Hamzan Ahmadi, Lalu Kerta Wijaya, Harianto Harianto
The development of information technology is growing very rapidly, so it has a very important role in various fields, one of which is in the business field, there are still many companies or businessmen who need information systems to support all activities ranging from marketing, data and information management. Queen thrift is a shop engaged in the fashion or clothing business located in Masbagek, Masbagek sub-district, East Lombok. So far, for promotional or marketing media carried out by Queen Thrift shop owners, namely using social media. With this, new innovations are urgently needed, and convenience in the promotion process, as well as online services in the form of information systems. so that these products can be seen by consumers quickly without having to come to the store. With this, it is necessary to update the old system to the new system, namely by creating an online sales information system. With the hope to facilitate monitoring, storage, calculations and reports. In order to be able to provide the right information needed by customers and the store itself.
{"title":"Rancang Bangun Sistem Informasi Penjualan Baju Thriff Dalam Meningkatkan Mutu Palayanan dan Jumlah Transaksi","authors":"Hamzan Ahmadi, Lalu Kerta Wijaya, Harianto Harianto","doi":"10.29408/jit.v6i2.19032","DOIUrl":"https://doi.org/10.29408/jit.v6i2.19032","url":null,"abstract":"The development of information technology is growing very rapidly, so it has a very important role in various fields, one of which is in the business field, there are still many companies or businessmen who need information systems to support all activities ranging from marketing, data and information management. Queen thrift is a shop engaged in the fashion or clothing business located in Masbagek, Masbagek sub-district, East Lombok. So far, for promotional or marketing media carried out by Queen Thrift shop owners, namely using social media. With this, new innovations are urgently needed, and convenience in the promotion process, as well as online services in the form of information systems. so that these products can be seen by consumers quickly without having to come to the store. With this, it is necessary to update the old system to the new system, namely by creating an online sales information system. With the hope to facilitate monitoring, storage, calculations and reports. In order to be able to provide the right information needed by customers and the store itself.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"6 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88680121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purchasing process at PT Primajaya Putra Mandiri has not been carried out effectively and efficiently. This becomes an obstacle in making purchase reports every month. For this reason, a purchasing information system design is required. Purchasing information systems can streamline the purchase transaction process and can produce more accurate and timely purchase reports and are able to record accounting transactions in a short time. Timely and accurate purchase reports are necessary for the decision-making process for business entity owners. The objective of this research is to develop software using the waterfall development method, so that it can produce software that is capable of improving the purchasing system. The development of information systems in the manufacture of software uses the Waterfall model and in the manufacture of this software uses JavaScript as the script language used to create desktop pages and MySQL as the database for data storage. The results of the design of a purchasing information system using the waterfall method can reduce errors caused by human factors (human error), avoid duplicate data entry and presentation of sales reports presented in a fast and precise time so as to help the owner to carry out the decisionmaking process
PT Primajaya Putra Mandiri的采购流程没有有效和高效地执行。这成为每个月制作采购报告的一个障碍。为此,需要一个采购信息系统的设计。采购信息系统可以简化采购交易流程,生成更准确、及时的采购报告,并能在短时间内记录会计交易。及时准确的采购报告对于企业所有者的决策过程是必要的。本研究的目的是利用瀑布式开发方法开发软件,使其能够生产出能够改进采购系统的软件。信息系统的开发在软件制作中使用瀑布模型,在软件制作中使用JavaScript作为脚本语言用于创建桌面页面,MySQL作为数据库用于数据存储。使用瀑布法设计的采购信息系统的结果可以减少人为因素(人为错误)造成的错误,避免重复的数据输入和销售报告的呈现,在快速准确的时间内呈现,从而帮助业主进行决策过程
{"title":"Penerapan Metode Waterfall dalam perancangan aplikasi sistem pembelian alat kesehatan berbasis Dekstop","authors":"Ari Puspita, Hilda Amalia, Ade Fitria Lestari","doi":"10.29408/jit.v6i2.12974","DOIUrl":"https://doi.org/10.29408/jit.v6i2.12974","url":null,"abstract":"The purchasing process at PT Primajaya Putra Mandiri has not been carried out effectively and efficiently. This becomes an obstacle in making purchase reports every month. For this reason, a purchasing information system design is required. Purchasing information systems can streamline the purchase transaction process and can produce more accurate and timely purchase reports and are able to record accounting transactions in a short time. Timely and accurate purchase reports are necessary for the decision-making process for business entity owners. The objective of this research is to develop software using the waterfall development method, so that it can produce software that is capable of improving the purchasing system. The development of information systems in the manufacture of software uses the Waterfall model and in the manufacture of this software uses JavaScript as the script language used to create desktop pages and MySQL as the database for data storage. The results of the design of a purchasing information system using the waterfall method can reduce errors caused by human factors (human error), avoid duplicate data entry and presentation of sales reports presented in a fast and precise time so as to help the owner to carry out the decisionmaking process","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"54 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86700700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Madrasah Nahdlatul Wathan Diniyah Islamiyah (NWDI) is a forum for the national movement for youth, especially in the field of education. In addition to education, NWDI has a practice or prayer compiled by TGKH. Muhammad Zainuddin Abdul Majid, i.e. hizib NW. In addition to NW hizib, there are also sholawat readings that are still read by the NWDI community, especially among NWDI mahad such as al-barzanji and adhiya ullami. Adhiya ullami is also a practice of NWDI citizens which is read every Friday night, usually NWDI residents read adhiya ullami as serakal. Serakal or serakalan is a traditional Islamic religious ritual that combines verses in praise of Allah and His Messenger. The media used to learn the NWDI version of Sholawat Adhiya Ullami still uses media in the form of books or print media. The number of books is still limited so that not all people have the book, especially for beginners who still do not understand reading and have adhiya ullami books so it is difficult to learn. The objectives of this study are 1) Designing a complete, easy-to-understand and quality android-based adhiya ullami application as a source for sholawat readings for NWDI residents, 2) Knowing the feasibility results of the adhiya ullami application by experts and 3) Knowing user responses to the adhiya ullami application for NWDI residents. ADDIE model research methodology with stages of analysis, design, development, implementation and evaluation. The stages of research carried out until the implementation stage with limited-scale trials. The data collection technique uses questionnaires addressed to Media experts, Media experts and 30 people as user responses. The data analysis technique used is quantitative descriptive. The result of this study is the NWDI Version of the Adhiya Ullami Application. The results of the material expert test obtained a value of 93.5% (very feasible), the media expert test obtained a value of 93.5% (very feasible), and the results of user responses obtained a value of 90.5% (very high). Thus, it can be concluded that this application is feasible to use and has a high response as a medium for reading sholawat adhiya ullami by NWDI residents.
{"title":"Pengembangan Aplikasi Adhiya Ullami Versi NWDI Berbasis Android","authors":"Rasyid Hardi Wirasasmita, Muhamamad Zamroni Uska, Syayid Khaliqussani Qushay Al Idrus, Usuluddin Usuluddin, Zaotul Wardi","doi":"10.29408/jit.v6i2.20282","DOIUrl":"https://doi.org/10.29408/jit.v6i2.20282","url":null,"abstract":"Madrasah Nahdlatul Wathan Diniyah Islamiyah (NWDI) is a forum for the national movement for youth, especially in the field of education. In addition to education, NWDI has a practice or prayer compiled by TGKH. Muhammad Zainuddin Abdul Majid, i.e. hizib NW. In addition to NW hizib, there are also sholawat readings that are still read by the NWDI community, especially among NWDI mahad such as al-barzanji and adhiya ullami. Adhiya ullami is also a practice of NWDI citizens which is read every Friday night, usually NWDI residents read adhiya ullami as serakal. Serakal or serakalan is a traditional Islamic religious ritual that combines verses in praise of Allah and His Messenger. The media used to learn the NWDI version of Sholawat Adhiya Ullami still uses media in the form of books or print media. The number of books is still limited so that not all people have the book, especially for beginners who still do not understand reading and have adhiya ullami books so it is difficult to learn. The objectives of this study are 1) Designing a complete, easy-to-understand and quality android-based adhiya ullami application as a source for sholawat readings for NWDI residents, 2) Knowing the feasibility results of the adhiya ullami application by experts and 3) Knowing user responses to the adhiya ullami application for NWDI residents. ADDIE model research methodology with stages of analysis, design, development, implementation and evaluation. The stages of research carried out until the implementation stage with limited-scale trials. The data collection technique uses questionnaires addressed to Media experts, Media experts and 30 people as user responses. The data analysis technique used is quantitative descriptive. The result of this study is the NWDI Version of the Adhiya Ullami Application. The results of the material expert test obtained a value of 93.5% (very feasible), the media expert test obtained a value of 93.5% (very feasible), and the results of user responses obtained a value of 90.5% (very high). Thus, it can be concluded that this application is feasible to use and has a high response as a medium for reading sholawat adhiya ullami by NWDI residents.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80124980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this era, the development of technology in the field of transportation is growing rapidly. This causes the number of vehicles used to facilitate the activities of most people, the need for private vehicles also increase. This condition is increasingly causing overcrowding, especially in rural and urban areas. In order to prevent overcrowding of these vehicles and reduce the rate of accidents on the highway, a traffic light or commonly called a traffic light is needed at every intersection or crossroads. Traffic lights are lights that control and regulate the flow that occurs in traffic. But most motorists lack in obeying traffic rules. In traffic regulations, there is also a zebra cross facility, which serves as a marker for motorists that there is a path for pedestrians to cross the road. However, in reality, even though the number of zebra crossings is quite large and has a size that can be seen, it doesn't seem to work properly. This phenomenon occurs because the increase in the number of motorized vehicles is not accompanied by an increase in public awareness. So we need a tool to make it easier for pedestrians to pass the zebra cross and provide convenience for officers to monitor traffic violations. The tool is a prototype of a motorist violation detection device passing through a zebra cross based on Internet of Things technology using the infrared Proximity Sensor E18-D80NK which is used to detect objects within a distance of 3-80 cm, the buzzer will issue an alarm sound as a warning to comply with traffic regulations in accordance with set. ESP32-Cam to capture images when the driver persists in violating traffic signs and the image will be sent via telegram.
{"title":"Prototipe Sistem Pendekesi Pelangaran Zebra Cross Pada Traffic Light Berbasis Internet Of Things","authors":"I. Gunawan, A. Sudianto, Uswatun Hasanah","doi":"10.29408/jit.v6i2.14065","DOIUrl":"https://doi.org/10.29408/jit.v6i2.14065","url":null,"abstract":"In this era, the development of technology in the field of transportation is growing rapidly. This causes the number of vehicles used to facilitate the activities of most people, the need for private vehicles also increase. This condition is increasingly causing overcrowding, especially in rural and urban areas. In order to prevent overcrowding of these vehicles and reduce the rate of accidents on the highway, a traffic light or commonly called a traffic light is needed at every intersection or crossroads. Traffic lights are lights that control and regulate the flow that occurs in traffic. But most motorists lack in obeying traffic rules. In traffic regulations, there is also a zebra cross facility, which serves as a marker for motorists that there is a path for pedestrians to cross the road. However, in reality, even though the number of zebra crossings is quite large and has a size that can be seen, it doesn't seem to work properly. This phenomenon occurs because the increase in the number of motorized vehicles is not accompanied by an increase in public awareness. So we need a tool to make it easier for pedestrians to pass the zebra cross and provide convenience for officers to monitor traffic violations. The tool is a prototype of a motorist violation detection device passing through a zebra cross based on Internet of Things technology using the infrared Proximity Sensor E18-D80NK which is used to detect objects within a distance of 3-80 cm, the buzzer will issue an alarm sound as a warning to comply with traffic regulations in accordance with set. ESP32-Cam to capture images when the driver persists in violating traffic signs and the image will be sent via telegram.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"25 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82596814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Excellent service or service excellence in hospitals is needed to provide trust and service according to standards. In an effort to improve services, a patient complaint service is needed to respond to each service and realize the rights received by patients. The availability of patient complaint services in Hermina Arcamanik Hospital is currently still using google form and sending complaints using whatsapp, the media used is still considered less effective and efficient so that it is vulnerable to data manipulation or errors when inputting data. Based on these obstacles, it is important that the complaint process can be resolved properly, appropriate data processing and ease of access to online services by patients can be fully and thoroughly. So a Patient Complaint Service Information System was made in the form of a web to facilitate access, this Information System was created using the PHP programming language and has an interface with Bootstrap and is equipped with Javascript, a storage database using MySQL and a local hosting server from Apache using the XAMPP program.The research results of designing a web-based complaint service information system in the form of service access that can be used easily and connected to the internet quickly and appropriate data processing.
{"title":"Penerapan Sistem Informasi Pelayanan Pengaduan Pasien Sebagai Solusi Dalam Meningkatkan Kualitas Layanan","authors":"Eka Nuraeni, Erix Gunawan, Falaah Abdussalaam, Jeri Sukmawijaya","doi":"10.29408/jit.v6i2.13680","DOIUrl":"https://doi.org/10.29408/jit.v6i2.13680","url":null,"abstract":"Excellent service or service excellence in hospitals is needed to provide trust and service according to standards. In an effort to improve services, a patient complaint service is needed to respond to each service and realize the rights received by patients. The availability of patient complaint services in Hermina Arcamanik Hospital is currently still using google form and sending complaints using whatsapp, the media used is still considered less effective and efficient so that it is vulnerable to data manipulation or errors when inputting data. Based on these obstacles, it is important that the complaint process can be resolved properly, appropriate data processing and ease of access to online services by patients can be fully and thoroughly. So a Patient Complaint Service Information System was made in the form of a web to facilitate access, this Information System was created using the PHP programming language and has an interface with Bootstrap and is equipped with Javascript, a storage database using MySQL and a local hosting server from Apache using the XAMPP program.The research results of designing a web-based complaint service information system in the form of service access that can be used easily and connected to the internet quickly and appropriate data processing.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80081618","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The case of COVID-19 is familiar to everyone's ears, but there are still a lot of people who don't care about the importance of maintaining health protocols because of the lack of education about the COVID-19 virus. The increase in cases of covid-19 is getting higher from year to year with increasingly diverse patient symptoms, therefore researchers are interested in conducting research on grouping covid patients based on age and symptoms using the k-means algorithm clustering method. Rapidminer 5 is an application used to process patient data. covid-19, but before processing the data, several processes and stages will be carried out including data cleaning, data selection, integration, transformation until the data is ready to be processed using the rapidmider application. From the result obtained cluster 1 wich amounted to 866 items it was certain that it consisted of patients aged 42-81 years with 50 deaths, while in the cluster 2 wich amounted to 1566 items with an age range of 1-41 years with 16 death. The k-means algorithm clustering method is the most appropriate solution for processing covid patient data. -19, this is because the level of accuracy produced is quite effective. The results obtained in grouping Covid-19 patient data using the k-means algorithm can be used as evaluation material by the government, especially the East Lombok District Health Office in dealing with cases of the increasingly high spread of COVID-19.
{"title":"Clustering Data Pasien Covid Berdasarkan Usia dan Gejala Menggunakan Algoritma K-Means","authors":"N. Nurhidayati, Lola Mauliya, Suhartini Suhartini","doi":"10.29408/jit.v6i2.17488","DOIUrl":"https://doi.org/10.29408/jit.v6i2.17488","url":null,"abstract":"The case of COVID-19 is familiar to everyone's ears, but there are still a lot of people who don't care about the importance of maintaining health protocols because of the lack of education about the COVID-19 virus. The increase in cases of covid-19 is getting higher from year to year with increasingly diverse patient symptoms, therefore researchers are interested in conducting research on grouping covid patients based on age and symptoms using the k-means algorithm clustering method. Rapidminer 5 is an application used to process patient data. covid-19, but before processing the data, several processes and stages will be carried out including data cleaning, data selection, integration, transformation until the data is ready to be processed using the rapidmider application. From the result obtained cluster 1 wich amounted to 866 items it was certain that it consisted of patients aged 42-81 years with 50 deaths, while in the cluster 2 wich amounted to 1566 items with an age range of 1-41 years with 16 death. The k-means algorithm clustering method is the most appropriate solution for processing covid patient data. -19, this is because the level of accuracy produced is quite effective. The results obtained in grouping Covid-19 patient data using the k-means algorithm can be used as evaluation material by the government, especially the East Lombok District Health Office in dealing with cases of the increasingly high spread of COVID-19.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"15 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80657302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Heri Kuswanto, Rasyid Hardi Wirasasmita, Arman Hadi
This study aims to produce android-based learning media in the science subject material Organs of Movement of Animals and Humans, Theme 1, by applying the Visual Auditory Kinesthetic Model (VAK) learning style. This type of research uses the Development (R&D) model, and the development procedure used is Agile development, which consists of five stages: requirements, design, development, testing, deployment, and Review. The subjects in this study were 19 students of class V, MI NW No. 3, Pancor, to find out the user's response. This research is limited to the product development and feasibility testing of Android-based learning media products. Data collection techniques include observation, interviews, and questionnaires, as well as data analysis using descriptive and qualitative methods. The results of the authors show that the developed Android-based learning media obtained the results of the material expert feasibility test with very feasible results, and the results of the media expert feasibility test were very feasible, and the results of user response trials from the aspects of content suitability, learning quality, and media quality showed that Android-based learning media in the science subject material Organs of Movement of Animals and Humans Theme 1 by applying the Visual Auditory Kinesthetic Model (VAK) learning style is feasible to use and has a high response as an innovation in the learning process
{"title":"ORTUMAN: Inovasi Media Pembelajaran Berbasis Android dengan Pendekatan Visual Auditory Kinesthetic (VAK)","authors":"Heri Kuswanto, Rasyid Hardi Wirasasmita, Arman Hadi","doi":"10.29408/jit.v6i2.18990","DOIUrl":"https://doi.org/10.29408/jit.v6i2.18990","url":null,"abstract":"This study aims to produce android-based learning media in the science subject material Organs of Movement of Animals and Humans, Theme 1, by applying the Visual Auditory Kinesthetic Model (VAK) learning style. This type of research uses the Development (R&D) model, and the development procedure used is Agile development, which consists of five stages: requirements, design, development, testing, deployment, and Review. The subjects in this study were 19 students of class V, MI NW No. 3, Pancor, to find out the user's response. This research is limited to the product development and feasibility testing of Android-based learning media products. Data collection techniques include observation, interviews, and questionnaires, as well as data analysis using descriptive and qualitative methods. The results of the authors show that the developed Android-based learning media obtained the results of the material expert feasibility test with very feasible results, and the results of the media expert feasibility test were very feasible, and the results of user response trials from the aspects of content suitability, learning quality, and media quality showed that Android-based learning media in the science subject material Organs of Movement of Animals and Humans Theme 1 by applying the Visual Auditory Kinesthetic Model (VAK) learning style is feasible to use and has a high response as an innovation in the learning process","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"41 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76244971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Agustinus Rudatyo Himamunanto, Desri A.F. Waruwu, G. C. Setyawan
The current recognition and learning system still uses magazines, books and websites. This makes the lessons of the topics taught still difficult to understand. In this study, a fruit recognition learning model was created in early childhood education based on Augmented Reality and digitalized teaching aids. Augmented Reality is a technology that embodies the merging of the real world (reality) and virtual world (virtual) where this technology is also known as Virtual Reality. The marker in the form of an image will be captured by the camera, processed and a 3D fruit animation will appear on the mobile screen. The purpose of this research is to produce a fruit recognition learning model in PAUD TK Aba Sukoharjo Kalasan based on Augmented Reality and to create digitalized teaching aids. By using Augmented Reality the application can be educational and attract interest in children's curiosity. The method used in this study is the Multimedia Development Life Cycle (MDLC). The fruit recognition application has been applied to several child respondents. Based on research trials, before there was an application for interest in learning, children learned fruit recognition with a score of 73% with the predicate agreeing. The effect of positive trends on children to learn with augmented reality learning media is shown by a score of 81% of 30 child respondents stating that the application is very effective as an increase in the recognition of fruits
目前的识别和学习系统仍然使用杂志、书籍和网站。这使得所教主题的课程仍然难以理解。本研究基于增强现实和数字化教具,在幼儿教育中建立了水果识别学习模型。增强现实是一种体现现实世界(Reality)和虚拟世界(virtual)融合的技术,这种技术也被称为虚拟现实。标记物以图像的形式被摄像头捕获,处理后,3D水果动画将出现在手机屏幕上。本研究的目的是建立基于增强现实的PAUD TK Aba Sukoharjo Kalasan水果识别学习模型,并创建数字化教学辅助工具。通过使用增强现实,应用程序可以具有教育意义,并吸引孩子们的好奇心。本研究使用的方法是多媒体开发生命周期(MDLC)。水果识别应用程序已应用于几个儿童受访者。根据研究试验,在有学习兴趣的应用程序之前,儿童在谓词同意的情况下学习水果识别的得分为73%。在30名儿童受访者中,81%的人表示该应用非常有效,增加了对水果的识别,这表明了积极趋势对儿童使用增强现实学习媒体学习的影响
{"title":"Image Tracking Berbasis AR Untuk Peningkatan Pembelajaran Buah Pada Pendidikan Anak Usia Dini (PAUD)","authors":"Agustinus Rudatyo Himamunanto, Desri A.F. Waruwu, G. C. Setyawan","doi":"10.29408/jit.v6i2.16830","DOIUrl":"https://doi.org/10.29408/jit.v6i2.16830","url":null,"abstract":"The current recognition and learning system still uses magazines, books and websites. This makes the lessons of the topics taught still difficult to understand. In this study, a fruit recognition learning model was created in early childhood education based on Augmented Reality and digitalized teaching aids. Augmented Reality is a technology that embodies the merging of the real world (reality) and virtual world (virtual) where this technology is also known as Virtual Reality. The marker in the form of an image will be captured by the camera, processed and a 3D fruit animation will appear on the mobile screen. The purpose of this research is to produce a fruit recognition learning model in PAUD TK Aba Sukoharjo Kalasan based on Augmented Reality and to create digitalized teaching aids. By using Augmented Reality the application can be educational and attract interest in children's curiosity. The method used in this study is the Multimedia Development Life Cycle (MDLC). The fruit recognition application has been applied to several child respondents. Based on research trials, before there was an application for interest in learning, children learned fruit recognition with a score of 73% with the predicate agreeing. The effect of positive trends on children to learn with augmented reality learning media is shown by a score of 81% of 30 child respondents stating that the application is very effective as an increase in the recognition of fruits","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"26 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81486624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pottery is one of the works of applied art that are that are found in many regions in Indonesia, one of which is fottery in the hamlet of Manggis, Aikdewa village, Pringgasela district. In full also do not have a wide marketing area, because on average they stilluse a conventional system that only relies on the buyer coming home to make purchases and orders for the pottery. The results of pottery crafts are fruit piggy banks, animals, flowers pots, etc selling pottery, then a web-based pottery sales and ordering system was created so that it could be accessed by the wider community, the aim of which was to increase income from these crafts and introduce products online so that they could be accessed anywhere as long as they were connected. Crafts in the hamlet of Dasan Manggis can have an impact on increasing the economy for the community, it can also increase the interest and insight of the younger generation to better understand and understand the process of making the pottery that will be produced.
{"title":"Parapan Sistem Informasi Penjualan dan Pemesanan Gerabah Berbasis Web Untuk memudahkan Masyarakat Melakukan Pembelian","authors":"Muhammad Wasil, Muhamad Sadali, Muhammad Hamsyuni","doi":"10.29408/jit.v6i2.17526","DOIUrl":"https://doi.org/10.29408/jit.v6i2.17526","url":null,"abstract":"Pottery is one of the works of applied art that are that are found in many regions in Indonesia, one of which is fottery in the hamlet of Manggis, Aikdewa village, Pringgasela district. In full also do not have a wide marketing area, because on average they stilluse a conventional system that only relies on the buyer coming home to make purchases and orders for the pottery. The results of pottery crafts are fruit piggy banks, animals, flowers pots, etc selling pottery, then a web-based pottery sales and ordering system was created so that it could be accessed by the wider community, the aim of which was to increase income from these crafts and introduce products online so that they could be accessed anywhere as long as they were connected. Crafts in the hamlet of Dasan Manggis can have an impact on increasing the economy for the community, it can also increase the interest and insight of the younger generation to better understand and understand the process of making the pottery that will be produced.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"59 6 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85275369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Saiful, Hariman Bahtiar, Amri Muliawan Nur, Yupi Kuspandi Putra
This research was conducted at SMA Negri 3 Selong and became the focus of students in class XI IPA and Social Studies. The sampling technique used purposive sampling method. This study aims to describe the extent to which the level of completeness of students during post-covid-19 pandemic learning with online media. This study uses a classification algorithm that functions to find a model that distinguishes data classes or data concepts, with the specific objective of determining the class of unknown object labels. The method used is the PSO-based Naïve Bayes and Naïve Bayes Comparison Algorithms. The results of this study indicate that the use of online media during online learning using the naïve Bayes algorithm is 83.91%, and the PSO-based naïve Bayes algorithm is 91.98%, from the experimental results and testing of the two algorithms, the results of the confusion matrix and AUC testing can be obtained which can be determined the best accuracy value is the PSO-based Naïve Bayes algorithm. As for the comparison of the results in the form of an accuracy value obtained by the Naïve Bayes Algorithm of 83.91% and the PSO-Based Naïve Bayes Algorithm of 91.98% and the difference in the level of accuracy of 8.07%, so it can be concluded that the algorithm that is suitable for classifying student learning completeness during the covid 19 pandemic is Naive Bayes based on particle swarm optimization.
{"title":"Komparasi Algoritma Data Mining Dalam Ketuntasan Belajar Daring Siswa Pada Masa Pandemi Covid 19","authors":"Muhammad Saiful, Hariman Bahtiar, Amri Muliawan Nur, Yupi Kuspandi Putra","doi":"10.29408/jit.v6i2.14850","DOIUrl":"https://doi.org/10.29408/jit.v6i2.14850","url":null,"abstract":"This research was conducted at SMA Negri 3 Selong and became the focus of students in class XI IPA and Social Studies. The sampling technique used purposive sampling method. This study aims to describe the extent to which the level of completeness of students during post-covid-19 pandemic learning with online media. This study uses a classification algorithm that functions to find a model that distinguishes data classes or data concepts, with the specific objective of determining the class of unknown object labels. The method used is the PSO-based Naïve Bayes and Naïve Bayes Comparison Algorithms. The results of this study indicate that the use of online media during online learning using the naïve Bayes algorithm is 83.91%, and the PSO-based naïve Bayes algorithm is 91.98%, from the experimental results and testing of the two algorithms, the results of the confusion matrix and AUC testing can be obtained which can be determined the best accuracy value is the PSO-based Naïve Bayes algorithm. As for the comparison of the results in the form of an accuracy value obtained by the Naïve Bayes Algorithm of 83.91% and the PSO-Based Naïve Bayes Algorithm of 91.98% and the difference in the level of accuracy of 8.07%, so it can be concluded that the algorithm that is suitable for classifying student learning completeness during the covid 19 pandemic is Naive Bayes based on particle swarm optimization.","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90634275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}