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3D interactive modeling with capturing instruction interface based on area limitation 基于区域限制的具有捕获指令接口的三维交互建模
Pub Date : 2013-11-19 DOI: 10.1145/2543651.2543686
Yuuki Ueba, Nobuchika Sakata, S. Nishida
In these days, 3D models are introduced as new digital contents such as video games and data material for 3D printer. The demand of 3D modeling for ordinary people has been increased. While using existed hand-held 3D modeling system, users have to estimate unmeasured area through a display. Also users have to terminate consequently modeling with watching a process of modeling [Fudono et al. 2005]. In this paper, we propose a novel modeling system which indicates route guidance by means of area limitation of modeling at the beginning. Owing to area limitation of modeling, users can obtain desired 3D model with watching effective route guide for measuring and automatic termination of modeling. Users can obtain desired 3D model easily and quickly
最近,3D模型作为电子游戏和3D打印机的数据材料等新的数字内容被引入。普通民众对3D建模的需求越来越大。在使用现有的手持式三维建模系统时,用户必须通过显示器来估计未测量的面积。此外,用户必须通过观看建模过程来终止相应的建模[Fudono et al. 2005]。在本文中,我们提出了一种新颖的建模系统,该系统利用初始建模的面积限制来指示路线引导。由于建模面积的限制,用户可以通过观看有效的路线引导测量和自动终止建模来获得所需的三维模型。用户可以轻松快速地获得所需的3D模型
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引用次数: 0
Under the fold 在暗地里
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542485
David Crisp
As the unemployed Frank is sinking into depression, his son's naïve but optimistic twist on the situation could be Frank's way out.
当失业的弗兰克陷入抑郁,他的儿子naïve但乐观扭转局势可能是弗兰克的出路。
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引用次数: 0
Elder Scrolls 上古卷轴
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542417
Amanda Powell
Blur Studio produced this epic trailer, showcasing the Elder Scrolls Online Universe.
Blur Studio制作了这支史诗级的预告片,展示了《上古卷轴Online》的宇宙。
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引用次数: 8
Mobile AR using pre-captured omnidirectional images 移动增强现实使用预先捕获的全方位图像
Pub Date : 2013-11-19 DOI: 10.1145/2543651.2543666
Takayuki Akaguma, Fumio Okura, Tomokazu Sato, N. Yokoya
In the field of augmented reality (AR), geometric and photometric registration is routinely achieved in real time. However, real-time geometric registration often leads to misalignment (e.g., jitter and drift) due to the error from camera pose estimation. Due to limited resources on mobile devices, it is also difficult to implement state-of-the-art techniques for photometric registration on mobile AR systems. In order to solve these problems, we developed a mobile AR system in a significantly different way from conventional systems. In this system, captured omnidirectional images and virtual objects are registered geometrically and photometrically in an offline rendering process. The appropriate part of the prerendered omnidirectional AR image is shown to a user through a mobile device with online registration between the real world and the pre-captured image. In order to investigate the validity of our new framework for mobile AR, we conducted experiments using the prototype system on a real site in Todai-ji Temple, a famous world cultural heritage site in Japan.
在增强现实(AR)领域,几何和光度配准通常是实时实现的。然而,由于相机姿态估计的误差,实时几何配准经常导致不对准(如抖动和漂移)。由于移动设备上的资源有限,在移动AR系统上实现最先进的光度注册技术也很困难。为了解决这些问题,我们开发了一种与传统系统截然不同的移动增强现实系统。在该系统中,捕获的全向图像和虚拟物体在离线渲染过程中进行几何和光度配准。预渲染的全向AR图像的适当部分通过移动设备显示给用户,并在现实世界和预捕获的图像之间进行在线注册。为了验证我们的移动AR新框架的有效性,我们在日本著名的世界文化遗产东大寺的一个真实遗址上使用原型系统进行了实验。
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引用次数: 6
Premier automne 秋季第一
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542407
Patrick De Carvalho
Abel, child of winter meeting Apolline, child of summer.
亚伯,冬天之子,遇见亚波莲,夏天之子。
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引用次数: 0
Measuring initial conditions for baseball pitching games 棒球投球比赛初始条件的测量
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542354
Jongsung Kim, Myung-Gyu Kim
Sports arcade games use a ball simulator to predict the trajectory of a flying ball with initial conditions, including ball speed and spin. Therefore, the accurate measurement of initial conditions of a flying ball is a critical issue for sports arcade games. In usual, high-tech equipment, such as Doppler radars and high-speed video cameras, is used for commercial sports arcade game systems. However, such high-tech equipment increases the system cost for developing sports arcade games. Multi-exposure cameras can be adopted for sports arcade games instead of using such high-tech, high-cost equipment. A golf game system with multi-exposure cameras has been introduced in the related work [Kim and Kim 2012]. In this paper, a new approach for measuring initial conditions of a pitched baseball with multi-exposure cameras is presented for baseball pitching games. The new approach can robustly detect baseball regions and surface patterns to measure initial conditions with high accuracy regardless of illumination conditions.
体育街机游戏使用球模拟器来预测具有初始条件的飞行球的轨迹,包括球的速度和旋转。因此,球的初始条件的准确测量是体育街机游戏的关键问题。通常,高科技设备,如多普勒雷达和高速摄像机,用于商业体育街机游戏系统。然而,这种高科技设备增加了开发体育街机游戏的系统成本。体育街机游戏可以采用多曝光相机,而不用这种高科技、高成本的设备。在相关工作中介绍了一种带有多曝光相机的高尔夫游戏系统[Kim and Kim 2012]。本文提出了一种用多曝光相机测量棒球投球初始条件的新方法。该方法可以鲁棒地检测棒球区域和表面图案,无论光照条件如何,都能以较高的精度测量初始条件。
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引用次数: 0
Visualization of color as birds see it 想象鸟类看到的颜色
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542328
J. Benes, T. Harvey, Edgar Velázquez-Armendáriz, R. Prum
Our objective is to provide ornithologists with a tool for looking at 3D models of birds through the eyes of other birds. This tool overcomes the limits of the human visual system to allow scientists to quantify and analyze avian color in a completely novel way.
我们的目标是为鸟类学家提供一个工具,通过其他鸟类的眼睛来观察鸟类的3D模型。这个工具克服了人类视觉系统的限制,使科学家能够以一种全新的方式量化和分析鸟类的颜色。
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引用次数: 1
Planetside 2: death is no excuse 行星边际2:死亡不是借口
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542497
Amanda Powell
Blur Studio created this action-packed trailer with Sony Online Entertainment.
Blur工作室与索尼在线娱乐公司合作制作了这个动作预告片。
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引用次数: 0
Dia de los muertos 亡灵节的日子
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542443
L. Pierre
A girl visits the land of the dead.
一个女孩拜访了亡灵之地。
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引用次数: 0
Animating impossible figure from twisted torus to penrose stairs 动画不可能的人物从扭曲的圆环到彭罗斯楼梯
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542341
K. Nakatsu, Tokiichiro Takahashi, Tomoaki Moriya
When a start prism and an end prism's vertices are in the same values on the projection screen, the shape model is viewed as an impossible figure. Therefore, if we can create the optical illusion object according to an arbitrary viewpoint, it is possible to create impossible figure that is viewed from the arbitrary viewpoint. We have already proposed and developed a method which animates impossible rectangle twisted torus figure from any viewpoint interactively and in real time[Nakatsu, et al. 2012]. Although the method of creating an optical illusion based on the optical illusion objects is a simple and classic method, this is powerful and robust all the more. Even when a viewpoint is moved to a wide range of area, the animation of an impossible figure can be created. We have extended the application of this principle to Penrose Stairs, and this paper presents that it was successfully realized when the viewpoint was moved freely.
当开始棱镜和结束棱镜的顶点在投影屏幕上处于相同的值时,形状模型被视为不可能图形。因此,如果我们可以根据任意的视点来创造视错觉对象,就有可能创造出从任意视点观看的不可能的图形。我们已经提出并开发了一种方法,可以从任何视点交互式地实时绘制不可能的矩形扭曲环面图形[Nakatsu, et al. 2012]。虽然基于视错觉对象创造视错觉的方法是一种简单而经典的方法,但这种方法更加强大而稳健。即使将视点移动到一个大范围的区域,也可以创建一个不可能的人物的动画。我们将这一原理扩展到彭罗斯楼梯,并在视点自由移动的情况下成功地实现了这一原理。
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引用次数: 3
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International Conference on Societal Automation
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