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The rise of informed consent and retreat from dependence upon unclaimed bodies in anatomy: An overview and assessment. 知情同意的兴起和对解剖学中无人认领的尸体的依赖的退却:概述和评估。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-21 DOI: 10.1002/ase.70171
David Gareth Jones

The development of anatomy has been marked by ethically questionable practices. This has been because the dissection of human bodies has always existed on the periphery of conventional society, necessitating a range of dubious ways of obtaining dead bodies for educational and research purposes. Chief among these has been the use of unclaimed bodies, those obtained without the consent, and on occasion, knowledge of living relatives. This raises the question of the moral status of dead bodies and the place of informed consent in the practice of anatomy. While informed consent has become mandatory in the legislations of many countries, some argue that it is a Westernized concept. The argument here is that informed consent is a crucial ethical requirement for anatomists. By the 1960s legislation in the United Kingdom and similar countries, plus increasing awareness of ethical issues, brought to the fore informed consent and the necessity of using only body donations. This trajectory was strengthened by inquiries into organ retention scandals following postmortems that highlighted the basic ethical values for dealing with the remains of the dead. Nevertheless, there has been continued use of unclaimed bodies internationally, ushering in continued efforts to understand why this is the case and reasons why some indigenous groups reject body donation. It is concluded that except where there are mitigating circumstances, anatomists continuing to rely upon a supply of unclaimed bodies are neglecting the trajectory of ethical debate over the past 40 years.

解剖学的发展一直伴随着道德上的问题。这是因为人体解剖一直存在于传统社会的边缘,需要一系列可疑的方式来获得尸体用于教育和研究目的。其中最主要的是使用无人认领的尸体,这些尸体是在未经同意的情况下获得的,有时还不知道活着的亲属。这就提出了关于尸体的道德地位和知情同意在解剖实践中的地位的问题。虽然知情同意在许多国家的立法中已经成为强制性的,但一些人认为这是一个西方化的概念。这里的论点是,知情同意对解剖学家来说是一个至关重要的道德要求。到20世纪60年代,英国和类似国家的立法,加上对伦理问题的日益认识,将知情同意和只使用遗体捐献的必要性提上了议事日程。在尸体解剖后,对器官保留丑闻的调查突显了处理死者遗体的基本道德价值观,这一趋势得到了加强。尽管如此,国际上仍继续使用无人认领的尸体,这促使人们继续努力了解为什么会出现这种情况,以及一些土著群体拒绝遗体捐赠的原因。结论是,除非有缓和的情况,否则解剖学家继续依赖无人认领的尸体供应是忽视了过去40年来伦理辩论的轨迹。
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引用次数: 0
How the brain predicts the face: Teaching the brain as a co-architect of the face. 大脑如何预测脸部:教大脑作为脸部的共同建筑师。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-20 DOI: 10.1002/ase.70170
Jennifer M McBride, Ralph Marcucio
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引用次数: 0
Anatomical Sciences Education Vol. 18, Issue 12, 2025 Cover Image 解剖科学教育卷18,第12期,2025年封面图片
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-14 DOI: 10.1002/ase.70168

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引用次数: 0
Editorial Board and Table of Contents 编辑委员会和目录
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-14 DOI: 10.1002/ase.2459
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引用次数: 0
Novel application of gamification to support undergraduate anatomy: Student perceptions and performance. 游戏化支持本科解剖学的新应用:学生的认知和表现。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-12 DOI: 10.1002/ase.70167
Emmeline Berger, Jacqueline Carnegie, Christopher J Ramnanan

Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy-based games into undergraduate anatomy education. Challenging structures and areas of difficulty were identified using previous years' exams. This informed the content and design of the games in this study: a modified Guess Who? and a group-based labeling exercise. Both were provided in optional study sessions available to students in an introductory undergraduate anatomy and physiology course. The data collected includes pre- and post-session questionnaires, labeling times, and midterm exam performance. Few participants reported previously incorporating games into their own MSK anatomy study time, but the majority believed that anatomy-specific games would positively improve their confidence, engagement, and motivation in the course (LIKERT scores all >4.5/5). The games improved students' self-perceived confidence (92% somewhat or strongly agree) and anatomy knowledge (100% somewhat or strongly agree), and provided opportunity for peer collaboration that is often missing in large undergraduate anatomy classes. There were, however, inconsistent effects in exam performance seen across different sections of the course (in-person vs virtual). These findings suggest that the benefits of educational games may depend on contextual factors that require further exploration. Future studies should also explore extending this approach to other challenging topics identified by students.

解剖学是各种医学和辅助医学学科的基础组成部分。现有研究表明,游戏或游戏元素可以提高学生对肌肉骨骼(MSK)解剖学的兴趣。这个项目建立在以前的游戏化和严肃的游戏工作的基础上,并将新的基于解剖学的游戏融入到本科解剖学教育中。具有挑战性的结构和困难的领域是根据前几年的考试确定的。这为本研究中的游戏内容和设计提供了信息:一个改良版的《Guess Who?》还有一个基于群体的标签练习。这两门课程都是本科生解剖学和生理学入门课程的选修课程。收集的数据包括课前和课后问卷调查、标注时间和期中考试成绩。很少有参与者报告之前将游戏纳入他们自己的MSK解剖学学习时间,但大多数人认为解剖学特定游戏会积极提高他们在课程中的信心、参与度和积极性(LIKERT得分均为4.5/5)。这些游戏提高了学生的自信心(92%的学生多少同意或非常同意)和解剖学知识(100%的学生多少同意或非常同意),并提供了在大型本科解剖学课程中经常缺少的同伴合作机会。然而,在课程的不同部分(面对面和虚拟),对考试成绩的影响并不一致。这些发现表明,教育游戏的益处可能取决于需要进一步探索的环境因素。未来的研究还应探索将这种方法扩展到学生确定的其他具有挑战性的主题。
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引用次数: 0
Game-based learning session on gastrointestinal tract histology. 基于游戏的胃肠道组织学学习课程。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-10 DOI: 10.1002/ase.70152
Kayla Lavery, Maryann MacNeil, Jonathan Wisco

Histology education poses a unique challenge in anatomical sciences, particularly when teaching the gastrointestinal (GI) tract. We describe the rationale, development, and implementation of a serious game designed to enhance engagement and comprehension of GI histology through hands-on, collaborative learning. Developed for first-year graduate students in anatomical sciences, the activity integrates tactile model construction with guided discussion and a group quiz. We outline the instructional framework, session flow, and key reflections on logistical and pedagogical outcomes from the pilot implementation with 12 students. While preliminary assessments showed improved understanding and positive reception, this article focuses on the development process and broader implications for using serious games in histology education.

组织学教育提出了一个独特的挑战,解剖科学,特别是当教学胃肠道。我们描述了一个严肃的游戏的基本原理,开发和实施,旨在通过动手,协作学习来增强对胃肠道组织学的参与和理解。该活动是为解剖科学专业的一年级研究生开发的,将触觉模型构建与指导讨论和小组测验相结合。我们概述了教学框架、会话流程,以及对12名学生试点实施的后勤和教学成果的主要反思。虽然初步评估显示了人们对游戏的理解和接受程度有所提高,但本文主要关注的是在组织学教育中使用严肃游戏的发展过程和更广泛的影响。
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引用次数: 0
Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education. 除了Kahoot !一个连续的游戏化教育者关于何时以及如何有效地在解剖教育中使用游戏和游戏元素的思考和指导。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-07 DOI: 10.1002/ase.70158
Judi Laprade

According to Nietzsche, "In every real [adult], a child is hidden that wants to play." In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner. Learning anatomy in a meaningful and comprehensive manner requires an ability to memorize an enormous volume of material and then applying the foundational content to make sense of it within real-world applications. Adding game elements or gamification within a teaching and learning space requires considerations by educators on the most effective use of their time, ability, and resources, as well as a clear understanding of the purpose of gamifiying their class or laboratory. Drawing upon 25 years of experience and feedback in implementing gamification and real games for anatomy learners in class, laboratory, and review, this article provides multiple examples and reflections/criteria for when gamification within a curriculum is value-added. The author offers approaches for targeting recall, team building, learner engagement through in-class knowledge checks and review sessions, game assignments, and even critical thinking using bespoke anatomy games addressing real-world application scenarios. Examples include several simple and low-tech options, adaptations of existing games, as well as commercial or custom games, which can be implemented as competitions. The author provides reflections and implementation recommendations for these approaches, the use of reward systems as well as web resources for building, adapting, or utilizing games outright.

尼采说:“在每个真实的成年人身上,都隐藏着一个想要玩耍的孩子。”在日常生活中,玩耍和竞争可以使日常或枯燥的任务更有吸引力,并可以为教育者提供机会,以更有趣或互动的方式吸引学习者。以有意义和全面的方式学习解剖学需要有能力记住大量的材料,然后将基础内容应用于实际应用中。在教学空间中添加游戏元素或游戏化需要教育工作者考虑如何最有效地利用他们的时间、能力和资源,并清楚地了解将课堂或实验室游戏化的目的。根据25年的经验和反馈,在课堂、实验室和复习中为解剖学学习者实施游戏化和真实游戏,本文提供了多个例子和反思/标准,说明游戏化在课程中何时是增值的。作者提供了针对回忆,团队建设,学习者参与通过课堂上的知识检查和复习会议,游戏作业,甚至批判性思维使用定制解剖游戏解决现实世界的应用场景的方法。例子包括一些简单和低技术含量的选择,现有游戏的改编,以及商业或自定义游戏,这些都可以作为竞赛来执行。作者提供了关于这些方法的思考和执行建议,奖励系统的使用以及用于构建、改编或利用游戏的网络资源。
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引用次数: 0
Cranial chaos: An interactive and practical overview of cranial nerve functions. 颅混沌:颅神经功能的互动和实用概述。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-03 DOI: 10.1002/ase.70153
Shannon M Knutson, Doreen M Olvet, Vanessa M Reddin, Rosemary B Bassey-Linus

The pressures from a rapidly evolving technological era have brought about a widespread attention crisis in academia; hence, more non-traditional approaches like game-based pedagogies in medical education have become imperative to increase students' engagement. The Cranial chaos card game was part of an integrated laboratory session on Neuroanatomy structure for first-year medical students, introduced in 2022 and repeated in 2023 to review the sensory, motor, and autonomic functions of the cranial nerves. The students completed an anonymous electronic end-of-course evaluation to assess the ease of use, interactivity, and effectiveness of the cranial nerve game in enhancing their understanding of cranial nerve functions. A total of 202 first-year medical students participated in this study. 90.2% of the 184 respondents agreed or strongly agreed that the cranial nerve card game was easy to use, 91.8% agreed or strongly agreed that the cranial nerve card game was interactive, and 78.3% agreed or strongly agreed that the cranial nerve card game facilitated a more practical understanding of cranial nerve functions. Cranial chaos is an innovative, simple, and inexpensive teaching tool for reviewing cranial nerve functions using real-life scenarios.

快速发展的技术时代带来的压力给学术界带来了广泛的关注危机;因此,在医学教育中,更多非传统的方法,如基于游戏的教学法,已经成为提高学生参与度的必要手段。颅混沌纸牌游戏是医科一年级学生神经解剖学结构综合实验课程的一部分,该课程于2022年引入,并于2023年重复进行,旨在回顾颅神经的感觉、运动和自主功能。学生们完成了一项匿名的期末电子评估,以评估脑神经游戏在提高他们对脑神经功能的理解方面的易用性、互动性和有效性。共有202名医学生参与本研究。184名受访者中,90.2%的人同意或强烈同意脑神经卡牌游戏易于使用,91.8%的人同意或强烈同意脑神经卡牌游戏具有互动性,78.3%的人同意或强烈同意脑神经卡牌游戏有助于更实际地了解脑神经的功能。颅混沌是一种创新的、简单的、廉价的教学工具,通过现实生活场景来回顾颅神经功能。
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引用次数: 0
The anatomical knowledge of Namibian school children. 纳米比亚学童的解剖学知识。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-12-01 DOI: 10.1002/ase.70164
Adam M Taylor, Lojandrie Kirsten, Luigi Sedda, Quenton Wessels

The public has limited knowledge of key organs and anatomical structures. The lack of anatomical knowledge and understanding can hinder time to access healthcare, quality of care, and treatment outcomes. The current study investigated the anatomical knowledge among Namibian children by comparing 8 school grades-4 to 12, which covers children from the ages of 9 to 18 years old, with a total of 481 participants from 5 schools located across various areas of Namibia. All structures showed an increase in the correct responses with an increase of age except for the stomach. Structures within the abdomen were most poorly answered, with the spleen (8.8%), adrenals (9.8%), gallbladder (11.9%), and pancreas (12.1%). Structures were then grouped into functional systems and a multiple logistic regression model was used to ascertain knowledge level compared with grade 4 (the earliest year of education) and girls as reference. Knowledge improved significantly across multiple increasing school grades. Students demonstrated the best increase in performance in muscular, endocrine, respiratory, digestive, and nervous systems, respectively-with 2 schools outperforming the rest. Analysis of the percentage of structures correctly located by boys and girls showed that girls outscored boys on average, in 15 of the structures. This is the first study to look specifically at the anatomical knowledge of children in both a primary and secondary educational setting, and the first that considers learners in Africa. The study provides evidence into the need for improved health education and promotion and its benefits in school children and their anatomical knowledge.

公众对关键器官和解剖结构的了解有限。缺乏解剖学知识和理解可能会妨碍获得医疗保健的时间、护理质量和治疗结果。目前的研究调查了纳米比亚儿童的解剖学知识,通过比较8所学校4至12年级,涵盖9至18岁的儿童,共有481名参与者来自纳米比亚不同地区的5所学校。随着年龄的增长,除胃外,所有结构的正确反应都有所增加。对腹部结构的回答最差,其次是脾脏(8.8%)、肾上腺(9.8%)、胆囊(11.9%)和胰腺(12.1%)。然后将结构分组到功能系统中,并使用多元逻辑回归模型确定与四年级(最早受教育的一年)和作为参考的女孩相比的知识水平。知识水平在多个学校等级中显著提高。学生们分别在肌肉、内分泌、呼吸、消化和神经系统方面表现出了最好的提高,其中有两所学校的表现优于其他学校。对男孩和女孩正确定位的结构百分比的分析表明,女孩在15个结构中的平均得分高于男孩。这是第一个专门研究小学和中学教育背景下儿童解剖学知识的研究,也是第一个考虑非洲学习者的研究。该研究为改善健康教育和促进的必要性及其对学龄儿童及其解剖学知识的益处提供了证据。
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引用次数: 0
Clinical anatomy remote learning: A mixed methods analysis of learning outcomes and student perceptions. 临床解剖学远程学习:学习效果和学生认知的混合方法分析。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-11-30 DOI: 10.1002/ase.70165
Shelley Hunter, Nancy L Halliday, Stacy Reeder, Lori Garman, Mary B Moon

The COVID-19 pandemic provided a unique opportunity to assess remote Clinical Anatomy. Conversion of the donor dissection laboratory to asynchronous videos, combined with synchronous laboratory review and lecture, provided an alternative to face-to-face (F2F) learning. Two cohorts, 2019 (n = 104) and 2020 (n = 102), of dental and physician assistant (PA) students received F2F and remote instruction, respectively. Summative assessment items and low-stakes exam scores from both cohorts were analyzed using Kruskal-Wallis tests with Dunn's post hoc analysis. The Clinical Anatomy Online Survey was developed to assess student perspectives of their anatomical knowledge and was administered to the 2020 cohort. Research goals were to assess learning outcomes, survey perspectives, and determine relationships between learning outcomes and perceptions of remote clinical anatomy students. Results were triangulated using a concurrent monomethod multistrand method. The 2020 remote PA cohort scored 5.0 ± 1.6 (5.0%, p = 0.017) points higher on summative assessment items and 1.4 ± 0.43 (4.7%, p = 0.003) points higher on low-stakes exams than the 2019 PA cohort, indicating adequate cognitive gains for remote learning. Performance on summative and low-stakes exams did not differ by format for dental students. Students also reported adequate cognitive domain gains in anatomical knowledge, but many perceived a lack of psychomotor and affective domain learning as a lost opportunity.

2019冠状病毒病大流行为评估远程临床解剖学提供了独特的机会。将供体解剖实验室转换为异步视频,结合同步实验室复习和讲座,提供了面对面(F2F)学习的替代方案。2019年(n = 104)和2020年(n = 102)两组牙科和医师助理(PA)学生分别接受F2F和远程教学。使用Kruskal-Wallis检验和Dunn事后分析对两组的总结性评估项目和低风险考试分数进行分析。临床解剖学在线调查旨在评估学生对其解剖学知识的看法,并对2020年的队列进行了管理。研究目的是评估远程临床解剖学学生的学习成果,调查观点,并确定学习成果与认知之间的关系。结果采用并发单股法和多股法进行三角剖分。2020年远程PA队列在总结性评估项目上的得分比2019年远程PA队列高5.0±1.6 (5.0%,p = 0.017)分,在低风险考试上的得分比2019年远程PA队列高1.4±0.43 (4.7%,p = 0.003)分,表明远程学习的认知获得了足够的提高。牙科学生在总结性和低风险考试中的表现没有因考试形式而异。学生们还报告了解剖学知识的充分认知领域的收获,但许多人认为缺乏精神运动和情感领域的学习是失去的机会。
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引用次数: 0
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Anatomical Sciences Education
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