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Animating wet hair interacting with particle-based fluid 与基于颗粒的流体相互作用的湿头发动画
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542342
Wei-Chin Lin, Wei-Kai Liao, Chao-Hua Lee
This paper tackles the problem of modeling the behavior of hair influenced by particle-based fluid. At each time step, the collisions of hair strands with fluid particles are detected. The dynamics of each colliding hair strand is simulated by taking into consideration the external forces exerted by fluid, such as fluid contact force, buoyant force, and the force from the surface tension of water. The hair clumping effect is simulated in a clumping process at the end of each time step. Additionally, a visually plausible hair shader is also proposed to synthesize the appearance of wet hair.
本文解决了头发受颗粒流体影响的行为建模问题。在每个时间步,检测到头发与流体粒子的碰撞。通过考虑流体施加的外力,如流体接触力、浮力和水的表面张力,模拟了每根发丝碰撞的动力学。在每个时间步结束时模拟头发的聚簇效果。此外,还提出了一种视觉上合理的头发着色器来合成湿头发的外观。
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引用次数: 1
Rollin' safari 转入的旅行
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542410
Petra Schierke
The Balloonanimals of the Serengeti are struggling to follow their daily routine.
塞伦盖蒂的气球动物正在努力遵循它们的日常生活。
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引用次数: 0
Skeleton-based cartoon hair modeling using blobby model 基于骨骼的卡通头发建模使用斑点模型
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542323
Takeyuki Sakai, V. Savchenko
Japanese cartoon animations are produced usually by animator's drawing. But nowadays we can see increasing interest in combining 3D CG characters and hand-drawn characters to make action-packed scene, for example, a battle or dance scene. In such an approach, 3D CG characters mimic hand-drawn characters. Creating good looking hair by hand for Anime remains a tedious task. In this paper, we focus on hair modeling of 3D CG characters. Traditionally, characters' hairs are made by polygonal models or by using parametric surface representation. Nevertheless, polygonal models are static and there are motion limitations. These models cannot represent union and division of wisps of hair shown in hand-drawn animations. Thus, flexible hair models allowing attaining hand-drawn expressions are needed.
日本的卡通动画通常是由动画师绘制的。但是现在我们可以看到越来越多的人将3D CG角色和手绘角色结合在一起制作动作场景,例如战斗或舞蹈场景。在这种方法中,3D CG角色模仿手绘角色。手工为动画制作好看的头发仍然是一项乏味的任务。本文主要研究三维CG角色的头发造型。传统上,人物的毛发是通过多边形模型或使用参数表面表示来制作的。然而,多边形模型是静态的,存在运动限制。这些模型不能代表在手绘动画中显示的缕缕头发的结合和划分。因此,需要能够实现手绘表情的灵活发型模型。
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引用次数: 4
Digital latte art 数码拉花
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542344
Chen-Chi Hu, Ming-Te Chi
In recent years, with the rapid development of graphics hardware and shader techniques, fluid simulation has become a feasible application, even for mobile devices. This study developed a latte art system based on fluid simulation, which can assist users with learning to create and design latte art digitally. With this application, users can redraw and undo patterns numerous times without wasting coffee. This study adopted an existing GPU based fluid simulation, modified the physical parameters to mimic the behavior of milk and coffee, and integrated a painting interface for users to create their own patterns. The results of this system are shown in Figure 1, and can facilitate a comparison with real latte art.
近年来,随着图形硬件和着色器技术的快速发展,流体模拟已经成为一种可行的应用,甚至适用于移动设备。本研究开发了一个基于流体模拟的拉花艺术系统,可以帮助用户学习数字化的拉花艺术创作和设计。有了这个应用程序,用户可以多次重新绘制和撤消模式,而不会浪费咖啡。本研究采用现有的基于GPU的流体模拟,修改物理参数模拟牛奶和咖啡的行为,并集成绘画界面供用户创建自己的图案。该系统的结果如图1所示,可以方便地与真正的拉花艺术进行比较。
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引用次数: 2
Topics on aesthetic data visualization: viewpoints, interpretation, and alternative senses 关于美学数据可视化的主题:观点、解释和替代感觉
Pub Date : 2013-11-19 DOI: 10.1145/2542256.2542259
Hyoyoung Kim, Jin Wan Park
Aesthetic data visualization, which looks at complex data sets from an ingenious perspective, is difficult to empirically organize due to its insufficient records. Fortunately, insightful artists and curators have recently provided some notable interdisciplinary exhibitions and publications. This author was a recent participant at such an event; however, it is not easy to summarize the various projects into a single vision because each artist's value, method, philosophy, and aesthetic preference are unique. This paper categorizes data visualization based on various topics. Aesthetic data visualization is similar to conventional data visualization in that it organizes ambiguous data into a database. Artists then tend to integrate the information into their art. In this regard, it might be possible to identify tendencies and examine data as contemporary iconology, as well as discover hidden possibilities of recent aesthetic data visualizations.
美学数据可视化从巧妙的角度看待复杂的数据集,由于其记录不足,难以进行经验组织。幸运的是,有洞察力的艺术家和策展人最近提供了一些著名的跨学科展览和出版物。本文作者最近参加了这样一个活动;然而,将各种项目概括成一个愿景并不容易,因为每个艺术家的价值、方法、哲学和审美偏好都是独特的。本文根据不同的主题对数据可视化进行了分类。美学数据可视化与传统数据可视化类似,因为它将不明确的数据组织到数据库中。然后,艺术家倾向于将这些信息整合到他们的艺术中。在这方面,有可能识别趋势并将数据作为当代图像学进行检查,并发现最近美学数据可视化的隐藏可能性。
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引用次数: 1
Dark Souls II 黑暗之魂2
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542474
Amanda Powell
The world premiere trailer for the 2012 Video Game Awards.
2012年电子游戏大奖的全球首映预告片。
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引用次数: 2
Simple 3D surface reconstruction using flatbed scanner and 3D print 简单的三维表面重建使用平板扫描仪和3D打印
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542312
V. Skala, Rongjiang Pan, O. Nedved
Reconstruction of nearly flat 3D objects can be used in many applications, e.g. getting 3D surface for games, reconstruction of historical fragments etc. The presented approach uses a flatbed scanner to reconstruct a surface of nearly flat objects without calibration and produce a 3D copy of the scanned object using a 3D printer.
重建接近平面的3D物体可以用于许多应用,例如为游戏获得3D表面,重建历史片段等。该方法使用平板扫描仪重建近平面物体的表面,无需校准,并使用3D打印机生成扫描物体的3D副本。
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引用次数: 9
Visualization of historical landscapes in Osaka 大阪历史景观的可视化
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542326
Takefumi Hayashi, Keiji Gohara, Takatoshi Egusa, Naoya Ohara
The city of Osaka in Japan has been developed since the Edo period (1603) -- originally featuring water transportation through rivers and canals. It used to be called the 'Oriental Venice' after its beautiful landscapes, but this feature of the city does not remain today. A project for visualization of the historical landscape using 3D-CG was begun in 2010 at the Research Center for Cityscape and Cultural Heritage of Osaka within Kansai University. The purpose of the project was to create digital contents for validation of historical research and to develop applications for history education and for regional promotion of Osaka. This paper introduces the visualization of the Dotonbori area of Osaka around 1919 and the development of 3D interactive contents.
日本的大阪市自江户时代(1603年)开始发展,最初以通过河流和运河的水运为特色。它曾经因其美丽的风景而被称为“东方威尼斯”,但这个城市的特征今天已经不复存在。2010年,关西大学的大阪城市景观和文化遗产研究中心开始了一个使用3D-CG可视化历史景观的项目。该项目的目的是创建数字内容,以验证历史研究,并为历史教育和大阪的区域推广开发应用程序。本文介绍了1919年前后大阪道顿堀地区的可视化和三维互动内容的发展。
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引用次数: 1
A new photography style using a shooting assistant robot 使用拍摄助理机器人的新摄影风格
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542331
Yuji Kokumai, H. Sasaki, T. Takashina, Yutaka Iwasaki
Photography gives us pleasures in many ways. Shooting a photo itself is fun. It is also interesting to express one's emotion by photography. You can show pictures to friends and share memories. We focus on shooting and consider how to enhance a pleasure of shooting. One of the interesting things about shooting photos is storing information of a scene and keeping a memory of it. Usually a photographer takes photos only from a single viewpoint, but if one can shoot from multiple angles simultaneously in a simple action, then richer information of the scene can be obtained and that information will make photography more interesting. For instance, it would be attractive to take photos of a subject from different angles when there are few right moments to take photos available. If one can shoot a runner from one's side and the opposite side at the same time, power of representation of those photos becomes stronger. Also, it would be heartwarming to take the photos of a subject and oneself in the style of "making-of" movie. If a parent can shoot a smiling child and oneself at the same time, those photos become an enjoyable record of the family. However, it is difficult to take such photos without a help of others or a camera with a remote shutter button. Though automatic photography systems with autonomous mobility and computer vision were proposed in the past [GRIMM and SMART 2002, HIGU-CHI et al. 2011], they were designed to work alone and didn't behave in a cooperative manner with a human photographer.
摄影在许多方面给我们带来乐趣。拍照本身就很有趣。用摄影来表达自己的情感也是很有趣的。你可以向朋友展示照片,分享回忆。我们专注于拍摄,并考虑如何提高拍摄的乐趣。拍摄照片的一个有趣的地方是存储场景信息并保持记忆。通常摄影师只能从一个单一的视点进行拍摄,但如果能够在一个简单的动作中同时从多个角度进行拍摄,那么就可以获得更丰富的场景信息,这些信息会让摄影变得更有趣。例如,当合适的拍摄时机很少时,从不同的角度拍摄一个主题会很有吸引力。如果一个人可以同时从自己的一边和另一边拍摄跑步者,这些照片的代表性就会变得更强。此外,以“制作”电影的方式拍摄拍摄对象和自己的照片也会很暖心。如果父母可以同时拍摄一个微笑的孩子和自己,这些照片成为一个愉快的家庭记录。然而,如果没有别人的帮助或带遥控快门按钮的相机,很难拍出这样的照片。虽然过去提出了具有自主移动和计算机视觉的自动摄影系统[GRIMM和SMART 2002, HIGU-CHI等人2011],但它们被设计为单独工作,而不是以与人类摄影师合作的方式行事。
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引用次数: 1
ZZZoo pillows: sense of sleeping alongside somebody ZZZoo枕头:睡在某人身边的感觉
Pub Date : 2013-11-19 DOI: 10.1145/2542284.2542301
Shunsuke Yanaka, Takayuki Kosaka, Motofumi Hattori
Sleep is essential to human life and is one of the three primitive desires, along with appetite for food and sexual desire. However, in recent years, there are many people who suffer from sleep deprivation. [Song and Nishino 2008] reported that sleep deprivation is not only harmful to health but also a cause of daytime fatigue, sleepiness, feelings of discomfort, deterioration in memory, and poor concentration. Secondarily, it can lead to mental and physical illness, various accidents, absence from work and poor productivity, and an increase in medical expenses.
睡眠对人的生命是必不可少的,它与食欲和性欲一起被称为三种原始欲望。然而,近年来,有许多人遭受睡眠剥夺。[Song和Nishino 2008]报告说,睡眠不足不仅对健康有害,而且还会导致白天疲劳、困倦、感觉不适、记忆力下降和注意力不集中。其次,它会导致精神和身体疾病,各种事故,缺勤和生产力低下,以及医疗费用的增加。
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引用次数: 5
期刊
International Conference on Societal Automation
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