The opening intro for the last part of The Witcher game series. The Witcher Geralt is searching for his eternal love, sorceress Yennefer.
《巫师》系列游戏最后一部分的开场介绍。巫师杰洛特正在寻找他永恒的爱人,女巫叶妮佛。
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A world without light, a world dominated by darkness and threatening silence. The deep sea. Driven by their instincts, two contradictory characters struggle between life and death as they encounter the illusion of light.
{"title":"Deep dance","authors":"Anke Kletsch","doi":"10.1145/2745234.2745383","DOIUrl":"https://doi.org/10.1145/2745234.2745383","url":null,"abstract":"A world without light, a world dominated by darkness and threatening silence. The deep sea. Driven by their instincts, two contradictory characters struggle between life and death as they encounter the illusion of light.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133397480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A selection from the 18th Japan Media Arts Festival Entertainment division, which includes music videos, commitment films, and project-introduction movies.
精选自第18届日本媒体艺术节娱乐部,其中包括音乐视频,承诺电影和项目介绍电影。
{"title":"Best of the 18th Japan media arts festival","authors":"M. Wakui","doi":"10.1145/2745234.2797021","DOIUrl":"https://doi.org/10.1145/2745234.2797021","url":null,"abstract":"A selection from the 18th Japan Media Arts Festival Entertainment division, which includes music videos, commitment films, and project-introduction movies.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116695485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A behind-the-scenes glimpse at a revolutionary animation technology (Physically Based Animation) that allows unscripted player interaction with video game characters. The audience will take a close look at a fully simulated AT-AT within Disney Infinity 3.0, and understand how its animation is achieved.
{"title":"Disney infinity 3.0 physics-based animation","authors":"Jose Villeta","doi":"10.1145/2745234.2810206","DOIUrl":"https://doi.org/10.1145/2745234.2810206","url":null,"abstract":"A behind-the-scenes glimpse at a revolutionary animation technology (Physically Based Animation) that allows unscripted player interaction with video game characters. The audience will take a close look at a fully simulated AT-AT within Disney Infinity 3.0, and understand how its animation is achieved.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128320056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
At puberty, two wooden puppets will have to bear the weight of gender-strict traditional education.
到了青春期,两个木偶将不得不承受性别严格的传统教育的重压。
{"title":"Amir & Amira","authors":"C. Moire","doi":"10.1145/2745234.2745338","DOIUrl":"https://doi.org/10.1145/2745234.2745338","url":null,"abstract":"At puberty, two wooden puppets will have to bear the weight of gender-strict traditional education.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128431210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
BabyX is an autonomously animated psychobiological simulation of an infant that reacts and learns in real time. Face-to-face interaction is vital to social learning, but detailed interactive models that capture the richness and subtlety of human expression do not currently exist. BabyX is a step toward this goal. It is an experimental computer-generated psychobiological simulation of an infant that combines models of the facial motor system and theoretical computational models of the basic neural systems involved in interactive behavior and learning. These models are implemented in a novel modeling language for neural systems designed for animation and embodied through advanced 3D computer graphics models of an infant's face and upper body. The model reacts in real time to visual and auditory input, and its own evolving internal processes as a dynamic system. The live state of the model that generates the resulting facial behavior can be visualized through graphs and schematics or by exploring the activity mapped to the underlying neuroanatomy.
{"title":"BabyX","authors":"Mark Sagar","doi":"10.1145/2790329.2790330","DOIUrl":"https://doi.org/10.1145/2790329.2790330","url":null,"abstract":"BabyX is an autonomously animated psychobiological simulation of an infant that reacts and learns in real time. Face-to-face interaction is vital to social learning, but detailed interactive models that capture the richness and subtlety of human expression do not currently exist. BabyX is a step toward this goal. It is an experimental computer-generated psychobiological simulation of an infant that combines models of the facial motor system and theoretical computational models of the basic neural systems involved in interactive behavior and learning. These models are implemented in a novel modeling language for neural systems designed for animation and embodied through advanced 3D computer graphics models of an infant's face and upper body. The model reacts in real time to visual and auditory input, and its own evolving internal processes as a dynamic system. The live state of the model that generates the resulting facial behavior can be visualized through graphs and schematics or by exploring the activity mapped to the underlying neuroanatomy.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134292529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
My daughter, I give you the four directions of the world, because we know not where you will die. A young Tuareg girl crosses the desert looking for weapons.
{"title":"Sahara","authors":"A. Sebag","doi":"10.1145/2745234.2746796","DOIUrl":"https://doi.org/10.1145/2745234.2746796","url":null,"abstract":"My daughter, I give you the four directions of the world, because we know not where you will die. A young Tuareg girl crosses the desert looking for weapons.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133101838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Allen, Effects Supervisor, G. Bruins, Michael Fong, Art Director, Albert Lozano, A. Supervisor, Paul Mendoza
From concept art to a bright and vibrant animated world, in this session Pixar filmmakers describe the process of designing, building, and bringing to life the world inside a young girl's mind. They discuss the challenges that come with turning emotions into characters and translating the mind into an expansive set where the adventure unfolds.
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"Monster" is about a boy who gets chased down by a monster. During the chase, fear takes hold and sends the boy on a journey.
《怪物》讲的是一个男孩被怪物追赶的故事。在追逐过程中,恐惧占据了男孩的心,让他踏上了一段旅程。
{"title":"Monster","authors":"Dy Carrig","doi":"10.1145/2745234.2746713","DOIUrl":"https://doi.org/10.1145/2745234.2746713","url":null,"abstract":"\"Monster\" is about a boy who gets chased down by a monster. During the chase, fear takes hold and sends the boy on a journey.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130211156","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}