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2015 7th International IEEE/EMBS Conference on Neural Engineering (NER)最新文献

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How many people can control a motor imagery based BCI using common spatial patterns? 有多少人可以使用共同的空间模式来控制基于运动意象的脑机接口?
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146595
R. Ortner, J. Scharinger, A. Lechner, C. Guger
EEG based Brain-Computer Interfaces (BCIs) often use evoked potentials (P300), steady state visual evoked potentials (SSVEP) or motor imagery (MI) for control strategies. This study investigated maximum and mean accuracy of a MI based BCI using Common Spatial Patterns (CSP). Twenty healthy people participated in the study and were equipped with 64 active EEG electrodes. They performed a training paradigm with 160 trials by imagining either left or right hand movement to set up a subject specific CSP filter to spatially filter the EEG data. Following that, two real-time runs with 80 trials were performed, which provided feedback to the subject. The real-time accuracy was then calculated for every subject, and finally a grand average accuracy of 80.7% was reached for the 20 subjects. One person reached a perfect classification result of 100%, 30% performed above 90% and one was below 59%. The results show that most people can use a MI based BCI after a brief training time if CSPs with 64 active electrodes are used. The method of CSP yields clearly better classification results compared to a bandpower approach. While more electrodes are needed for classification, this is less of a disadvantage with modern active electrodes.
基于脑电图的脑机接口(bci)通常使用诱发电位(P300)、稳态视觉诱发电位(SSVEP)或运动意象(MI)作为控制策略。本研究利用公共空间模式(CSP)研究了基于MI的脑机接口的最高和平均精度。20名健康的人参加了这项研究,并配备了64个活动脑电图电极。他们通过想象左手或右手的运动来建立一个特定的CSP过滤器,对脑电图数据进行空间过滤,并进行了160次试验的训练范式。随后,进行了两次实时运行,共80次试验,向受试者提供反馈。然后计算每个受试者的实时准确率,最终20名受试者的平均准确率达到80.7%。1人达到100%的完美分类结果,30%达到90%以上,1人低于59%。结果表明,如果使用64个活性电极的csp,大多数人在短暂的训练时间后可以使用基于MI的脑机接口。与带功率方法相比,CSP方法的分类结果明显更好。虽然需要更多的电极进行分类,但这对于现代活性电极来说不是一个缺点。
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引用次数: 24
Similar trial-by-trial adaptation behavior across transhumeral amputees and able-bodied subjects 类似的适应行为在经肱骨截肢者和健全受试者之间
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146737
Reva E. Johnson, Konrad Paul Kording, L. Hargrove, J. Sensinger
EMG control of powered upper limb prostheses is difficult and imprecise. One approach for improving control is to help amputees develop more accurate internal models of their prosthetic device. This may be facilitated by an intuitive mapping of neural signals to device movement, a way of providing sensory feedback, or training methods. A first step, arguably, is to understand how an amputation affects adaptation. Here we studied trial-by-trial adaptation in a simple target-directed task with transhumeral amputees and healthy controls. We found that adaptation behavior was indistinguishable between amputees using the residual limb, amputees using the intact limb, and able-bodied subjects. Transhumeral amputees completed the task with larger errors than able-bodied subjects, but there was, perhaps surprisingly, no difference between the residual and intact limb.
动力上肢假体的肌电控制困难且不精确。改善控制的一种方法是帮助截肢者开发更精确的假肢装置内部模型。这可以通过神经信号到设备运动的直观映射,提供感官反馈的方式或训练方法来促进。可以说,第一步是了解截肢是如何影响适应的。在这里,我们研究了一个简单的目标导向任务中的逐试验适应,其中包括经肱骨截肢者和健康对照。我们发现,使用残肢的截肢者、使用完整肢的截肢者和健全者的适应行为是没有区别的。经肱骨截肢者比健全人完成任务的误差更大,但可能令人惊讶的是,残肢和完整肢之间没有区别。
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引用次数: 6
Visual fatigue effects on Steady State Visual Evoked Potential-based Brain Computer Interfaces 视觉疲劳对稳态视觉诱发电位脑机接口的影响
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146562
Dimitra Makri, C. Farmaki, V. Sakkalis
Brain computer interfaces are a direct communication pathway between the brain and external devices and require mental effort to work efficiently. After long use of such interfacing systems, subjects have reported fatigue symptoms. Fatigue influence on the EEG signals could disrupt human-computer communication and decrease the reliability of the responses. In this paper, fatigue effects on SSVEP-based BCI use are evaluated. Thirteen healthy subjects participated in the experiment, which uses a BCI system originally designed for online wheelchair navigation. Signal analysis was based on accuracy rates, band power spectra and SSVEP amplitudes extraction. Although accuracy levels show no statistically significant differences, self-reported fatigue levels increase and SSVEP amplitudes decrease with time. Our analysis demonstrates no consistent band power changes.
脑机接口是大脑和外部设备之间的直接通信途径,需要脑力劳动才能有效地工作。在长期使用这种接口系统后,受试者报告有疲劳症状。疲劳对脑电信号的影响会干扰人机通信,降低脑电信号的可靠性。本文评估了疲劳对基于ssvep的脑机接口使用的影响。13名健康受试者参与了实验,实验使用了最初为在线轮椅导航设计的脑机接口系统。信号分析基于准确率、频段功率谱和SSVEP振幅提取。尽管准确度水平没有统计学上的显著差异,但随着时间的推移,自我报告的疲劳水平增加,SSVEP振幅下降。我们的分析表明没有一致的波段功率变化。
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引用次数: 22
Concurrent mental activities affect ERPs and impair performance of ERP-spellers 并发性心理活动影响erp拼写者的erp拼写表现
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146574
Yufeng Ke, Peiyuan Wang, Yuqian Chen, Bin Gu, Hongzhi Qi, Peng Zhou, Dong Ming
Being one of the most popular and extensively studied ERP-BCI paradigm, ERP-spellers are commonly built and tested in ideal lab settings. However, in practical applications, users may encounter complex situations and various mental processing that have been believed to affect ERP signals. This kind of effect will probably induce a deteriorated performance of ERP-spellers. In the current study, a working memory task was interleaved within an RC ERP-speller paradigm to examine the effect of concurrent mental processing both on ERPs evoked by the stimuli of speller and its performance, especially when a speller is built under pure lab setting but used under complex mental activities in real life. The results show that the amplitude of N200, P360 and N550 were significantly affected by the working memory task. Moreover, the performance of ERP-spellers was significantly deteriorated by concurrently performing a working memory task, not only when a speller is trained and used in different settings, but also when a speller is both built and used in the same complex setting. These findings introduce a challenge for ERP-spellers to be used outside lab-settings and in daily work, especially when users are undergoing complex mental processing and experiencing heavy mental workload.
作为最流行和广泛研究的ERP-BCI范例之一,erp拼写器通常在理想的实验室环境中构建和测试。然而,在实际应用中,用户可能会遇到复杂的情况和各种被认为会影响ERP信号的心理加工。这种影响可能会导致erp拼写者的表现恶化。本研究将工作记忆任务与RC erp -拼写范式相交叉,考察并发心理加工对拼写刺激诱发的erp及其表现的影响,特别是当拼写在纯实验室环境下构建而在现实生活中用于复杂的心理活动时。结果表明,N200、P360和N550的振幅受到工作记忆任务的显著影响。此外,同时执行工作记忆任务会显著降低erp拼写者的表现,不仅当拼写者在不同的环境中训练和使用时,而且当拼写者在相同的复杂环境中构建和使用时。这些发现为erp拼写器在实验室环境之外和日常工作中使用带来了挑战,特别是当用户正在进行复杂的心理处理和经历繁重的心理工作量时。
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引用次数: 3
Distributed Intracortical Neural Interfacing: Network protocol design 分布式皮层内神经接口:网络协议设计
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146604
A. Zabihian, A. M. Sodagar, M. Sawan
New high-performance neural interfacing approaches are demanded for today's Brain-Machine Interfaces (BMIs). In this paper, we present the architecture of a wireless network of implantable microsystems (Brain-ASNET: Brain Area Sensor NETwork). As well, we introduce an energy-efficient ad-hoc network protocol for the desired network, along with a method to overcome issue of variable packet length caused by bit stuffing process in HDLC standard protocol. To implement the idea, architecture and design of a System-on-a-Chip (SoC) is also presented. The SoC can be configured to be used either as a sensor node chip or the network coordinator's RF front-end and network controller. The SoC is designed and laid-out in an IBM 0.13μm CMOS process. The post-layout simulation results show energy efficiency of the designed ad-hoc network protocol and low power dissipation of the SoC. The whole chip, including all functional and peripheral integrated components, consumes 138μW and 412μW, at 1.2V, configured in a synchronized network as a sensor node and the coordinator, respectively.
当今的脑机接口(bmi)需要新的高性能神经接口方法。在本文中,我们提出了一个植入式微系统无线网络(Brain- asnet:脑区传感器网络)的架构。此外,我们还针对期望的网络引入了一种节能的自组织网络协议,以及一种克服HDLC标准协议中位填充过程引起的数据包长度可变问题的方法。为了实现这一思想,本文还介绍了片上系统(SoC)的结构和设计。SoC可以配置为用作传感器节点芯片或网络协调器的RF前端和网络控制器。SoC采用IBM 0.13μm CMOS工艺设计和布局。布局后仿真结果表明,所设计的自组网协议具有较高的能效和较低的SoC功耗。整个芯片,包括所有功能和外设集成组件,功耗为138μW和412μW,在1.2V下,分别作为传感器节点和协调器配置在同步网络中。
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引用次数: 0
Aging and attentional set shifting on WCST: An event-related EEG study 年龄与WCST注意集转移:一项事件相关的脑电图研究
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146817
L. S. Fernandes, D. Ferreira, P. Almeida, N. Dias
As the brain ages, it suffers several neurochemical, structural and functional changes. These deficits are primarily reflected on daily memory tasks. In the present work, we use the Wisconsin Card Sorting Task (WCST) task to assess P300 component of the event-related potential (ERP) as a marker for aging. Considering age-related effects, WCST was applied to young, middle-aged and elder participants. Early-late trial analysis tested the attentional set shifting and working memory updating hypothesis for the mechanisms behind WCST. The results suggest that, as people age, P3b peak latency highly correlates with age on both early and late trials, increasing as people gets older. P3b peak amplitude significantly distinguished between early and late trials regardless the subjects' age, while there were no differences on P300 peak latency.
随着大脑年龄的增长,它会经历一些神经化学、结构和功能上的变化。这些缺陷主要反映在日常记忆任务上。在本研究中,我们使用威斯康星卡片分类任务(WCST)任务来评估事件相关电位(ERP)的P300分量作为衰老的标记。考虑到年龄相关效应,WCST应用于青年、中年和老年参与者。早-晚试验分析对WCST机制的注意集转移和工作记忆更新假说进行了检验。结果表明,随着人们年龄的增长,P3b的峰值潜伏期在早期和晚期试验中都与年龄高度相关,随着人们年龄的增长而增加。P3b峰幅在试验前期和试验后期均有显著差异,而P300峰潜伏期无显著差异。
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引用次数: 4
A virtual reality platform for safe evaluation and training of natural gaze-based wheelchair driving 基于自然注视的轮椅驾驶安全评估与训练虚拟现实平台
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146603
S. Ktena, W. Abbott, A. Faisal
The importance of ensuring user safety throughout the training and evaluation process of brain-machine interfaces is not to be neglected. In this study, a virtual reality software system was built with the intention to create a safe environment, where the performance of wheelchair control interfaces could be tested and compared. We use this to evaluate our eye tracking input methodology, a promising solution for hands-free wheelchair navigation, because of the abundance of control commands that it offers and its intuitive nature. Natural eye movements have long been considered to reflect cognitive processes and are highly correlated with user intentions. Therefore, the sequence of gaze locations during navigation is recorded and analyzed, in order to search and unveil patterns in saccadic movements. Moreover, this study compares different eye-based solutions that have previously been implemented, and proposes a new, more natural approach. The preliminary results on N = 6 healthy subjects indicate that the proposed free-view solution leads to 18.4% faster completion of the task (440 sec) benchmarked against a naive free-view approach.
在整个脑机接口训练和评估过程中,确保用户安全的重要性不容忽视。在本研究中,我们建立了一个虚拟现实软件系统,旨在创造一个安全的环境,在这个环境中,轮椅控制界面的性能可以被测试和比较。我们用它来评估我们的眼动追踪输入方法,这是一个很有前途的解决方案,用于免提轮椅导航,因为它提供了丰富的控制命令和它的直觉性。长期以来,人们一直认为自然眼动反映了认知过程,并与用户意图高度相关。因此,记录和分析导航过程中凝视位置的顺序,以搜索和揭示跳眼运动的模式。此外,本研究比较了之前实施的不同的基于眼睛的解决方案,并提出了一种新的,更自然的方法。在N = 6名健康受试者上的初步结果表明,与单纯的自由观察方法相比,提出的自由观察方法完成任务的速度提高了18.4%(440秒)。
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引用次数: 39
A user-friendly wearable single-channel EOG-based human-computer interface for cursor control 一个用户友好的可穿戴的单通道eog为基础的人机界面光标控制
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146685
A. Ang, Zhiguo Zhang, Y. Hung, J. Mak
This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or outdoor environment, and the average accuracy is 84.42% for indoor uses and 71.50% for outdoor uses. Compared with other existing EOG-based HCI systems, this system is highly user-friendly and does not require any training. Therefore, this system has the potential to provide an easy-to-use and cheap assistive technique for locked-in patients who have lost their main body muscular abilities but with proper eye-condition.
提出了一种新颖的可穿戴单通道眼电仪人机界面,系统设计简单,性能稳定。在提出的系统中,用于控制的EOG信号是由双眼眨眼产生的,由商业可穿戴设备(NeuroSky MindWave耳机)收集,然后转换成一系列可以控制光标导航和动作的命令。基于eeg的光标控制系统在室内和室外环境下对8名被试进行了测试,室内平均准确率为84.42%,室外平均准确率为71.50%。与现有的其他基于eog的HCI系统相比,该系统具有高度的用户友好性,并且不需要任何培训。因此,该系统有可能为失去主要身体肌肉能力但视力正常的闭锁患者提供一种易于使用且廉价的辅助技术。
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引用次数: 29
Deep brain stimulation protocols that mirror endogenous rhythms show increased efficacy at terminating seizures 反映内源性节律的深部脑刺激方案在终止癫痫发作方面显示出更高的功效
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146612
Tiwalade Sobayo, D. Mogul
Deep brain stimulation (DBS) is a potentially potent means for disrupting the aberrant rhythms that arise during a seizure. However, current DBS strategies typically employed are formulated a priori and do not reflect dynamics within the brain during ictogenesis which may severely limit stimulation efficacy. This study investigated how DBS could be improved using endogenous dynamics to inform stimulation protocols. Multi-site brain dynamics within the circuit of Papez was calculated in a chronic rat limbic epilepsy model. Stimulation/recording electrodes were placed in the CA3 region of both hippocampi and in the anteromedial nucleus of the thalamus. Deconvolution of signals using empirical mode decomposition and coherence analysis were used to identify key dynamics as seizures progressed. Synchronization of field potentials across sites occurred as both spontaneous and evoked seizures naturally terminated. The location and frequency of synchrony varied between subjects suggesting that endogenous rhythms during natural seizure termination may vary in humans as well. DBS efficacy was significantly more effective at stopping seizures when the frequency of multisite synchronized stimulation reflected endogenous synchrony dynamics observed in each subject. Thus, tailoring DBS protocols to individual endogenous rhythms that may represent how brains naturally resolve epileptic seizures could play a critical role in improving overall efficacy of this potentially important therapy.
深部脑刺激(DBS)是一种潜在的有效手段,可以扰乱癫痫发作期间出现的异常节律。然而,目前通常采用的DBS策略是先验制定的,不能反映脑内的动态,这可能严重限制刺激效果。本研究探讨了如何利用内源性动力学来改善DBS刺激方案。在慢性大鼠边缘癫痫模型中计算了Papez回路内的多位点脑动力学。刺激/记录电极被放置在海马的CA3区和丘脑的前内侧核。使用经验模式分解和相干分析的信号反卷积用于识别癫痫发作进展的关键动力学。当自发性和诱发性癫痫发作自然终止时,各部位的场电位同步发生。同步性的位置和频率在受试者之间有所不同,这表明人类在癫痫自然终止时的内源性节律也可能不同。当多位点同步刺激的频率反映每个受试者观察到的内源性同步动力学时,DBS的疗效明显更有效。因此,根据可能代表大脑如何自然解决癫痫发作的个体内源性节律调整DBS方案,可能在提高这种潜在重要疗法的整体疗效方面发挥关键作用。
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引用次数: 0
Optimal stimulus waveforms for eliciting a spike: How close is the spike-triggered average? 引发峰值的最佳刺激波形:峰值触发的平均值有多接近?
Pub Date : 2015-04-22 DOI: 10.1109/NER.2015.7146647
Joshua Chang, D. Paydarfar
Computing the average input stimulus preceding a spike, the spike-triggered average (STA), has been a powerful tool for discovering a neuron's `preferred' stimulus feature that enables efficient encoding of sensory information. Recent work in the squid giant axon has shown that STA waveforms can be remarkably similar to the energetically optimal stimulus waveforms for eliciting a spike. In the present study, we show using the Hodgkin-Huxley model that the STA can deviate from the global optimal solution if there is averaging of multiple solutions across different time scales and of multiple modes of spike induction. These findings inform attempts to develop model-free stochastic algorithms for finding energy-optimal stimuli, which is relevant to the efficient delivery of exogenous therapeutic stimuli in neurological diseases.
计算峰值之前的平均输入刺激,即峰值触发平均(STA),已经成为发现神经元“首选”刺激特征的强大工具,这种特征可以有效地编码感觉信息。最近对鱿鱼巨大轴突的研究表明,STA波形与引发尖峰的能量最佳刺激波形非常相似。在本研究中,我们使用Hodgkin-Huxley模型证明,如果在不同时间尺度上对多个解进行平均,并且对多个尖峰感应模式进行平均,则STA可能偏离全局最优解。这些发现为开发无模型随机算法以寻找能量最优刺激的尝试提供了信息,这与神经系统疾病中外源性治疗刺激的有效传递有关。
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引用次数: 2
期刊
2015 7th International IEEE/EMBS Conference on Neural Engineering (NER)
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