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Assassin's Creed 3 cinematic trailer 刺客信条3电影预告片
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542492
Eszter Bohus
It is the time of the American War of Independence...
这是美国独立战争时期。
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引用次数: 0
3D reconstruction of complex geometric solids from 2D line drawings 复杂几何实体的三维重建从二维线条图纸
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542314
Yongwei Miao, Haibin Lin
In the literature of computer graphics and computer-aided conceptual design, the 3D reconstruction of geometric solids from single 2D line drawings becomes a popular research topic because it can offer the user a simple way to access 3D solid objects and avoid of operating professional 3D modeling software [Olsen et al. 2009; Lee and Fang 2012].
在计算机图形学和计算机辅助概念设计的文献中,从单个二维线图中重建几何实体成为一个热门的研究课题,因为它可以为用户提供一种简单的方法来访问三维实体对象,避免操作专业的三维建模软件[Olsen et al. 2009];Lee and Fang 2012]。
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引用次数: 1
Stewpot rhapsody 炖锅狂想曲
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542481
L. Grosjean
The mother, acting as an orchestra's conductor, tries but without success, to gather all of them around the same table for dinner.
母亲作为一个管弦乐队的指挥,试图把他们所有人聚集在同一张桌子旁吃饭,但没有成功。
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引用次数: 0
Weighted integral rotation and translation for touch interaction 触摸交互的加权积分旋转和平移
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542339
Gun A. Lee, M. Billinghurst
Touch based interaction is popular in graphical user interface (GUI) systems, as it provides natural and intuitive direct manipulation. Rotation and translation are basic tasks for manipulating graphical objects and various touch based interaction techniques has been investigated for doing this [Hancock et al. 2006]. In early GUI systems, users had to perform rotation and translation independently by switching between the two manipulation modes either using a menu system or by manipulating different widgets that in many cases make the interface visually cluttered. Recently, two-finger gestures have become common in multi-touch interfaces to perform rotation, translation, and even scaling, simultaneously, without visual clutter. However, there can be ergonomic problems when the user has to rotate objects in large angle [Hoggan et al. 2013], which causes strain on user's wrist. As a result users tend to split and perform the manipulation in multiple steps, which might not be suitable for certain applications, such as puppeteering based animation tools.
基于触摸的交互在图形用户界面(GUI)系统中很流行,因为它提供了自然和直观的直接操作。旋转和平移是操作图形对象的基本任务,为此研究了各种基于触摸的交互技术[Hancock et al. 2006]。在早期的GUI系统中,用户必须通过在两种操作模式之间切换来独立地执行旋转和转换,或者使用菜单系统,或者通过操作不同的小部件,这在许多情况下会使界面在视觉上混乱。最近,两指手势在多点触控界面中变得很常见,可以同时执行旋转、平移甚至缩放,而不会造成视觉混乱。然而,当用户必须大角度旋转物体时,可能会出现人体工程学问题[Hoggan et al. 2013],这会导致用户手腕紧张。因此,用户倾向于分割并在多个步骤中执行操作,这可能不适合某些应用程序,例如基于木偶的动画工具。
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引用次数: 0
Interactive virtual characters 互动虚拟角色
Pub Date : 2013-11-19 DOI: 10.1145/2542266.2542277
D. Thalmann, N. Magnenat-Thalmann
In this tutorial, we will describe both virtual characters and realistic humanoid social robots using the same high level models. Particularly, we will describe: 1. How to capture real-time gestures and facial emotions from real people, how to recognize any real person, how to recognize certain sounds. We will present a state of the art and some new avenues of research. 2. How to model a variety of interactive reactions of the virtual humans and social robots (facial expressions, gestures, multiparty dialog, etc) depending on the real scenes input parameters. 3. How we can define Virtual Characters that have an emotional behavior (personality and mood and emotions) and how to allow them to remember us and have a believable relationship with us. This part is to allow virtual humans and social robots to have an individual and not automatic behaviour. This tutorial will also address the modelling of long-term and short-term memory and the interactions between users and virtual humans based on gaze and how to model visual attention. We will explain different methods to identify user actions and how to allow Virtual Characters to answer to them. 4. This tutorial will also address the modelling of long-term and short-term memory and the interactions between users and virtual humans based on gaze and how to model visual attention. We will present the concepts of behavioral animation, group simulation, intercommunication between virtual humans, social humanoid robots and real people. Case studies will be presented from the Being There Centre (see http://imi.ntu.edu.sg/BeingThereCentre/Projects/Pages/Project4.aspx) where autonomous virtual humans and social robots react to a few actions from the real people.
在本教程中,我们将使用相同的高级模型描述虚拟角色和逼真的类人社交机器人。具体来说,我们将描述:1。如何捕捉真人的实时手势和面部情绪,如何识别真人,如何识别某些声音。我们将介绍最新的技术和一些新的研究途径。2. 如何根据真实场景输入参数,对虚拟人和社交机器人的各种交互反应(面部表情、手势、多方对话等)进行建模。3.我们如何定义具有情感行为(个性,情绪和情感)的虚拟角色,以及如何让他们记住我们并与我们建立可信的关系。这部分是为了让虚拟人和社交机器人有个人的行为,而不是自动的行为。本教程还将讨论长期和短期记忆的建模以及基于凝视的用户和虚拟人之间的交互以及如何建模视觉注意。我们将解释不同的方法来识别用户的行动,以及如何让虚拟人物回答他们。4. 本教程还将讨论长期和短期记忆的建模以及基于凝视的用户和虚拟人之间的交互以及如何建模视觉注意。我们将介绍行为动画,群体模拟,虚拟人,社交类人机器人和真人之间的相互交流的概念。案例研究将由BeingThere中心(见http://imi.ntu.edu.sg/BeingThereCentre/Projects/Pages/Project4.aspx)展示,在那里,自主的虚拟人和社交机器人会对真人的一些动作做出反应。
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引用次数: 0
Resident Evil: damnation 生化危机:诅咒
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542428
S. Kure
Film based on the Resident Evil game series.
电影改编自生化危机系列游戏。
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引用次数: 1
Roadkill redemption 路毙的救赎
Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542446
Karl Hadrika
A reckless driver is haunted by a raccoon's ghost.
一个鲁莽的司机被浣熊的鬼魂缠住了。
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引用次数: 0
A movable immaterial volumetric display 可移动的非物质体积显示器
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542305
I. Rakkolainen, Antti Sand
We have created a movable, limitedly volumetric "immaterial" display. Our prototype is the first mobile, hand-held fogscreen. It can show e.g., slices of volumetric objects when swept across mid-air. It is based on the patented FogScreen [Fogio 2013] technology. The previous FogScreen installations have been fixed set-ups, where the screen device and a projector are typically rigged up, leaving space for the viewers to walk through the mid-air display. Also mid-air virtual reality and mid-air user interfaces have been implemented [DiVerdi et al. 2006, Rakkolainen et al. 2009].
我们创造了一个可移动的、有限体积的“非物质”显示器。我们的原型是第一个移动手持雾屏。例如,它可以显示在空中扫过的体积物体的切片。它基于FogScreen [Fogio 2013]专利技术。之前的雾幕安装都是固定的,屏幕设备和投影仪通常是固定的,给观众留下空间,让他们在半空中行走。此外,还实现了空中虚拟现实和空中用户界面[DiVerdi等人2006年,Rakkolainen等人2009年]。
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引用次数: 3
Cloud-based social space: an interactive 3D social media browsing system 基于云的社交空间:交互式3D社交媒体浏览系统
Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542338
Ya-Ting Chang, Shih-Wei Sun
Social space conventionally denotes a physical space with fixed location, e.g. a living room, a lobby in a hotel, or a town square, allowing people to interact with each other. With the rapid development of communication and networking, a social space is extended from a fixed physical location to a mobile virtual space [Harasim], built by the internet, e.g., an online chat room, instant messaging, and Facebook, with the information exchanging for textual, audio, and visual media, connecting to the people located in different places with fixed location and to the ones with mobility via hand-held mobile devices.
社交空间通常是指有固定位置的物理空间,如客厅、酒店大堂或城镇广场,供人们相互交流。随着通信和网络的快速发展,社交空间从固定的物理位置扩展到移动虚拟空间[Harasim],由互联网(例如在线聊天室、即时通讯和Facebook)构建,以文本、音频和视觉媒体交换信息,通过手持移动设备与固定位置的不同地点的人联系起来,并与移动的人联系起来。
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引用次数: 2
Restive shadow: animating invisible shadows for expanding shadowgraph experience 不安的阴影:动画不可见的阴影,以扩大阴影的经验
Pub Date : 2013-11-19 DOI: 10.1145/2542284.2542300
Saki Sakaguchi, Hikari Tono, Takuma Tanaka, Mitsunori Matsushita
This paper proposes a multiplexing invisible shadow system named "Restive Shadow." The proposed system uses infrared lights, each of which radiates a certain wavelength of infrared light, and an object to which two different types of IR filters are attached. Directing the light toward the object causes the object's shadow to appear; the shape of the object then appears to change according to the wavelength of the radiated infrared light. With this system, a user is expected to attain a different viewpoint on shadows.
本文提出了一种多路隐形阴影系统,命名为“静态阴影”。所提出的系统使用红外灯,每个红外灯都发射一定波长的红外光,并在一个物体上附着两种不同类型的红外滤光片。将光线指向物体会导致物体的阴影出现;然后,物体的形状似乎会根据辐射出的红外光的波长而变化。有了这个系统,用户有望获得不同的阴影视角。
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引用次数: 5
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International Conference on Societal Automation
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