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2017 6th International Conference on Information and Communication Technology and Accessibility (ICTA)最新文献

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User experiences system design for visually impaired and blind users in Oman 阿曼视障和盲人用户体验系统设计
Amal Al-Busaidi, Prakash Kumar, C. Jayakumari, Preethy Kurian
The assistive technology is a technology that used for helping the visually challenged people to use the computer such as transaction through online, railway reservation etc. The main aim of this paper is to explain the possible element of technology that can enhance the efficiency of the usage by visually impaired and blind users in Sultanate of Oman. The objective of this research to administrate the power of user experience in developing a system for visually impaired and blind users. In addition to help blind users in defining the criteria of systems that is appropriate for them. This paper has accomplished to point out the importance of the technology that can assist without interference of human and show the loopholes in the current technology. There are different methodology has been used to implement the development and design of application. The traditional approach to develop software has been followed along with some new methodology that is incorporating new devices in the system. My research designed to find out how people feel or what they think while using system. Project management methodologies simply define principles, like agile that is one of the best SDLC models that is very flexible, iterative design and build process. The approach that is used called prototype modelling which used for interviewing the user and make a demo type of the final product by adopted a both type of approach to analyses the procedure of development.
辅助技术是一种帮助视障人士使用计算机的技术,如网上交易、铁路订票等。本文的主要目的是解释可能的技术元素,可以提高使用效率的视障和盲人用户在阿曼苏丹国。本研究的目的是在开发视障和失明用户系统时管理用户体验的力量。此外,还帮助盲人用户定义适合他们的系统标准。本文指出了无人工干预辅助技术的重要性,并指出了现有技术存在的漏洞。应用程序的开发和设计采用了不同的方法。传统的软件开发方法已经被一些新方法所取代,这些新方法正在将新设备纳入系统。我的研究旨在找出人们在使用系统时的感受或想法。项目管理方法简单地定义原则,比如敏捷,它是最好的SDLC模型之一,非常灵活,迭代设计和构建过程。所使用的方法称为原型建模,通过对用户进行访谈和对最终产品进行演示,采用两种方法来分析开发过程。
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引用次数: 0
Effectiveness of electronic interactive whiteboard use in developing the creative problem solving and learning motivation 电子互动白板在培养创造性解决问题和学习动机方面的有效性
A. ElAdl
The purpose of this study was to examine the effect of the interactive whiteboard on the development of the creative problem solving and the total score of learning motivation and its dimensions (the value — the expectation — the test anxiety) in the second grade prep school students in Ismailia city in the Arab Republic of Egypt. The skills of creative problem solving and learning motivation scales was applied to a sample of (168) students from two preparatory schools in one area. Teaching in the first school (81 students) using the electronic interactive board, and in the second school (87 students) using traditional way, two groups equivalence in intelligence and previous achievement. Results showed: statistically significant differences between the students in the two groups in the creative problem solving, and in total score of learning motivation and its dimensions favor the students using the interactive whiteboard. The researcher recommended: use interactive whiteboard technology in all schools, and training teachers to employ them.
本研究旨在探讨互动白板对阿拉伯埃及共和国伊斯梅利亚市二年级预科学生创造性解决问题能力发展及学习动机总分及其维度(价值-期望-考试焦虑)的影响。本研究以同一地区两所预科学校的168名学生为样本,采用创造性问题解决技能和学习动机量表进行测试。第一所学校(81名学生)采用电子互动板教学,第二所学校(87名学生)采用传统方式教学,两组在智力和成绩上相当。结果表明:两组学生在创造性解决问题、学习动机及其维度总分上均倾向于使用交互式白板的学生,差异有统计学意义。研究者建议:在所有学校使用交互式白板技术,并培训教师使用它们。
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引用次数: 0
An XML-gloss annotation system for sign language processing 一个用于手语处理的xml注释系统
Achraf Othman, M. Jemni
In this paper, we deal with a continuous work to design a new transcription system to annotate Sign Language in order to use it in different fields of Sign Language Processing like Machine Translation (MT) or 3D synthesis using conversational virtual agent (avatar). This work presents a new XML representation of Sign Language based on the annotation system Gloss used usually in American Sign Language (ASL). The annotation system covers all aspects of Sign Language starting from hand shape and hand configuration to facial expression and head movement. In addition, we developed an API that help to generate XML and render the result through schema style file.
在本文中,我们处理了一个持续的工作,设计一个新的转录系统来注释手语,以便将其用于不同的手语处理领域,如机器翻译(MT)或使用会话虚拟代理(avatar)的3D合成。本文在美国手语(ASL)中常用的注释系统Gloss的基础上,提出了一种新的手语XML表示。注释系统涵盖了手语的各个方面,从手的形状和手的配置到面部表情和头的运动。此外,我们还开发了一个API来帮助生成XML并通过模式样式文件呈现结果。
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引用次数: 6
Assistance system for personal learning environments 个人学习环境辅助系统
Belhassen Guettat, Ramzi Farhat
In the recent years, the educational landscape has undergone several reversals and changes, the major concern is always improving the learning quality. We moved then from a teacher-directed learning to learner-centered learning. Thus, after having suffered from institutional constraints (imposed curriculum, fixed planning), the learner could today, thanks to technological evolution, rely on himself to control his learning. The Learning Environments came to enable learners to carry out their learning activities. Nevertheless, they remain limited to the personalization level. It is then obvious that the satisfaction of learners is not complete. The following question was arose: Can the learner build his/her own learning experience? This option has become plausible with the emergence of the Personal Learning Environments (PLE). However, with their advent, each learner has become master of his/her learning. So, we are faced with a complex and rich landscape characterized by the abundance and proliferation of web tools and resources. We have developed an assistance approach for PLE learners to face this complexity. We have developed also a prototype that implement our approach for experimental purpose. Experimental results are presented and they are very promising.
近年来,教育格局发生了几次逆转和变化,人们关注的焦点始终是学习质量的提高。我们从教师指导的学习转变为以学生为中心的学习。因此,在遭受制度约束(强加的课程、固定的计划)之后,今天的学习者可以依靠自己来控制自己的学习,这要归功于技术的发展。学习环境的出现使学习者能够进行学习活动。然而,它们仍然局限于个性化水平。很明显,学习者的满意度是不完全的。由此产生了以下问题:学习者能否建立自己的学习经验?随着个人学习环境(PLE)的出现,这种选择变得合理起来。然而,随着它们的出现,每个学习者都成为了他/她学习的主人。因此,我们面临着一个复杂而丰富的环境,其特征是网络工具和资源的丰富和扩散。我们为PLE学习者开发了一种辅助方法来面对这种复杂性。我们还开发了一个原型来实现我们的实验方法。并给出了实验结果,结果很有前景。
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引用次数: 0
Assistive technology competencies in learning disability program candidates at Sultan Qaboos University: A proposed model 苏丹卡布斯大学学习障碍项目候选人的辅助技术能力:一个拟议的模型
M. Emam, Khalf-Al-Abri, Y. Al-Mahdy
The focus on Assistive Technology (AT) in the Sultanate of Oman teacher preparation programs is feeble and inadequate. Currently there is no empirical data available on the infusion of AT in teacher preparation programs in the Arab region in general and the Sultanate of Oman in particular. The aim of this article is twofold: (1) to provide a review of the AT competencies, (2) and to propose a model for developing AT competencies in the candidates enrolled in the Learning Disability Programs at SQU.
在阿曼苏丹国的教师培训项目中,对辅助技术(AT)的关注是薄弱和不充分的。目前,在阿拉伯地区,特别是阿曼苏丹国,还没有关于在教师培训项目中注入辅助教学的经验数据。本文的目的有两方面:(1)对学习障碍能力进行回顾,(2)并提出一个模型,用于培养参加SQU学习障碍项目的候选人的学习障碍能力。
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引用次数: 2
Towards using wearable technologies in mobile learning 在移动学习中使用可穿戴技术
M. Azzabi, Samia Kouki, M. Jemni
With the rapid growth of Internet of Things (IoT), smart wearable technologies have started being used in many fields, such as health, marketing and industry. However, despite the importance of these technologies in enhancing learning experiences, they are not well explored in educational situations. In this context, this study gives a literature review regarding smart wearable technologies and their use in mobile learning. It also presents a newly developed framework, for using wearable technologies in mobile learning, which covers several challenges identified from the literature. The findings of this study can help researchers and practitioners for a better design of mobile learning experiences based on wearable devices.
随着物联网(IoT)的快速发展,智能可穿戴技术已经开始在健康、营销和工业等许多领域得到应用。然而,尽管这些技术在增强学习体验方面很重要,但它们在教育情况下并没有得到很好的探索。在此背景下,本研究对智能可穿戴技术及其在移动学习中的应用进行了文献综述。它还提出了一个新开发的框架,用于在移动学习中使用可穿戴技术,其中涵盖了从文献中确定的几个挑战。本研究的发现可以帮助研究者和实践者更好地设计基于可穿戴设备的移动学习体验。
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引用次数: 3
Requirement elicitation for a toilet training wearable watch to serve autistic children 面向自闭症儿童的如厕训练可穿戴手表需求启发
Hend Suliman Al-Khalifa, Wafa Alrajhi, Sarah Alhassan, Mariah Almotlag
Activity sequencing is one of the deficits that autism children encounter. One of the essential skills that involve activity sequencing is toilet training which is difficult, cumbersome and sometimes never achieved for autistic children. This paper presents the requirement elicitation of Toilet Training Sequencing (TTS) wearable watch to provide customized support for autism children in toilet training. The presented prototype will help autistic children to dispense the paper based activity sequencing and thus increase the adaptation of the child with any place. The requirement elicitation techniques were conducted in collaboration with non-profit specialized centers in serving children with autism in Riyadh, Saudi Arabia "Mother of Faisal Autism Center (MFAC)". The results of the semi-structured interview, field observation and focus group are provided. The TTS prototype is demonstrated to show its applicability and effectiveness, it also includes the use of visual supports to diminish effort and time.
活动排序是自闭症儿童遇到的缺陷之一。其中一项涉及活动排序的基本技能是如厕训练,这对自闭症儿童来说既困难又繁琐,有时甚至无法实现。本文提出了如厕训练排序(TTS)可穿戴手表的需求启发,为自闭症儿童如厕训练提供定制化支持。所提出的原型将帮助自闭症儿童摆脱基于纸张的活动排序,从而提高儿童对任何地方的适应能力。需求引出技术是与沙特阿拉伯利雅得为自闭症儿童服务的非营利性专业中心“费萨尔自闭症中心之母”合作实施的。提供了半结构化访谈、实地观察和焦点小组的结果。演示了TTS原型,以显示其适用性和有效性,它还包括使用视觉支持来减少工作量和时间。
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引用次数: 3
Challenges with creating accessible and usable learning environments for visually impaired students' language education 为视障学生的语言教育创造无障碍和可用的学习环境的挑战
S. Al-Busaidi, Victoria Tuzlukova
Nowadays, more educational institutions in countries worldwide move towards inclusive education that ensures visually impaired students equal opportunities with their sighted peers "for success in mastery of course material … without compromising the content, quality or level of instruction" (Optimizing, 2014, p.3) [1]; the Sultanate of Oman is no exception. This paper reports the findings of a study that sought to examine the specific challenges teachers in Oman face with creating accessible and usable learning environment for visually impaired students taking English language courses at tertiary education level. Data was collected during a one semester period at the Centre for Preparatory Studies at Sultan Qaboos University using face-to-face interviews with language teachers. The researchers looked into the teachers' views on challenging aspects related to technological and pedagogical support given to visually impaired students for them to meet learning outcomes and standards of competency in English, and successfully integrate into the mainstream English language programs. The study revealed that in-service targeted professional development aimed at teacher training in using assistive technologies and developing accessible teaching materials and curricula can have a significant positive impact on constructing effective language learning environment specific for visually impaired students and beneficial for facilitating their learning experience.
如今,世界各国越来越多的教育机构转向全纳教育,确保视障学生与视力正常的同龄人有平等的机会,“在不影响教学内容、质量或水平的情况下,成功掌握课程材料……”(optimization, 2014, p.3) [1];阿曼苏丹国也不例外。本文报告了一项研究的结果,该研究旨在调查阿曼教师在为参加高等教育英语课程的视障学生创造无障碍和可用的学习环境方面面临的具体挑战。数据是在苏丹卡布斯大学预科研究中心一个学期期间通过与语文教师面对面访谈收集的。研究人员调查了教师对视障学生在技术和教学支持方面的挑战,以使他们达到学习成果和英语能力标准,并成功融入主流英语语言课程。本研究发现,以教师使用辅助技术培训、开发无障碍教材和课程为目标的在职专业发展,对建构有效的视障学生语言学习环境和促进视障学生的学习体验具有显著的积极影响。
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引用次数: 0
A practitioner's approach to using WCAG evaluation tools 从业者使用WCAG评估工具的方法
M. Tollefsen, Trond Ausland
Automatic testing tools for the Web Content Accessibility Guidelines (WCAG) 2.0 are important for professional accessibility experts. These tools can detect approximately 50% of the success criteria. However, the rules used to detect errors are often not well documented, and even though a success criterion is said to be checked, this does not guarantee that the tool is able to detect all possible violations of this criterion. It is difficult to discern the advantages and limitations of the different tools. Media Lunde Tollefsen AS (MediaLT) has therefore started to build a resource to test the tools, not primarily to find the best in test product, but to get necessary knowledge about the tools we use in our development projects and WCAG-evaluations. The resource currently includes 11 different pages and more pages will be added to build a stable set of WCAG-errors from 31.12.17. Each page includes a list of known errors, Wave-evaluation and the possibility to send feedback. Pages for WCAG 2.1 will be added as soon as new success criteria are approved.
Web内容可访问性指南(WCAG) 2.0的自动测试工具对于专业的可访问性专家非常重要。这些工具可以检测到大约50%的成功标准。然而,用于检测错误的规则通常没有很好地文档化,即使说是检查了成功标准,这也不能保证工具能够检测到所有可能违反该标准的情况。很难辨别不同工具的优点和局限性。Media Lunde Tollefsen AS (MediaLT)因此开始建立一个测试工具的资源,主要不是为了找到最好的测试产品,而是为了获得关于我们在开发项目和wcag评估中使用的工具的必要知识。该资源目前包括11个不同的页面,从2017年12月31日起将添加更多的页面以构建稳定的WCAG-errors集。每一页都包含一个已知错误的列表,波浪评估和发送反馈的可能性。一旦新的成功标准获得批准,将立即添加WCAG 2.1的页面。
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引用次数: 4
Towards realistic simulation of facial deformation in sign language 面向手语面部变形的逼真模拟
Ibtissem Talbi, Oussama El Ghoul, M. Jemni
Facial expressions are important aspects in any face to face communication, but they are considered more crucial in sign language (SL) communication since they can convey both emotional and linguistic information. In order to improve the hearing impaired people access to information and communication in their daily lives, many researchers have paid a great deal of interest on facial expressions synthesis from 3D facial models for rendering interactive signing avatars, while others works have focused on the human face gestures synthesis from images of real living persons. We present in this paper an automatic approach for the generation of sign language animation from a two dimensional frontal image. Our contribution consists essentially in creating intermediate frames from the input single image to generate fluid facial gestures and this by dividing the face model in little triangles and deforming them afterward by using an affine transformation.
面部表情在任何面对面交流中都是重要的方面,但在手语交流中,面部表情被认为更为重要,因为它们既能传达情感信息,也能传达语言信息。为了提高听障人士在日常生活中获取信息和交流的能力,许多研究者对从3D面部模型合成面部表情来绘制交互式签名虚拟化身非常感兴趣,而另一些研究则集中在从真人图像合成人脸手势上。本文提出了一种从二维正面图像自动生成手语动画的方法。我们的贡献主要包括从输入单个图像创建中间帧来生成流体面部手势,这是通过将面部模型划分为小三角形并随后使用仿射变换对其进行变形来实现的。
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引用次数: 0
期刊
2017 6th International Conference on Information and Communication Technology and Accessibility (ICTA)
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