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Re-evaluation of the Cerebral Palsy’s orthotic need in Adaptive Seating Orthosis (ASO) design 重新评估脑瘫患者在设计自适应座椅矫形器(ASO)时对矫形器的需求
Q3 Engineering Pub Date : 2023-12-01 DOI: 10.24867/jged-2023-4-013
Muhammad Jameel, Mohamed Kamil, Mohd Najib Abdullah Sani
Adaptive seating orthosis (ASO) for Cerebral Palsy (CP) patients in Malaysia mostly are imported, highly expensive for the bottom millions, bulky and complicated design structure, and not accommodating users’ preferences. Through a study involving 10 CP patients with their parents/guardians in Ma-laysia, the goal of this paper is to re-assess the design needs of CP’s orthotic in ASO design. The purpose of the study is to identify the difficulties, as well as the ergonomic and functional problems, in caring for CP patients with the current ASO. The result of the study revealed several of the problems that parents/guardians face while taking care of the CP patient, mainly caused by technical flaws in the current ASO design. Therefore, a few design criteria have been proposed to solve the addressed problems. The contribution of this study will help as a preference for the improvement and development of ASO design.
马来西亚用于脑瘫(CP)患者的自适应座椅矫形器(ASO)大多为进口产品,价格昂贵,设计结构笨重复杂,不能满足用户的喜好。本文通过对马来西亚10例CP患者及其父母/监护人的研究,旨在重新评估ASO设计中CP矫形器的设计需求。本研究的目的是确定目前ASO的CP患者护理的困难,以及人体工程学和功能问题。研究结果揭示了父母/监护人在照顾CP患者时面临的几个问题,主要是由于目前ASO设计的技术缺陷造成的。因此,提出了一些设计准则来解决所解决的问题。本研究的贡献将有助于ASO设计的改进和发展。
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引用次数: 0
Comparison of colourimetric results obtained by spherical and spectrophotometer with directional geometry on samples with extreme UV varnish application 用球形分光光度计和定向几何分光光度计对涂有极强紫外线清漆的样品进行比色得出的结果比较
Q3 Engineering Pub Date : 2023-12-01 DOI: 10.24867/jged-2023-4-025
Đorđe Vujčić, S. Dedijer, Mladen Stančić, Branka Ružičić, Igor Majnarić
It is known that gloss has a significant impact on colour measurement. The UV varnish used for surface finishing, spot effects, as well as special effects, such as 3D effects and formation of Braille, has a pronounced gloss effect. In this work, a comparison of the spectrophotometer measurement geometry influence on the colour measurement of an unprinted PVC sample covered with UV varnish was done. UV varnish was applied successively in layers, and patches with different number of varnish layers, from 1 to 12, were formed. Two spectrophotometers with different measurement geometries were used for the measurement: Konica Minolta CM-2600d with d/8 measurement geometry, with spectral reflection included and excluded, and different measurement aperture 3 and 8 mm, and X-Rite eXact with 45/0 measurement geometry. By comparing the measurements, it was estab-lished that there is a significant difference in the measured values between different measuring device geometries on the given samples, and that the number of UV varnish layers has a significant influence on this differenc
众所周知,光泽对颜色测量有重大影响。UV光漆用于表面整理,斑点效果,以及特殊效果,如3D效果和形成盲文,具有明显的光泽效果。在这项工作中,比较了分光光度计测量几何形状对未印刷PVC样品覆盖UV清漆的颜色测量的影响。UV清漆逐层涂抹,形成1 ~ 12层不同清漆层数的贴片。使用两种不同测量几何形状的分光光度计进行测量:柯尼卡美能达CM-2600d,测量几何形状为d/8,包括和排除光谱反射,测量孔径为3和8 mm; X-Rite eXact,测量几何形状为45/0。通过对测量结果的比较,确定了在给定样品上,不同测量装置几何形状之间的测量值存在显著差异,并且UV清漆层数对这种差异有显著影响
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引用次数: 0
The effect of carbonyl components of printing substrates on the durability of UV thermochromic prints 印刷基材中的羰基成分对紫外线热致变色印刷品耐久性的影响
Q3 Engineering Pub Date : 2023-12-01 DOI: 10.24867/jged-2023-4-033
M. Rožić, T. Cigula, Snežana Miljanić
Special effects on a printed product can increase consumer’s interest in a product and therefore lead to higher revenues in consumer industries. For that purpose, graphic industry introduced various technologies and materials that would have such an effect and enhance consumer-goods interaction. One of those solutions is thermochromic printing. Although bringing added value, thermochromic inks have some challenges in application due to their higher sensitivity, especially when exposed to UV light. Therefore, the goal of this work is to determine whether amount of the UV radiation during curing of UV thermochromic prints, as well as exposure after printing would degrade the thermochromic print on various substrates. UV thermochromic prints were made on three different paper printing substrates using the screen printing method and dried in a laboratory controlled unit. Synthetic paper, recycled paper containing 100 % recycled cellulose fibers and bulky voluminous paper were used as printing substrates. During the UV curing of the ink, no photooxidation of the prints occurred. Additional exposure of the prints to UV radiation (after the ink has hardened) leads to their photooxidative degradation, i.e., a change in the initial color. The obtained colour difference (ΔE) is increasing with the increase of the irradiation amount. The highest colour difference is on the synthetic paper while prints on two other substrates are more resistant to UV light. A print on synthetic paper photooxidizes the fastest due to the presence of most carbonyl groups in it. Generated free radicals promote the instability of prints on synthetic paper. Research has proven that when using synthetic paper or substrates with similar characteristics, care should be taken to accurately determine the amount of UV energy required for curing in order to prevent photodegradation of the ink. The results also show that to explain any degradation of prints, the chemical components of the paper needs to be taken into account, which is rarely done.
印刷产品上的特殊效果可以增加消费者对产品的兴趣,从而提高消费行业的收入。为此,图形行业引进了各种技术和材料,这些技术和材料将产生这样的效果,并加强消费者与商品的互动。其中一个解决方案是热致变色印刷。热致变色油墨虽然带来了附加值,但由于其较高的灵敏度,特别是暴露在紫外线下时,在应用中面临一些挑战。因此,本研究的目的是确定UV热致变色印刷品固化过程中的UV辐射量以及印刷后的曝光是否会使各种基材上的热致变色印刷品降解。使用丝网印刷方法在三种不同的纸张印刷基材上制作UV热致变色印刷品,并在实验室控制单元中干燥。采用合成纸、含100%再生纤维素纤维的再生纸和体积较大的纸张作为印刷基材。在油墨的UV固化过程中,印品没有发生光氧化。在油墨硬化后,将印刷品额外暴露在紫外线辐射下会导致其光氧化降解,即初始颜色的变化。所得色差(ΔE)随辐照量的增加而增大。在合成纸上的色差最大,而在其他两种基材上的印刷品更耐紫外线。合成纸上的印刷品由于含有大多数羰基基团,其光氧化速度最快。生成的自由基促进了合成纸印刷品的不稳定性。研究证明,在使用合成纸或具有类似特性的基材时,应注意准确确定固化所需的UV能量,以防止油墨的光降解。结果还表明,要解释任何印刷品的降解,需要考虑纸张的化学成分,而这很少被考虑在内。
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引用次数: 0
Developing prototypes of the assistant opener of packaging for consumer accessibility 开发用于消费者无障碍的包装辅助开启器原型
Q3 Engineering Pub Date : 2023-09-01 DOI: 10.24867/jged-2023-3-027
S. Nilmanee
The purpose of this research was to focus on the design of packaging openers for consumer access to the contents. The packaging opener was created to make opening easier and safer. In this study, online questionnaires were used to investigate the problems and solutions of user experiences when opening packaging. According to the findings, a major issue among the responding participants is that they should have a strong hand force. However, the hand force not only had enough energy to open the packaging, but it was also unable to open the closure at the specified location. When participants encountered opening problems, they preferred to use an assistant tool rather than ask for assistance. The risk of packaging materials, scissors, knives, and wrist and finger twisting occurred during opening packaging. According to the respondents' experiences, the four functions of the packaging opener were integrated together for the corrugated box, ring-pull a can, lug cap closure, and flexible packaging. As a result, the newly designed packaging opener required less opening force, a safer hold, and optimized hand ergonomics. The attractive configuration and comfortable grip were also important factors to consider when designing the packaging openers in this study. Opener prototypes were modelled using SolidWorks and were formed by a 3D printer. The FSUDE system was employed to evaluate the functions, safety, usability, design, and engineering of all prototypes. Based on the results of this study, form, dimension, surface, friction, and grip posture were factors affecting torque force exertion, slitting and cutting force, and openability of consumers.
本研究的目的是专注于设计包装开启器,让消费者能够接触到内容物。包装开启器是为了使打开更容易、更安全而设计的。在本研究中,使用在线问卷调查了打开包装时用户体验的问题和解决方案。根据调查结果,受访者的一个主要问题是他们应该有强大的手力。然而,手的力量不仅有足够的能量打开包装,而且无法在指定位置打开封口。当参与者遇到开场问题时,他们更喜欢使用辅助工具,而不是寻求帮助。包装材料、剪刀、刀具以及手腕和手指扭曲的风险发生在打开包装的过程中。根据受访者的经验,开瓶器的四个功能被整合在一起,用于瓦楞纸箱、环拉罐、凸耳盖闭合和柔性包装。因此,新设计的包装开启器需要更小的开启力、更安全的握持和优化的手部人体工程学。在本研究中,设计包装开启器时,吸引人的配置和舒适的抓握也是需要考虑的重要因素。Opener原型使用SolidWorks建模,并由3D打印机形成。FSUDE系统用于评估所有原型的功能、安全性、可用性、设计和工程。根据这项研究的结果,形状、尺寸、表面、摩擦和抓握姿势是影响扭矩施加、分切和切割力以及消费者可打开性的因素。
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引用次数: 0
The development of a virtual reality adventure game to prepare for a tsunami disaster 开发虚拟现实冒险游戏为海啸灾难做准备
Q3 Engineering Pub Date : 2023-09-01 DOI: 10.24867/jged-2023-3-005
Chawalit Doungutha, Tatiya Theppituck
This research aimed to study and analyse the interaction between humans and a tsunami disaster simulation. Besides, it aimed to develop a virtual reality (VR) adventure game in regard to preparing for a tsunami disaster caused by an earthquake. It also assessed the effectiveness of virtual reality (VR) through three perceptions, namely visual perception, auditory perception, and kinesthetic perception with the connection between the human user and the Oculus quest 1 (VR glasses) to create virtual reality that was easy to understand and reflected interesting storytelling accompanied by beautiful patterns. The research objectives were 1) to study, collect, and analyse data related to the concept of creating virtual reality (VR), 2) to design and create virtual reality (VR) adventure game, and 3) to test and assess the perceptions of virtual reality (VR) to prepare for a tsunami disaster caused by an earthquake. The results of studies and analysis based on the learning style theory and participants’ behaviour showed that the behaviour was often instilled from experiences that they had gained. This created clarity in the role of the participants and helped them learn and practice using virtual reality technology in training and deal with tsunami disasters caused by earthquakes. The results of the perception assessment of the virtual reality (VR) prototype, overall, indicated that the adventure game in a virtual reality (VR) setting to prepare for a tsunami disaster caused by an earthquake was feasible for use.
本研究旨在研究和分析人类与海啸灾害模拟之间的相互作用。此外,它旨在开发一款虚拟现实冒险游戏,为地震引发的海啸灾难做准备。它还通过视觉感知、听觉感知和动觉感知三种感知评估了虚拟现实(VR)的有效性,以及人类用户和Oculus quest 1(VR眼镜)之间的联系,以创建易于理解、反映有趣故事和美丽图案的虚拟现实。研究目标是1)研究、收集和分析与创建虚拟现实(VR)概念相关的数据,2)设计和创建虚拟现实冒险游戏,3)测试和评估虚拟现实的感知,为地震引发的海啸灾难做好准备。基于学习风格理论和参与者行为的研究和分析结果表明,这种行为往往是从他们所获得的经验中灌输出来的。这使参与者的角色更加清晰,并帮助他们学习和实践使用虚拟现实技术进行培训和应对地震引发的海啸灾害。总体而言,虚拟现实(VR)原型的感知评估结果表明,在虚拟现实(虚拟现实)环境中为地震引发的海啸灾难做准备的冒险游戏是可行的。
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引用次数: 0
Analysis of factors and construction of prognostic quality models of flexographic printing process of packaging with solvent based inks 溶剂型油墨包装柔性版印刷过程影响因素分析及预测质量模型构建
Q3 Engineering Pub Date : 2023-09-01 DOI: 10.24867/jged-2023-3-037
V. Repeta, Тetiana Kukura, Volodymyr Havrylyshyn, Yu. A. Kukura
The presented article shows the results of the analysis of the factors influence on the flexographic printing process with solvent based inks. The main factors influencing the printing process quality are identified, a semantic network of influence and dependencies of these factors is constructed. The priority of factors, taking into account their influences and dependencies, is established by the ranking method. Using the Pareto rule and the construction of the corresponding diagram, four main factors are identified, the influence of which provides 70 % of the studied process quality. It is established that the most priority factors are the parameters of the printing plate, the rheological parameters of the ink, the lineature of the anilox roller and the surface properties of the material to be printed, with the following calculated values: 150, 120, 105 and 90 units, respectively. The selected factors are used to analyse their impact on the flexographic printing process by means of fuzzy logic. Accordingly, a universal set, corresponding terms and a fuzzy knowledge base with the condition "If-Then" are established for these factors in the form of linguistic variables. The formed knowledge base is tested with the help of the Fuzzy Logic Toolbox package of the Matlab technological computing environment and the corresponding prognostic models of the influence of the selected factors on the printing process quality are constructed.
本文给出了溶剂型油墨柔性版印刷工艺影响因素的分析结果。识别了影响印刷过程质量的主要因素,构建了这些因素的影响和依赖关系的语义网络。考虑到因素的影响和依赖性,通过排序方法确定因素的优先级。利用帕累托规则和相应图表的构建,确定了四个主要因素,其影响提供了70%的研究过程质量。确定最优先的因素是印版的参数、油墨的流变参数、网纹辊的线型和待印刷材料的表面性质,计算值分别为150、120、105和90个单位。采用模糊逻辑方法分析了所选因素对柔性版印刷过程的影响。因此,以语言变量的形式为这些因素建立了一个通用集、相应的术语和一个条件为“如果-那么”的模糊知识库。借助Matlab技术计算环境的模糊逻辑工具箱对所形成的知识库进行了测试,并构建了相应的所选因素对印刷过程质量影响的预测模型。
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引用次数: 0
Legibility: Sinhala typeface features for Directional Informative Sign Boards 易读性:方向信息牌的僧伽罗字体特征
Q3 Engineering Pub Date : 2023-09-01 DOI: 10.24867/jged-2023-3-015
Shyanika Eramudugolla, S. Samarawickrama
Typefaces designed for the purpose of directional informative sign boards (DISB) communicate legible information related to drivers and passengers to navigate within road systems to: maintain road discipline and assist drivers to make instant decisions within a short period while operating a vehicle. The legibility of these typefaces works as a fundamental requirement. The reader's preference test (RPT) highlights that a typeface is unique due to its visual features–the anatomy of a typeface and it influences legibility performance, comprehension, memorability, priming, persuasion, perceptual fluency, and practical usage. This visual perception and the neurotic process of connecting human vision and brain is the intellectual cognition between; reader and information that acutely affects the reader to process information. When considering the amount of research work towards the advancement of DISB and typefaces designed for this purpose is at large within the western context, and more evident in Latin script but lacks in scripts such as Sinhala and Tamil within the Eastern regions. To fill this knowledge gap, the research contributes to Sinhala script discussed within the domain of typography research and proposes a draft typeface for Sri Lankan DISB. Considering legibility to be a required key factor in typefaces designed for the purpose of DISB the research methodology was structured into three stages. The first stage reviews legibility test methods, its measurements, testable factors usability and identifies the most relevant test to analyse typeface features. This section concludes by identifying RPT as the most relevant test with two variables: typeface personality traits and anatomy. Second stage adopts the two variables and tests six Sinhala typefaces that contain personality traits required for DISBs. It concludes with the identification of three typefaces that contain the required personality traits for DISB. The third stage analyses the anatomy of the three typefaces and proposes a draft Sinhala typeface for DISB. This stage redefines the two variables specific to Sinhala script and typography research. The stage concludes with a summary of the anatomical features of the proposed draft typeface and confirms a list of anatomical features required for Sri Lankan DISBs. The research also contributes to developing a methodology to analyse Sinhala typefaces, and draft new typefaces for specified communicative purposes. As for further research, the research the draft typeface to be developed and tested to font and to adapt to similar scripts and advanced typography research.
为定向信息标志牌(DISB)设计的字体传达与驾驶员和乘客相关的清晰信息,以便在道路系统内导航:维护道路纪律,并帮助驾驶员在操作车辆时在短时间内做出即时决策。这些字体的易读性是一项基本要求。读者偏好测试(RPT)强调,字体是独特的,因为它的视觉特征——字体的解剖结构,它影响易读性表现、理解力、记忆力、启动力、说服力、感知流畅性和实际使用。这种视觉感知和连接人类视觉与大脑的神经质过程是两者之间的智力认知;读者和强烈影响读者处理信息的信息。当考虑到推进DISB的大量研究工作时,为此目的设计的字体大多在西方背景下,在拉丁文字中更为明显,但在东部地区的僧伽罗语和泰米尔语等文字中却缺乏。为了填补这一知识空白,该研究为印刷学研究领域内讨论的僧伽罗文字做出了贡献,并提出了斯里兰卡DISB的字体草案。考虑到易读性是为DISB目的设计的字体所需的关键因素,研究方法分为三个阶段。第一阶段审查易读性测试方法、测量方法、可测试因素的可用性,并确定分析字体特征的最相关测试。本节最后确定RPT是最相关的测试,有两个变量:字体个性特征和解剖学。第二阶段采用两个变量,测试六种僧伽罗字体,这些字体包含DISB所需的个性特征。最后确定了包含DISB所需人格特征的三种字体。第三阶段分析了这三种字体的解剖结构,并提出了DISB的僧伽罗字体草案。这一阶段重新定义了僧伽罗文字和排版研究特有的两个变量。该阶段以拟议草稿字体的解剖特征总结结束,并确认斯里兰卡DISB所需的解剖特征列表。这项研究也有助于开发一种分析僧伽罗字体的方法,并为特定的交流目的起草新的字体。至于进一步的研究,本研究对草稿字体进行了开发和测试,以适应类似的字体和先进的排版研究。
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引用次数: 0
Features of Indian paper currency and its validation 印度纸币的特点及其验证
Q3 Engineering Pub Date : 2023-06-01 DOI: 10.24867/jged-2023-2-005
Sonia Sarkar, Arun Kiran Pal
In this paper the different salient features of the old and new version of Indian paper currency notes have been studied and compared. The list of security features of Indian currencies have been mentioned and discussed. Various kinds of conventional methods that are used to detect authenticity and to recognize a note has been explained. It has been observed that each technique has its own objective and significance. There are many conventional tools that can be used to recognize different features of a note. To classify different techniques, the detection method comprises of two parts i.e., the first line detection method and the second line detection method. Physical dimensions of a paper note along with its thickness have pointed out a new parameter which is the diagonal of a genuine currency note that has been calculated to obtain a proposed standardization and each value differs from different denominations. The classification of different Indian banknotes giving emphasis on its characteristics, both salient and security features, dimensions and detection methods has been mentioned and briefly explained. For validation of the paper currencies two methods have been discussed emphasizing on fuzzy logic framework by taking into consideration a 3-point Likert scale and another validation methodology using digital image processing.
本文对新旧版本印度纸币的不同显著特征进行了研究和比较。已经提到并讨论了印度货币的安全特征清单。已经解释了用于检测真实性和识别纸币的各种常规方法。已经观察到,每种技术都有其自身的目的和意义。有许多传统的工具可以用来识别音符的不同特征。为了对不同的技术进行分类,检测方法包括两部分,即第一行检测方法和第二行检测方法。纸币的物理尺寸及其厚度指出了一个新的参数,即真实纸币的对角线,该参数已被计算以获得拟议的标准化,并且每个值不同于不同的面额。已经提到并简要解释了不同印度纸币的分类,重点是其特征、显著和安全特征、尺寸和检测方法。对于纸币的验证,已经讨论了两种方法,通过考虑3点Likert量表,强调模糊逻辑框架,以及另一种使用数字图像处理的验证方法。
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引用次数: 0
MTC: Visualization method of assessing physical movements with dribbling performance of basketball based in 3D Space MTC:一种基于三维空间的篮球运球动作评估可视化方法
Q3 Engineering Pub Date : 2023-06-01 DOI: 10.24867/jged-2023-2-031
Mengru Liu, N. Lau, Kelly Tang
We present a basketball training visualization method – Motion Time Cylinder (MTC) designed to help novice players learn basketball techniques more easily. The basketball player can select their preferred movement to learn and visualize the body and joint movements in detail. Extensive visualization as a graphical assistant help supports the player in understanding 3D movements from the visual patterns. At the same time, players can understand the coordination and spatial relationship when playing the movement. The visualization principle is based on the mapping of body movement into the graphic of clock-based division locations. The movements can then be represented by the translation pattern between the frontal and transverse planes of cylinder spaces. As a result, the movement can be visualized by rendering the translation pattern base on the clock from a specific perspective, for example, an orthogonal view. This paper explains the visualization principles of the mapping and pattern as well as the graphical representation based on user perception.
我们提出了一种篮球训练可视化方法——运动时间圆柱体(MTC),旨在帮助新手球员更容易地学习篮球技术。篮球运动员可以选择他们喜欢的动作来学习和可视化身体和关节的详细动作。作为图形助理的广泛可视化有助于支持玩家从视觉模式中理解3D运动。同时,玩家在玩动作时可以理解动作的协调性和空间关系。可视化原理基于将身体运动映射到基于时钟的划分位置的图形中。然后,运动可以用圆柱体空间的正面和横向平面之间的平移模式来表示。因此,可以通过从特定的角度(例如,正交视图)渲染基于时钟的平移模式来可视化移动。本文阐述了映射和模式的可视化原理,以及基于用户感知的图形表示。
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引用次数: 0
Bookplate in the context of Ukrainian printmaking at the turn of the XX and XXI centuries: Typological aspect 二十世纪和二十一世纪之交乌克兰版画背景下的书板:类型学方面
Q3 Engineering Pub Date : 2023-06-01 DOI: 10.24867/jged-2023-2-023
J. Romanenkova, I. Bratus, Nina Araya Berrios
The article is dedicated to the examination of the bookplate of modern Ukraine, which starting from the 1990s entered the state of its revival and flourishing. A version of the bookplate typology, formed on the basis of pictorial motifs as the main classification criteria is proposed, while typologically bookplate is usually divided into groups based on the scope of use or the technique for creating graphic sheets. The reasons for the actualization of bookplate as a type of engraving at the turn of the 20th and 21st centuries, the factors that influenced its popularization outside the country, and the transformation of the functions of bookplate are considered. The role of collecting as one of the most powerful stimuli for the popularization of bookplate in the modern world of graphic arts is emphasized; the leading centers for the development of the bookplate in Ukraine at the beginning of the 21st century and the technique preferred by artists are indicated.
本文致力于考察从20世纪90年代开始进入复兴和繁荣状态的现代乌克兰的书版。提出了一种基于图形图案作为主要分类标准的书板类型学版本,而在类型学上,书板通常根据使用范围或创建图形表单的技术划分为多组。论述了20世纪和21世纪之交书版作为一种版画得以实现的原因,影响其在国外推广的因素,以及书版功能的转变。强调收藏是现代平面艺术世界中书版普及的最有力的刺激因素之一;指出了21世纪初乌克兰书板发展的主要中心以及艺术家们喜欢的技术。
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引用次数: 0
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Journal of graphic engineering and design
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