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Breaking myths: inferring interaction from infrared signals 打破神话:从红外信号推断相互作用
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000146
T. Mirlacher, R. Bernhaupt
The home is a hub of information and entertainment activities. It typically contains a variety of media devices ranging from TV screens to mobile devices, work-oriented devices like PCs or laptops that can be also used as entertainment devices and devices that might have exclusively an entertainment purpose. Understanding the context of use in the home plays a central role for the design and development of new interactive services and devices. A comprehensive understanding of how people interact in their living room using remote controls will help to identify which functions to support in future interaction concepts and how to support the most frequent usage scenarios. This paper describes an approach to understand interaction in the living room, by exploiting the fact that today most of the devices are controlled by infrared remote controls. Each of these remote controls is sending a distinct pattern for each button pressed, which we are recording. We show that interaction in the living room can be inferred from recorded infrared signals. Furthermore, temporal graphs of remote control usage, grouped by functional related buttons can be produced, allowing a description of the users behavior. We also provide hints for simplifying the physical user interface, by eliminating rarely or even unused buttons.
家是信息和娱乐活动的中心。它通常包含各种媒体设备,从电视屏幕到移动设备,以工作为导向的设备,如个人电脑或笔记本电脑,也可以用作娱乐设备和专门用于娱乐目的的设备。了解家庭使用环境对于设计和开发新的交互式服务和设备起着核心作用。全面了解人们如何在客厅中使用遥控器进行交互,将有助于确定在未来的交互概念中支持哪些功能,以及如何支持最常见的使用场景。本文描述了一种理解客厅互动的方法,通过利用今天大多数设备由红外遥控器控制的事实。这些遥控器每按下一个按钮就会发出一个独特的模式,我们会记录下来。我们表明,客厅中的互动可以从记录的红外信号中推断出来。此外,可以生成按功能相关按钮分组的远程控制使用时间图,从而可以描述用户行为。我们还提供了简化物理用户界面的提示,通过消除很少或甚至不使用的按钮。
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引用次数: 4
Viewing by interactions: media-oriented operators for reviewing recorded sessions on tv 通过互动观看:面向媒体的操作员,用于审查电视上录制的会议
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000163
D. Vega-Oliveros, L. S. Oliveira, D. Martins, M. G. Pimentel
When generating records from captured meetings, such as video lectures or distance education activities supported by synchronous communication tools, the alternative usually adopted is to generate a linear video with the contents of the exchanged media. Such approach limits the review of the meeting, reducing it to watching a video using the traditional time-based video controls. In other scenarios, the literature reports the use of media-based operators, like ink-based and audio-based operators, that allow the indexing of points of interaction in the resulting document. In this paper we tackle the issue of automatically generating document-based browsers by means of several types of indexes captured during recording and post-production phases of the multimedia production process. These indexes are used to provide an interface focused on menu navigation to create compositions of logical operators in order to improve the access to points of interest by generating interactive timelines. Our document-centric approach tackles challenges for meeting browsers: in particular, the approach enables the efficient review of meeting recordings via a constrained device such as a TV set-top box and a remote control. In terms of evaluation, we conducted two user studies in order to verify our model. Overall, the evaluation results suggested that the approach provided a satisfactory level of usability and that users understood the proposed menu navigation approach to review the recorded sessions.
当从捕获的会议中生成记录时,例如由同步通信工具支持的视频讲座或远程教育活动,通常采用的替代方法是生成具有交换媒体内容的线性视频。这种方法限制了对会议的回顾,将其减少为使用传统的基于时间的视频控制观看视频。在其他情况下,文献报告了基于媒体的操作符的使用,如基于墨水和基于音频的操作符,允许对结果文档中的交互点进行索引。在本文中,我们通过在多媒体制作过程的录制和后期制作阶段捕获的几种类型的索引来解决自动生成基于文档的浏览器的问题。这些索引用于提供一个专注于菜单导航的界面,以创建逻辑运算符的组合,从而通过生成交互式时间轴来改进对感兴趣点的访问。我们以文档为中心的方法解决了会议浏览器面临的挑战:特别是,该方法可以通过受限的设备(如电视机顶盒和遥控器)高效地查看会议记录。在评估方面,我们进行了两次用户研究来验证我们的模型。总的来说,评价结果表明,该方法提供了令人满意的可用性,并且用户理解拟议的菜单导航方法来审查记录的会议。
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引用次数: 2
SMS as interactive channel for portable digital TV receivers 短信作为便携式数字电视接收机的交互信道
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000160
Luiz Eduardo da Silva Pinto, Fabio Gomes de Souza, V. Lucena
In emerging countries the primary way of communication and entertainment is broadcast TV. Interactive TV content providers, especially the ones aiming handheld devices, can take advantage of SMS (Short Message Service) as a mechanism of returning channel for interacting with a televiewer. On analog TV systems, SMS messages are often used as a form of interaction, but in order to interact with televised programming the televiewer needs, in addition to his TV, a mobile phone so that he can send a text message to the number reported by the TV program. In this scenario two situations may occur: (1) the user may send an incorrect message to the right number, or (2) the user may send the right message to an incorrect number. In both cases he will be charged for the message he sent without knowing he is not interacting with the program which he desires. This problem can be avoided on digital TV systems, with support for interactive channel, mainly in 1-seg transmission dedicated to portable receivers. This paper aims to show the feasibility of using SMS text messaging as an alternative to the interactive channel in the context of digital TV.
在新兴国家,主要的交流和娱乐方式是广播电视。交互式电视内容提供商,特别是针对手持设备的提供商,可以利用SMS(短消息服务)作为与电视观众交互的返回通道的机制。在模拟电视系统中,短信经常被用作一种互动形式,但是为了与电视节目互动,电视观众除了需要电视外,还需要一个移动电话,这样他就可以向电视节目报道的号码发送短信。在这种情况下,可能出现以下两种情况:(1)用户可能向正确的号码发送了错误的消息,或(2)用户可能向错误的号码发送了正确的消息。在这两种情况下,他都将被收取他发送的信息,而不知道他没有与他想要的程序交互。这个问题可以在数字电视系统上避免,支持交互式频道,主要是专用于便携式接收器的1段传输。本文的目的是展示在数字电视的背景下,使用SMS短信作为一种替代互动渠道的可行性。
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引用次数: 0
Zapping delay reduction method for sports live with multi-angle on smart tv 智能电视多角度体育直播的减延时方法
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000128
Jaewook Yoo, Suhyun Kim, Dongmahn Seo
Recently, social TVs and personalize broadcasting services have taken place on interactive television services. While traditional television services do not support multi camera angles or views on sports live, multiple angle of view services have been studied such as a free view point TV, a panorama TV, and multi-view or multi-angle TV. On the internet-based broadcasting system, users face a zapping delay when they change channel or view. If mobile devices, IPTVs, and PCs are considered for these services, the zapping delay problem is a critical issue for user experience. In this paper, a zapping delay reduction method is proposed using a segmentation method of H.264 standard stream and thumbnails of streams for multi-angle broadcasting systems. Since the proposed system reduces a zapping delay between multi-angles, users have no sense of difference with traditional television services.
最近,社交电视和个性化广播服务已经在互动电视服务上出现。传统的电视服务不支持体育直播的多摄像机角度或视角,而多视角服务已被研究,如自由视点电视、全景电视和多视角或多角度电视。在基于互联网的广播系统中,用户在改变频道或观看时面临着巨大的延迟。如果考虑将移动设备、iptv和pc用于这些服务,那么攻击延迟问题是影响用户体验的关键问题。针对多角度广播系统,提出了一种基于H.264标准视频流和视频流缩略图分割的压缩时延降低方法。由于所提出的系统减少了多角度之间的脉冲延迟,用户感觉不到与传统电视服务的区别。
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引用次数: 2
SocialSkip: pragmatic understanding within web video SocialSkip:网络视频中的实用主义理解
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000124
K. Chorianopoulos, Ioannis Leftheriotis, Chrysoula Gkonela
In this paper, we present a system that facilitates the analysis of user activity within a web video. Previous research in user-based techniques has assumed an extra effort from the users, such as video replies, comments, tags, and annotations. We have developed and evaluated the SocialSkip system, which improves sense making of web videos by visualizing the simplest form of user interactions with video, such as pause, and seek. In contrast to previous stand-alone implementations, the SocialSkip system employs a web-video player and cloud-based resources (application logic, database, content). The system was validated with two user studies, which provided several hundreds of user interactions with five types of web video (sports, comedy, lecture, documentary, how-to). We found that seeking activity within web video is reversely proportional to how interesting the video is. Moreover, we suggest that if the users are actively seeking for information within a video (e.g., lecture, how-to), then the user activity graph could be associated with the semantics of the video. Finally, SocialSkip provides an open architecture for collaborative contributions to the analysis of the user activity data, in a fashion similar to the TRECVID workshop series.
在本文中,我们提出了一个便于分析网络视频中的用户活动的系统。以前对基于用户的技术的研究需要用户付出额外的努力,例如视频回复、评论、标签和注释。我们已经开发并评估了SocialSkip系统,该系统通过可视化用户与视频交互的最简单形式(如暂停和寻找)来提高网络视频的意义。与之前的独立实现相比,SocialSkip系统采用了网络视频播放器和基于云的资源(应用逻辑、数据库、内容)。该系统通过两项用户研究进行了验证,该研究提供了数百个用户与五种类型的网络视频(体育、喜剧、讲座、纪录片、教程)的互动。我们发现,在网络视频中搜索活动与视频的有趣程度成反比。此外,我们建议,如果用户正在积极地寻找视频中的信息(例如,讲座,how-to),那么用户活动图可以与视频的语义相关联。最后,SocialSkip以类似于TRECVID研讨会系列的方式,提供了一个开放的架构,用于协作分析用户活动数据。
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引用次数: 23
Recording and delivery of HbbTV applications HbbTV应用程序的录制和交付
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000129
Jean-Claude Dufourd, Stéphane Thomas, C. Concolato
As the newly created standard for interactive television, HbbTV (for Hybrid broadband broadcast TV), is getting traction, the problem of recording TV services takes on new dimensions with interactive and hybrid services. This paper explores the different issues raised by the recording and on-demand playback of broadcast HbbTV services containing interactive applications. Adaptive streaming tools provide part of the solution. Guidelines to application developers and small extensions to HbbTV are also proposed. We describe possible implementations based on MPEG-2 TS and discuss an alternative based on ISOBMFF.
随着交互式电视新标准HbbTV(即混合宽带广播电视)的发展,录制电视服务的问题在交互式和混合服务中呈现出新的维度。本文探讨了包含交互式应用程序的广播HbbTV服务的录制和点播播放所引起的不同问题。自适应流工具提供了部分解决方案。对应用程序开发人员和HbbTV的小型扩展也提出了指导方针。我们描述了基于MPEG-2 TS的可能实现,并讨论了基于ISOBMFF的替代方案。
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引用次数: 12
Audiovisual consumption as the interplay of objects, texts and contexts 视听消费是客体、文本和语境的相互作用
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000136
Cédric Courtois, Pieter Verdegem, L. Marez
Recently, the choices to consume audiovisual content have increased steadily. Content is now delivered through various digital channels and is played back by an abundance of devices. Moreover, the number of spatial and social contexts that afford consumption is equally increasing. The question now arises how these three diversifying components(content, device and context) interact with each other. Therefore, we subscribe to the concept of a triple articulation of media technologies that is rooted within domestication theory. It postulates that media technologies are meaningful in their physical presence (object), their capabilities to transfer meaningful messages (media text) and their contextual encapsulation (context). However, the question remains whether such a three-fold approach is manageable and relevant. In this paper, based on an empirical multi-method study, we demonstrate the practical relevance of the triple articulation concept in audiovisual media consumption within the context of convergence. Moreover, we discuss its implications and formulate recommendations concerning the adoption of this perspective in future research on audiovisual media consumption. The results show that all three articulations bear specific meanings. Moreover, abundant evidence is found for all three articulations to contribute independently to the overall meaning of audiovisual consumption. We conclude that the triple articulation concept within domestication theory has the potential to serve as a framework to study relevant factors in the formation and exercise of media habits and everyday routines.
最近,消费视听内容的选择稳步增加。现在,内容通过各种数字渠道传送,并由大量设备播放。此外,能够承担消费的空间和社会环境的数量也在增加。现在的问题是这三个不同的组件(内容,设备和环境)如何相互作用。因此,我们赞同根植于驯化理论的媒体技术三重衔接的概念。它假定媒体技术在它们的物理存在(对象)、它们传递有意义信息(媒体文本)的能力和它们的上下文封装(上下文)方面是有意义的。然而,问题仍然是这种三方面的方法是否可管理和相关。在本文中,我们基于一项多方法的实证研究,论证了融合背景下三重发音概念在视听媒体消费中的实际相关性。此外,我们还讨论了它的含义,并就在未来的视听媒体消费研究中采用这一视角提出了建议。结果表明,这三种发音都具有特定的意义。此外,充分的证据表明,这三种发音都独立地贡献了视听消费的整体意义。我们的结论是,驯化理论中的三重发音概念有可能作为研究媒介习惯和日常习惯形成和行使的相关因素的框架。
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引用次数: 4
A study on interpersonal relationships for social interactive television 社会互动电视的人际关系研究
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000123
Niloofar Dezfuli, Mohammadreza Khalilbeigi, M. Mühlhäuser, D. Geerts
This paper presents an explorative study investigating the social video watching experience. We particularly investigate the role of interpersonal relationships on social interaction while watching and its link to video genres. The results reveal that the desired relationship for social interactions around video content does not solely depend on strong relationship between viewers. Moreover, program genre plays an important role on social structure preferences for watching television as a shared activity. These results can have considerable impact on designing social interactive television systems to enhance social interactions between remote viewers.
本文对社交视频观看体验进行了探索性研究。我们特别研究了人际关系在观看时的社会互动中的作用及其与视频类型的联系。结果表明,围绕视频内容的社交互动所期望的关系并不仅仅取决于观众之间的牢固关系。此外,节目类型对社会结构对看电视作为一种共享活动的偏好也有重要影响。这些结果可以对设计社会互动电视系统以增强远程观众之间的社会互动产生相当大的影响。
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引用次数: 18
Mobile TV: the search for a holy grail that isn't 移动电视:寻找一个不存在的圣杯
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000158
H. Bouwman, M. D. Reuver, S. Stalman
While Mobile TV has been proposed as a killer application for telecom operators, market success has so far been limited. While UMTS and DVB-H offered insufficient quality mobile TV services and/or lack of interesting content, WiFi and LTE based smartphone apps may finally deliver the promise. In this paper, we report on a field study that has been conducted on developing and testing a mobile TV app for smartphones. The application offers not only mobile TV content, but also the ability to scroll through broadcasts seamlessly and share fragments with social peers. We collected unique log data on usage of the mobile TV app by a group of stakeholders in the media sector. We found that mobile TV is mainly used for short viewing sessions (i.e. on average three minutes), but that there are also great differences between users. In a second study, we surveyed the potential interest of the broader public in mobile TV in general. We found that users are only willing to adopt mobile TV if they are convinced that it would replace their current use of digital or internet TV.
虽然移动电视被认为是电信运营商的杀手级应用,但迄今为止,市场上的成功仍然有限。虽然UMTS和DVB-H提供的移动电视服务质量不足,或者缺乏有趣的内容,但基于WiFi和LTE的智能手机应用程序可能最终会实现这一承诺。在本文中,我们报告了一项关于开发和测试智能手机移动电视应用程序的实地研究。该应用程序不仅提供移动电视内容,还提供无缝滚动播放和与社交同伴分享片段的功能。我们收集了媒体行业一组利益相关者使用移动电视应用程序的独特日志数据。我们发现,移动电视主要用于较短的观看时间(即平均3分钟),但用户之间也存在很大差异。在第二项研究中,我们调查了广大公众对移动电视的潜在兴趣。我们发现,只有当用户确信移动电视将取代他们目前使用的数字电视或互联网电视时,他们才愿意采用移动电视。
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引用次数: 5
Acceptable channel switching delays for mobile TV 移动电视可接受的频道切换延迟
Pub Date : 2011-06-29 DOI: 10.1145/2000119.2000159
Alexandre Fleury, J. Pedersen, L. B. Larsen
This paper presents a user study investigating the acceptability of channel switching delays on mobile television systems. The authors first review the previous work in the area, then propose a study design and present results from its implementation, focusing on the overall acceptability threshold as well as three potential effect factors: the transition type, the test environment and the audiovisual content. The results show that delays longer than 5.7 seconds annoyed test participants, and that the transition type had a significant impact on the rating of channel switching delays. However, neither the test environment nor the audiovisual content influenced the ratings significantly. Finally, a discussion of these results and directions for future research are proposed.
本文提出了一项用户研究,探讨了移动电视系统中信道切换延迟的可接受性。作者首先回顾了该领域以往的工作,然后提出了研究设计,并介绍了研究的实施结果,重点关注了总体可接受阈值以及三个潜在的影响因素:过渡类型、测试环境和视听内容。结果表明,超过5.7秒的延迟会使被试感到厌烦,并且转换类型对信道切换延迟的评级有显著影响。然而,测试环境和视听内容对评分都没有显著影响。最后,对这些结果进行了讨论,并提出了今后的研究方向。
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引用次数: 1
期刊
European Conference on Interactive TV
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