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Haptic feedback and shape-shifting handhelds for iTV iTV的触觉反馈和变形手持设备
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465980
S. Subramanian
Handheld devices are now used to view media content on the move as well as serving as a second screen augmenting content on a large screen. This use of handheld devices provides an opportunity to explore creation and consumption of novel multi-sensory content. The Bristol Interaction and Graphics group has been exploring various approaches to creating devices that support high-fidelity haptic feedback and shape-shifting capabilities. In this talk I will present our approach to creating such systems as well as to provide initial insights into how these systems might be used to enhance the users viewing experience. I will start with our haptic feedback systems before presenting our the actuated, and shape-shifting devices.
手持设备现在用于在移动中查看媒体内容,以及作为在大屏幕上增加内容的第二屏幕。这种手持设备的使用为探索创造和消费新颖的多感官内容提供了机会。布里斯托尔互动和图形小组一直在探索各种方法来创建支持高保真触觉反馈和形状转换功能的设备。在这次演讲中,我将介绍我们创建这样的系统的方法,并提供关于如何使用这些系统来增强用户观看体验的初步见解。我将从我们的触觉反馈系统开始,然后展示我们的驱动和变形设备。
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引用次数: 2
Freehand gestural text entry for interactive TV 交互式电视的徒手手势文本输入
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465966
Gang Ren, E. O'Neill
Users increasingly expect more interactive experiences with TV. Combined with the recent development of freehand gestural interaction enabled by inexpensive sensors, interactive television has the potential to offer a highly usable and engaging experience. However, common interaction tasks such as text input are still challenging with such systems. In this paper, we investigate text entry using freehand gestures captured with a low-cost sensor system. Two virtual keyboard layouts and three selection techniques were designed and evaluated. Results show that a text entry method with dual circle layout and an expanding target selection technique offers ease of use and error tolerance, key features if we are to increase the use and enhance the experience of interactive TV in the living room.
用户越来越期待更多的电视互动体验。结合最近由廉价传感器实现的徒手手势交互的发展,交互式电视有可能提供高度可用和引人入胜的体验。然而,像文本输入这样的常见交互任务对于这样的系统来说仍然是一个挑战。在本文中,我们研究了使用低成本传感器系统捕获的徒手手势的文本输入。设计并评价了两种虚拟键盘布局和三种选择技术。结果表明,双圆布局的文本输入方法和扩展目标选择技术提供了易于使用和容错的关键特性,如果我们要增加客厅交互式电视的使用和增强体验。
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引用次数: 24
Windy sight surfers: sensing and awareness of 360° immersive videos on the move 风视冲浪者:感知和感知移动中的360°沉浸式视频
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465969
João Ramalho, T. Chambel
Immersion in video has a strong impact on the viewers' emotions, their sense of presence and engagement. In this paper, we present the design and user evaluation of Windy Sight Surfers, an interactive mobile application, to be used on its own or as a TV second screen, providing an approach to an immersive environment, for the capture, visualization and navigation of georeferenced 360° and high definition videos. In this approach, wind is used as a means to enhance immersion, by giving a more realistic feel of wind, speed and orientation to the user. Usability results revealed increased immersion and appreciation for both experience sensing and context awareness features, which are the two main categories of the designed features.
沉浸在视频中对观众的情绪、存在感和参与感有很强的影响。在本文中,我们介绍了Windy Sight Surfers的设计和用户评估,这是一款交互式移动应用程序,可单独使用或作为电视第二屏幕,提供了一种沉浸式环境的方法,用于捕获、可视化和导航地理参考360°和高清视频。在这种方法中,风被用作一种增强沉浸感的手段,通过给用户更真实的风、速度和方向的感觉。可用性结果显示,体验感知和上下文感知功能的沉浸感和欣赏度都有所提高,这是设计功能的两个主要类别。
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引用次数: 18
Panoramic video: design challenges and implications for content interaction 全景视频:内容交互的设计挑战和启示
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465959
G. Zoric, L. Barkhuus, Arvid Engström, E. Önnevall
In this paper we explore viewing and interaction in an emerging type of interactive TV, where viewers are presented with panoramic ultrahigh-definition video combined with extensive interactive control over view selection. Instead of delivering only what will be consumed, emerging TV services offer high-resolution panoramic video to the viewers, enabling them to more freely explore the broadcast content by selecting regions of interest and navigating within the larger panoramic image. However, as we open up the television space both in field of view and in terms of the freedom given to viewers, new interactional challenges emerge. We have done user studies on two systems for interacting with panoramic high-resolution video, one based on the tablet interaction and other on the gesture interaction. Our findings revealed a number of design challenges concerning properties specific to panoramic video. Based on findings from the user studies and the identified design challenges, we have compiled a set of the design recommendations on how to support interactive viewing of panoramic content.
在本文中,我们探讨了一种新兴类型的交互式电视中的观看和交互,在这种电视中,观众可以看到全景超高清视频,并结合对观看选择的广泛交互控制。新兴的电视服务不再只提供想要消费的内容,而是向观众提供高分辨率全景视频,使他们能够通过选择感兴趣的区域并在更大的全景图像中导航,更自由地探索广播内容。然而,当我们在视野和给观众的自由方面打开电视空间时,新的互动挑战出现了。我们对两种全景高分辨率视频交互系统进行了用户研究,一种基于平板交互,另一种基于手势交互。我们的研究结果揭示了一些关于全景视频特定属性的设计挑战。根据用户研究的结果和确定的设计挑战,我们编制了一套关于如何支持全景内容的交互式观看的设计建议。
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引用次数: 35
Viewer behaviors and practices in the (new) television environment 观众在(新)电视环境中的行为和实践
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465970
J. Abreu, Pedro Almeida, Bruno Teles, Márcio Reis
This paper presents the main results of a study conducted in Portugal with the aim of identifying the current trends of the television ecosystem, with special relevance to understand the cognitive processes of viewers when selecting what to watch on TV. To this end, an online survey targeted mainly to young adults with mid to high academic degrees was designed. The survey gathered more than 600 responses, of which 550 were validated and taken into account in the data analysis. The results provide a detailed insight about the habits, dynamics and behaviors of spectators regarding the actual scenario of television. It also allowed the identification of the most relevant criteria considered by viewers when deciding what to watch on TV. The most important ones include the program genre followed by the state of mind (mood), the people who share the couch with and the time available to watch TV. The results also provide a structuring framework for the design of interactive television applications, targeted to this audience in the areas of personalization, recommendation and search and discovery of TV content.
本文介绍了在葡萄牙进行的一项研究的主要结果,目的是确定电视生态系统的当前趋势,特别相关的是了解观众在选择看什么电视时的认知过程。为此,我们设计了一项在线调查,主要针对具有中高学历的年轻人。该调查收集了600多份回复,其中550份得到了验证,并在数据分析中得到了考虑。结果提供了一个详细的洞察习惯,动态和行为的观众对电视的实际情况。它还允许观众在决定看什么电视节目时确定最相关的标准。最重要的因素包括节目类型,其次是精神状态(情绪),和谁一起睡沙发,还有看电视的时间。研究结果还为交互式电视应用程序的设计提供了一个结构化框架,以个性化、推荐、搜索和发现电视内容领域的受众为目标。
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引用次数: 44
Designing gestural interfaces for the interactive TV 交互式电视的手势界面设计
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465981
Radu-Daniel Vatavu
Home entertainment and interactive TV have known fundamental technological advances in the last years by incorporating developments from sensing, processing, and communications technologies. As such systems become more complex and present more options to their users, careful interaction design is needed in order to deliver the expected level of user experience. This tutorial explores novel interfaces for home entertainment scenarios, presents gesture acquisition and recognition techniques, and sets the focus on designing gestural interfaces for today's interactive smart TVs. Case studies will be discussed and a practical design session reusing the Wii Remote controller for designing interactive TV scenarios will be included.
在过去的几年里,家庭娱乐和互动电视通过结合传感、处理和通信技术的发展,已经知道了基本的技术进步。随着这样的系统变得越来越复杂,并为用户提供更多的选择,为了提供预期的用户体验水平,需要仔细的交互设计。本教程探讨了家庭娱乐场景的新颖界面,介绍了手势获取和识别技术,并将重点放在为当今的交互式智能电视设计手势界面上。案例研究将被讨论,一个实用的设计环节将重新使用Wii遥控器来设计交互式电视场景。
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引用次数: 5
TV-related content online: a brief history of the use of webplatforms 在线电视相关内容:网络平台使用简史
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465974
Pauliina Tuomi
Television viewing has fragmented to several platforms and the use of web elicits new uses of TV & audience behaviors. Audiences are combining different mediums and content in order to gather a coherent media experience. In this paper the role of the online websites as a platform for TV-related content is analyzed trough a case study. The Finnish TV channel MTV3's website for British TV program Emmerdale is analyzed trough the linkage and purpose of the webplatform to the audience. It is done trough the webplatform data that covers the Emmerdale's site from the year 2002, 2006, 2010 and the current situation in 2013. By this the development of TV-related content online and the use of webplatform in order to engage the audiences outside the TV broadcast is presented. Also the role of the social media acting as a webplatform is acknowledged in order to tackle the current situation as well as the future position.
电视观看已经分散到几个平台上,网络的使用引发了电视和观众行为的新用途。观众正在结合不同的媒介和内容,以获得连贯的媒体体验。本文通过案例分析了网络网站作为电视相关内容传播平台的作用。以芬兰电视频道MTV3为英国电视节目《Emmerdale》制作的网站为例,通过网络平台对受众的联动和目的进行分析。它是通过网络平台数据完成的,这些数据涵盖了2002年、2006年、2010年和2013年的Emmerdale网站现状。在此基础上,介绍了电视相关内容的在线开发和网络平台的使用,以吸引电视广播之外的观众。此外,社会媒体作为一个网络平台的作用也得到了承认,以解决当前的情况以及未来的位置。
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引用次数: 3
WeSlide: gestural text entry for elderly users of interactive television WeSlide:用于交互式电视老年用户的手势文本输入
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465963
Nathan Godard, Isabelle Pecci, Poika Isokoski
Interactive television provides useful services for older people. These include social networking tools, video on demand, and broadcast TV. Many of the Internet-mediated services require text entry. The usual multi-tap text entry supplied with TV remote control is not suitable to many older people. In this paper, we evaluate WeSlide, a gestural text entry technique that uses the Wiimote as the input device. We conducted a study to compare WeSlide with the multi-tap technique. WeSlide was faster and less error prone and users strongly preferred it over multi-tap.
互动电视为老年人提供有用的服务。这些工具包括社交网络工具、视频点播和广播电视。许多以互联网为中介的服务都需要文本输入。电视遥控器提供的通常的多点文本输入不适合许多老年人。在本文中,我们评估WeSlide,一种使用Wiimote作为输入设备的手势文本输入技术。我们进行了一项研究,比较WeSlide和多点触控技术。WeSlide更快,更少出错,用户强烈喜欢它胜过多点点击。
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引用次数: 6
1st International workshop on interactive content consumption at euroITV 2013 第一届互动内容消费国际研讨会
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465986
Rene Kaiser, O. Niamut, G. Zoric, Graham Thomas
This workshop focuses on novel forms of interactive content consumption. It will explore the shifting balance between lean-back passive TV consumption and lean-forward interactivity; this shift is especially relevant considering the explosion of companion screen interaction, multi-modal gesture/voice control and advanced audiovisual content interaction such as free viewpoint video and user-controlled shot selection. New media formats and consumption paradigms have emerged that allow for new types of interactivity. The workshop’s objective is to provide a highly interactive discussion forum that will allow to capture a comprehensive view on this research area. During the workshop, an overview on new content interaction concepts, research activities and future challenges in this area will be concluded and documented. An interdisciplinary view on the topic shall be compiled by contributions from technical research, user-centric studies, and industry developments. Part of the discussions is fueled by technical demonstrations of interactive content consumption forms. The workshop aims to examine and evaluate new forms of content interaction by discussing the field along three axes:
本次研讨会的重点是互动内容消费的新形式。它将探讨后倾被动电视消费和前倾互动之间的转变平衡;考虑到伴屏交互、多模态手势/语音控制和高级视听内容交互(如免费视点视频和用户控制的镜头选择)的爆炸式增长,这种转变尤其重要。新的媒体格式和消费模式已经出现,允许新的互动类型。研讨会的目标是提供一个高度互动的讨论论坛,使人们能够对这一研究领域有一个全面的看法。在研讨会期间,将总结和记录新的内容交互概念、研究活动和该领域未来的挑战。技术研究、以用户为中心的研究和工业发展的贡献应汇编关于该主题的跨学科观点。部分讨论是由交互式内容消费形式的技术演示推动的。本次研讨会旨在通过三个方面的讨论来审视和评估内容互动的新形式:
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引用次数: 0
A virtual camera controlling method using multi-touch gestures for capturing free-viewpoint video 一种利用多点触控手势捕捉自由视点视频的虚拟摄像机控制方法
Pub Date : 2013-06-24 DOI: 10.1145/2465958.2465961
Junya Kashiwakuma, I. Kitahara, Y. Kameda, Y. Ohta
This paper introduces a 3D free-viewpoint video-browsing interface that applies multi-touch manipulation to virtual camera control. It is difficult for general users to browse 3D free-viewpoint video because they are not accustomed to controlling a virtual camera from a free-viewpoint perspective. We focus on the multi-touch interface installed in tablet PCs as an input device, which has become a popular interface thanks to its easy and intuitive manipulation. We conduct subjective evaluations to define suitable gestures for virtual camera control. The results reveal which multi-touch gestures users tend to prefer for controlling a virtual camera.
介绍了一种将多点触控技术应用于虚拟摄像机控制的三维自由视点视频浏览界面。一般用户很难浏览3D自由视点视频,因为他们不习惯从自由视点角度控制虚拟摄像机。我们关注的是作为输入设备安装在平板电脑上的多点触控界面。多点触控界面操作简单直观,已经成为一种流行的界面。我们通过主观评估来定义适合虚拟摄像机控制的手势。研究结果揭示了用户倾向于使用哪种多点触控手势来控制虚拟相机。
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引用次数: 5
期刊
European Conference on Interactive TV
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