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2018 30th International Teletraffic Congress (ITC 30)最新文献

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NetCal 2018 Workshop Committee NetCal 2018研讨会委员会
Pub Date : 2018-09-01 DOI: 10.1109/itc30.2018.10050
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引用次数: 0
Deriving YouTube Playout Phases from Encrypted Packet Level Traffic 从加密包级流量中导出YouTube播放阶段
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.00023
Stefan Geissler, Stanislav Lange, Florian Wamser, T. Hossfeld
From the point of view of telecommunication providers, video streaming is one of the most demanding applications in today's Internet. Over 73% of the total global network traffic has been attributed to video streaming applications in 2017. In this work, we provide a first step towards a better understanding of the packet level behavior of video streaming traffic to enable more efficient traffic engineering in the future. We perform a measurement study with the popular video streaming platform YouTube and show that the different playout phases of a video streaming session can not only be observed by evaluating application layer metrics, but also from raw and encrypted packet level traces.
从电信提供商的角度来看,视频流是当今互联网中要求最高的应用之一。2017年,超过73%的全球网络流量归因于视频流应用。在这项工作中,我们为更好地理解视频流流量的分组级行为提供了第一步,以便在未来实现更有效的流量工程。我们对流行的视频流平台YouTube进行了测量研究,并表明视频流会话的不同播放阶段不仅可以通过评估应用层指标来观察,还可以从原始和加密的数据包级别跟踪来观察。
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引用次数: 2
Integrating Fractional Brownian Motion Arrivals into the Statistical Network Calculus 将分数阶布朗运动引入统计网络演算
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.10059
Paul Nikolaus, Sebastian A. Henningsen, Michael A. Beck, J. Schmitt
Stochastic network calculus (SNC) is a versatile framework to derive probabilistic performance bounds. Recently, it was proposed in [1] to replace the typical a priori assumptions on arrival processes with measurement observations and to incorporate the corresponding statistical uncertainty into calculation of the bounds. This so-called statistical network calculus (StatNC) opens the door for many applications with limited traffic information. However, the important traffic class of self-similar processes such as fractional Brownian Motion (fBm) was left open in [1], thus, e.g., depriving the usage of the StatNC for Internet traffic. In this work, we close this gap by integrating fBm arrivals into the StatNC. To this end, we analyze the impact imposed by the uncertainty on the backlog bound and show in numerical evaluations that the additional inaccuracy is only of moderate size.
随机网络演算(SNC)是一个通用的框架来推导概率性能边界。最近,文献[1]提出用测量观测值代替对到达过程的典型先验假设,并将相应的统计不确定性纳入边界的计算中。这种所谓的统计网络演算(StatNC)为许多交通信息有限的应用打开了大门。然而,自相似过程的重要流量类别,如分数布朗运动(fBm)在[1]中被保留,因此,例如,剥夺了StatNC对互联网流量的使用。在这项工作中,我们通过将fBm到达整合到StatNC中来缩小这一差距。为此,我们分析了不确定性对积压边界施加的影响,并在数值评估中表明,额外的不准确性只是中等大小。
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引用次数: 0
[Copyright notice] (版权)
Pub Date : 2018-09-01 DOI: 10.1109/itc30.2018.00002
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引用次数: 0
Welcome Message from the ITC 30 General Co-Chairs 创新科技中心30位联席主席的欢迎辞
Pub Date : 2018-09-01 DOI: 10.1109/itc30.2018.00004
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引用次数: 0
The Case for a Network Calculus Heuristic: Using Insights from Data for Tighter Bounds 网络演算启发式的案例:从数据中获取更紧密的边界
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.10060
Fabien Geyer, G. Carle
Deterministic network calculus offers a framework for providing guaranteed bounds on end-to-end delay and buffer usage in computer networks. Various network analysis methods have been proposed in order to reduce the impact of burstiness or multiplexing and provide tight performance bounds. Yet, the choice of which analysis method to use given a network to analyze is not straightforward as it has been shown in the literature that corner cases exist leading to poor tightness. We propose in this paper to take a new look at this question using insights from data and confirm that there is no clear winner when deciding which method to use. Based on those first results, we make the case for a network calculus heuristic in order to predict the bounds produced by a given network analysis method. Our main contribution is a heuristic based on graph-based deep learning, which is able to directly process networks of servers and flows. Via a numerical evaluation, we show that our proposed heuristic is able to accurately predict which analysis method will produce the tightest delay bound. We also demonstrate that the computational cost of our heuristic makes it of practical use, with average runtimes one or two order of magnitude faster than traditional analysis methods.
确定性网络演算为计算机网络中端到端延迟和缓冲区使用提供了一个保证边界的框架。为了减少突发或复用的影响并提供严格的性能界限,人们提出了各种网络分析方法。然而,在给定网络进行分析时,选择使用哪种分析方法并不简单,因为在文献中已经表明,存在导致紧性差的极端情况。在本文中,我们建议使用来自数据的见解来重新审视这个问题,并确认在决定使用哪种方法时没有明确的赢家。基于这些最初的结果,我们提出了一个网络演算启发式的案例,以预测给定网络分析方法产生的边界。我们的主要贡献是基于基于图的深度学习的启发式算法,它能够直接处理服务器和流的网络。通过数值计算,我们表明我们提出的启发式方法能够准确地预测哪种分析方法将产生最紧的延迟界。我们还证明了启发式的计算成本使其具有实际用途,平均运行时间比传统分析方法快一到两个数量级。
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引用次数: 10
Exploring the Transmission Behaviour of Overwatch: The Source of Lag 探究《守望先锋》的传播行为:延迟的根源
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.00022
Florian Metzger, Roman Heger
This paper explores the full chain of lag contribution factors in a specific online multiplayer game, namely Overwatch: From the creation of input events, over the network, and back to displaying the results on the local screen. Together they result in the dreaded end-to-end lag, which has a direct impact on the subjective quality one experiences when playing video games. In its investigation, this paper reveals surprising effects in the game's networking behavior that are omitted when colloquially talking about, e.g. a 60 Hz update rate, but must be considered nonetheless. These insights, gained from examining network traces of Overwatch matches that were played on a realistic, resource constrained PC, can then be used to refine end-to-end lag simulation models and reach a better understanding of all responsible lag components.
本文探讨了一款特定的在线多人游戏《守望先锋》中的延迟贡献因素的完整链条:从创建输入事件,通过网络,再返回到在本地屏幕上显示结果。它们共同导致了可怕的端到端延迟,这直接影响了人们在玩电子游戏时体验到的主观质量。在调查中,这篇论文揭示了游戏网络行为的惊人影响,这些影响在口头讨论时被忽略了,例如60hz的更新速率,但必须考虑到。这些见解是通过检查在现实的、资源有限的PC上进行的《守望先锋》比赛的网络轨迹而获得的,然后可以用于完善端到端的延迟模拟模型,并更好地理解所有负责的延迟组件。
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引用次数: 4
A Semi-Virtualized Testbed Cluster with a Centralized Server for Networking Education 面向网络教育的带集中式服务器的半虚拟化测试平台集群
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.00038
Mark T. Schmidt, Andreas Stockmayer, Florian Heimgaertner, M. Menth
Hands-on computer networking labs are essential in many computer science curricula. They are conducted either on physical testbeds consisting of PCs, routers, switches, cables, etc., or on fully virtualized testbeds. The latter consist of only virtual machines (VM) that can be interconnected via software configuration. Fully virtualized testbeds require less resources (hardware, space, energy) than physical testbeds but students miss important hands-on experience with networking equipment. In this work, we present a semi-virtualized testbed: students are given physical access to networking interfaces of VMs via patch panels so that they can interconnect them through cables. Similarly to virtualized testbeds, the semi-virtualized testbed requires only little hardware and maintenance effort while preserving the hands-on experience of physical testbeds. We present a Python-based orchestration platform for several virtual student workspaces on a single physical server. Each virtual student workspace contains several VMs acting as clients, servers, and routers that can be configured by students. It is made available to a physical workspace on a 19-inch cabinet consisting of a thin client and patch panels allowing students to physically interconnect their VMs with cables.
动手计算机网络实验室在许多计算机科学课程中是必不可少的。它们要么在由pc、路由器、交换机、电缆等组成的物理测试台上进行,要么在完全虚拟化的测试台上进行。后者仅由可以通过软件配置相互连接的虚拟机(VM)组成。与物理试验台相比,完全虚拟化的试验台需要更少的资源(硬件、空间、能源),但学生们错过了使用网络设备的重要实践经验。在这项工作中,我们提出了一个半虚拟化的测试平台:学生可以通过配线面板物理访问虚拟机的网络接口,以便他们可以通过电缆将虚拟机互连。与虚拟化测试平台类似,半虚拟化测试平台只需要很少的硬件和维护工作,同时保留物理测试平台的实际操作经验。我们为单个物理服务器上的多个虚拟学生工作区提供了一个基于python的编排平台。每个虚拟学生工作空间包含几个虚拟机,这些虚拟机充当客户端、服务器和路由器,学生可以对其进行配置。它可以在一个19英寸机柜的物理工作区中使用,该机柜由瘦客户端和配线板组成,允许学生通过电缆物理互连虚拟机。
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引用次数: 0
Application-Agnostic Offloading of Datagram Processing 与应用程序无关的数据报处理卸载
Pub Date : 2018-09-01 DOI: 10.1109/ITC30.2018.00015
O. Hohlfeld, Helge Reelfs, Jan Rüth, F. Schmidt, T. Zimmermann, Jens Hiller, Klaus Wehrle
As network speed increases, servers struggle to serve all requests directed at them. This challenge is rooted in a partitioned data path where the split between the kernel space networking stack and user space applications induces overheads. To address this challenge, we propose Santa, an architecture to optimize the data path by enabling server applications to (partially) offload packet processing to a generic rule processor. We exemplify Santa by showing how it can drastically accelerate UDP packet processing in the Linux kernel—a currently neglected domain. Our evaluation focuses on accelerating DNS traffic for which we find a performance increase by a factor of 5.5 on real-world request pattern.
随着网络速度的提高,服务器很难处理所有指向它们的请求。这一挑战源于分区的数据路径,其中内核空间网络堆栈和用户空间应用程序之间的分离会导致开销。为了应对这一挑战,我们提出了Santa,这是一种架构,通过允许服务器应用程序(部分地)将数据包处理卸载给通用规则处理器来优化数据路径。我们以圣诞老人为例,展示了它如何在Linux内核中大幅加速UDP数据包处理——这是一个目前被忽视的领域。我们的评估侧重于加速DNS流量,我们发现在实际请求模式下,性能提高了5.5倍。
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引用次数: 2
ITC 30 Technical Program Committee Members ITC 30个技术计划委员会成员
Pub Date : 2018-09-01 DOI: 10.1109/itc30.2018.00007
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引用次数: 0
期刊
2018 30th International Teletraffic Congress (ITC 30)
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