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2009 39th IEEE Frontiers in Education Conference最新文献

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Connecting to the future: How the perception of future impacts engineering undergraduate students' learning and performance 连接未来:对未来的感知如何影响工程本科学生的学习和表现
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350499
Wen-Ting Chung, Jieun Lee, J. Husman, G. Stump, Cecelia Maez, Aaron Done
The purpose of this study is to examine how engineering students' conceptualization of their future is related to the factors which have been studied related to students' retention. Two Future Time Perspective (FTP) constructs, Connectedness and Perceived Instrumentality, were included to measure students' conceptualization of their future. The results indicated that students who tended to connect their present to engineering future career (Connectedness) believed they were more capable of learning course materials, reported they used more collaborative learning strategies as well as engaged more in knowledge building behaviors, and have higher grades. Also, student who perceived their current learning as being helpful for their future learning and career (Perceived Instrumentality) believe they were more capable of learning course materials and reported more engagement in knowledge building behaviors. Our study contributes to the recent trend of engineering education reform which advocates increasing the connection between students' daily learning and future careers, by introducing Future Time Perspective (FTP), a widely studied theory in psychology. Our findings provide educators guidelines for incorporating connections to the future into curricula content and instructional design.
本研究的目的是探讨工科学生对未来的概念化与学生记忆相关的因素之间的关系。未来时间观的两个构念,连通性和感知工具性,被用来衡量学生对未来的概念化。结果表明,倾向于将自己的现在与未来的工程职业联系起来的学生认为他们更有能力学习课程材料,报告说他们使用更多的协作学习策略,并参与更多的知识构建行为,并且取得了更高的成绩。此外,那些认为自己目前的学习对未来的学习和职业有帮助的学生(感知工具性)认为他们更有能力学习课程材料,并报告了更多的知识构建行为。本研究通过引入心理学中被广泛研究的未来时间观(FTP)理论,顺应了近年来工程教育改革的趋势,即提倡将学生的日常学习与未来职业联系起来。我们的发现为教育工作者提供了将与未来的联系纳入课程内容和教学设计的指导方针。
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引用次数: 4
Work in progress - implantation of a collaborative student-centered learning environment in a wireless technology course 正在进行的工作——在无线技术课程中植入以学生为中心的协作学习环境
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350489
J. Requena-Carrión, A. B. Rodríguez-González, A. Marques, D. Gutiérrez-Pérez
Engineering students face their professional future with uncertainty partly because of a poor understanding of the industry and careers opportunities. This problem can be tackled by designing an engineering curriculum that includes courses embodying both technical and professional contents. In this paper we report the preliminary results of the implantation of a lifelong, collaborative student-centered learning environment that emphasizes both technical and professional aspects of engineering. A semi-public Wiki database was used in a course on wireless technologies for senior electrical engineering students. Wiki-entries were created by students under teacher supervision, and were intended to provide an overview of a wireless technology, companies in the sector and careers opportunities. Student's gain of knowledge and level of satisfaction, and the degree of utilization of the Wiki were analyzed based on student's marks, student surveys, log files tracking the Wiki activity, and the quality of the Wiki entries. Results are positive and indicate that students have understood the importance of approaching their professional future in a collaborative way.
工科学生面临着不确定的职业未来,部分原因是他们对行业和职业机会的了解不足。要解决这一问题,可以设计一个包含技术和专业内容的工程课程。在本文中,我们报告了一个终身的,以学生为中心的合作学习环境的植入的初步结果,强调工程的技术和专业方面。一个半公开的维基数据库被用于一门高级电子工程专业学生的无线技术课程。维基条目是由学生在老师的监督下创建的,旨在提供无线技术的概述,该领域的公司和职业机会。根据学生的分数、学生调查、跟踪维基活动的日志文件和维基条目的质量,分析学生的知识收获和满意度,以及对维基的利用程度。结果是积极的,表明学生们已经理解了以合作的方式接近他们的职业未来的重要性。
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引用次数: 5
Workshop - filling in the gaps: The use of affective outcomes in engineering & CSET education research 研讨会-填补空白:在工程和CSET教育研究中使用情感结果
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350600
Denise M. Wilson, R. C. Campbell
Affective outcomes are highly underrepresented in engineering and CSET research at less than 1% of the overall body of education research in these technical fields. Yet, affective outcomes are a major player in the retention of women in engineering at the undergraduate level and are known in K-12 and higher education to have profound impacts on academic performance. This workshop looks at how to select established (reliable and valid) affective outcomes and fold them into existing engineering & CSET education research in a meaningful and informative way. This workshop will discus belonging and its companion outcome, psychological sense of community, which often impact students at the very start of their programs affecting persistence and retention. It will also examine self-efficacy and locus-of-control, which can have a more direct impact on academic performance, influencing test anxiety and team performance. Finally, it will look at broader relational measures, which indicate feelings of relatedness that can create emotional scaffolding to maintain stability during difficult academic times. Whether by self-report or by observation, these measures can be captured with a rigor equivalent to that of cognitive outcomes. In this workshop, we take a hands-on approach to incorporating affective outcomes into the toolbox of the engineering/CSET education researcher. Participants will have ample opportunity to consider, choose, and design affective outcomes into individual research projects and education interests.
在工程和CSET研究中,情感结果的代表性非常低,在这些技术领域的总体教育研究中不到1%。然而,情感结果是在本科阶段保留女性工程专业的主要因素,并且在K-12和高等教育中众所周知,对学业表现有深远的影响。本次研讨会着眼于如何选择已建立的(可靠和有效的)情感结果,并以有意义和信息丰富的方式将它们融入现有的工程和CSET教育研究中。本次研讨会将讨论归属感及其伴随的结果,即社区的心理意识,这通常会在课程开始时影响学生的坚持和保留。它还将检查自我效能感和控制点,这对学习成绩有更直接的影响,影响考试焦虑和团队表现。最后,它将着眼于更广泛的关系测量,这些测量表明,在困难的学习时期,关系的感觉可以创造情感支架,以保持稳定。无论是通过自我报告还是通过观察,这些措施都可以与认知结果的严格程度相当。在本次研讨会中,我们将采取实际操作的方法,将情感结果纳入工程/CSET教育研究人员的工具箱中。参与者将有充分的机会考虑、选择和设计个人研究项目和教育兴趣的情感结果。
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引用次数: 3
Innovative faculty evaluation criteria for incentivizing high-impact interdisciplinary collaboration 创新教师评价标准,以激励高影响力的跨学科合作
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350751
T. Rikakis
This paper presents five innovative practices in the evaluation of engineering faculty that work collaboratively across disciplines: i) use of a four category meta-matrix for calibrating evaluation standards across diverse research outcomes and practices, ii) replacing the traditional author hierarchy with group authoring practices for collective research products, iii) evaluating and rewarding the size, strength and diversity of a faculty member's network of collaborators, iv) establishing guidelines for balancing interdisciplinary and disciplinary components of the evaluation across collaborating departments and v) using interdisciplinary evaluation committees at all levels of evaluation. These practices are key components of the interdisciplinary evaluation criteria of the School of Arts, Media and Engineering at Arizona State University. This paper presents the development and implementation process of these criteria as well as preliminary results from their use for faculty evaluations over the past five years. It discusses how these practices incentivize substantial interdisciplinary collaborations and related high impact results.
本文介绍了对跨学科合作的工程教师进行评估的五个创新实践:1)使用四类元矩阵来校准不同研究成果和实践的评估标准;2)用集体研究产品的小组创作实践取代传统的作者等级制度;3)评估和奖励教员合作网络的规模、实力和多样性;Iv)建立指导方针,以平衡跨合作部门评估的跨学科和学科成分;v)在各级评估中使用跨学科评估委员会。这些实践是亚利桑那州立大学艺术、媒体和工程学院跨学科评估标准的关键组成部分。本文介绍了这些标准的发展和实施过程,以及在过去五年中使用这些标准进行教师评估的初步结果。它讨论了这些实践如何激励实质性的跨学科合作和相关的高影响结果。
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引用次数: 5
Embedded systems in an engineering science curriculum 工程科学课程中的嵌入式系统
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350775
K. Nickels, Matthew Sealey
The Embedded Systems Portability project investigates how to acquaint students in an engineering science curriculum with several important modern trends and practices in embedded system design. An overview of the program is given, and the specific objectives of several elective courses in electrical engineering are presented. The project also aims to provide a flexible but powerful controller for use in designs, most notably the open-ended senior design course. As these students are largely not deeply disciplinary, the trends of modular programming and functional portability need to be presented while minimizing prerequisite knowledge and skillsets. An embedded System on a Chip utilizing an ARM or a Power Architecture core is connected to a PCI-connected Complex Programmable Logic Device to provide computation power, flexible input/output, and a high bandwidth connection between the two. This powerful combination is connected to one of three representative plants for control. Example projects illustrating the portions of the system under study in several courses at Trinity are described.
嵌入式系统可移植性项目研究如何让工程科学课程的学生了解嵌入式系统设计的几个重要的现代趋势和实践。概述了该计划,并提出了几个电气工程选修课程的具体目标。该项目还旨在为设计提供灵活但功能强大的控制器,尤其是开放式高级设计课程。由于这些学生在很大程度上没有深入的学科知识,因此需要在最小化先决知识和技能的同时呈现模块化编程和功能可移植性的趋势。利用ARM或Power架构核心的片上嵌入式系统连接到pci连接的复杂可编程逻辑器件,以提供计算能力,灵活的输入/输出以及两者之间的高带宽连接。这个强大的组合连接到三个具有代表性的控制植物之一。本文描述了在三一学院的几门课程中所研究的系统部分的示例项目。
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引用次数: 1
Portfolio Intelligence System for process-oriented education for graduate students 面向过程教育的研究生档案情报系统
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350812
M. Nakazawa, Kazuhiro Matsuo, Koichiro Kato, Jun Nakamura
Graduate education in professional school is highly expected to offer professional courses for the-state-of-art knowledge and skills of fast developing fields. Because of the demand-supply gap of high professionals who can teach in school, we proposed and developed course management procedures based on portfolio system, KIT Portfolio Intelligence System, when we started a new program, Graduated Program in Intellectual Creation System in 2004. KIT Portfolio Intelligence System is described in details in the paper. Several years practice of the system at our graduate program and evaluation made by students used in the course suggests effectiveness in developing professional skills in short term.
专业院校的研究生教育被寄予厚望,为快速发展领域的最新知识和技能提供专业课程。由于能够在学校任教的高级专业人才的供需缺口,我们在2004年启动了一个新的项目——智力创造系统的毕业项目时,提出并开发了基于portfolio system (KIT portfolio Intelligence system)的课程管理程序。本文对KIT组合智能系统进行了详细的描述。该系统在我们研究生项目的几年实践和课程中使用的学生的评估表明,在短期内培养专业技能是有效的。
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引用次数: 0
A multi-institutional project-centric framework for teaching AI concepts 一个以多机构项目为中心的人工智能概念教学框架
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350408
I. Russell, Z. Markov
The paper presents the second phase of a curriculum project that builds on existing successful work. Our work involves the development, implementation, and testing of an adaptable framework for the presentation of core AI topics that emphasizes the relationship between AI and computer science. Under phase 1, we developed and pilot-tested our proof-of-concept. The second phase involves further development and testing of this adaptable framework for the presentation of core AI topics through a unifying theme of machine learning using a project-based and application-oriented approach. A total of twenty-six projects that span a variety of applications are being developed and tested. Each project involves the development of a machine learning system in a specific application. The applications span a large area including network security, recommender systems, game playing, computational chemistry, robotics, conversational systems, cryptography, web document classification, vision, bioinformatics, pattern recognition, data mining, and others. We present an overview of this work along with preliminary classroom experiences.
本文介绍了建立在现有成功工作基础上的课程项目的第二阶段。我们的工作包括开发、实施和测试一个可适应的框架,用于展示核心人工智能主题,强调人工智能与计算机科学之间的关系。在第一阶段,我们开发并试验了我们的概念验证。第二阶段涉及进一步开发和测试这一适应性框架,通过使用基于项目和面向应用的方法统一机器学习主题来呈现核心人工智能主题。目前正在开发和测试的项目共有26个,涵盖各种应用程序。每个项目都涉及在特定应用程序中开发机器学习系统。这些应用涵盖了广泛的领域,包括网络安全、推荐系统、游戏、计算化学、机器人、会话系统、密码学、网络文档分类、视觉、生物信息学、模式识别、数据挖掘等。我们将概述这项工作以及初步的课堂经验。
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引用次数: 4
Work in progress - W2: an easy-to-use Workshop module 正在进行的工作- W2:一个易于使用的车间模块
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350535
Á. Figueira, E. Cunha
Learning environments where all participants can present their ideas, where all contribute to discuss and assess those ideas are in our opinion essential to improve the learning process. Grading peers is also important to the development of motivation and sense of responsibility. The Moodle's workshop module seems to address this issues. However, this module is rarely used and, is planned to be removed from the next release. We run a set of tests and inquiries that led us to conclude that its usability is very low, its interface is generically pour-understandable and the final grades for the activity are usually surprising. In this work we present a reformulation of the workshop in which concerns the configuration interface, the administration module, and the final grades page. The preliminary results indicate an improvement of more than 300% of the usability. Future development plans include full integration of the code in the Moodle LMS and testing the new module for improvement and measuring of real usefulness.
在我们看来,所有参与者都可以提出自己的想法,并参与讨论和评估这些想法的学习环境对于改善学习过程至关重要。给同伴评分对培养动机和责任感也很重要。Moodle的workshop模块似乎解决了这个问题。但是,这个模块很少使用,并且计划在下一个版本中删除。我们进行了一系列的测试和查询,得出的结论是,它的可用性非常低,它的界面一般都很容易理解,而且活动的最终评分通常令人惊讶。在这项工作中,我们提出了一个关于配置界面、管理模块和最终成绩页面的研讨会的重新表述。初步结果表明,可用性提高了300%以上。未来的开发计划包括将代码完全集成到Moodle LMS中,并测试新模块以进行改进,并测量其实际用途。
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引用次数: 1
Work in progress - Tablet PCs in interactive undergraduate mathematics 正在进行的工作-平板电脑在交互式本科数学
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350494
Carla A. Romney
Students who struggle to learn mathematics often do not engage in problem-solving during class and feel that learning mathematics is a solitary undertaking. We now use Tablet PCs in a networked undergraduate classroom configuration that allows students to view and annotate the instructor's Powerpoint slides in real time and also participate in interactive problem-solving. Students save their own annotated slides for subsequent review. Using a standard course management system, the instructor posts a synchronized and searchable file that contains an audio recording of the class (student and instructor comments) as well as the instructor's annotated slides. Twenty students participated in the pilot class, College Algebra and Trigonometry. Student attendance, retention and performance were better in the Tablet PC enriched course than in the previous three years. The evaluation of the instructor was unchanged.
努力学习数学的学生往往在课堂上不参与解决问题,觉得学习数学是一项孤独的事业。现在,我们在一个联网的本科课堂配置中使用平板电脑,学生可以实时查看和注释教师的Powerpoint幻灯片,还可以参与互动解决问题。学生保存自己的注释幻灯片,以供以后复习。使用标准的课程管理系统,教师发布一个同步的、可搜索的文件,其中包含课堂的录音(学生和教师的评论)以及教师注释的幻灯片。20名学生参加了“大学代数与三角学”的试点课程。在平板电脑强化课程中,学生的出勤率、保留率和成绩都比前三年有所提高。对讲师的评价没有改变。
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引用次数: 3
Comparative analysis of 2D games and artwork as the motivation to learn programming 将2D游戏和美术对比分析作为学习编程的动力
Pub Date : 2009-10-18 DOI: 10.1109/FIE.2009.5350451
H. Tsukamoto, H. Nagumo, Y. Takemura, Ken-ichi Matsumoto
In order to motivate students to learn programming, many instructors have tried to use games, robots, narative media, artwork, and so on hoping that they would impress their students. However, there has not been any comparative study of these outcomes. In this research, two outcomes of programming, games and artwork have been studied together, and the motivation factors of them have been comparatively analyzed. Processing programming environment was used as the common programming environment for the two outcomes, and the motivation of the students was analyzed using our original questionnaire based on the ARCS (Attention, Relevance, Confidence, and Satisfaction) motivation model. The questionnaire was conducted three times: early, middle, and late in the course. The average scores for all the four factors in the ARCS model were higher for the game course than the one for the artwork course for all the three trials of the questionnaire. The average scores for the four factors for the game course decreased as the learning phase progressed.
为了激励学生学习编程,许多教师尝试使用游戏、机器人、叙事媒体、艺术作品等,希望他们能给学生留下深刻印象。然而,这些结果还没有任何比较研究。本研究将编程、游戏和美术这两种成果放在一起进行研究,并对其动机因素进行比较分析。采用加工编程环境作为两种结果的共同编程环境,并采用基于ARCS (Attention, Relevance, Confidence, Satisfaction)动机模型的原始问卷对学生的动机进行分析。调查问卷分三次进行:课程的早期、中期和后期。游戏课程在ARCS模型中四个因素的平均得分均高于美术课程在三次问卷试验中的平均得分。游戏课程的四个因素的平均分数随着学习阶段的进展而下降。
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引用次数: 7
期刊
2009 39th IEEE Frontiers in Education Conference
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