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WCSC 2019: The 9th World Chess Software Championship WCSC 2019:第九届世界象棋软件锦标赛
Pub Date : 2020-02-06 DOI: 10.3233/icg-190126
The 'WCSC 2019' World Chess Software Championship was the ICGA's ninth experimental test of computer chess software in a neutral hardware environment. Held in Macau, this event was won by KOMODO with JONNY and CHIRON scarcely separable in second and third.
“WCSC 2019”世界象棋软件锦标赛是ICGA在中性硬件环境下对计算机象棋软件进行的第九次实验测试。在澳门举行的比赛中,KOMODO赢得冠军,JONNY和CHIRON并列第二和第三名。
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引用次数: 2
The TCEC16 computer chess superfinal: A perspective TCEC16计算机国际象棋超级决赛:一个视角
Pub Date : 2020-02-06 DOI: 10.3233/icg-190123
In past years, I have paid only cursory attention to DivP, experiencing it as the necessary but pallid taster before the anticipated main course! However, this year’s DivP was extremely entertaining and captivated my attention from beginning to end. The format was slightly odd as – in order to save costs on the hiring of the GPU server – all CPU machines games were played first. The downside was that the exact ranking order was shrouded in mystery until the very end due to the differing numbers of games played by CPU and GPU engines. On the other hand, organising the games in this fashion did reveal some interesting trends and contrasts.
在过去的几年里,我只对DivP有过粗略的关注,在期待的主菜之前,我把它当作必要的品尝者,但却苍白无力!然而,今年的DivP非常有趣,从头到尾都吸引了我的注意力。这种形式有点奇怪,因为为了节省GPU服务器的租用成本,所有CPU机器的游戏都是先玩的。缺点是,由于CPU和GPU引擎玩的游戏数量不同,直到最后,确切的排名顺序都是神秘的。另一方面,以这种方式组织奥运会确实揭示了一些有趣的趋势和对比。
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引用次数: 1
The 16th Top Chess Engine Championship, TCEC16 第16届顶级国际象棋引擎锦标赛,TCEC16
Pub Date : 2020-02-06 DOI: 10.3233/icg-190122
TCEC16 was the 16th season of the Top Chess Engine Championship and ran from July 14th to October 13th, 2019. TCEC has become the largest Open Computer Chess Championship. It attracts the best engines in the field and provides an opportunity for a comparative analysis of the Shannon-AB and the new Neural-Network engines’ styles of play. STOCKFISH regained the title of Grand Champion by beating ALLIESTEIN in the Superfinal. The defending Grand Champion, LEELA CHESS ZERO was third. The attached files at http://centaur.reading.ac.uk/86830 provide the 950 games with engine PVs, the detail on them and some summary statistics.
TCEC16是第16届顶级国际象棋引擎锦标赛,于2019年7月14日至10月13日举行。TCEC已成为最大的计算机国际象棋公开赛。它吸引了该领域最好的引擎,并提供了一个比较分析Shannon-AB和新的神经网络引擎的比赛风格的机会。STOCKFISH在超级决赛中击败ALLIESTEIN,重新获得了总冠军的头衔。卫冕冠军LEELA CHESS ZERO名列第三。附在http://centaur.reading.ac.uk/86830上的文件提供了950个带有引擎pv的游戏,它们的细节和一些总结统计数据。
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引用次数: 1
Are Armageddon chess games implemented fairly? 世界末日象棋游戏的执行是否公平?
Pub Date : 2020-02-06 DOI: 10.3233/icg-190134
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引用次数: 0
An ICGA evaluation function 一个ICGA评价函数
Pub Date : 2020-02-06 DOI: 10.3233/icg-190129
The survey was sent to 206 individuals/organizations, including all current ICGA members as well as recent former ICGA members for whom we had an email address. Some of these addresses were invalid, resulting in 194 requests for which we might get a response. In the end, 41 submissions were received via the online survey form, and an additional 4 by email. Of the 45 responses, 75% were from current members, and 25% from former members. Thus the response rate was 45/194 = 23%, quite good by the usual survey standards. Thank you to everyone who responded.
该调查被发送给206个个人/组织,包括所有当前的ICGA会员,以及最近的ICGA前会员,我们有一个电子邮件地址。其中一些地址无效,导致194个请求,我们可能会得到响应。最后,通过在线调查表格收到了41份意见书,另外通过电子邮件收到了4份意见书。在45份回复中,75%来自现任会员,25%来自前会员。因此,回复率为45/194 = 23%,以通常的调查标准来看是相当不错的。感谢每一个回应我的人。
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引用次数: 0
Special Issue on Computer Chess Tournaments: The 50-Year Experiment 计算机国际象棋比赛特刊:50年的实验
Pub Date : 2020-02-06 DOI: 10.3233/icg-190121
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引用次数: 0
TCEC Cup 4
Pub Date : 2020-02-06 DOI: 10.3233/icg-190124
This is a report of the 'TCEC Cup 4' computational experiment, the 4th TCEC knockout event and the second major part of TCEC’s 16th season. It started on 16th October 2019 and featured the best 32 engines of the ‘TCEC 16’ league event and the games were held at Blitz tempo, The different format called for different optimal settings in the engines, thereby enabling a comparison with performance at slower tempi. STOCKFISH retrieved the title from LEELA CHESS ZERO, defeating it when their perspectives diverted on move forty of game eight. All decisive games in the supplementary data have been played out by FRITZ17 at search depth 24 to enable and benchmark endgame practice.
这是一篇关于“TCEC杯4”计算实验的报告,这是TCEC第4次淘汰赛,也是TCEC第16赛季的第二个主要部分。它于2019年10月16日开始,以“TCEC 16”联赛赛事中最好的32台发动机为特色,比赛以闪电战速度举行,不同的格式要求发动机的不同最佳设置,从而能够与较慢速度的性能进行比较。STOCKFISH从LEELA棋ZERO中夺回了冠军,当他们的视角转向第八局的第40步时击败了它。FRITZ17在搜索深度24下完成了补充数据中的所有决定性游戏,以启动和基准终局练习。
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引用次数: 1
Stalemate and 'DTS' depth to stalemate endgame tables 僵局和“DTS”深度到僵局终局表
Pub Date : 2020-02-06 DOI: 10.3233/icg-190133
Stalemating the opponent in chess has given rise to various opinions as to the nature of that result and the reward it should properly receive. Here, following Lasker and Reti, we propose that ‘stalemate’ is a secondary goal, superior to a draw by agreement or rule – but inferior to mate. We report the work of ‘Aloril’ who has created endgame tables holding both ‘DTM’ depth to mate and ‘DTS’ depth to stalemate data, and who should be regarded as the prime author of this paper. Further, we look at the classification of ‘Chess Stalemate Studies’ in the context of a ‘Lasker Chess’ which recognises the stalemate goal.
在象棋中让对手陷入僵局会产生各种各样的意见,关于结果的性质和它应该得到的适当奖励。在这里,根据Lasker和Reti的观点,我们提出“僵局”是一个次要目标,比通过协议或规则达成平局更重要,但比交配更次要。我们报告了' Aloril '的工作,他创建了包含' DTM '深度配对和' DTS '深度僵局数据的终局表,他应该被视为本文的主要作者。此外,我们在“拉斯克国际象棋”的背景下研究“国际象棋相持研究”的分类,拉斯克国际象棋承认相持目标。
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引用次数: 1
WCCC 2019: The 25th World Computer Chess Championship WCCC 2019:第25届世界计算机象棋锦标赛
Pub Date : 2020-02-06 DOI: 10.3233/icg-190125
WCCC 2019, the 25th World Computer Chess Championship, continued the ICGA's longitudinal computer chess experiment begun in 1974. This event was held in Macau, featured six chess engines and was won by KOMODO which thereby retained its title of World Champion. CHIRON and SHREDDER were respectively second and third.
WCCC 2019是第25届世界计算机国际象棋锦标赛,延续了ICGA从1974年开始的纵向计算机国际象棋实验。该赛事在澳门举行,共有六个象棋引擎,KOMODO赢得比赛,从而保持了世界冠军的头衔。CHIRON和SHREDDER分列第二、三位。
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引用次数: 3
Computers and Games 2020 (CG 2020) 电脑与游戏2020 (CG 2020)
Pub Date : 2020-02-05 DOI: 10.3233/icg-190135
{"title":"Computers and Games 2020 (CG 2020)","authors":"T. Cazenave","doi":"10.3233/icg-190135","DOIUrl":"https://doi.org/10.3233/icg-190135","url":null,"abstract":"","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"31 1","pages":"68"},"PeriodicalIF":0.0,"publicationDate":"2020-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75609631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
J. Int. Comput. Games Assoc.
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