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2014 IEEE Sixth International Conference on Technology for Education最新文献

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Powering Imagination: An Initiative for Technology Enhanced Learning in Rural Schools 激发想象力:技术促进农村学校学习的倡议
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.55
V. S. Abhijith, C. V. Anoop, S. Venugopal, Titto Thomas, K. Vineeth, K. Reshma
This paper proposes one such strategy where the emphasis is on imparting knowledge with the help of technology. The strategy proposes a well balanced combination of directed approaches like vocal explanations, videos and constructivist approaches like interactive flash games, hands on experiments which help to impart knowledge to students. The focus is more on imparting knowledge rather than the extensive use of technology. The scheme not only uses technology, but also gives emphasis on conventional teaching methods as and when required. The proposed strategy was successfully tested in four rural schools in the state of Kerala, India.
本文提出了一种这样的策略,其重点是在技术的帮助下传授知识。该策略提出了一个很好的平衡组合,包括直接的方法,如声音解释、视频和建构主义的方法,如互动flash游戏、动手实验,这些方法有助于向学生传授知识。重点是传授知识,而不是广泛使用技术。该方案不仅使用了技术,而且在需要时也强调了传统的教学方法。这一策略在印度喀拉拉邦的四所农村学校得到了成功的测试。
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引用次数: 0
Bringing Knowledge to the Edge with Jnana Edge and Buddhi Edge: Architecture, Implementation, and Future Directions 用Jnana Edge和budxi Edge将知识带到边缘:架构,实现和未来方向
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.35
D. Krishnaswamy, Asif Qamar, R. Krishnan, Krishnakumar Rajagopal, Naveen Narayan, K. Bijlani, K. Moudgalya
Jnana Edge provides a fundamentally different approach to bringing a knowledge experience, in a qualitatively rich, focused way to specific demographics. This is done through an interdisciplinary convergence of key technological advancements from scalable hierarchical system architectures, cloud computing, dynamic cache hierarchies, and distributed virtualization. Architecture and implementation considerations are presented, particularly for Buddhi Edge which instantiates the Jnana Edge framework in the educational scope. Future directions are also suggested.
Jnana Edge提供了一种完全不同的方法,以一种质量丰富、专注于特定人群的方式来提供知识体验。这是通过跨学科的关键技术进步的融合来实现的,这些技术进步来自可伸缩的分层系统架构、云计算、动态缓存层次结构和分布式虚拟化。提出了架构和实现方面的考虑,特别是对于在教育范围内实例化Jnana Edge框架的i Edge。并提出了未来的发展方向。
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引用次数: 1
A Self Study Learning Environment for Modeling Abilities: Do All Learners Take the Same Learning Path? 建模能力的自学学习环境:所有学习者都走同样的学习路径吗?
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.8
Anura Kenkre, S. Murthy
LEMA (Learning Environment for Modeling Abilities) is an ICT based tool developed in order to promote students' modeling abilities such as developing explanations of phenomena based on microscopic models, predicting the outcome of new phenomena and revising explanations in the light of experimental evidence. It is developed for the context of self study. In a prior study, we have reported that students learning with LEMA showed statistically significant difference in their learning outcomes on a modeling ability based test than the control group. While we know that LEMA helped develop students modeling skills, the prior study did not address how it helped or why. In order to gain insight into this, in this study we investigate the different paths that different learners take as they interact with LEMA. Using screen capture logs of students' interaction with LEMA, we characterize the difference in behavior between students who score low and students who score high in a modeling based post test. We find that in spite of the fact that the total time spent by all students while interacting with LEMA is the same, the duration of time spent on each feature of LEMA and the action taken within, varies for high and low scorers.
LEMA (Learning Environment for Modeling Abilities)是一种基于ICT的工具,旨在提高学生的建模能力,如基于微观模型对现象进行解释,预测新现象的结果以及根据实验证据修改解释。它是为自学而开发的。在之前的一项研究中,我们报道了使用LEMA学习的学生在基于建模能力的测试中与对照组的学习结果有统计学上的显著差异。虽然我们知道LEMA有助于培养学生的建模技能,但之前的研究并没有说明它是如何起作用的或为什么起作用的。为了深入了解这一点,在本研究中,我们调查了不同学习者在与LEMA互动时采取的不同途径。利用学生与LEMA互动的屏幕截图日志,我们描述了在基于建模的后测试中得分低的学生和得分高的学生之间的行为差异。我们发现,尽管所有学生在与LEMA互动时所花费的总时间是相同的,但高分和低分学生在LEMA的每个特征上所花费的时间和所采取的行动是不同的。
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引用次数: 4
Flip Class Based Group Quiz: Observations from Engineering Classes 基于翻转课堂的小组测验:来自工程课堂的观察
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.45
A. Sadiq
An active learning strategy implemented in engineering classes is presented here. This method incorporates the benefits of flipped-classroom learning and quiz, but with few differences. This method is implemented in larger engineering classes of two different branches and two different years. The method of implementation and observations are presented. The relative advantages and cautioning for this method are also discussed.
本文提出了一种在工程课程中实施的主动学习策略。这种方法结合了翻转课堂学习和测验的好处,但几乎没有什么不同。该方法在两个不同分支和两个不同年份的较大工程班级中实现。给出了实现方法和观察结果。并讨论了该方法的优点和注意事项。
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引用次数: 0
Using Semantic Web Technologies in a Web Based System for Personalized Learning AI Course 语义Web技术在人工智能课程个性化学习系统中的应用
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.36
F. Grivokostopoulou, I. Perikos, I. Hatzilygeroudis
Utilization of semantic web technologies in educational systems is rapidly expanded, bringing new and more efficient teaching and learning capabilities. Semantic Web Based Educational Systems (SWBEs) rely on semantic web technologies and are proved to be more intelligent and personalized to the students learning needs. In this paper, we present a semantic web based adaptive educational system that is developed to assist the students in learning the challenging subjects of the Artificial Intelligence course. The system utilizes ontologies to represent the domain of the course's curriculum and the student model. Also, the Semantic Web Rule Language (SWRL) rules are used for making decisions on the learning activities to propose to the student according to his/her profile and knowledge level. The evaluation results indicate quite promising performance regarding the system's learning capabilities and functionality.
语义网技术在教育系统中的应用正在迅速扩大,带来了新的、更高效的教学能力。基于语义Web的教育系统(Semantic Web Based Educational Systems, SWBEs)是一种基于语义Web技术的教育系统,具有更高的智能化和个性化,能够满足学生的学习需求。在本文中,我们提出了一个基于语义网的自适应教学系统,该系统旨在帮助学生学习人工智能课程中具有挑战性的科目。该系统利用本体来表示课程的课程和学生模型的领域。此外,语义Web规则语言(SWRL)规则用于根据学生的个人资料和知识水平来决定向学生提出的学习活动。评估结果表明,在系统的学习能力和功能方面,该系统的表现相当有希望。
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引用次数: 13
Application of Program Slicing Technique to Improve Novice Programming Competency in Spoken Tutorial Workshops 程序切片技术在口语辅导工作坊中提高新手编程能力的应用
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.1
K. Eranki, K. Moudgalya
This work investigates the effectiveness of using program slicing technique along with spoken tutorials to improve comprehension and debugging skills of novice programmers. We also evaluate the programming pattern of the learners while using the program slicing technique. Qualitative and Quantitative studies were conducted using spoken tutorial workshops on Java course. Results of the study have shown improvement in programming competencies and conceptual understanding when subjected to program slicing techniques along with spoken tutorials.
这项工作调查了使用程序切片技术以及口语教程的有效性,以提高新手程序员的理解和调试技能。在使用程序切片技术时,我们还评估了学习器的编程模式。利用Java课程的口语辅导讲习班进行了定性和定量研究。研究结果表明,当接受程序切片技术以及口语教程时,编程能力和概念理解得到改善。
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引用次数: 5
Technology Enhanced Learning in Addiction Mental Health: Developing a Virtual Knowledge Network: NIMHANS ECHO 技术增强成瘾心理健康的学习:开发虚拟知识网络:NIMHANS ECHO
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.14
P. Chand, P. Murthy, Vivek Gupta, A. Kandasamy, D. Jayarajan, Lakshman Sethu, V. Benegal, M. Varghese, M. Komaromy, Sanjeev Arora
Addiction or Substance Use Disorders (SUD) is a growing public health problem in India. There are very few trained health professionals to provide evidence based care for these conditions. We initiated a weekly tele-ECHO clinic to train health professionals in the recognition and management of Alcohol and tobacco use disorders. The preliminary results points towards the feasibility as well as acceptability of the ECHO model of training in addiction mental health. There is a need for more involvement of the health care providers in future NIMHANS ECHO Programs.
成瘾或物质使用障碍(SUD)是印度日益严重的公共卫生问题。很少有训练有素的卫生专业人员为这些疾病提供循证护理。我们启动了每周一次的远程回声门诊,培训卫生专业人员识别和管理酒精和烟草使用障碍。初步结果表明,在成瘾心理健康训练中,ECHO模式具有可行性和可接受性。需要更多的卫生保健提供者参与未来的NIMHANS ECHO项目。
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引用次数: 16
Use of Syntactic Similarity Based Similarity Matrix for Evaluating Descriptive Answer 基于句法相似性的相似性矩阵在描述性答案评价中的应用
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.60
D. V. Paul, J. Pawar
Reforms in the educational system emphasize more on continuous assessment. The descriptive examination question paper when compared to objective question paper acts as a better aid in continuous assessment for testing the progress of a student under various cognitive levels at different stages of learning. Unfortunately, assessment of descriptive answers is found to be tedious and time consuming by instructors due to the increase in number of examinations in continuous assessment system. In this paper, an attempt has been made to address the problem of automatic evaluation of descriptive answer using vector based similarity matrix with order based word-to-word syntactic similarity measure. Word order similarity measure remains as one of the best measure to find the similarity between sequential words in sentences and is increasing its popularity due to its simple interpretation and easy computation. To the best of our knowledge no work has been carried out for automatic evaluation of descriptive answer using word order vectors. The experimental results prove that this approach is promising for application in automatic evaluation of descriptive answer paper.
教育体制改革更加强调持续评估。描述性考题与客观考题相比,可以更好地辅助学生在不同学习阶段、不同认知水平下的学习进度。不幸的是,由于连续评估系统中考试次数的增加,教师发现描述性答案的评估繁琐且耗时。本文尝试用基于向量的相似矩阵和基于顺序的词对词句法相似度量来解决描述性答案的自动评价问题。词序相似度度量由于其简单的解释和易于计算的优点,一直是寻找句子中顺序词之间相似度的最佳度量之一。据我们所知,还没有使用词序向量对描述性答案进行自动评估的工作。实验结果表明,该方法在描述性答卷自动评价中具有较好的应用前景。
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引用次数: 6
Explicit Interactions by Users Form a Critical Element in Virtual Labs Aiding Enhanced Education -- A Case Study from Biotechnology Virtual Labs 用户的明确互动是虚拟实验室辅助强化教育的关键因素——以生物技术虚拟实验室为例
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.37
R. Radhamani, Hemalatha Sasidharakurup, D. Kumar, Nijin Nizar, B. Nair, K. Achuthan, Shyam Diwakar
Virtual laboratories are ICT tools that are becoming more prevalent in classroom education complementing the lack of resources or tutors while enabling anytime-anywhere student participation scenarios. Specifically disciplines such as biotechnology, which are interaction rich, have seen several types of virtual labs. In this paper, we explore an analysis of student feedback post virtual labs sessions suggesting virtual labs improve teaching and learning experiences via user-interactions. Feedback was collected from undergraduate and postgraduate level students belonging to biotechnology programs. We look at two objectives namely perceived usefulness and the role of interactions on the virtual platform and simulators, in addition to animations. Most data were collected using direct approach via organized workshops. This approach allowed us to extract useful information without concerns of sparseness and unsolicited data compared to remote feedback. Our studies on feedback analysis indicate that student users interpret results in animation based virtual labs. However, a larger percentage of users suggest student usage and performance improved only with interactive simulators rather than animations. Although further tests are being performed, our preliminary studies on 200 participants suggest novel virtual labs models must include a simulation or emulations of lab environment in order to enhance student laboratory skills.
虚拟实验室是一种信息通信技术工具,在课堂教育中越来越普遍,它弥补了资源或导师的不足,同时使学生能够随时随地参与。特别是像生物技术这样的学科,互动丰富,已经出现了几种类型的虚拟实验室。在本文中,我们探讨了虚拟实验室课程后学生反馈的分析,表明虚拟实验室通过用户交互改善了教学和学习体验。反馈来自生物技术专业的本科生和研究生。除了动画之外,我们还关注两个目标,即感知有用性和虚拟平台和模拟器上交互的作用。大多数数据是通过有组织的讲习班直接收集的。与远程反馈相比,这种方法允许我们提取有用的信息,而不必担心稀疏性和未经请求的数据。我们对反馈分析的研究表明,学生用户在基于动画的虚拟实验室中解释结果。然而,更大比例的用户建议只有使用交互式模拟器而不是动画才能提高学生的使用和性能。虽然还在进行进一步的测试,但我们对200名参与者的初步研究表明,为了提高学生的实验室技能,新型虚拟实验室模型必须包括对实验室环境的模拟或模拟。
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引用次数: 11
Eye-Tracking in STEM Education Research: Limitations, Experiences and Possible Extensions STEM教育研究中的眼动追踪:局限性、经验和可能的扩展
Pub Date : 2014-12-18 DOI: 10.1109/T4E.2014.29
Prajakt Pande, S. Chandrasekharan
Eye-tracking technology is being increasingly used in science, technology, engineering and mathematics (STEM) education research. However, most available eye-tracking devices are oriented towards research problems focusing on attention, particularly in areas such as advertising, linguistics, human factors, human-computer interaction, training simulators, sports and virtual reality. Problems in these areas are fundamentally different from those in STEM education, where attention is only one of the many important variables in teaching-learning. Since learning is a process happening over time, STEM investigations focus on understanding the learning process, and this requires moving beyond attention information, doing sophisticated analysis of fixation data, and ways of collecting richer data that support such process analysis. In this paper, we present our difficulties and experiences in using standard eye-tracking systems to understand the learning process. We also describe some new methods developed to collect and analyze process data, and propose several possible extensions to eye tracking systems that would make eye tracking more useful for STEM education research.
眼动追踪技术在科学、技术、工程和数学(STEM)教育研究中得到越来越多的应用。然而,大多数可用的眼动追踪设备都是面向专注于注意力的研究问题,特别是在广告、语言学、人为因素、人机交互、训练模拟器、体育和虚拟现实等领域。这些领域的问题与STEM教育中的问题有着根本的不同,在STEM教育中,注意力只是教与学的众多重要变量之一。由于学习是一个随时间发生的过程,STEM调查的重点是理解学习过程,这需要超越注意力信息,对固定数据进行复杂的分析,以及收集支持这种过程分析的更丰富数据的方法。在本文中,我们介绍了使用标准眼动追踪系统来理解学习过程的困难和经验。我们还描述了一些用于收集和分析过程数据的新方法,并提出了眼动追踪系统的几个可能的扩展,这些扩展将使眼动追踪对STEM教育研究更有用。
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引用次数: 5
期刊
2014 IEEE Sixth International Conference on Technology for Education
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