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2008 Eighth IEEE International Conference on Advanced Learning Technologies最新文献

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Evaluating the Runtime Adaptation of EML-Described Learning Processes 评估eml描述的学习过程的运行时适应性
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.38
Telmo Zarraonandia, P. Díaz, I. Aedo, C. Fernández, J. Dodero
This work aims to provide the instructors of learning process specified by means of an educational language (EML) with a mechanism to modify the process definition during runtime. The paper presents the results of some experiments carried out as part of the evaluation of the envisaged solution. The core of the proposed solution is a model which allows the instructor to describe variations of the original learning process design, as well as to evaluate and monitor the process progress. The model is complemented with a method which organizes the performance of the instructor actions supported by the model, and a mechanism to allow its application on running instances of the process. To state the suitability of the proposed method and the expressivity of the adaptation model, the solution has been applied on three different scenarios. Three real learning processes supported on Moodle platforms have been replicated on Unit of Learning (UoL) versions described by means of IMS Learning Design(IMS LD). The adaptations and monitorizations performed by the instructors in the Moodle versions have been described using the adaptation model elements and applied to UoLs following the proposed method guidelines.
这项工作旨在为通过教育语言(EML)指定的学习过程的指导者提供一种在运行时修改过程定义的机制。本文介绍了一些实验的结果,这些实验是对设想的解决方案进行评估的一部分。提出的解决方案的核心是一个模型,该模型允许讲师描述原始学习过程设计的变化,以及评估和监控过程进展。该模型还补充了一种方法,该方法组织模型支持的指导者操作的性能,以及一种机制,允许将其应用于流程的运行实例。为了说明所提出方法的适用性和适应模型的可表达性,将该解决方案应用于三种不同的场景。在Moodle平台上支持的三个真实的学习过程被复制到通过IMS学习设计(IMS LD)描述的学习单元(UoL)版本上。讲师在Moodle版本中使用自适应模型元素描述了自适应和监控,并按照建议的方法指导原则将其应用于uol。
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引用次数: 3
CoScribe: Using Paper for Collaborative Annotations in Lectures 抄写:在讲座中使用纸张进行协作批注
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.39
Jürgen Steimle, Oliver Brdiczka, M. Mühlhäuser
In a study of notetaking in university courses, we found that the large majority of students prefer the paper medium to the computer for taking notes and making annotations. Based on this finding, we developed CoScribe, a system which supports students in making collaborative handwritten annotations on printed lecture slides. It includes mechanisms for the paper-based sharing and semantic tagging of annotations and slides. Moreover, we present a novel visualization of shared handwritten annotations providing an integrated access to annotations from all learners. A user study indicates that the system efficiently supports student annotation and can be easily integrated into current annotation practice.
在一项关于大学课程笔记的研究中,我们发现绝大多数学生更喜欢使用纸质媒介来做笔记和批注。基于这一发现,我们开发了CoScribe,这是一个支持学生在打印的讲座幻灯片上进行协作手写批注的系统。它包括基于纸张的共享和注释和幻灯片的语义标记机制。此外,我们提出了一种新的共享手写注释的可视化方法,提供了对所有学习者注释的集成访问。用户研究表明,该系统有效地支持学生批注,并且可以很容易地集成到当前的批注实践中。
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引用次数: 31
The Transition of the Motivation of the Students in the Art Faculty to Learn Programming 艺术系学生学习程序设计动机的转变
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.244
Y. Takemura, H. Nagumo, H. Tsukamoto, Ken-ichi Matsumoto
In this research, we have analyzed the transition of the motivation of the students in the art design faculty to learn programming using the questionnaire based on the ARCS motivation model. As a result, we have found that the change of the motivation of the students had been more prevalent in the first half of the course than the second half of the course.
本研究采用基于ARCS动机模型的问卷调查,分析了艺术设计系学生学习程序设计的动机转变。结果,我们发现学生学习动机的变化在课程的前半段比后半段更为普遍。
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引用次数: 2
Tagging Learning Objects with Evolving Metadata Schemas 用演化的元数据模式标记学习对象
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.129
J. Sierra, Alfredo Fernández-Valmayor
This paper describes a social approach to tagging learning objects with metadata. In this approach learning objectspsila creators use a metadata schema that is extended with new categories as more and more learning objects are tagged. These new categories are made available for the rest of the creatorspsila community. The approach also lets creators restructure metadata schemas. The mechanism is also powerful enough to reify (and therefore to interoperate with) existing metadata specifications (e.g. LOM). We have tested this approach in Chasqui, a system for the production and deployment of repositories of learning objects in specialized domains, where metadata are exploited during navigation and search.
本文描述了一种用元数据标记学习对象的社会方法。在这种方法中,学习对象的创建者使用元数据模式,随着越来越多的学习对象被标记,该模式扩展了新的类别。这些新类别可供creatatorspsila社区的其他成员使用。该方法还允许创建者重构元数据模式。该机制也足够强大,可以具体化(因此可以与之互操作)现有的元数据规范(例如LOM)。我们已经在Chasqui中测试了这种方法,Chasqui是一个用于生产和部署专门领域学习对象存储库的系统,其中元数据在导航和搜索期间被利用。
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引用次数: 12
UML Class Diagram as a Navigational Support for E-Learning UML类图作为电子学习的导航支持
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.152
Fathi Essalmi, Leila Jemni Ben Ayed, M. Jemni, Kinshuk
Several researches have demonstrated the effectiveness of graphical languages in knowledge representation and the numerous advantages of using graphs in the context of learning. On the other hand, many researches in the e-learning domain have focused on the personalization of learning materials by using adaptive educational hypermedia. However, most adaptive educational hypermedia systems do not benefit from the power of graphics because they do not use an expressive graphical language for presenting educational hypermedia to the learners. Our approach fills the existing gap between current educational hypermedia languages with the learnerspsila requirement of a standard graphical language for the visualization of adaptive hypermedia and the navigation through it. In this way, new possibilities are added to adaptive hypermedia expressiveness such as the presentation of the relations between concepts and the organization of these concepts in compartment allowing the arrangement of their semantics.
一些研究已经证明了图形语言在知识表示方面的有效性,以及在学习环境中使用图形的众多优势。另一方面,许多电子学习领域的研究都集中在利用自适应教育超媒体实现学习材料的个性化。然而,大多数自适应教育超媒体系统并没有从图形的力量中受益,因为它们没有使用一种表达性的图形语言来向学习者展示教育超媒体。我们的方法填补了当前教育超媒体语言与学习者对自适应超媒体可视化和导航的标准图形语言的需求之间存在的差距。通过这种方式,为自适应超媒体表达添加了新的可能性,例如概念之间关系的表示以及这些概念在允许其语义安排的隔间中的组织。
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引用次数: 2
System for Online Detection of Aberrant Responses in E-Testing 电子测试异常响应在线检测系统
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.171
M. Ueno, Toshio Okamoto
We have developed a method for online detection of examinees' aberrant responses. This method uses response time data in e-testing. Unique features of this method are: 1. It includes an outlier detection method using Bayesian predictive distribution. 2. It can be used with small-sample sets. 3. It provides a unified statistical test method of various statistical tests by changing hyper-parameters and provides more accurate test results than commonly used methods. 4. Outlier statistics are estimated by considering both examinee abilities and the difficulty level of items. We evaluated this system, and results of our evaluation show that it is effective.
我们开发了一种在线检测考生异常反应的方法。该方法在电子测试中使用响应时间数据。该方法的独特之处在于:1。它包括一种利用贝叶斯预测分布的离群值检测方法。2. 它可以用于小样本集。3.通过改变超参数,为各种统计检验提供了统一的统计检验方法,提供了比常用方法更准确的检验结果。4. 通过考虑考生的能力和题目的难度来估计异常统计量。对该系统进行了评价,评价结果表明该系统是有效的。
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引用次数: 1
Support to the Specification of Observation Needs 对观察需求规范的支持
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.250
Boubekeur Zendagui, Vincent Barré, P. Laforcade
Many researches are done in the learning-situation observation field. Within a re-engineering context, the observation can be useful to facilitate the pedagogical scenario improvement. We aim to support the pedagogical scenario designer to define his observation needs. In this paper we present both an observation needs model and a 3-step process for the specification of observation needs.
在学习情境观察领域有很多研究。在一个重新设计的环境中,这种观察对于促进教学场景的改进是有用的。我们的目标是支持教学场景设计者定义他的观察需求。在本文中,我们提出了一个观测需求模型和一个观测需求规范的三步过程。
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引用次数: 3
A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational Content 面向多媒体游戏的教育内容的工具箱设计框架
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.216
N. A. Abdullah, Raja Hafiz Raja Ahmad Kamaruddin, Z. Razak, Z. Yusoff
The learning content such as educational games has the power of engaging students as it allows them to explore and try out things that they have learned in a save and friendly environment. However, this kind of interactive content is difficult to build. Even though there are some authoring tools available, their development environments are still complicated for someone without any basic computing background. A much simpler to use toolkit is therefore urgently needed. We aim to address this need by designing an authoring tool that can operate as simple as Microsoft Power Point, in order to help teachers to produce and personalize their own game-oriented educational content. In this paper, we propose a framework in designing such toolkit. Based on this framework, a toolkit will be developed to enable teachers in Malaysia to author educational game content for teaching basic Jawi words for young.
像教育游戏这样的学习内容能够吸引学生,因为它允许他们在一个节省且友好的环境中探索和尝试他们所学到的东西。然而,这种互动内容很难构建。尽管有一些创作工具可用,但对于没有任何基本计算背景的人来说,它们的开发环境仍然很复杂。因此,迫切需要一个更简单易用的工具包。我们的目标是通过设计一个创作工具来满足这一需求,该工具可以像Microsoft Power Point一样简单地操作,以帮助教师制作和个性化他们自己的面向游戏的教育内容。在本文中,我们提出了一个设计这种工具箱的框架。基于这个框架,将开发一个工具包,使马来西亚的教师能够编写教育游戏内容,为年轻人教授基本的爪哇语单词。
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引用次数: 9
ICT Competences for Net Generation Students 网络一代学生的ICT能力
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.267
M. Guitert, T. Romeu, Ana Guerrero, A. Padrós
The Digital Literacy Area from the Open University of Catalunya participates in the European project eLene-TLC-One of the many outputs of the project is a competency framework of pedagogical and ICT skills for net generation students based on national and international competency frameworks provided by the partners of the project.
加泰罗尼亚开放大学的数字扫盲区参与了欧洲项目elene - tlc,该项目的众多产出之一是基于项目合作伙伴提供的国家和国际能力框架,为网络一代学生提供教学和ICT技能的能力框架。
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引用次数: 9
A Grid Based Open Framework for Technology Enhanced Learning 基于网格的开放式学习技术框架
Pub Date : 2008-07-01 DOI: 10.1109/ICALT.2008.182
C. Allison, S. Purdie, R. Michaelson
There is a strong need for a genuinely open framework for technology enhanced learning in order to foster progress and take-up in this field. A particular problem with most ldquoe-learningrdquo support products is that they assume and encourage a model of learning which is centred on content management and information transfer - mainly because this is easily achieved through simple use of the Web. In contrast to this convenience-driven approach to e-learning development, and in order to support learning as knowledge construction, a means of distributed resource sharing is required. This moves the emphasis from content production and consumption towards interactivity and engagement. Hence the idea of using the Grid - an existing and moderately mature resource sharing framework. This paper reports on experiences with a Grid-based approach to creating a technology enhanced learning framework in the context of a European project.
迫切需要一个真正开放的框架来促进技术增强学习,以便促进这一领域的进步和参与。大多数在线学习支持产品的一个特殊问题是,它们假设并鼓励一种以内容管理和信息传递为中心的学习模式——主要是因为这很容易通过简单地使用Web来实现。与这种便利驱动的电子学习开发方法相反,为了支持作为知识构建的学习,需要一种分布式资源共享的手段。这将重点从内容生产和消费转向交互性和参与性。因此有了使用网格的想法——一种现有的、比较成熟的资源共享框架。本文报告了在欧洲项目的背景下使用基于网格的方法创建技术增强学习框架的经验。
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引用次数: 2
期刊
2008 Eighth IEEE International Conference on Advanced Learning Technologies
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