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Enactive mandala: sonigraphical brainwave display 活动曼荼罗:声波脑波显示
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542306
Michael J. Lyons, Tomohiro Tomonaga
We are exploring the design and implementation of artificial expressions, kinetic audio-visual representations of real-time physiological data which reflect emotional and cognitive state. We demonstrate the Enactive Mandala, which maps EEG signals to ambient audio-visual music. Transparent real-time feedback of brainwave qualities supports intuitive insight into the connection between thoughts and physiological states.
我们正在探索人工表情的设计和实现,实时生理数据的动态视听表示,反映情绪和认知状态。我们演示了激活曼陀罗,它将脑电图信号映射到周围的视听音乐。脑电波质量的透明实时反馈支持对思想和生理状态之间联系的直观洞察。
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引用次数: 0
Augmented graphics for interactive storytelling on a mobile device 在移动设备上用于交互式故事叙述的增强图形
Pub Date : 2013-11-19 DOI: 10.1145/2543651.2543683
Marco Marchesi, B. Riccò
Mobile devices are encountering increasing popularity as systems for interactive storytelling. Novels and comics can be enriched and made interactive by means of touchable interfaces and multimedia contents, so that the usual linear narration can be broken up in many paths and customized, giving rise to alternative developments.
作为互动故事叙述系统,移动设备正变得越来越受欢迎。小说和漫画可以通过可触摸的界面和多媒体内容来丰富和互动,使通常的线性叙事可以被打破成许多路径和定制,从而产生替代发展。
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引用次数: 2
Painting photolization 绘画photolization
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542332
C. Jung, I-Chao Shen, Sheng-Jie Luo, Chun-Kai Huang, Bing-Yu Chen, Wen-Huang Cheng
Before the widespread of modern capture devices, painting served an important role in recording and depicting the real world for human. These painting artworks not only preserve the immediate depiction but also with good aesthetic sense. However, most of the the depictions in the painting are impossible to be reproduced in modern devices. In this extend abstract, we present a method that photolizes an input painting artwork. Our method generates an image which resembles the scene of the painting and has a photo-realistic appearance. A user provides a number of photos which are partly similar to the painting, and specifies a number of corresponding edge strokes in the painting and one of the photos indicating corresponding object edges. Our method automatically deforms these corresponding edges and composites these photos together.
在现代捕捉设备普及之前,绘画在人类记录和描绘现实世界方面发挥着重要作用。这些绘画作品既保留了直接的描绘,又具有良好的美感。然而,画中的大部分描绘是不可能在现代设备中复制的。在这个扩展抽象中,我们提出了一种将输入的绘画作品照相的方法。我们的方法生成一个类似于绘画场景的图像,具有照片般的外观。用户提供一些部分类似于绘画的照片,并指定绘画中相应的一些边缘笔画和其中一张指示相应对象边缘的照片。我们的方法自动变形这些相应的边缘,并将这些照片合成在一起。
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引用次数: 1
Twirled affordances, self-conscious avatars, & inspection gestures 旋转的启示,自我意识的化身,和检查手势
Pub Date : 2013-11-19 DOI: 10.1145/2543651.2543691
Michael Cohen, Rasika Ranaweera, Kensuke Nishimura, Y. Sasamoto, Tomohiro Oyama, Tetsunobu Ohashi, Anzu Nakada, J. Villegas, Yong Ping Chen, Sascha Holesch, Jun Yamadera, Hayato Ito, Yasuhiko Saito, Akira Sasaki
Contemporary smartphones and tablets have magnetometers that can be used to detect yaw, which data can be distributed to adjust ambient media. We have built haptic interfaces featuring smartphones and tablets that use compass-derived orientation sensing to modulate virtual displays. Embedding mobile devices into pointing, swinging, and flailing affordances allows "padiddle"-style interfaces, finger spinning, and "poi"-style interfaces, whirling tethered devices, for novel interaction techniques [Cohen et al. 2013].
现代智能手机和平板电脑都有磁力计,可以用来检测偏航,这些数据可以分发给调整环境媒体。我们已经建立了智能手机和平板电脑的触觉界面,使用罗盘衍生的方向感应来调制虚拟显示。将移动设备嵌入指向、摆动和拍打功能中,可以实现“桨”式界面、手指旋转和“poi”式界面以及旋转系绳设备等新颖的交互技术[Cohen et al. 2013]。
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引用次数: 1
Generating abstract paintings in Kandinsky style 以康定斯基风格创作抽象画
Pub Date : 2013-11-19 DOI: 10.1145/2542256.2542257
Kang Zhang, Jinhui Yu
This paper presents a recent project on automatic generation of Kandinsky style of abstract paintings using the programming language Processing. It first offers an analysis of Kandinsky's paintings based on his art theories and the author's own understanding and observation. The generation process is described in details and sample generated images styled on four of Kandinsky's paintings are also demonstrated and discussed. Our approach is highly scalable, limited only by the memory space set in Processing. Using random generation, every styled image generated can be unique. A selection of the images generated in the required resolution is also submitted and 70 images are made into a video companion.
本文介绍了一个使用程序设计语言Processing自动生成康定斯基风格抽象绘画的新项目。首先根据康定斯基的艺术理论和作者自己的理解和观察,对康定斯基的绘画进行分析。详细描述了生成过程,并对康定斯基的四幅画进行了演示和讨论。我们的方法具有高度可伸缩性,仅受Processing中设置的内存空间的限制。使用随机生成,生成的每个样式图像都可以是唯一的。还提交以所需分辨率生成的图像的选择,并将70个图像制作成视频伴侣。
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引用次数: 4
Applications of projection based interactive user interface 基于投影的交互式用户界面的应用
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542350
Jun-Cheol Park, Yunhun Jang, Hyungwon Choi, Sihyeon Seong, Sunghun Kang, Dae-Shik Kim
Recently, there were various approaches based on the interactive projection system as a user interface due to its broad applicability to projection surfaces[Wilson 2005][Cao et al. 2007]. Among projection surfaces, whiteboard is regarded as the most appropriate media to interact with people by writing or drawing. Throughout this work, we propose an interactive user interface system and some applications for whiteboard based on the projector. This system supports interactions by hand-drawing detection and simple hand-gesture recognition(moving or clicking).
最近,由于交互式投影系统对投影表面的广泛适用性,出现了基于交互式投影系统作为用户界面的各种方法[Wilson 2005][Cao et al. 2007]。在投影表面中,白板被认为是最适合与人进行书写或绘画互动的媒介。在整个工作中,我们提出了一个交互式用户界面系统和一些基于投影仪的白板应用。该系统支持通过手绘检测和简单的手势识别(移动或点击)进行交互。
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引用次数: 0
GPU-based large-scale visualization 基于gpu的大规模可视化
Pub Date : 2013-11-19 DOI: 10.1145/2542266.2542273
M. Hadwiger, J. Krüger, J. Beyer, S. Bruckner
Recent advances in image and volume acquisition as well as computational advances in simulation have led to an explosion of the amount of data that must be visualized and analyzed. Modern techniques combine the parallel processing power of GPUs with out-of-core methods and data streaming to enable the interactive visualization of giga- and terabytes of image and volume data. A major enabler for interactivity is making both the computational and the visualization effort proportional to the amount of data that is actually visible on screen, decoupling it from the full data size. This leads to powerful display-aware multi-resolution techniques that enable the visualization of data of almost arbitrary size. The course consists of two major parts: An introductory part that progresses from fundamentals to modern techniques, and a more advanced part that discusses details of ray-guided volume rendering, novel data structures for display-aware visualization and processing, and the remote visualization of large online data collections. You will learn how to develop efficient GPU data structures and large-scale visualizations, implement out-of-core strategies and concepts such as virtual texturing that have only been employed recently, as well as how to use modern multi-resolution representations. These approaches reduce the GPU memory requirements of extremely large data to a working set size that fits into current GPUs. You will learn how to perform ray-casting of volume data of almost arbitrary size and how to render and process gigapixel images using scalable, display-aware techniques. We will describe custom virtual texturing architectures as well as recent hardware developments in this area. We will also describe client/server systems for distributed visualization, on-demand data processing and streaming, and remote visualization. We will describe implementations using OpenGL as well as CUDA, exploiting parallelism on GPUs combined with additional asynchronous processing and data streaming on CPUs.
图像和体积采集的最新进展以及模拟计算的进步导致了必须可视化和分析的数据量的爆炸式增长。现代技术将gpu的并行处理能力与外核方法和数据流相结合,实现了千兆字节和太字节的图像和卷数据的交互式可视化。交互性的一个主要支持因素是使计算和可视化工作与屏幕上实际可见的数据量成正比,从而将其与完整的数据大小分离。这导致了强大的显示感知多分辨率技术,使几乎任意大小的数据可视化。本课程包括两个主要部分:从基础到现代技术的入门部分,以及更高级的部分,讨论光线引导体绘制的细节,用于显示感知可视化和处理的新数据结构,以及大型在线数据集的远程可视化。您将学习如何开发高效的GPU数据结构和大规模可视化,实现核心外的策略和概念,如最近才采用的虚拟纹理,以及如何使用现代多分辨率表示。这些方法将极大数据的GPU内存需求降低到适合当前GPU的工作集大小。您将学习如何执行几乎任意大小的体数据的光线投射,以及如何使用可扩展的显示感知技术渲染和处理千兆像素的图像。我们将描述自定义虚拟纹理架构以及该领域最近的硬件发展。我们还将描述用于分布式可视化、按需数据处理和流以及远程可视化的客户机/服务器系统。我们将描述使用OpenGL和CUDA的实现,利用gpu上的并行性结合cpu上的额外异步处理和数据流。
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引用次数: 3
Real time reliability: mixed reality public transportation 实时可靠性:混合现实公共交通
Pub Date : 2013-11-19 DOI: 10.1145/2543651.2543689
Antti Nurminen, J. Järvi
In public transportation, quality of service is of paramount importance. In a study on public transportation reliability, approximately half of the riders reduced their use of services due to unreliability, switching to other modes of transportation [Carrel et al. 2013]. It is also known that the perceived wait time at a bus stop is greater than the actual wait time and a real time information diminishes this difference [Mishalani et al. 2006]. However, when real time data itself is unreliable, this is felt particularly frustrating [Carrel et al. 2013].
在公共交通中,服务质量至关重要。在一项关于公共交通可靠性的研究中,大约一半的乘客由于不可靠性而减少了对服务的使用,转而使用其他交通方式[Carrel et al. 2013]。我们还知道,在公交车站感知到的等待时间大于实际等待时间,而实时信息会减少这种差异[Mishalani et al. 2006]。然而,当实时数据本身不可靠时,这让人感到特别沮丧[Carrel et al. 2013]。
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引用次数: 0
Jazz that nobody asked for 没人要的爵士乐
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542464
E. Fisker
A young man is haunted by a jazz band.
一个年轻人被一支爵士乐队所困扰。
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引用次数: 0
Mobile user-experience design trends 移动用户体验设计趋势
Pub Date : 2013-11-19 DOI: 10.1145/2542266.2542278
A. Marcus
The course presents essential concepts of mobile user-experience design and reviews mobile UX trends in Asia, the US, and Europe, including case studies of developing designs for China, a near failure of user-centered mobile UX design, and cross-cultural issues of mobile UX design for phones and tablets. Participants in this course will learn the following: new terms, concepts, and issues to understand mobile user-centered design, guidelines, personas, and use-scenarios; latest trends and challenges of design of mobile user-interface components (metaphors, mental models, navigation, interaction, and appearance; practical trade-offs from studying competitive analyses and case-study results. Benefits of the course include: increased understanding of key issues, challenges, philosophies, and principles; increased awareness of current and cutting-edge products and services; and increased knowledge of how to use your skills, expertise, and experience.
本课程介绍了移动用户体验设计的基本概念,回顾了亚洲、美国和欧洲的移动用户体验趋势,包括为中国开发设计的案例研究,以用户为中心的移动用户体验设计的近乎失败,以及手机和平板电脑移动用户体验设计的跨文化问题。本课程的参与者将学习以下内容:新的术语,概念和问题,以了解移动用户为中心的设计,指导方针,人物角色和使用场景;移动用户界面组件(隐喻、心智模型、导航、交互和外观)设计的最新趋势和挑战;研究竞争分析和案例研究结果的实际权衡。课程的好处包括:加深对关键问题、挑战、哲学和原则的理解;提高对当前和前沿产品和服务的认识;以及如何运用你的技能、专业知识和经验的知识。
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引用次数: 2
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International Conference on Societal Automation
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