This paper tackles the problem of modeling the behavior of hair influenced by particle-based fluid. At each time step, the collisions of hair strands with fluid particles are detected. The dynamics of each colliding hair strand is simulated by taking into consideration the external forces exerted by fluid, such as fluid contact force, buoyant force, and the force from the surface tension of water. The hair clumping effect is simulated in a clumping process at the end of each time step. Additionally, a visually plausible hair shader is also proposed to synthesize the appearance of wet hair.
{"title":"Animating wet hair interacting with particle-based fluid","authors":"Wei-Chin Lin, Wei-Kai Liao, Chao-Hua Lee","doi":"10.1145/2542302.2542342","DOIUrl":"https://doi.org/10.1145/2542302.2542342","url":null,"abstract":"This paper tackles the problem of modeling the behavior of hair influenced by particle-based fluid. At each time step, the collisions of hair strands with fluid particles are detected. The dynamics of each colliding hair strand is simulated by taking into consideration the external forces exerted by fluid, such as fluid contact force, buoyant force, and the force from the surface tension of water. The hair clumping effect is simulated in a clumping process at the end of each time step. Additionally, a visually plausible hair shader is also proposed to synthesize the appearance of wet hair.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116588310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Balloonanimals of the Serengeti are struggling to follow their daily routine.
塞伦盖蒂的气球动物正在努力遵循它们的日常生活。
{"title":"Rollin' safari","authors":"Petra Schierke","doi":"10.1145/2542398.2542410","DOIUrl":"https://doi.org/10.1145/2542398.2542410","url":null,"abstract":"The Balloonanimals of the Serengeti are struggling to follow their daily routine.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129077109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Japanese cartoon animations are produced usually by animator's drawing. But nowadays we can see increasing interest in combining 3D CG characters and hand-drawn characters to make action-packed scene, for example, a battle or dance scene. In such an approach, 3D CG characters mimic hand-drawn characters. Creating good looking hair by hand for Anime remains a tedious task. In this paper, we focus on hair modeling of 3D CG characters. Traditionally, characters' hairs are made by polygonal models or by using parametric surface representation. Nevertheless, polygonal models are static and there are motion limitations. These models cannot represent union and division of wisps of hair shown in hand-drawn animations. Thus, flexible hair models allowing attaining hand-drawn expressions are needed.
{"title":"Skeleton-based cartoon hair modeling using blobby model","authors":"Takeyuki Sakai, V. Savchenko","doi":"10.1145/2542302.2542323","DOIUrl":"https://doi.org/10.1145/2542302.2542323","url":null,"abstract":"Japanese cartoon animations are produced usually by animator's drawing. But nowadays we can see increasing interest in combining 3D CG characters and hand-drawn characters to make action-packed scene, for example, a battle or dance scene. In such an approach, 3D CG characters mimic hand-drawn characters. Creating good looking hair by hand for Anime remains a tedious task. In this paper, we focus on hair modeling of 3D CG characters. Traditionally, characters' hairs are made by polygonal models or by using parametric surface representation. Nevertheless, polygonal models are static and there are motion limitations. These models cannot represent union and division of wisps of hair shown in hand-drawn animations. Thus, flexible hair models allowing attaining hand-drawn expressions are needed.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130197664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In recent years, with the rapid development of graphics hardware and shader techniques, fluid simulation has become a feasible application, even for mobile devices. This study developed a latte art system based on fluid simulation, which can assist users with learning to create and design latte art digitally. With this application, users can redraw and undo patterns numerous times without wasting coffee. This study adopted an existing GPU based fluid simulation, modified the physical parameters to mimic the behavior of milk and coffee, and integrated a painting interface for users to create their own patterns. The results of this system are shown in Figure 1, and can facilitate a comparison with real latte art.
{"title":"Digital latte art","authors":"Chen-Chi Hu, Ming-Te Chi","doi":"10.1145/2542302.2542344","DOIUrl":"https://doi.org/10.1145/2542302.2542344","url":null,"abstract":"In recent years, with the rapid development of graphics hardware and shader techniques, fluid simulation has become a feasible application, even for mobile devices. This study developed a latte art system based on fluid simulation, which can assist users with learning to create and design latte art digitally. With this application, users can redraw and undo patterns numerous times without wasting coffee. This study adopted an existing GPU based fluid simulation, modified the physical parameters to mimic the behavior of milk and coffee, and integrated a painting interface for users to create their own patterns. The results of this system are shown in Figure 1, and can facilitate a comparison with real latte art.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116566666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aesthetic data visualization, which looks at complex data sets from an ingenious perspective, is difficult to empirically organize due to its insufficient records. Fortunately, insightful artists and curators have recently provided some notable interdisciplinary exhibitions and publications. This author was a recent participant at such an event; however, it is not easy to summarize the various projects into a single vision because each artist's value, method, philosophy, and aesthetic preference are unique. This paper categorizes data visualization based on various topics. Aesthetic data visualization is similar to conventional data visualization in that it organizes ambiguous data into a database. Artists then tend to integrate the information into their art. In this regard, it might be possible to identify tendencies and examine data as contemporary iconology, as well as discover hidden possibilities of recent aesthetic data visualizations.
{"title":"Topics on aesthetic data visualization: viewpoints, interpretation, and alternative senses","authors":"Hyoyoung Kim, Jin Wan Park","doi":"10.1145/2542256.2542259","DOIUrl":"https://doi.org/10.1145/2542256.2542259","url":null,"abstract":"Aesthetic data visualization, which looks at complex data sets from an ingenious perspective, is difficult to empirically organize due to its insufficient records. Fortunately, insightful artists and curators have recently provided some notable interdisciplinary exhibitions and publications. This author was a recent participant at such an event; however, it is not easy to summarize the various projects into a single vision because each artist's value, method, philosophy, and aesthetic preference are unique. This paper categorizes data visualization based on various topics. Aesthetic data visualization is similar to conventional data visualization in that it organizes ambiguous data into a database. Artists then tend to integrate the information into their art. In this regard, it might be possible to identify tendencies and examine data as contemporary iconology, as well as discover hidden possibilities of recent aesthetic data visualizations.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126497300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The world premiere trailer for the 2012 Video Game Awards.
2012年电子游戏大奖的全球首映预告片。
{"title":"Dark Souls II","authors":"Amanda Powell","doi":"10.1145/2542398.2542474","DOIUrl":"https://doi.org/10.1145/2542398.2542474","url":null,"abstract":"The world premiere trailer for the 2012 Video Game Awards.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126464815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Reconstruction of nearly flat 3D objects can be used in many applications, e.g. getting 3D surface for games, reconstruction of historical fragments etc. The presented approach uses a flatbed scanner to reconstruct a surface of nearly flat objects without calibration and produce a 3D copy of the scanned object using a 3D printer.
{"title":"Simple 3D surface reconstruction using flatbed scanner and 3D print","authors":"V. Skala, Rongjiang Pan, O. Nedved","doi":"10.1145/2542302.2542312","DOIUrl":"https://doi.org/10.1145/2542302.2542312","url":null,"abstract":"Reconstruction of nearly flat 3D objects can be used in many applications, e.g. getting 3D surface for games, reconstruction of historical fragments etc. The presented approach uses a flatbed scanner to reconstruct a surface of nearly flat objects without calibration and produce a 3D copy of the scanned object using a 3D printer.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126037188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The city of Osaka in Japan has been developed since the Edo period (1603) -- originally featuring water transportation through rivers and canals. It used to be called the 'Oriental Venice' after its beautiful landscapes, but this feature of the city does not remain today. A project for visualization of the historical landscape using 3D-CG was begun in 2010 at the Research Center for Cityscape and Cultural Heritage of Osaka within Kansai University. The purpose of the project was to create digital contents for validation of historical research and to develop applications for history education and for regional promotion of Osaka. This paper introduces the visualization of the Dotonbori area of Osaka around 1919 and the development of 3D interactive contents.
{"title":"Visualization of historical landscapes in Osaka","authors":"Takefumi Hayashi, Keiji Gohara, Takatoshi Egusa, Naoya Ohara","doi":"10.1145/2542302.2542326","DOIUrl":"https://doi.org/10.1145/2542302.2542326","url":null,"abstract":"The city of Osaka in Japan has been developed since the Edo period (1603) -- originally featuring water transportation through rivers and canals. It used to be called the 'Oriental Venice' after its beautiful landscapes, but this feature of the city does not remain today. A project for visualization of the historical landscape using 3D-CG was begun in 2010 at the Research Center for Cityscape and Cultural Heritage of Osaka within Kansai University. The purpose of the project was to create digital contents for validation of historical research and to develop applications for history education and for regional promotion of Osaka. This paper introduces the visualization of the Dotonbori area of Osaka around 1919 and the development of 3D interactive contents.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130888353","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuji Kokumai, H. Sasaki, T. Takashina, Yutaka Iwasaki
Photography gives us pleasures in many ways. Shooting a photo itself is fun. It is also interesting to express one's emotion by photography. You can show pictures to friends and share memories. We focus on shooting and consider how to enhance a pleasure of shooting. One of the interesting things about shooting photos is storing information of a scene and keeping a memory of it. Usually a photographer takes photos only from a single viewpoint, but if one can shoot from multiple angles simultaneously in a simple action, then richer information of the scene can be obtained and that information will make photography more interesting. For instance, it would be attractive to take photos of a subject from different angles when there are few right moments to take photos available. If one can shoot a runner from one's side and the opposite side at the same time, power of representation of those photos becomes stronger. Also, it would be heartwarming to take the photos of a subject and oneself in the style of "making-of" movie. If a parent can shoot a smiling child and oneself at the same time, those photos become an enjoyable record of the family. However, it is difficult to take such photos without a help of others or a camera with a remote shutter button. Though automatic photography systems with autonomous mobility and computer vision were proposed in the past [GRIMM and SMART 2002, HIGU-CHI et al. 2011], they were designed to work alone and didn't behave in a cooperative manner with a human photographer.
{"title":"A new photography style using a shooting assistant robot","authors":"Yuji Kokumai, H. Sasaki, T. Takashina, Yutaka Iwasaki","doi":"10.1145/2542302.2542331","DOIUrl":"https://doi.org/10.1145/2542302.2542331","url":null,"abstract":"Photography gives us pleasures in many ways. Shooting a photo itself is fun. It is also interesting to express one's emotion by photography. You can show pictures to friends and share memories. We focus on shooting and consider how to enhance a pleasure of shooting. One of the interesting things about shooting photos is storing information of a scene and keeping a memory of it. Usually a photographer takes photos only from a single viewpoint, but if one can shoot from multiple angles simultaneously in a simple action, then richer information of the scene can be obtained and that information will make photography more interesting. For instance, it would be attractive to take photos of a subject from different angles when there are few right moments to take photos available. If one can shoot a runner from one's side and the opposite side at the same time, power of representation of those photos becomes stronger. Also, it would be heartwarming to take the photos of a subject and oneself in the style of \"making-of\" movie. If a parent can shoot a smiling child and oneself at the same time, those photos become an enjoyable record of the family. However, it is difficult to take such photos without a help of others or a camera with a remote shutter button. Though automatic photography systems with autonomous mobility and computer vision were proposed in the past [GRIMM and SMART 2002, HIGU-CHI et al. 2011], they were designed to work alone and didn't behave in a cooperative manner with a human photographer.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"358 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134115719","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sleep is essential to human life and is one of the three primitive desires, along with appetite for food and sexual desire. However, in recent years, there are many people who suffer from sleep deprivation. [Song and Nishino 2008] reported that sleep deprivation is not only harmful to health but also a cause of daytime fatigue, sleepiness, feelings of discomfort, deterioration in memory, and poor concentration. Secondarily, it can lead to mental and physical illness, various accidents, absence from work and poor productivity, and an increase in medical expenses.
{"title":"ZZZoo pillows: sense of sleeping alongside somebody","authors":"Shunsuke Yanaka, Takayuki Kosaka, Motofumi Hattori","doi":"10.1145/2542284.2542301","DOIUrl":"https://doi.org/10.1145/2542284.2542301","url":null,"abstract":"Sleep is essential to human life and is one of the three primitive desires, along with appetite for food and sexual desire. However, in recent years, there are many people who suffer from sleep deprivation. [Song and Nishino 2008] reported that sleep deprivation is not only harmful to health but also a cause of daytime fatigue, sleepiness, feelings of discomfort, deterioration in memory, and poor concentration. Secondarily, it can lead to mental and physical illness, various accidents, absence from work and poor productivity, and an increase in medical expenses.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131684799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}