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Proceedings of the 42nd ACM technical symposium on Computer science education最新文献

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It seemed like a good idea at the time 这在当时看来是个好主意
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953215
Jonas Boustedt, R. McCartney, Josh Tenenberg, Stephen Cooper, Daniel D. Garcia, M. Hutton, Nick Parlante, Brad Richards
We often learn of successful pedagogical experiments, but we seldom hear of the the ones that failed. For this special session we solicited submissions from the SIGCSE membership, selected the best from among these, and will have presentations at the session by the selected authors. Our contributions describe pedagogical approaches that seemed to be good ideas but turned out as failures. Contributors will describe their pedagogical experiment, the rationale for the experiment, evidence of failure, and lessons learned.
我们经常听说成功的教学实验,但很少听说失败的。在这次特别会议上,我们征求了SIGCSE成员的意见,从中选出了最好的,并将由选定的作者在会议上发表演讲。我们的文章描述了一些似乎是好主意,但结果却是失败的教学方法。贡献者将描述他们的教学实验,实验的基本原理,失败的证据,以及吸取的教训。
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引用次数: 25
Experience report: getting novice programmers to THINK about improving their software development process 经验报告:让新手程序员思考如何改进他们的软件开发过程
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953307
T. VanDeGrift, T. Caruso, N. Hill, B. Simon
Expertise is developed through both a) self-reflection and b) making useful plans for improvement [3, 10]. Traditional novice-level programming assignments require neither of these skills to be used. Could we get students to think about improving their software development processes? What areas would they identify as needing improvement? Could they write effective plans for themselves? In this experience report, we analyze the results of an intervention with 236 CS1.5 students asking them to do these activities. We find that they most commonly make improvements in planning, compared to coding and testing. Additionally, over half of the plans they make are so vague as to be of little use in helping students identify if they have, in fact, improved. Finally, we asked students at the end of the term to reflect on how their experiences with programming assignments changed over the term. We discuss our results in light of how instructors can focus instruction to help students become more meta-cognitive about their own software development processes.
专业知识是通过a)自我反思和b)制定有用的改进计划来发展的[3,10]。传统的新手级编程任务不需要使用这两种技能。我们能让学生思考如何改进他们的软件开发过程吗?他们认为哪些方面需要改进?他们能为自己制定有效的计划吗?在这份经验报告中,我们分析了对236名CS1.5学生进行干预的结果,要求他们做这些活动。我们发现,与编码和测试相比,它们通常在计划方面做出了改进。此外,他们制定的计划中有一半以上是如此模糊,以至于在帮助学生确定他们是否实际上有所提高方面几乎没有用处。最后,我们要求学生在学期结束时反思他们在编程作业中的经历在学期中有何变化。我们根据教师如何集中教学来帮助学生对他们自己的软件开发过程有更多的元认知来讨论我们的结果。
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引用次数: 26
On the design of an educational infrastructure for the blind and visually impaired in computer science 计算机科学中盲人和视障人士教育基础设施的设计
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953323
A. Stefik, C. Hundhausen, Derrick W. Smith
The blind and visually impaired community is significantly underrepresented in computer science. Students who wish to enter the discipline must overcome significant technological and educational barriers to succeed. In an attempt to help this population, we are engaged in a three-year research project to build an educational infrastructure for blind and visually impaired middle and high school students. Our primary research goal is to begin forging a multi-sensory educational infrastructure for the blind across the United States. We present here two preliminary results from this research: 1) a new auditory programming environment called Sodbeans, a programming language called Hop, and a multi-sensory (sound and touch) curriculum, and 2) an empirical study of our first summer workshop with the blind students. Results show that students reported a significant increase in programming self-efficacy after participating in our camp.
盲人和视障群体在计算机科学领域的代表性明显不足。希望进入该学科的学生必须克服重大的技术和教育障碍才能取得成功。为了帮助这些人,我们正在进行一项为期三年的研究项目,为盲人和视障的初高中学生建立教育基础设施。我们的主要研究目标是开始为美国各地的盲人打造一个多感官教育基础设施。我们在此展示了这项研究的两个初步结果:1)一个名为Sodbeans的新的听觉编程环境,一种名为Hop的编程语言,以及一个多感官(声音和触觉)课程,2)我们与盲人学生的第一个夏季研讨会的实证研究。结果表明,参加夏令营后,学生的编程自我效能显著提高。
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引用次数: 79
Training students to steal: a practical assignment in computer security education 训练学生偷窃:计算机安全教育中的一项实用作业
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953175
Trajce Dimkov, W. Pieters, P. Hartel
Practical courses in information security provide students with first-hand knowledge of technical security mechanisms and their weaknesses. However, teaching students only the technical side of information security leads to a generation of students that emphasize digital solutions, but ignore the physical and the social aspects of security. In the last two years we devised a course where students were given a practical assignment which includes a combination of physical security, social engineering and digital penetration testing. As part of the course, the students stole laptops using social engineering from unaware employees throughout the university campus. The assignment provided the students with a practical overview of security and increased their awareness of the strengths and weaknesses of security mechanisms. In this paper we present the design of the practical assignment and the observations from the execution.
信息安全实践课程为学生提供技术安全机制及其弱点的第一手知识。然而,只教学生信息安全的技术方面会导致一代学生强调数字解决方案,而忽视安全的物理和社会方面。在过去的两年里,我们设计了一门课程,给学生布置了一项实际作业,其中包括物理安全、社会工程和数字渗透测试的组合。作为课程的一部分,学生们利用社会工程学从大学校园里不知情的员工那里偷走了笔记本电脑。该作业为学生提供了安全的实用概述,并提高了他们对安全机制的优缺点的认识。在本文中,我们提出了实际作业的设计和执行的观察结果。
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引用次数: 23
Session details: Expanding the community 会议细节:扩展社区
C. Liew
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引用次数: 0
The novice programmer's "device to think with" 新手程序员的“思考工具”
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953310
Dermot Shinners-Kennedy, D. Barnes
We present some ideas for course material for the introductory teaching of programming that are based on the principle of allowing the students to be the domain experts. The idea is that the students' familiarity with the domain of discourse will make course material more motivating, and that it will be more likely that they will be able to model the concepts and artifacts being discussed. This approach thereby seeks to scaffold the students' understanding of programming-related concepts. For reasons discussed in the paper, we have chosen mobile phone technology for this discussion, but there is no reason why the same principles should not be applied to other culturally-accessible domains.
基于让学生成为领域专家的原则,我们提出了一些关于程序设计入门教学课程材料的想法。这个想法是,学生对话语领域的熟悉将使课程材料更有动力,并且他们更有可能能够对所讨论的概念和工件进行建模。因此,这种方法旨在帮助学生理解与编程相关的概念。由于本文中讨论的原因,我们选择了移动电话技术进行这次讨论,但是没有理由为什么同样的原则不应该适用于其他文化可访问的领域。
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引用次数: 4
Scratching the subject surface: infusing computing into K-12 curriculum 触及主题的表面:将计算机融入K-12课程
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953303
U. Wolz, Y. Ouyang, Scott T. Leutenegger
As the computing education community grapples with integrating computing into K-12 curriculum, the focus remains primarily on identifying appropriate grade level content and skills[3]. Two problems articulated by Margolis et al.[5], are (1) how to bring computing into an already over-burdened curriculum, (2) how to provide substantive professional development for teachers. We need to look beyond teaching computing concepts as isolated from other disciplines. The power of computing lies in its broad applicability to facilitate creativity in other domains. The panelists will report on using Scratch (http://scratch.mit.edu) in language arts, science and social studies curricula. Our programs demonstrate to middle and high school students and teachers how computational thinking, computing concepts and programming are essential to their course of study. We emphasize active learning where computing is a tool for creativity. We demonstrate how learning 21st century computing skills in the classroom can be fun. This panel will present three perspectives on using Scratch for humane games, scientific modeling and interactive storytelling. There will be significant time for the audience to participate in discussion of broad applicability of our approaches and whether this pedagogy can work at the undergraduate level.
随着计算机教育界努力将计算机整合到K-12课程中,重点仍然主要是确定适当的年级水平内容和技能[3]。Margolis等人[5]提出了两个问题:(1)如何将计算机引入已经负担过重的课程;(2)如何为教师提供实质性的专业发展。我们需要超越与其他学科隔离的计算机概念教学。计算机的强大之处在于它在促进其他领域创造力方面的广泛适用性。小组成员将报告在语言艺术、科学和社会研究课程中使用Scratch (http://scratch.mit.edu)的情况。我们的课程向初高中学生和教师展示计算思维、计算概念和编程在他们的课程学习中是多么重要。我们强调主动学习,其中计算是创造力的工具。我们展示了在课堂上学习21世纪的计算机技能是多么有趣。该小组将介绍使用Scratch进行人文游戏、科学建模和互动故事叙述的三个视角。听众将有大量时间参与讨论我们的方法的广泛适用性,以及这种教学法是否适用于本科水平。
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引用次数: 5
Session details: Special session 会话详细信息:特别会话
Scott Grissom
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引用次数: 0
Starting a computational science program 开始一个计算科学项目
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953167
J. Caristi, Valerie Barr, Joe Sloan, E. Stahlberg
It is evident from the recent discussions about computational thinking and the number of papers, panels and birds-of-a-feather sessions at the 2010 SIGCSE Symposium that there is not only a deep connection between computer science and many other disciplines, especially in the sciences, but also a desire to think of computation as an equal partner with experimentation and theory in the solution of science problems. As David Hemmendinger said in a thought piece that appeared recently in ACM Inroads: “Teaching computational thinking [to students in disciplines other than computer science] ... is to teach them how to think like an economist, a physicist, an artist, and to understand how to use computation to solve their problems, to create, and to discover new questions that can be fruitfully explored.” [1].
从最近关于计算思维的讨论以及2010年SIGCSE研讨会上的论文、小组讨论和羽毛会议的数量可以明显看出,计算机科学不仅与许多其他学科(尤其是科学领域)有着深刻的联系,而且在解决科学问题时,人们也希望将计算与实验和理论视为平等的伙伴。正如David Hemmendinger最近在《ACM进展》上发表的一篇思想文章中所说的那样:“(向计算机科学以外学科的学生)教授计算思维……教他们如何像经济学家、物理学家、艺术家一样思考,并理解如何使用计算来解决问题,创造和发现新的问题,这些问题可以被富有成效地探索。”[1]。
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引用次数: 1
Session details: Computer architecture teaching tools 课程内容:计算机体系结构教学工具
Richard A. Brown
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引用次数: 0
期刊
Proceedings of the 42nd ACM technical symposium on Computer science education
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