的识别性能。我们开发了一种方法,基于在对话中的两个发现,在对话中,人类指的是一个物体,这是由机器人确认的。首先,人类倾向于使用与机器人相同的语言或手势,这种现象被称为“对齐”。第二,当机器人在确认中使用多余的信息时,人类倾向于减少参考信息的数量:换句话说,对齐抑制。这些发现导致了以下设计;机器人应该使用足够的信息而不是过多的信息来识别物体,以提高识别精度,因为人类最终会使用类似的信息来通过对齐来引用这些物体。如果人类更频繁地使用相同的信息来识别物体,机器人就能更容易地识别出人类指示的物体。为了验证我们的设计,我们开发了一个机器人系统来识别人类所指的物体,并进行了2 × 3条件的控制实验;一个因素是机器人的确认方式,另一个因素是物体的排列。第一个因素有两个层次来识别对象:足够的信息和多余的信息。第二个因素有三个级别:拥塞、两个组和一个稀疏集。我们测量了人类所参考的物体的识别精度和他们所参考的信息量。在特定情况下,信息充足条件下的识别成功率和信息量均高于信息过剩条件下的识别成功率。结果表明,我们提出的交互方法可能会提高识别性能。
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引用次数: 7
The far side of the uncanny valley: ‘Healthy persons’, androids, and radical uncertainty 恐怖谷的另一端:“健康人”、机器人和极端的不确定性
David Silvera Tawil, Michael Garbutt
This paper explores the uncanny valley in a possible future when humans and androids are indistinguishable from each other. In this setting, humans will by definition experience a condition of radical uncertainty. We investigate the strategies people use to attempt to distinguish between human-like entities, both humans and androids. Experimental results demonstrate that visual and contextual information are important during entity identification, but under conditions of radical uncertainty, a feeling of discomfort and rejection towards human-like entities - both humans and androids - may be experienced.
这篇论文探讨了未来人类和机器人无法区分的恐怖谷。在这种情况下,人类显然会经历一种完全不确定的状态。我们调查了人们用来区分类人实体(人类和机器人)的策略。实验结果表明,视觉和上下文信息在实体识别过程中很重要,但在完全不确定的条件下,可能会体验到对类人实体(包括人类和机器人)的不适和排斥感。
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引用次数: 5
Motion generation of the humanoid robot for teleoperation by task model 基于任务模型的仿人机器人遥操作运动生成
Masaya Ogawa, K. Honda, Yoshihiro Sato, S. Kudoh, Takeshi Oishi, K. Ikeuchi
In recent years, the research of humanoid robots that replace human tasks in emergency situations have been widely studied. Currently, many approaches are automate dedicated hardware for each mission. But, at the environment where situation changes, operation by humanoid robot is effective to operate equipments which designed for human. Ultimately, automation is ideal, but under the present circumstances, teleoperation of humanoid robot is effective for corresponding changes of situation. An intuitive interface is required for effectively controlling the humanoid robot from a distant place. Recently, the interfaces that map the human motion to the humanoid robot have become popular because of the development of the motion recognition systems. However, the humanoid robot and human beings have different joint structure, physical ability and weight balance. It is not practical to map the motion directly. There is also the issue of time delay between the operator and the robot. Therefore, it is desirable that the operator performs global judgments and the robot runs semi-autonomously in the local environment. In this paper we propose a method to remotely operate the humanoid robot by the task model. Our method describes human behavior abstractly by the task model and mapped this abstract expressions to humanoid robots, and overcome difference of structure of body. In this work, we operate lever of buggy-type vehicles as a example of mapping using the task model.
近年来,在紧急情况下替代人类任务的类人机器人的研究得到了广泛的研究。目前,许多方法是为每个任务自动化专用硬件。但是,在形势变化的环境中,由人形机器人来操作为人类设计的设备是有效的。最终,自动化是理想的,但在目前的情况下,仿人机器人的远程操作对于相应的情况变化是有效的。为了在远距离有效地控制仿人机器人,需要一个直观的界面。近年来,由于运动识别系统的发展,将人的运动映射到类人机器人的接口变得流行起来。然而,人形机器人与人类有着不同的关节结构、身体能力和体重平衡。直接映射运动是不实际的。操作员和机器人之间还有时间延迟的问题。因此,希望操作者进行全局判断,机器人在局部环境中半自主运行。本文提出了一种利用任务模型对仿人机器人进行远程操作的方法。该方法通过任务模型对人的行为进行抽象描述,并将这种抽象表达映射到类人机器人上,克服了人体结构的差异。在这项工作中,我们以使用任务模型进行映射的小车类型的杠杆为例进行操作。
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引用次数: 6
Use of robotics to stimulate imitation in children with Autism Spectrum Disorder: A pilot study in a clinical setting 使用机器人来刺激自闭症谱系障碍儿童的模仿:临床环境中的试点研究
D. Conti, S. Nuovo, S. Buono, Grazia Trubia, A. D. Nuovo
Autism Spectrum Disorder (ASD) is a condition in which deficits in social interaction and social communication can make everyday life difficult. The use of mechanical and electronic devices has proven to be effective in ASD therapy and recently Socially Assistive Robotics (SAR) research has suggested that robots are promising tools for the treatment of this disorder. Starting from these findings, our on-going research aims to identify effective modalities for treatment of ASD through interaction with a robot, and to integrate them into existing therapeutic protocols to improve their efficacy. In this paper we present some preliminary findings of our current work towards this objective. We detail the methodology and give the results of a pilot clinical trial, focused on imitation skills, with three children affected by ASD and Intellectual Disability (ID) under treatment in a research centre specialized in the care of children with disabilities. The success of the experiment suggests that the robot can be effectively integrated in the ASD therapies currently used in the centre. Analysis of these initial results encourages the development of effective protocols in which the robot becomes a mediator between the child with ASD and humans and suggests some research avenues for focus in the future.
自闭症谱系障碍(ASD)是一种社会互动和社会沟通缺陷会使日常生活困难的疾病。机械和电子设备的使用已被证明在ASD治疗中是有效的,最近的社会辅助机器人(SAR)研究表明,机器人是治疗这种疾病的有前途的工具。从这些发现出发,我们正在进行的研究旨在通过与机器人的互动来确定治疗ASD的有效方式,并将其整合到现有的治疗方案中以提高其疗效。在本文中,我们提出了我们目前为实现这一目标而进行的一些初步研究结果。我们详细介绍了方法,并给出了一项试验性临床试验的结果,重点是模仿技能,在一个专门照顾残疾儿童的研究中心,有三名患有ASD和智力残疾(ID)的儿童正在接受治疗。实验的成功表明,机器人可以有效地整合到该中心目前使用的ASD治疗中。对这些初步结果的分析鼓励了有效方案的发展,其中机器人成为自闭症儿童和人类之间的调解人,并为未来的研究重点提出了一些途径。
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引用次数: 49
Young children's preconceived notions about robots, and how beliefs may trigger children's thinking and response to robots 幼儿对机器人的先入为主的观念,以及信念如何引发儿童对机器人的思考和反应
Sandra Y. Okita
This paper examines young children's beliefs and preconceived notions about robots. Robots have several features (e.g., boundary-like features, human-like features, and room for imagination) that may elicit social responses and trigger serious thinking in children. An in-depth interview was conducted with 77 children between the ages 4- to 7-years old to examine how they perceive and understand robots. The findings revealed the type of prior knowledge and beliefs children revert to, and how age influenced how they see and interpret robots. The findings may assist researchers when designing human-robot interaction with young children.
本文考察了幼儿对机器人的信仰和先入为主的观念。机器人有几个特征(例如,类似边界的特征,类似人类的特征,以及想象的空间),这些特征可能会引起社会反应,并引发儿童的认真思考。研究人员对77名年龄在4岁至7岁之间的儿童进行了深入采访,以了解他们如何感知和理解机器人。研究结果揭示了儿童恢复的先验知识和信念的类型,以及年龄如何影响他们如何看待和理解机器人。这些发现可能有助于研究人员设计与幼儿的人机互动。
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引用次数: 3
Towards a synchronised Grammars framework for adaptive musical human-robot collaboration 面向自适应音乐人机协作的同步语法框架
Miguel Sarabia, Kyuhwa Lee, Y. Demiris
We present an adaptive musical collaboration framework for interaction between a human and a robot. The aim of our work is to develop a system that receives feedback from the user in real time and learns the music progression style of the user over time. To tackle this problem, we represent a song as a hierarchically structured sequence of music primitives. By exploiting the sequential constraints of these primitives inferred from the structural information combined with user feedback, we show that a robot can play music in accordance with the user's anticipated actions. We use Stochastic Context-Free Grammars augmented with the knowledge of the learnt user's preferences. We provide synthetic experiments as well as a pilot study with a Baxter robot and a tangible music table. The synthetic results show the synchronisation and adaptivity features of our framework and the pilot study suggest these are applicable to create an effective musical collaboration experience.
我们提出了一个自适应的音乐协作框架,用于人与机器人之间的交互。我们工作的目的是开发一个系统,可以实时接收用户的反馈,并随着时间的推移学习用户的音乐进程风格。为了解决这个问题,我们将一首歌表示为音乐原语的层次结构序列。通过利用从结构信息中推断出的这些原语的顺序约束,结合用户反馈,我们证明了机器人可以根据用户的预期动作播放音乐。我们使用随机上下文无关语法增强与学习用户的偏好的知识。我们提供合成实验,以及使用百特机器人和有形音乐桌的初步研究。综合结果显示了我们框架的同步性和适应性特征,试点研究表明这些适用于创建有效的音乐协作体验。
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引用次数: 9
Incremental knowledge acquisition for human-robot collaboration 人机协作的增量知识获取
Batbold Myagmarjav, M. Sridharan
Human-robot collaboration in practical domains typically requires considerable domain knowledge and labeled examples of objects and events of interest. Robots frequently face unforeseen situations in such domains, and it may be difficult to provide labeled samples. Active learning algorithms have been developed to allow robots to ask questions and acquire relevant information when necessary. However, human participants may lack the time and expertise to provide comprehensive feedback. The incremental active learning architecture described in this paper addresses these challenges by posing questions with the objective of maximizing the potential utility of the response from humans who lack domain expertise. Candidate questions are generated using contextual cues, and ranked using a measure of utility that is based on measures of information gain, ambiguity and human confusion. The top-ranked questions are used to update the robot's knowledge by soliciting answers from human participants. The architecture's capabilities are evaluated in a simulated domain, demonstrating a significant reduction in the number of questions posed in comparison with algorithms that use the individual measures or select questions randomly from the set of candidate questions.
在实际领域中的人机协作通常需要大量的领域知识和标记的感兴趣的对象和事件的示例。机器人在这些领域经常面临不可预见的情况,并且可能难以提供标记的样本。主动学习算法已经被开发出来,允许机器人在必要时提出问题并获取相关信息。然而,人类参与者可能缺乏时间和专业知识来提供全面的反馈。本文中描述的渐进式主动学习架构通过提出问题来解决这些挑战,这些问题的目标是最大化缺乏领域专业知识的人的响应的潜在效用。候选问题是使用上下文线索生成的,并使用基于信息获取、模糊性和人类困惑的效用度量来进行排名。排名靠前的问题被用来通过征求人类参与者的答案来更新机器人的知识。该体系结构的功能在模拟域中进行评估,与使用单个度量或从候选问题集中随机选择问题的算法相比,表明提出的问题数量显着减少。
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引用次数: 4
Design of legible autonomous leading behavior based on dogs' approach 基于犬类方法的易读自主领导行为设计
Soh Takahashi, M. Gácsi, P. Korondi, M. Niitsuma
This study addressed the leading behavior of a robot. To lead a person when the person's attention is initially elsewhere, the robot's behavior should be designed such that it seeks the person's attention and seamlessly brings him or her to a target location. Therefore, we set out to design and implement a leading behavior for a robot inspired by the dogs' behavior sequence. In particular, we considered the legibility of the movements used by the robot to show a robot's destination clearly. We evaluated the autonomous robot's leading behavior through an experiment.
这项研究解决了机器人的领导行为。当一个人的注意力最初在别处时,为了引导一个人,机器人的行为应该被设计成这样,它会寻求这个人的注意力,并无缝地将他或她带到目标位置。因此,我们从狗的行为序列中获得灵感,着手设计并实现机器人的领导行为。特别是,我们考虑了机器人使用的动作的易读性,以清楚地显示机器人的目的地。我们通过实验评估了自主机器人的领导行为。
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引用次数: 1
Attractive telepresence communication with movable and touchable display robot 具有吸引力的远程呈现通信与可移动和可触摸的显示机器人
Masa Ogata, R. Teramura, M. Imai
We propose an active display robot for tele-communication system combining 3-axis display arm manually controlled by touch input, and automatically controlled by human tracking. This system is designed to present distance change behavior between user and robot by implementing two types of user interaction during communication; 1) Providing robot's movement to follow the user who is far from or going to pass by the display robot, 2) providing touchable display to activate and manipulate the direction of the display during the user is sited in front of the display system. Both local and remote users use the same system to communicate, make user's attention to distanced user via the system. Manipulating the movable part of the display by the movement of the finger of the user's touch makes the display correspond to user's intention and attention. There are two advantages of the movable display by the operation of the user's touch. One is to enhance remote communication by making the display arm moving with touch operation. Second is to enable the transmission of non-verbal information through the operation of the display. We designed hardware and software associated with user behavior and user input via the display. It is expected that the system will solve that the problem of misunderstanding of remote device operation, then it contribute to intuitive operation. In order to evaluate how this system does contribute to intuitive operation, we conducted an assessment experiment by using Questionnaire of Likert scale and interview. We verified that the display can move in response to operator's touch input contribute to intuitive experience.
提出了一种三轴显示臂结合触摸输入手动控制和人体跟踪自动控制的远程通信系统主动显示机器人。该系统通过在通信过程中实现两种类型的用户交互来呈现用户与机器人之间的距离变化行为;1)提供机器人的运动方向,以跟踪远离或即将经过显示机器人的用户;2)提供可触屏,以在用户位于显示系统前时激活和操纵显示方向。本地用户和远程用户使用同一系统进行通信,使用户的注意力通过系统转移到远程用户。通过用户触摸手指的移动来操纵显示器的可移动部分,使显示器与用户的意图和注意力相对应。可移动显示器通过用户的触摸操作有两个优点。一是通过触摸操作使显示臂移动,增强远程通信。二是通过显示器的操作实现非言语信息的传递。我们设计了与用户行为和用户通过显示器输入相关的硬件和软件。期望该系统能够解决远程设备操作的误区,从而实现直观的操作。为了评估该系统对直观操作的贡献,我们采用李克特问卷和访谈法进行了评估实验。我们验证了显示器可以响应操作员的触摸输入,有助于直观的体验。
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引用次数: 4
期刊
2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)
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