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Sistem Informasi Manajemen Layanan Jasa Asosiasi Konstruksi 建筑协会服务信息管理系统
Pub Date : 2023-07-20 DOI: 10.29408/jit.v6i2.9947
Yanita Wardhani, Ade Eviyanti, Arif Senja Fitrani
The rapid development improvement in Indonesia has had an excessive influential impact in the construction service business sector. Thus, it is necessary to have a construction service management information system. The construction association considers that the management information system needs developing in line with the soaring demand for construction. The aim of this research is to develop a service management information system in construction associations for better performance. The method used in this study is a case or field research, with data collection through observation, interviews, and literature study. The results obtained from the development of a construction service management information system can assist in data processing of Membership Cards (KTA) and Business Entity Certificates (SBU). With this system, it can also help process data more effectively and more efficiently
印度尼西亚的快速发展改善对建筑服务业务部门产生了过度的影响。因此,有必要建立一个施工服务管理信息系统。建筑协会认为,管理信息系统需要发展,以适应不断增长的建筑需求。本研究的目的在于开发一套建筑协会服务管理资讯系统,以提高其绩效。本研究采用个案或实地调查的方法,通过观察法、访谈法和文献研究法收集资料。建设服务管理信息系统的开发结果可以辅助会员卡(KTA)和营业实体证(SBU)的数据处理。有了这个系统,还可以帮助更有效、更高效地处理数据
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引用次数: 0
Aplikasi Media Pembelajaran IPA Untuk MI Berbasis Augmented Reality 基于增强现实的MI科学学习媒体应用
Pub Date : 2023-07-20 DOI: 10.29408/jit.v6i2.12496
Bagus Dwi Yulianto, Rohman Dijaya, M. A. Rosid
MI Darul Huda is one of the Islamic elementary schools iAn the Jabon District, Sidoarjo Regency. The learning process still uses books and 2-dimensional pictures. Therefore, supporting facilities and infrastructure are needed, educational media is one example of learning media that facilitates students in the interactive learning process so that students are not bored and students can see real 3D objects. Increase student interest in the learning process using augmented reality technology. Augmented reality (AR) scientific-based educational media application was developed for Michigan International University to assist student learning. The Multimedia Design and Development Life Cycle (MDLC) is a 6 stage process (concept, design, materials assembly, assembly, testing, distribution), used in this approach or study. Using markers, augmented reality science learning media applications can provide three-dimensional visuals of object markers. The research and testing all led to the conclusion that Android serves as a viable platform for using Augmented Reality as a scientific education tool. AR successfully displays 3D objects based on marker objects, features are able to run according to functions and information on science subject matter can be understood. The best results in displaying objects are from a distance of 10-15 cm with standard light conditions
Darul Huda是Sidoarjo县Jabon区的一所伊斯兰小学。学习过程仍然使用书本和二维图片。因此,需要配套的设施和基础设施,教育媒体就是学习媒体的一个例子,它可以让学生在互动的学习过程中不感到无聊,让学生看到真实的3D物体。使用增强现实技术提高学生对学习过程的兴趣。增强现实(AR)科学教育媒体应用程序是为密歇根国际大学开发的,以帮助学生学习。多媒体设计和开发生命周期(MDLC)是一个6阶段的过程(概念,设计,材料组装,组装,测试,分发),用于这种方法或研究。使用标记,增强现实科学学习媒体应用程序可以提供物体标记的三维视觉效果。研究和测试都得出了这样的结论:Android可以作为一个可行的平台,将增强现实作为一种科学教育工具。AR成功地显示了基于标记对象的3D对象,功能可以根据功能运行,科学主题信息可以理解。在标准光线条件下,展示物体的最佳距离为10-15厘米
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引用次数: 0
Penerapan Sistem Absensi Siswa Menggunakan Teknologi Internet Of Things 学生缺席系统的应用使用了互联网的技术
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7511
Baiq Andriska Candra Permana, Muhammad Djamaluddin, Suhro Wahyudi Saputra
One important factor to determine the discipline of a student is to record the student's attendance. The attendance system that has been used so far is to call the student's name and then record their attendance on paper, this manual technique causes various problems,for example it takes a long time to record data,the attendance archive is damaged due to tearing and various other conditions. In addition,the attendance system that has been running so far has not been able to accurately record student attendance, such as student arrivals on time or not. Radio Frequency Identification (RFID) based on NodeMcu ESP8266 works with the internet network to overcome problems that have occurred so far. With this attendance system not only facilitates the attendance process but also assists teachers in recording student attendance. The system device works accurately with a maximum card scan distance of 4cm with a perfect accuracy level
决定学生纪律的一个重要因素是记录学生的出勤情况。到目前为止使用的考勤系统是叫学生的名字,然后在纸上记录他们的考勤,这种手工技术会导致各种问题,例如记录数据需要很长时间,考勤档案因撕裂而损坏等各种情况。此外,目前运行的考勤系统也无法准确记录学生的考勤情况,如学生是否按时到达等。基于NodeMcu ESP8266的射频识别(RFID)与互联网一起工作,克服了迄今为止出现的问题。有了这个考勤系统,不仅方便了考勤过程,而且还帮助教师记录学生的考勤。该系统设备工作准确,最大卡片扫描距离为4cm,具有完美的精度水平
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引用次数: 0
Penerapan Media Pembelajaran Interaktif Berbasis Flash (Studi Kasus : Mata Pelajaran Kewarganegaraan pada Siswa Kelas 4) 基于Flash的互动学习媒体应用(案例研究:四年级学生的公民课程)
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7458
Yupi Kuspandi Putra, Nanda Kharisma Maulana, Muhamad Sadali, Mahpuz Mahpuz
This study aims to facilitate teaching and learning activities, so as to increase students' understanding of the introduction to traditional Indonesian clothing and houses delivered by educators. The introduction of traditional clothes and houses is considered to be a very big challenge, especially for the millennial generation who are less interested in learning Indonesian culture when compared to today's modern culture. This is one of the homework for educators. In the world of education, instructional media is often overlooked for reasons of limited time to make teaching preparations and it is difficult to find the right media, so that students experience difficulties and feel bored with civics subjects. The learning method used to overcome these problems is to create interactive learning media on civics subjects with material introduction to traditional Indonesian clothing and houses. This learning media starts from the needs analysis process that will be used in making flash-based interactive learning media and creating concepts or designs according to the results of the analysis. The results to be achieved in making this interactive learning media are that students can understand the material and increase the attractiveness of student learning towards the introduction of traditional Indonesian clothing and houses, so that the teaching and learning process becomes more effective. This interactive learning media is expected to help the school, especially teachers and students, in conveying or receiving material more clearly.
本研究旨在促进教学活动,增加学生对教育工作者介绍印尼传统服饰和房屋的理解。传统服装和房屋的引入被认为是一个非常大的挑战,特别是对于千禧一代来说,与今天的现代文化相比,他们对学习印尼文化不太感兴趣。这是教育工作者的作业之一。在教育领域,由于教学准备时间有限,难以找到合适的教学媒介,教学媒介往往被忽视,使学生感到困难,对公民学科感到厌倦。克服这些问题的学习方法是创建关于公民学科的互动学习媒体,其中包括介绍印度尼西亚传统服装和房屋的材料。这种学习媒体从需求分析过程开始,将用于制作基于flash的交互式学习媒体,并根据分析结果创建概念或设计。制作这种互动式学习媒体的结果是,学生可以理解材料,并增加学生学习对印度尼西亚传统服装和房屋介绍的吸引力,从而使教学和学习过程变得更加有效。这种互动式学习媒体有望帮助学校,特别是教师和学生,更清楚地传达或接受材料。
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引用次数: 0
Pemetaan Praktek Dokter Umum dan Bidan di Kota Selong Berbasis SIG (Sistem Informasi Geografis) SIG基城市通用医生和助产士实践映射(地理信息系统)
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7531
A. Nur, Aris Sudianto, Hariman Bahtiar, M. Zulkarnaen
Selong City is one of the areas of the East Lombok district which has many health facilities. Apart from the hospital, one of the existing health facilities is the practice of general practitioners and midwives. The problem with this research is that there is very little information on the location of general practitioners and midwife practices in Selong City, for this reason, an appropriate system is needed to determine the location of general practitioners and midwife practices. This study aims to map the locations of GIS-based practice of general practitioners and midwives to facilitate the community's need in knowing the locations of general practitioners and midwife practice quickly and precisely. The application is made web-based using the Google Maps API. The application that has been made can provide a solution in conveying information quickly, precisely, and accurately, regarding the whereabouts of general practitioners' and midwives' practice locations in the city of Selong. This is because the public can access online the whereabouts of General Practitioners and Midwives' practices anytime and anywhere
Selong市是东龙目区拥有许多卫生设施的地区之一。除了医院之外,现有的保健设施之一是全科医生和助产士的做法。本研究的问题是,关于Selong市全科医生和助产士的位置信息很少,因此,需要一个适当的系统来确定全科医生和助产士的位置。本研究旨在绘制全科医生和助产士基于gis的执业地点,以方便社区快速准确地了解全科医生和助产士执业地点的需求。该应用程序是基于web的,使用Google Maps API。该应用程序可以提供一种解决方案,快速、准确、准确地传达关于Selong市全科医生和助产士执业地点的信息。这是因为公众可以随时随地在线访问全科医生和助产士的行踪
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引用次数: 0
Perancangan UI/UX E-Tracer Study UNIROW dengan Menggunakan Metode Doubel Diamond 设计UI/UX电子追踪研究UNIROW使用Doubel Diamond方法
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7397
Mellynda Oktaviana, Alfian Nurlifa, A. Suryanto, Fitroh Amaluddin
Currently, at PGRI Ronggolawe Tuban University, tracer studies are still using google forms which aim to collect alumni data. It is still not effective and has many shortcomings in order to solve the problem, a UI/UX e-tracer study design was made using the double diamond method. The double diamond method is used by researchers to conduct usability evaluation tests on old tracer studies using the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). The SUS results obtained from Google's old tracer study form are 49 (grade F) while the E-Tracer Study results are 82.6 (grade B) and the results from the UEQ show an attractiveness scale from 0.41 to 2.04, pepisicuity scale 0.21 to 2.28, efficiency scale 0.23 to 2.18, dependability scale 0.51 to 1.80, stimulation scale 0.54 to 2.13, and novelty scale -0.09 to 1.88. This proves that UI/UX design in E-Tracer Study resulted in an increase in usability
目前,在PGRI Ronggolawe Tuban大学,示踪研究仍在使用谷歌表格,旨在收集校友数据。为了解决这一问题,采用双菱形法进行了UI/UX电子示踪剂的研究设计。双菱形法是研究人员利用系统可用性量表(System usability Scale, SUS)和用户体验问卷(User Experience Questionnaire, UEQ)对旧示踪剂研究进行可用性评估测试的方法。Google旧示踪剂研究表格的SUS结果为49 (F级),e -示踪剂研究结果为82.6 (B级),UEQ结果显示吸引力量表为0.41 - 2.04,消化度量表为0.21 - 2.28,效率量表为0.23 - 2.18,可靠性量表为0.51 - 1.80,刺激量表为0.54 - 2.13,新颖性量表为-0.09 - 1.88。这证明了在E-Tracer Study中的UI/UX设计导致了可用性的增加
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引用次数: 0
Sistem Informasi Berbasis Web Untuk Pemetaan Geografis Lahan Pertanian (Studi Kasus : Desa Darmasari Kecamatan Sikur Lombok Timur) 基于Web的农业地理地图信息系统(案例研究:东龙目岛街道)
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7521
Suhartini Suhartini, Hadian Mandala Putra, Muhammad Saipul, Lalu Kerta Wijaya
The potential of agricultural land in Indonesia is still extensive, so the agricultural sector is still one of the incomes for most Indonesians. The agricultural land sector is widespread in various regions in Indonesia, one of which is in Darmasari Village, Sikur District. As an agricultural area, most of the population in Darmasari Village chooses livelihood as farmers. However, the distribution of agricultural land has not been mapped, which can provide information about the location of agricultural land, especially those in Darmasari Village. In this study, a web-based Agricultural Land Geographic Information System was constructed in Darmasari village. The geographic information system that is built can display information in the form of spatial and non-spatial data that describes an object based on the state of the earth. The method used in creating this system is to use the object-oriented method. With the construction of this Geographic Information System, it is hoped that it will be able to provide information for the community about the distribution of the location and area of agricultural land, especially in the Darmasari Village area
印度尼西亚农业用地的潜力仍然很大,因此农业部门仍然是大多数印度尼西亚人的收入来源之一。农业用地部门在印度尼西亚的各个地区都很普遍,其中之一是Sikur区的Darmasari村。作为一个农业区,Darmasari村的大部分人口选择务农为生。然而,农业用地的分布尚未绘制,这可以提供有关农业用地位置的信息,特别是在Darmasari村。本研究以Darmasari村为研究对象,建立农地地理资讯系统。所构建的地理信息系统可以根据地球的状态,以空间和非空间数据的形式显示描述物体的信息。本系统的创建方法是采用面向对象的方法。通过该地理信息系统的建设,希望能够为社区提供有关农业用地的位置和面积分布的信息,特别是在达尔马萨里村地区
{"title":"Sistem Informasi Berbasis Web Untuk Pemetaan Geografis Lahan Pertanian (Studi Kasus : Desa Darmasari Kecamatan Sikur Lombok Timur)","authors":"Suhartini Suhartini, Hadian Mandala Putra, Muhammad Saipul, Lalu Kerta Wijaya","doi":"10.29408/jit.v6i1.7521","DOIUrl":"https://doi.org/10.29408/jit.v6i1.7521","url":null,"abstract":"The potential of agricultural land in Indonesia is still extensive, so the agricultural sector is still one of the incomes for most Indonesians. The agricultural land sector is widespread in various regions in Indonesia, one of which is in Darmasari Village, Sikur District. As an agricultural area, most of the population in Darmasari Village chooses livelihood as farmers. However, the distribution of agricultural land has not been mapped, which can provide information about the location of agricultural land, especially those in Darmasari Village. In this study, a web-based Agricultural Land Geographic Information System was constructed in Darmasari village. The geographic information system that is built can display information in the form of spatial and non-spatial data that describes an object based on the state of the earth. The method used in creating this system is to use the object-oriented method. With the construction of this Geographic Information System, it is hoped that it will be able to provide information for the community about the distribution of the location and area of agricultural land, especially in the Darmasari Village area","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80758539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Deteksi Kecacatan Permukaan Rel Menggunakan Metode Deep Learning Neural Network 用深度学习神经网络探测表面缺陷
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7415
Teguh Arifianto, S. Sunaryo, Sunardi Sunardi, Akhwan Akhwan
Rail is a construction in one unit made of steel, concrete, and other construction materials above or below the ground depending on the direction and area. The condition of the rail surface must not have any defects so that train travel is safe and comfortable. This research method discusses the research design. There are four processes in this research design, namely the data acquisition process, the RGB image color conversion process to HSI, the filtering process using the gabor filter, and the classification process using deep learning neural networks. The purpose of this study is to build a system to visually detect defects in the surface of the railroad tracks, namely image processing techniques. This activity was carried out at the Madiun Indonesian Railways Polytechnic Station Laboratory. Based on the research that has been done, it can be concluded that an image with a size of 32x32 pixels produces the highest accuracy value at epoch 90 using the gabor filter image type. The more epochs used, the better the results will be and the better the model can be made. The accuracy results obtained were 0.8041 or 80.41% for training accuracy and testing accuracy of 0.79 or 79%
铁路是一种由钢、混凝土和其他建筑材料根据方向和面积在地面上或地下组成的一个单元的建筑。钢轨表面不能有任何缺陷,以保证列车行驶安全舒适。本研究方法探讨了研究设计。本研究设计有四个过程,分别是数据采集过程、RGB图像颜色到HSI的转换过程、使用gabor滤波器的滤波过程和使用深度学习神经网络的分类过程。本研究的目的是建立一个视觉检测铁路轨道表面缺陷的系统,即图像处理技术。这项活动是在马迪翁印度尼西亚铁路理工学院站实验室进行的。根据已经完成的研究,可以得出结论,使用gabor滤波器图像类型,尺寸为32x32像素的图像在epoch 90产生最高的精度值。使用的年代越多,结果越好,模型也就越好。训练准确率为0.8041或80.41%,测试准确率为0.79或79%
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引用次数: 0
Implementasi Virtual Tour JTE UNRI Menggunakan Kombinasi Foto Panorama dan Rekayasa 3D 虚拟会话JTE UNRI使用全景照片和3D工程组合实现
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7456
E. Susilo, Rahmat Rizal Andhi, Febrizal Ujang, Anhar Anhar
Media information has a very important role in efforts to attract prospective students to join. A website needs to be improved in the era of large technological developments. One of the new information media that utilizes the latest technology is a virtual tour. If you look at some of the previous ones, making a virtual tour can be made using panoramic photos made with image stitching techniques from many photos and can also use 3-dimensional engineering results. Both ways have their advantages and disadvantages. In this study, we will combine panoramic photos and 3D engineering to create a virtual tour of the Department of Electrical Engineering, Riau University. Virtual tour created using an equirectangular image base. There are 10 locations included in the virtual tour which four of them use panoramic photos and the remaining six places use 3D engineering. Four panoramic photos and six 3D-engineered equirectangular shapes are combined into one virtual tour. To validate the results of combining panoramic photos and 3D engineering into a virtual tour, user experience testing was conducted using a user experience questionnaire. User experience questionnaire was distributed to 30 respondents. As a result, four scales are in the excellent category: attractiveness, dependability, stimulation, and novelty. Then two scales are included in the good category, namely perspicuity and efficiency, which get a value of 1.78. From the user experience perspective, virtual tours resulting from a combination of panoramic photos and 3D engineering in general can be considered very good. Then this combination of panoramic photos and 3D engineering can be used as a solution for virtual tour documentation if several locations are inadequate to document
媒体信息在吸引未来学生加入的努力中起着非常重要的作用。一个网站需要在大技术发展的时代得到改进。虚拟旅游是利用最新技术的新信息媒体之一。如果你看一下之前的一些,可以使用许多照片的图像拼接技术制作全景照片,也可以使用三维工程结果来制作虚拟游览。两种方式都有各自的优点和缺点。在这项研究中,我们将全景照片与3D工程相结合,创建一个虚拟的廖内大学电气工程系之旅。使用等矩形图像基创建的虚拟漫游。虚拟之旅包括10个地点,其中4个使用全景照片,其余6个使用3D工程。四张全景照片和六个3d设计的等矩形形状组合成一个虚拟之旅。为了验证全景照片和3D工程结合成虚拟游览的结果,使用用户体验问卷进行了用户体验测试。向30名受访者发放用户体验问卷。因此,有四个量表被归为优秀类别:吸引力、可靠性、刺激和新颖性。然后将清晰度和效率两个指标纳入良好类别,其值为1.78。从用户体验的角度来看,全景照片和3D工程相结合的虚拟游览通常可以被认为是非常好的。然后,如果几个地点不足以记录,这种全景照片和3D工程的结合可以用作虚拟旅行文档的解决方案
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引用次数: 0
Game Mengenal Pahlawan Nasional Menggunakan Construct 2 Berbasis Android untuk Sekolah Dasar Kelas IV 游戏认识的民族英雄使用Android 2为小学四年级
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7257
Muhammad Irfan Annas, Jeki Kuswanto, Arvin Claudy Frobenius, W. Untoro
Games are a popular entertainment medium for children in today's modern times. Several types of game genres can be found on a desktop or mobile basis. Game applications have a positive and a negative impact for users, especially on negative impacts for students, one of that is forgetting study time and many types of games function as entertainment media. Game media is not only an entertainment, but games can be used as learning media. Based on these factors, this research was conducted to determine the increase in the effectiveness of games as a media for learning the history of heroes for students. In this study, using construct 2 using HTML5 using a multimedia development life cycle (MDLC) method consisting of several sequences such as concept, design, material, manufacturing, testing to distribution. The output of the research is an Android mobile based game. The research resulted in an increase in the effectiveness of understanding the history of heroes for children by 17%, the factors assessed were in terms of appearance, in terms of menu completeness, in terms of content, and ease of use and benefits of the game
游戏是当今儿童的一种流行的娱乐媒介。我们可以在桌面或手机平台上找到不同类型的游戏。游戏应用对用户有积极和消极的影响,尤其是对学生的消极影响,其中一个是忘记学习时间,许多类型的游戏都有娱乐媒体的功能。游戏媒体不仅仅是一种娱乐,游戏也可以作为学习媒体。基于这些因素,本研究旨在确定游戏作为学生学习英雄历史的媒介的有效性。在本研究中,使用HTML5构建2,使用多媒体开发生命周期(MDLC)方法,包括几个序列,如概念,设计,材料,制造,测试到分销。研究的结果是一款基于Android手机的游戏。研究结果表明,儿童了解英雄历史的有效性提高了17%,评估因素包括外观、菜单完整性、内容以及游戏的易用性和收益
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引用次数: 0
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Infotek : Jurnal Informatika dan Teknologi
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