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The Impacts of Active Learning Environment on Communication Skills, Thinking and Problem Solving Skills and Teamwork Skills 主动学习环境对沟通能力、思考能力、解决问题能力和团队合作能力的影响
Yazilmiwati Yaacob, M. Mahmud, Wong Shiet Ching
Active learning environment is one of the innovative pedagogies used to optimize the use of intellectual, emotional and physical among students in higher learning institutes in learning the Islamic and Asian Civilizations (TITAS). Through active learning environment, students are able to sharpen their communication skill, thinking and problem solving skills and also their teamwork skill. According to Oemar Hamalik (2009, 175), active learning environment is a learning concept in which students are exposed to various activities that involve visual, verbal, listening, writing, measuring, drawing and managing their mental and emotion. Besides that, students are also able to experience the activities themselves and should be able to explain and share their experience in their writing. This will allow the learning process to be more easily understood and attract students' attentions and interests. The purpose of this research paper is to study the effect of communication skill, thinking and problem solving skills, and also teamwork skill towards the active learning environment in the teaching and learning modules of the Islamic and Asian Civilizations course among students in Sunway University. A field research was conducted on 202 students of Sunway University who are taking Islamic and Asian Civilizations subject for their current semester. This research consists of three main hypotheses. The dependent variable in this research is the active learning environment. Meanwhile, the independent variable is the communication skill, thinking and problem solving skills and teamwork skill. The hypotheses of the research were tested by using the multiple regression method in order to identify the effect of the communication skill, thinking and problem solving skills, and teamwork skill towards the active learning environment in TITAS. The result of the research found that the communication skill, thinking and problem solving skills and teamwork skill contribute as much as 36.8% towards the active learning environment [F (3, 196) = 39.64, p < 0.00]. The thinking and problem solving skills is the most significant factor in this model.
主动学习环境是高等院校学生在学习伊斯兰和亚洲文明(TITAS)过程中,优化智力、情感和身体使用的创新教学法之一。通过积极的学习环境,学生可以提高他们的沟通能力,思考能力和解决问题的能力,以及他们的团队合作能力。Oemar Hamalik(2009, 175)认为,主动学习环境是指学生参与视觉、言语、听力、写作、测量、绘画和管理心理和情绪的各种活动的学习概念。除此之外,学生还可以亲自体验活动,并能够在写作中解释和分享他们的经历。这将使学习过程更容易理解,并吸引学生的注意力和兴趣。本研究的目的是研究在双威大学伊斯兰与亚洲文明课程的教学模块中,沟通能力、思考能力和解决问题的能力以及团队合作能力对学生主动学习环境的影响。对本学期选修伊斯兰和亚洲文明课程的神威大学202名学生进行了实地调查。本研究包括三个主要假设。本研究的因变量是主动学习环境。同时,自变量是沟通能力、思考和解决问题的能力以及团队合作能力。运用多元回归方法对研究假设进行检验,以确定沟通能力、思考和解决问题能力以及团队合作能力对TITAS学生主动学习环境的影响。研究结果发现,沟通能力、思考和解决问题能力和团队合作能力对主动学习环境的贡献高达36.8% [F (3,196) = 39.64, p < 0.00]。思考和解决问题的能力是这种模式中最重要的因素。
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引用次数: 2
Simulating Clinical Guidelines for Medical Education 模拟医学教育临床指南
A. Bottrighi, G. Molino, Luca Piovesan, P. Terenziani
Education is notoriously a challenging task in the healthcare context, where several new methodologies are being introduced to complement "traditional" learning. In particular, the importance of approaches based on (i) simulation and on (ii) clinical practice guidelines is continuously growing. While until now such approaches have been developed separately, in this paper we propose the first approach to education in medicine exploiting both techniques (i) and (ii). Indeed, clinical practice guidelines encode the best medical practices, and, in conjunction with simulation techniques, are suitable to teach "how to operate" on patients, but without the need of "physically" havingacting on real patients. In this paper, we propose such a new methodology, based on GLARE-Edu, an educational extension of GLARE (Guideline Acquisition, Representation and Execution), a domain-independent system for the management of GLs. GLARE-Edu can be used to "simulate" the direct application of GL "best practices" to a (simulated) patient or to provide a "second opinion" simulation: a student must indicate how she would treat a (real or invented) patient, and the system is used to indicate to the student where she has followed the recommendations of the GL, and where she has violated them.
众所周知,在医疗保健环境中,教育是一项具有挑战性的任务,正在引入几种新的方法来补充“传统”学习。特别是,基于(i)模拟和(ii)临床实践指南的方法的重要性正在不断增长。虽然到目前为止,这些方法都是单独开发的,但在本文中,我们提出了第一种利用技术(i)和(ii)进行医学教育的方法。实际上,临床实践指南编码了最佳医疗实践,并且与模拟技术相结合,适合教授患者“如何操作”,但不需要“身体上”对真实患者进行操作。在本文中,我们提出了这样一种新的方法,基于GLARE- edu,这是一个独立于领域的指导方针管理系统眩光(指南获取,表示和执行)的教育扩展。glre - edu可用于“模拟”GL“最佳实践”对(模拟)患者的直接应用,或提供“第二意见”模拟:学生必须指出他将如何治疗(真实的或虚构的)患者,该系统用于向学生指出他在哪里遵循了GL的建议,在哪里违反了GL的建议。
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引用次数: 2
Analysis on the Dependence of Students with Different Blood Groups on Mobile Devices: Taking the Results of Online Questionnaire for College Students as an Example 不同血型学生对移动设备的依赖分析——以大学生在线问卷调查结果为例
Fengjuan Liu, Yuechen Liu
Students with different blood types have different degrees of dependence on the Internet and mobile devices by online survey results for university students. It implies that students with different blood types spend different length of the time on mobile devices every day, and they mainly use mobile devices to chat, listen to music, watch movies, study knowledge and read novels and so on; students with different blood groups have different viewpoint in improving their abilities for learning by mobile devices. It shows that blood type have different influence on the behavior of students..
大学生网络调查结果显示,不同血型的学生对互联网和移动设备的依赖程度不同。这意味着不同血型的学生每天使用移动设备的时间长短不同,他们主要使用移动设备进行聊天、听音乐、看电影、学习知识、阅读小说等;不同血型的学生在使用移动设备提高学习能力方面有着不同的观点。结果表明,血型对学生的行为有不同的影响。
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引用次数: 0
Setting tasks for performing creative assignments by students of first-second years of a technical university 为技术大学一、二年级学生的创造性作业设定任务
G. Gavrilenko, U. Danilova, E. Artamonova, Lina P. Krivshenko
In this article we decided to focus on one of the significant stages of the experiment being conducted: on setting assignments for students' creative work asking them to describe in details the problems encountered and suggest ways of solving. We are conducting an experiment with biomimetic approach in teaching students of technical universities to graphic disciplines. At the same time creative work includes not only the material of the main discipline, in frames of which we set the task, but also affects related disciplines. Let us see how the attitude of students to the set creative tasks changed depending on the accents we placed. How the students' understanding of the purpose of the work was changing. Formulation of the task that we set for the students, change greatly the motivational factor of fulfilling work and the understanding of the problem. If the task is oriented correctly, the student not only just draws a model, but deliberately sets a goal, for which he does it, develops criteria for choosing a specific object for research, suggests ways of solving problem. Based on the data obtained, we justify and demonstrate why this format of work allows the student to gradually get used to doing work at the point of intersection of several disciplines. The article provides an overview analysis of the theoretical literature, which we use as a scientific basis, and also presents statistical calculations of the results of student surveys and analysis of their creative works, depending on the change of the tasks and goals.
在本文中,我们决定将重点放在正在进行的实验的一个重要阶段:为学生的创造性工作设置作业,要求他们详细描述遇到的问题并提出解决方法。我们正在进行一项实验,将仿生方法应用于技术大学图形学科的学生教学。同时,创造性工作不仅包括我们设定任务的主要学科的材料,而且还影响到相关学科。让我们看看学生们对既定的创造性任务的态度是如何随着我们所设置的口音而变化的。学生对工作目的的理解正在发生变化。我们为学生设定的任务的制定,极大地改变了完成工作的动机因素和对问题的理解。如果任务的导向正确,学生就不只是画一个模型,而是有意识地设定一个目标,并为此而去做,为选择一个特定的研究对象制定标准,提出解决问题的方法。根据获得的数据,我们证明并论证了为什么这种形式的工作可以让学生逐渐习惯在几个学科的交叉点上做工作。本文对理论文献进行了概述分析,作为科学依据,并根据任务和目标的变化,对学生调查结果进行了统计计算,并对其创作作品进行了分析。
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引用次数: 3
Key Success Indicators (KSIs) for Blended Learning: A Pilot Test of the Coding Manuals 混合学习的关键成功指标(ksi):编码手册的试点测试
M. Mahmud, Yazilmiwati Yaacob, S. Hall
Facets pertaining to blended learning milieu such as Definition, Ratio and Quality which manifest the critical success factors are yet to be embraced by practitioners. To inaugurate an agreement to standardized and uniformed guidelines which can act as Key Success Indicators (KSIs) in the implementation of blended learning, this pilot study is aimed to examine the feasibility of the developed coding manuals; Effect Size Coding Manual (ESCM) and Facets of Blended Learning Coding Manual (FBLCM) wherein both meta-analysis and qualitative content analysis (QCA) were employed to synthesize and extract imperative facets pertaining to blended learning. It can be ascertained that these developed coding manuals are substantial in the implementation of blended learning researches, not only statistically and practically significant but also vital in fulfilling the impetus of validity and reliability.
与混合式学习环境有关的一些方面,如定义、比例和质量,这些方面体现了关键的成功因素,尚未被实践者所接受。为了达成一项标准化和统一的指导方针的协议,这些指导方针可以作为实施混合学习的关键成功指标(ksi),本试点研究旨在检查开发的编码手册的可行性;效应大小编码手册(ESCM)和混合学习编码手册(FBLCM),其中采用元分析和定性内容分析(QCA)来综合和提取与混合学习相关的重要方面。可以确定,这些编写的编码手册对实施混合学习研究具有重要意义,不仅具有统计意义和实践意义,而且对实现效度和信度的推动力至关重要。
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引用次数: 0
Sustainable Development Education from the Perspective of China 中国视角下的可持续发展教育
Keqin Chen, Kun Zhu, Jiahua Xu, Meng Meng
China has witnessed dramatic changes in education during the past three decades. We investigate the development of education in China using data from the World Bank and 2018 China Statistical Summary, and employ the ARIMA model to fit the data. We find that the development of education in China is still problematic, but can be improved through the development of special education. We make several proposals enhancing the education system in China.
在过去的三十年里,中国的教育经历了巨大的变化。本文利用世界银行和《2018年中国统计摘要》的数据对中国教育发展进行了调查,并采用ARIMA模型对数据进行了拟合。我们发现中国的教育发展仍然存在问题,但可以通过发展特殊教育来改善。我们对加强中国的教育体制提出了几点建议。
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引用次数: 2
Design of Computer Fundamental Application Course Teaching to Promote Deep learning 促进深度学习的计算机基础应用课程教学设计
Yi Yang, Dekuang Yu
Deep learning is an active and critical learning method. Based on understanding learning, new ideas and knowledge are integrated into the original cognitive structure, and existing knowledge is transferred to new situations to make decisions or solve problems. This paper expounds the deep learning teaching design idea of the computer fundamental application course, and carries on the specific teaching design in aspects including teaching goal, teaching content, teaching process, and teaching evaluation. The focus is teaching process, which is divided into three stages: teaching preparation, the initial construction of knowledge, and the deep construction of knowledge, and all of them forms a gradually rising system. Under the guidance of the teacher, the students manipulate their study process with purposeful learning, autonomous learning, and exploratory learning. The leading role of the teacher and the main role of the students are fully utilized, and the students' high-level thinking ability, complex problem analysis and resolution ability, innovation ability, and cooperation ability are cultivated.
深度学习是一种主动的、批判性的学习方法。在理解学习的基础上,新的想法和知识被整合到原有的认知结构中,现有的知识被转移到新的情境中进行决策或解决问题。本文阐述了计算机基础应用课程的深度学习教学设计思想,并从教学目标、教学内容、教学过程、教学评价等方面进行了具体的教学设计。重点是教学过程,分为教学准备、知识的初步建构和知识的深层建构三个阶段,形成一个逐步上升的体系。在教师的指导下,学生通过有目的学习、自主学习和探索性学习来操纵自己的学习过程。充分发挥教师的主导作用和学生的主体作用,培养学生的高层次思维能力、分析解决复杂问题的能力、创新能力、合作能力。
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引用次数: 0
Design and Implementation of Physical Education Video Teaching System Based on Spring MVC Architecture 基于Spring MVC架构的体育视频教学系统的设计与实现
Fan Zhang
In view of the shortcomings of the current digital management system of physical education(PE) video teaching, a physical education video teaching system based on Spring MVC architecture is designed. According to the actual needs of teaching management in Colleges and universities, the functional modules of the system are analyzed and designed in detail from the point of view of software engineering, and the specific three-tier structure of Spring MVC is given. The E-R diagram of the system database management is designed. J2EE language is used to implement the designed system in Eclipse development environment. The system test results show that the system can make up for the limitations of traditional physical education teaching, effectively improve the efficiency of physical education teaching, and has a certain system security.
针对目前体育视频教学数字化管理系统的不足,设计了基于Spring MVC架构的体育视频教学系统。根据高校教学管理的实际需求,从软件工程的角度对系统的功能模块进行了详细的分析和设计,并给出了Spring MVC的具体三层结构。设计了系统数据库管理的E-R图。采用J2EE语言在Eclipse开发环境下实现所设计的系统。系统测试结果表明,该系统可以弥补传统体育教学的局限性,有效提高体育教学效率,并具有一定的系统安全性。
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引用次数: 2
To Inspire and Enhance Research Interests with Reading Assignments before Dissertation Topic Selection: An Empirical Study of Master Students 硕士论文选题前阅读作业对激发与提升研究兴趣之实证研究
Jitong Zhao, Yan Liu, Xiaowen Yang
Dissertation plays an important role in postgraduate students' schoolwork, which makes it a mandatory topic in software engineering education. However, the diversity of research concerns and the wide range of dissertation topics bring great challenges for students to determine their dissertation topic, especially when students have diverse culture and education background. The purpose of this paper is to enhance the research process and explore a more generic education pattern for dissertation topic selection. An empirical study involved 88 students was conducted to stimulate students' research interest and explore students' interest distribution, which could guide teachers to better prepare dissertation topics. In this study, we found that (1) before selecting dissertation topics, lots of research paper reading is recommended; (2) to better help students select their interested dissertation topics, professor should expand the scope of topics and increase the number of topics students interested in; (3) paying attention to differences between students and balancing the difficulty of topics are fundamental and necessary. The results indicate the key factors towards a generic education pattern of dissertation topic selection and help to better course planning.
论文在研究生的课业中占有重要的地位,是软件工程教育的必修课题。然而,研究关注点的多样性和论文主题的广泛性给学生确定论文主题带来了巨大的挑战,特别是当学生具有不同的文化和教育背景时。本文的目的是加强研究过程,探索更通用的论文选题教育模式。通过对88名学生的实证研究,激发学生的研究兴趣,探索学生的兴趣分布,指导教师更好地准备论文题目。在本研究中,我们发现(1)在选择论文题目之前,推荐大量的研究论文阅读;(2)为了更好地帮助学生选择自己感兴趣的论文选题,教授应扩大选题范围,增加学生感兴趣的选题数量;(3)注意学生之间的差异,平衡题目的难度是基本和必要的。研究结果指出了形成论文选题通用性教育模式的关键因素,有助于更好地进行课程规划。
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引用次数: 0
E-coaching for Pre-service Teacher Internship: Thais and Flemish' Perceptions 职前教师实习的电子辅导:泰国人和佛兰德人的看法
J. Nasongkhla
The purpose of this qualitative research is to investigate the perceptions of Flemish and Thai pre-service teachers and university supervisors on e-coaching during their internship programs. Data was obtained by conducting interviews and with in-depth semi-structured questions with N=40 participants. The instrument was based on an integrated model of the Theory of Planned Behaviour (TPB) and the Technology Acceptance Model (TAM). The interviews were audio-recorded and encrypted in NVivo 11. The results revealed that both Flemish and Thai participants perceived the value of e-coaching. The subjective norms of the participants show that Thai students and supervisors influence each other to use e-coaching. For Flemish, the supervisors have an essential role in influencing students. Both Thai and Flemish perceived the use of e-coaching as a comfortable mode of communication. The results explained by the theoretical framework of Planned Behavior and Technology Acceptance (TPB -TAM) variables also show some differences between the two contexts. The Thai participants are positive about the use of e-coaching because of its ease of use, and have intention to increase the use in the future; however, Flemish participants are skeptical towards this future. In general, Thai participants believe that using Information Communication Technology (ICT) tools can enrich their coaching process, while Flemish participants feel uncertain. Nevertheless, almost all participants agree that e-coaching is crucial for an effective coaching but should always be complemented to a face-to-face coaching.
本质性研究的目的是调查佛兰德语和泰国语职前教师和大学主管在其实习项目中对电子辅导的看法。数据通过访谈和深度半结构化问题获得,N=40名参与者。该工具基于计划行为理论(TPB)和技术接受模型(TAM)的集成模型。采访录音并在NVivo 11中加密。结果显示,佛兰德人和泰国人都认为电子辅导的价值。参与者的主观规范表明,泰国学生和导师相互影响使用电子辅导。对于佛兰德人来说,导师在影响学生方面起着至关重要的作用。泰国人和佛兰德人都认为使用电子教练是一种舒适的交流方式。计划行为与技术接受(TPB -TAM)变量的理论框架解释的结果也显示出两种情境之间的差异。泰国参与者对电子教练的使用持积极态度,因为它易于使用,并有意在未来增加使用;然而,佛兰德参与者对这一未来持怀疑态度。总的来说,泰国参与者认为使用信息通信技术(ICT)工具可以丰富他们的教练过程,而佛兰德参与者则感到不确定。尽管如此,几乎所有的参与者都同意,电子指导对于有效的指导是至关重要的,但应该始终作为面对面指导的补充。
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引用次数: 0
期刊
Proceedings of the 4th International Conference on Information and Education Innovations
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