A. Puspita, Yuyun Yuningsih, Lia Mazia, E. Pujiastuti
The sale of camera accessories is one of the important components in business. However, currently the company faces several obstacles in the sales process. In addition, there is no system that suits the needs of customers in gaining access to camera accessories sold. To overcome this problem, this study aims to design and develop a prototype interface mockup design system for selling camera accessories. This research uses a prototype system development method by identifying user needs, analyzing existing sales processes, and designing appropriate solutions. Through needs analysis, it is known that customers need convenience in searching for products, seeing product details, making purchases. Meanwhile, admins need to have access to manage inventory, process orders, and view sales reports. The purpose of this study is to design a system based on customer needs so that it is expected to increase satisfaction in using the system. In addition, it is expected that this system can be the basis for further development towards integration with wider ecommerce platforms. The results of this system design can be used as reference material to develop a sales system
{"title":"Penerapan Metode Prototype Pada Perancangan Sistem Informasi Penjualan Aksesoris Kamera Berbasis Web","authors":"A. Puspita, Yuyun Yuningsih, Lia Mazia, E. Pujiastuti","doi":"10.29408/jit.v7i1.24100","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24100","url":null,"abstract":"The sale of camera accessories is one of the important components in business. However, currently the company faces several obstacles in the sales process. In addition, there is no system that suits the needs of customers in gaining access to camera accessories sold. To overcome this problem, this study aims to design and develop a prototype interface mockup design system for selling camera accessories. This research uses a prototype system development method by identifying user needs, analyzing existing sales processes, and designing appropriate solutions. Through needs analysis, it is known that customers need convenience in searching for products, seeing product details, making purchases. Meanwhile, admins need to have access to manage inventory, process orders, and view sales reports. The purpose of this study is to design a system based on customer needs so that it is expected to increase satisfaction in using the system. In addition, it is expected that this system can be the basis for further development towards integration with wider ecommerce platforms. The results of this system design can be used as reference material to develop a sales system","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"8 26","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139523994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Network Administration is a crucial subject within the vocational education curriculum, particularly for Computer and Network Engineering majors. This subject is designed to provide students with knowledge and skills related to network administration and management. This study aims to test the implementation of RT-RW Net using Wireless Mesh topology with a practical model to enhance the understanding of 30 students from SMKN 3 Selong in the Computer and Network Engineering department for the Network Administration subject, covering DHCP Server, IP addressing, subnetting, and mesh topology, utilizing Mikrotik and Winbox v.3. The method used was quantitative with primary data collection through questionnaires and analysis using the Likert scale. The results showed that 84.68% of students responded "Very Understand" to the material provided with an average score of 76.21 out of a maximum score of 90. The application of the RT-RW model using Wireless Mesh topology in network administration subjects with direct practice can enhance student understanding. Therefore, it is crucial for teachers to ensure compatibility between teaching methods and the technology used to optimize student learning
{"title":"Analisis penerapan RT-RW Net menggunakan Topologi Mesh-Wireless untuk meningkatkan pemahaman Administrasi Sistem Jaringan Siswa","authors":"Baiq Desi Dwi Arianti, Jamaluddin Jamaluddin, Heri Kuswanto","doi":"10.29408/jit.v7i1.24809","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24809","url":null,"abstract":"Network Administration is a crucial subject within the vocational education curriculum, particularly for Computer and Network Engineering majors. This subject is designed to provide students with knowledge and skills related to network administration and management. This study aims to test the implementation of RT-RW Net using Wireless Mesh topology with a practical model to enhance the understanding of 30 students from SMKN 3 Selong in the Computer and Network Engineering department for the Network Administration subject, covering DHCP Server, IP addressing, subnetting, and mesh topology, utilizing Mikrotik and Winbox v.3. The method used was quantitative with primary data collection through questionnaires and analysis using the Likert scale. The results showed that 84.68% of students responded \"Very Understand\" to the material provided with an average score of 76.21 out of a maximum score of 90. The application of the RT-RW model using Wireless Mesh topology in network administration subjects with direct practice can enhance student understanding. Therefore, it is crucial for teachers to ensure compatibility between teaching methods and the technology used to optimize student learning","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"7 25","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Porang tubers are a type of food plant in which there are carbohydrates and proteins as a source of human energy. Indonesia is an agrarian country with a large agricultural area, so most of the population make a living as farmers. PT. Barokah Rizky Abadi is one of the companies engaged in agriculture, especially the sale of tubers that focuses on selling porang tubers. Stock inventory system at PT. Barokah Rizky Abadi uses manual recording of tuber stocks, namely from bookkeeping, and has not been equipped with system device information to manage the inventory of porang tubers, this is considered less effective and less accurate. From these problems, an Android-based application was made that can help in doing agency work, especially the warehousing department. The method used is a qualitative method with a Research and Development (R&D) strategy with flowcharts, DFD, and ERD so that the management of information systems is more systematic. The result of this study is the Android Application-Based Porang Tuber Stock Inventory Information System at PT. Barokah Rizky Abadi
{"title":"Penerapan Sistem Informasi Persediaan Stok Umbi Porang Berbasis Android Sebagai Upaya Peningkatan Kinerja Pelaporan","authors":"Syifa Durrotul Fuadah Aulia, S. Artika","doi":"10.29408/jit.v7i1.24013","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24013","url":null,"abstract":"Porang tubers are a type of food plant in which there are carbohydrates and proteins as a source of human energy. Indonesia is an agrarian country with a large agricultural area, so most of the population make a living as farmers. PT. Barokah Rizky Abadi is one of the companies engaged in agriculture, especially the sale of tubers that focuses on selling porang tubers. Stock inventory system at PT. Barokah Rizky Abadi uses manual recording of tuber stocks, namely from bookkeeping, and has not been equipped with system device information to manage the inventory of porang tubers, this is considered less effective and less accurate. From these problems, an Android-based application was made that can help in doing agency work, especially the warehousing department. The method used is a qualitative method with a Research and Development (R&D) strategy with flowcharts, DFD, and ERD so that the management of information systems is more systematic. The result of this study is the Android Application-Based Porang Tuber Stock Inventory Information System at PT. Barokah Rizky Abadi","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Baiq Andriska Candra Permana, Muhammad Sadali, Ramli Ahmad
Stroke is known as a disease caused by rupture of blood vessels in the brain or blockage of blood vessels in the brain. Disruption of the blood supply to the brain can result in damage to brain cells which results in damage to brain function. According to the World Health Organization (WHO) stroke is one of the highest causes of death worldwide, because almost 85% of the causes of death in the world are due to stroke. Current developments in science and technology require research to analyze stroke patient data so that the dominant factors that lead to stroke can be identified. This is an initial step that can be taken to address these problems to reduce the risk of death caused by stroke. In this study, the analysis was carried out by implementing a decision tree algorithm using python because the decision tree has good accuracy 91% in making predictions. With the decision tree formed from this algorithm, it will be easy to see the symptoms, starting from those who are most at risk to those who have the lowest risk of causing stroke
{"title":"Penerapan Model Decision Tree Menggunakan Python Untuk Prediksi Faktor Dominan Penyebab Penyakit Stroke","authors":"Baiq Andriska Candra Permana, Muhammad Sadali, Ramli Ahmad","doi":"10.29408/jit.v7i1.23232","DOIUrl":"https://doi.org/10.29408/jit.v7i1.23232","url":null,"abstract":"Stroke is known as a disease caused by rupture of blood vessels in the brain or blockage of blood vessels in the brain. Disruption of the blood supply to the brain can result in damage to brain cells which results in damage to brain function. According to the World Health Organization (WHO) stroke is one of the highest causes of death worldwide, because almost 85% of the causes of death in the world are due to stroke. Current developments in science and technology require research to analyze stroke patient data so that the dominant factors that lead to stroke can be identified. This is an initial step that can be taken to address these problems to reduce the risk of death caused by stroke. In this study, the analysis was carried out by implementing a decision tree algorithm using python because the decision tree has good accuracy 91% in making predictions. With the decision tree formed from this algorithm, it will be easy to see the symptoms, starting from those who are most at risk to those who have the lowest risk of causing stroke","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"10 32","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139523626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhamad Abdul Ghani, Achmad Baroqah Pohan, Deni Gunawan, Y. Saputra
In the current pandemic era where learning media is done online, information technology is needed to help online learning media. Video Game is one of the information technology software that is currently developing, there are lots of devices that can be used to play video games such as computers, laptops, smartphones, etc. Since the era of the Video Game era, many genres of games were created, one of which is “Endless Runner”. Due to the lack of interest in mathematics which makes elementary school achievement low in Indonesia, for this reason the author tries to make an Android-based 3D Educational Game “Endless Runner” using the Unity3D application with the C # language program and researched using GDLC for learning mathematics cause the genre of this game is suitable for children, where there is no violence, pornography or sara in the Game “Endless Runner”. This game can be played when you have free time and anywhere because the Game “Endless Runner” is made for Android. Learning tools using the Game “Endless unner” helps children love math lessons
{"title":"Penerapan Game Edukasi 3D Endless Runner Berbasis Android Sebagai Media Belajar Matematika Anak","authors":"Muhamad Abdul Ghani, Achmad Baroqah Pohan, Deni Gunawan, Y. Saputra","doi":"10.29408/jit.v7i1.24194","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24194","url":null,"abstract":"In the current pandemic era where learning media is done online, information technology is needed to help online learning media. Video Game is one of the information technology software that is currently developing, there are lots of devices that can be used to play video games such as computers, laptops, smartphones, etc. Since the era of the Video Game era, many genres of games were created, one of which is “Endless Runner”. Due to the lack of interest in mathematics which makes elementary school achievement low in Indonesia, for this reason the author tries to make an Android-based 3D Educational Game “Endless Runner” using the Unity3D application with the C # language program and researched using GDLC for learning mathematics cause the genre of this game is suitable for children, where there is no violence, pornography or sara in the Game “Endless Runner”. This game can be played when you have free time and anywhere because the Game “Endless Runner” is made for Android. Learning tools using the Game “Endless unner” helps children love math lessons","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"9 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Eka Ardhianto, R. Redjeki, Edy Supriyanto, Hari Murti, E. Wahyudi
The Vigenere algorithm is an encryption model that is still being developed in the field of information security today. One aspect that is considered important in the field of information security is confidentiality. The problem of achieving high message or information thresholds is very important in the field of information security. Extended Vigenere is known as an evolution of Vigenere that implements more character sets. One of Vigenere's development algorithms is to modify the key generator used. This experiment aims to test the effect of information confidentiality on the use of the Blum Blum Shub (BBS) key generator and the Euler number applied to Extended Vigenere. The BBS key generation method and Euler number are used sequentially. As a sample, short astronomical observation conversations sent via telegram with a file size of 1 KB were used. Experiments were carried out using different key lengths, namely 32-bit keys and 64-bit keys. As a measurement metric, the entropy calculation of the Extended Vigenere output is used. The results obtained are a significant increase in information confidentiality with an entropy achievement value of more than 79% of the optimum entropy
{"title":"Adopsi Generator Kunci Euler Number dan Pembangkit Kunci Blum Blum Shub untuk Meningkatkan Confidentiality Level pada Extended Vigenere","authors":"Eka Ardhianto, R. Redjeki, Edy Supriyanto, Hari Murti, E. Wahyudi","doi":"10.29408/jit.v7i1.21512","DOIUrl":"https://doi.org/10.29408/jit.v7i1.21512","url":null,"abstract":"The Vigenere algorithm is an encryption model that is still being developed in the field of information security today. One aspect that is considered important in the field of information security is confidentiality. The problem of achieving high message or information thresholds is very important in the field of information security. Extended Vigenere is known as an evolution of Vigenere that implements more character sets. One of Vigenere's development algorithms is to modify the key generator used. This experiment aims to test the effect of information confidentiality on the use of the Blum Blum Shub (BBS) key generator and the Euler number applied to Extended Vigenere. The BBS key generation method and Euler number are used sequentially. As a sample, short astronomical observation conversations sent via telegram with a file size of 1 KB were used. Experiments were carried out using different key lengths, namely 32-bit keys and 64-bit keys. As a measurement metric, the entropy calculation of the Extended Vigenere output is used. The results obtained are a significant increase in information confidentiality with an entropy achievement value of more than 79% of the optimum entropy","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"4 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Public health is part of a lifestyle that is used to prevent disease, extend life span, and improve the quality of human resources. Therefore, it is very necessary to study public health from various aspects, so that the goals and targets to be achieved can be realized. One of the studies presented was the use of contraceptives for rural communities, especially rural communities in Suralaga District, East Lombok Regency - West Nusa Tenggara. The use of contraceptives, which is one of the methods used in implementing family planning, is still at a relatively low level. Based on the data held relating to this matter, analysis and data processing are needed in determining the decisions to be taken to determine the effect of contraceptives in improving public health. Data processing and analysis is carried out using the Random Forest algorithm, which is due to the appropriate characteristics of the datasets used. To get the best results or performance in determining the level of accuracy, the datasets used have 10 attributes, namely: full name, age, last education, couple of childbearing age, age at first pregnancy, age at first birth, ready for birth control, contraceptives, following the contact program, and birth distance. The accuracy obtained was 71.99% with the decision tree output that the most common and efficient contraceptives used in the Suralaga District area were birth control pills and birth control injections
{"title":"Prediksi Tingkat Kesehatan Masyakarat Berdasarkan Penggunaan Alat Kontrasepsi Menggunakan Algoritma Random Forest","authors":"Yahya Yahya, N. Nurhidayati, Andri Suherman","doi":"10.29408/jit.v7i1.24321","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24321","url":null,"abstract":"Public health is part of a lifestyle that is used to prevent disease, extend life span, and improve the quality of human resources. Therefore, it is very necessary to study public health from various aspects, so that the goals and targets to be achieved can be realized. One of the studies presented was the use of contraceptives for rural communities, especially rural communities in Suralaga District, East Lombok Regency - West Nusa Tenggara. The use of contraceptives, which is one of the methods used in implementing family planning, is still at a relatively low level. Based on the data held relating to this matter, analysis and data processing are needed in determining the decisions to be taken to determine the effect of contraceptives in improving public health. Data processing and analysis is carried out using the Random Forest algorithm, which is due to the appropriate characteristics of the datasets used. To get the best results or performance in determining the level of accuracy, the datasets used have 10 attributes, namely: full name, age, last education, couple of childbearing age, age at first pregnancy, age at first birth, ready for birth control, contraceptives, following the contact program, and birth distance. The accuracy obtained was 71.99% with the decision tree output that the most common and efficient contraceptives used in the Suralaga District area were birth control pills and birth control injections","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"1 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In fish farming, the timing of fish feeding is very important, fish need regular and continuous feed. Feed is a component in fish farming that is useful for growth, so feeding is fundamental in fish farming. Overfeeding can increase production costs and degrade water quality. Fish farmers often have to do several activities at the same time, which can lead to errors in the amount of fish feed. This results in large feed costs and decreased pond water quality. Seeing these problems, a study was conducted that aims to create a tool that can monitor water quality and automatic fish feeders using Internet of Things (IoT) technology that functions to monitor feed schedules and water quality conditions that can be seen through applications on smartphones, in addition to monitoring water quality and automatic feeders, it can also display log data on the amount of fish feed that has been given, fish feed is running out and water turbidity conditions have reached more than 25 NTU. At the time of testing, the tool has worked well, the tool can monitor the amount of feed, and Turbidity sensor can read the level of water turbidity, this tool can also send realtimei information well, the time required in sending information on the application is ± 2 seconds
{"title":"Kajian Dan Rancang Bangun Alat Pakan Ikan Otomatis (Smart Feeder) Pada Kolam Budidaya Ikan Berbasis Internet Of Things","authors":"I. Gunawan, Hamzan Ahmadi","doi":"10.29408/jit.v7i1.23523","DOIUrl":"https://doi.org/10.29408/jit.v7i1.23523","url":null,"abstract":"In fish farming, the timing of fish feeding is very important, fish need regular and continuous feed. Feed is a component in fish farming that is useful for growth, so feeding is fundamental in fish farming. Overfeeding can increase production costs and degrade water quality. Fish farmers often have to do several activities at the same time, which can lead to errors in the amount of fish feed. This results in large feed costs and decreased pond water quality. Seeing these problems, a study was conducted that aims to create a tool that can monitor water quality and automatic fish feeders using Internet of Things (IoT) technology that functions to monitor feed schedules and water quality conditions that can be seen through applications on smartphones, in addition to monitoring water quality and automatic feeders, it can also display log data on the amount of fish feed that has been given, fish feed is running out and water turbidity conditions have reached more than 25 NTU. At the time of testing, the tool has worked well, the tool can monitor the amount of feed, and Turbidity sensor can read the level of water turbidity, this tool can also send realtimei information well, the time required in sending information on the application is ± 2 seconds","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"1 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139523992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aris Sudianto, Lalu Kerta Wijaya, Jumawal Jumawal, Mahpuz Mahpuz
Warung Media is a start-up that provides various media needs such as laptop repair services, graphic design, videography, and all media needs that can be requested by yourself. Media stalls take advantage of technological developments to market their services online, namely through social media and offline. The design of this media shop application is a step to increase sales and promotion of service products offered by the media shop so that it can provide more benefits for the media shop itself. The purpose of building this system is so that customers can order products online and as a promotional media as well as more value from media stalls. In addition, with this application, users can easily see the products offered by media stalls. This system is designed using the java programming language and using the android studio application. The results of this study are the media shop application which is used as a means of sales promotion that can be accessed anywhere and anytime, the service ordering process can be done directly without having to come to the place, and can facilitate the process of buying services transactions, so as to increase sales of services from media stalls
Warung Media 是一家新成立的公司,提供各种媒体需求,如笔记本电脑维修服务、平面设计、摄像以及所有可以自行提出要求的媒体需求。媒体摊位利用技术发展的优势在线营销其服务,即通过社交媒体和线下营销。本媒体商店应用程序的设计是为了增加销售和推广媒体商店提供的服务产品,从而为媒体商店本身带来更多的利益。建立该系统的目的是让客户可以在线订购产品,并将其作为一种促销媒体,同时让媒体摊位产生更多价值。此外,有了这个应用程序,用户可以很容易地看到媒体摊位提供的产品。该系统使用 Java 编程语言和安卓 studio 应用程序进行设计。本研究的结果是,媒体商店应用程序可作为随时随地访问的促销手段,服务订购过程可直接完成,无需亲临现场,并可促进购买服务的交易过程,从而提高媒体摊位的服务销售额。
{"title":"Penerapan Aplikasi Warung Media Berbasis Android Guna Meningkatkan Promosi dan Penjualan","authors":"Aris Sudianto, Lalu Kerta Wijaya, Jumawal Jumawal, Mahpuz Mahpuz","doi":"10.29408/jit.v7i1.24482","DOIUrl":"https://doi.org/10.29408/jit.v7i1.24482","url":null,"abstract":"Warung Media is a start-up that provides various media needs such as laptop repair services, graphic design, videography, and all media needs that can be requested by yourself. Media stalls take advantage of technological developments to market their services online, namely through social media and offline. The design of this media shop application is a step to increase sales and promotion of service products offered by the media shop so that it can provide more benefits for the media shop itself. The purpose of building this system is so that customers can order products online and as a promotional media as well as more value from media stalls. In addition, with this application, users can easily see the products offered by media stalls. This system is designed using the java programming language and using the android studio application. The results of this study are the media shop application which is used as a means of sales promotion that can be accessed anywhere and anytime, the service ordering process can be done directly without having to come to the place, and can facilitate the process of buying services transactions, so as to increase sales of services from media stalls","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"8 22","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139523997","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fahlul Rizki, Ulfa Isni Kurnia, Alfian Alfina, P. Priyono
To help the School achieve SNP, enterprise architecture modeling brings its business strategy and technology together. The Open Group Architecture Framework (TOGAF) can be used as the framework to organize the structures and objects related to the organization in architectural modeling. A method, such as the Architecture Development Method (ADM), is also used to determine the Enterprise Architecture in detail.The goal of information system architectural design analysis is to get a clear image of the information system and better communicate to users how it will operate. In this study, a generic architectural model design connected to the organization's vision and goal was generated using the TOGAF technique as a tool for building and designing enterprise architecture. The study's findings point to a connection between various types of architecture, starting with business architecture, application architecture, and information system architecture, which can create a framework for constructing and developing integrated information systems in schools that can be used as a guide by all organizational units. The outcomes of combining the three primary activities' information system planning and application efforts will be used as tools to support the school's vision, purpose, and goals.
{"title":"Perencanaan Arsitektur Sistem Informasi Sekolah dengan Pendekatan Togaf-Adm dalam Penerapan Standar Nasional Pendidikan","authors":"Fahlul Rizki, Ulfa Isni Kurnia, Alfian Alfina, P. Priyono","doi":"10.29408/jit.v7i1.23072","DOIUrl":"https://doi.org/10.29408/jit.v7i1.23072","url":null,"abstract":"To help the School achieve SNP, enterprise architecture modeling brings its business strategy and technology together. The Open Group Architecture Framework (TOGAF) can be used as the framework to organize the structures and objects related to the organization in architectural modeling. A method, such as the Architecture Development Method (ADM), is also used to determine the Enterprise Architecture in detail.The goal of information system architectural design analysis is to get a clear image of the information system and better communicate to users how it will operate. In this study, a generic architectural model design connected to the organization's vision and goal was generated using the TOGAF technique as a tool for building and designing enterprise architecture. The study's findings point to a connection between various types of architecture, starting with business architecture, application architecture, and information system architecture, which can create a framework for constructing and developing integrated information systems in schools that can be used as a guide by all organizational units. The outcomes of combining the three primary activities' information system planning and application efforts will be used as tools to support the school's vision, purpose, and goals.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"5 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139524143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}