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2013 International Conference on Virtual Reality and Visualization最新文献

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Wrist Recognition and the Center of the Palm Estimation Based on Depth Camera 基于深度相机的腕部识别与手掌中心估计
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.24
Zhengwei Yao, Zhigeng Pan, Shuchang Xu
When the hand and the forearm enter the available depth range of the depth camera, the data of the hand and the forearm will be extracted together. If process these data as a whole, which maybe affect some important algorithms such as the center of the palm estimation, the orientation of the hand estimation and hand tracing. The paper analyzes the motion features of the wrist and the contour features of the hand, takes advantage of the geometric characteristics of an inscribed rectangle and proposes a wrist recognition algorithm. In order to reduce the computing time of estimating the center of the palm, the paper analyzes the geometric characteristics of an acute triangle and an inscribed circle, combines the features of the hand interaction and proposes a new algorithm of estimating the center of the palm. Proved by the experiments, the wrist recognition algorithm can separate the hand from the forearm well, and the new algorithm of estimating the center of the palm has a distinct advantage over the original algorithms in the performance.
当手和前臂进入深度相机的可用深度范围时,将手和前臂的数据一起提取。如果将这些数据作为一个整体来处理,可能会影响到一些重要的算法,如手掌中心估计、手部方向估计和手部跟踪。分析了腕部的运动特征和手的轮廓特征,利用内切矩形的几何特征,提出了一种腕部识别算法。为了减少掌心估计的计算时间,分析了锐角三角形和内切圆的几何特征,结合手交互的特点,提出了一种新的掌心估计算法。实验证明,手腕识别算法可以很好地将手和前臂分开,并且新的手掌中心估计算法在性能上比原有算法有明显的优势。
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引用次数: 12
Numerical Simulation of Steady Hydrodynamic Performance for Integrated Motor Propulsor on CFD 基于CFD的一体化电机推进器稳态水动力性能数值模拟
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.11
Pan Guang, Lu Lin
For the integrated motor propulsor, numerical model which integrated the internal and external flow field was established. Computational region discretization was carried out through using high quality multi-block structure grid based on CFD method. The flow field performance was calculated by adopting Reynolds time averaged method, and the steady hydrodynamic calculation was sealed off by using turbulence model. Based on the finite volume method and SIMPLEC algorithm, the pressure and method were coupled. Open water performance curve was given, indicating that the integrated motor propulsor has an ideal balance of performance and preferable efficiency. Pressure distribution along the meridian of blade at various heights has been analyzed. The single stage model was reliable and applicable for the research compared with the results of full stage model.
针对一体化电机推进器,建立了内外流场一体化的数值模型。采用基于CFD方法的高质量多块结构网格进行计算区域离散化。流场性能计算采用雷诺时间平均法,定常流动力计算采用湍流模型封闭。基于有限体积法和SIMPLEC算法,对压力和方法进行了耦合。给出了开放水域性能曲线,表明一体化电机推进器具有理想的性能平衡和较好的效率。分析了不同高度下沿叶片子午线的压力分布。与全阶段模型的结果相比,单阶段模型可靠,适用于研究。
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引用次数: 1
Research on the Symbolization Method of Single-Line Rivers Based on the River System Structure 基于水系结构的单线河流符号化方法研究
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.60
Wan Wei-wu, Zhuzhi Xia, Li Xian
In traditional map, considering only the river itself, we use fine line to thick line from upstream to downstream, but without the relationship of rivers. Paper assign the width of river based on the structural model of the water system, to avoid the conflicting situation, and realize the automatic drawing of river system by using the gradient method of drawing the river. This method can reflect the overall water distribution and overall shape really, to achieve the visual expression of water, and reflects the region's geographical features, and makes a map better expressed.
在传统的地图中,我们只考虑河流本身,从上游到下游使用细线到粗线,而没有河流之间的关系。本文在水系结构模型的基础上对河流宽度进行了分配,避免了冲突的情况,并采用梯度法对河流进行了绘制,实现了水系的自动绘制。这种方法可以真实地反映水体的整体分布和整体形态,实现水体的视觉表达,并体现该区域的地理特征,使地图得到更好的表达。
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引用次数: 0
Fixed-Wing Aircraft Interactive Flight Simulation and Training System Based on XNA 基于XNA的固定翼飞机交互式飞行仿真与训练系统
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.37
Wang Wei, L. Dongsheng, Liu Chun
In order to reduce the cost of flight test and enhance the skills of manipulator, a kind of new solution of unmanned aerial vehicle real-time flight simulation and training system based on XNA framework was put forward. the function module and the structure of system were brought forward, and key technologies such as dynamics and motion model, control interface, human-computer interaction function and visual display were discussed and implemented as well as relevant algorithms. In the dynamic model, the standard four element method was used to describe the attitude angle and the differential equations were solved by the fourth-order runge-kutta method, In the visual module, the principle of infinite terrain generate 3D terrain surface and particle system generated some effects such as rain, snow, fog and explosion et al., In the control module, the human-computer interaction function was achieved by Instructor class of the XNA framework interface. Finally, the system development was realized based on Visual Studio environment and C# language, flight training was simulated in this system by manipulating the handle and controlling the interface, and the feasibility and validity were verified.
为了降低飞行试验成本,提高操作者的操作技能,提出了一种基于XNA框架的无人机实时飞行仿真与训练系统的新方案。提出了系统的功能模块和结构,对系统的动力学与运动模型、控制界面、人机交互功能和视觉显示等关键技术进行了讨论和实现,并给出了相应的算法。动态模型采用标准四元法描述姿态角,微分方程采用四阶龙格-库塔法求解;视觉模块采用无限地形原理生成三维地形面,粒子系统生成雨、雪、雾、爆炸等效果;控制模块采用XNA框架接口的Instructor类实现人机交互功能。最后,基于Visual Studio环境和c#语言实现了系统的开发,并通过操纵手柄和控制界面对系统进行了模拟飞行训练,验证了系统的可行性和有效性。
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引用次数: 7
Fault-Tolerant Video Analysis Cloud Scheduling Mechanism 容错视频分析云调度机制
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.27
Yaqin Luo, Jie Dai, Li Qi
This paper proposes a fault tolerant optimal scheduling mechanism based on dependency analysis to make large-scale video surveillance systems more efficient and more reliable. We study large-scale video surveillance systems and associated theoretical issues, and then analyze the efficiency and reliability that application obtained in large-scale video surveillance systems under constrained circumstance through decision analysis and optimization theory, and finally validate and optimize the scheduling model through experimental analysis. The experiments indicate the proposed scheduling mechanism can effectively improve the global analysis job completion ratio and ensure the efficiency and reliability of the large-scale video surveillance network.
为了提高大规模视频监控系统的效率和可靠性,提出了一种基于依赖分析的容错优化调度机制。研究了大型视频监控系统及其相关理论问题,然后通过决策分析和优化理论分析了在约束环境下大型视频监控系统中应用所获得的效率和可靠性,最后通过实验分析对调度模型进行了验证和优化。实验表明,所提出的调度机制能够有效提高全局分析任务完成率,保证大规模视频监控网络的效率和可靠性。
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引用次数: 1
Design and Implementation of the Star Finder Simulator Software 寻星模拟器软件的设计与实现
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.71
Zhilong Liu, Xuezheng Zhu, Yuguang Wang, Yaoxin Wu, Xun Sun
This article describes functions of the virtual disassembly and assembly training system of a plunger pump, explains the design and development of the system. The threedimensional model of a plunger pump is set up based on Solidworks, and an interactive training system of virtual disassembly and assembly of the plunger pump is designed and implemented with the 3DVIA Composer. Key technologies involved in the process including modeling, planning of disassembly sequence, interactive control, motion simulation and animation are studied. Finally, system resources are integrated with MS Office PowerPoint as release platform.
介绍了柱塞泵虚拟拆装培训系统的功能,阐述了该系统的设计与开发。基于Solidworks建立了柱塞泵的三维模型,利用3DVIA Composer设计并实现了柱塞泵虚拟拆装交互训练系统。研究了拆装过程中涉及的建模、拆装顺序规划、交互控制、运动仿真和动画制作等关键技术。最后,将系统资源整合到MS Office PowerPoint作为发布平台。
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引用次数: 1
Fruit Ring Rot Simulation Based on Reaction-Diffusion Model 基于反应-扩散模型的果实环腐病模拟
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.38
Dongfang Fan, Shiguang Liu, Yin-wei Wei
Simulating the process of fruit disease using computer techniques can help make effective prevention and establish corresponding treatment. Aging and blemish in fruits' appearance can also enhance the realism of a synthetic scene, with wide applications in virtual reality, games, and special effects. However, little attention has been paid in such field. This paper proposed a novel method for simulation of fruit ring rot process, which is one of the main diseases of fruits. An improved reaction diffusion model was adopted to model the colony formation. This model enables simulating the growth and movement of fruit ring rot accurately, accounting for different properties of different fruits including ambient temperature, humidity, skin thickness and porosity, etc. The initial nutrient parameters can be friendly designed according to ring rot characteristics. The software of Maya is utilized for fruit modeling and disease area rendering. Various results show that our method can produce the similar fruit ring rot symptom to the real data, providing technical supports for teaching, scientific research as well as promotion of agricultural science and technology.
利用计算机技术模拟果实病害的发生过程,有助于有效预防和制定相应的防治措施。水果外观的老化和瑕疵也可以增强合成场景的真实感,在虚拟现实、游戏和特效中有着广泛的应用。然而,这一领域的研究很少得到重视。摘要提出了一种模拟果实环腐病过程的新方法。采用改进的反应扩散模型来模拟菌落的形成。该模型能够准确地模拟果实环腐病的生长和运动,考虑到不同果实的不同特性,包括环境温度、湿度、果皮厚度和孔隙度等。根据环腐病的特点,合理设计初始养分参数。利用Maya软件进行水果建模和病害区域渲染。各种结果表明,该方法能产生与实际数据相似的果实环腐病症状,为教学、科研和农业科技推广提供了技术支持。
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引用次数: 9
Design and Implementation of Virtual Disassembly and Assembly Training System of Plunger Pump 柱塞泵虚拟拆装培训系统的设计与实现
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.18
Zhilong Liu, Xuezheng Zhu, Yuguang Wang, Yaoxin Wu, Xun Sun
This article describes functions of the virtual disassembly and assembly training system of a plunger pump, explains the design and development of the system. The three dimensional model of a plunger pump is set up based on Solid works, and an interactive training system of virtual disassembly and assembly of the plunger pump is designed and implemented with the 3DVIA Composer. Key technologies involved in the process including modeling, planning of disassembly sequence, interactive control, motion simulation and animation are studied. Finally, system resources are integrated with MS Office Power Point as release platform.
介绍了柱塞泵虚拟拆装培训系统的功能,阐述了该系统的设计与开发。基于Solid works建立了柱塞泵的三维模型,利用3DVIA Composer设计并实现了柱塞泵虚拟拆装交互训练系统。研究了拆装过程中涉及的建模、拆装顺序规划、交互控制、运动仿真和动画制作等关键技术。最后,将系统资源整合到MS Office Power Point作为发布平台。
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引用次数: 2
A View-Dependent Stereoscopic System Using Depth-Image-Based Tracking 基于深度图像跟踪的视依赖立体系统
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.57
Feng Chen, Yue Liu
With the development of inexpensive depth cameras and stereo displays, augmented reality systems that blend physical reality and virtual objects become affordable for everyone. Unlike most existing stereoscopic systems that display the same imagery when watched from distinct directions, we present a system that tracks user's head. Real-time images are rendered according to the viewing position. Dynamic images will be displayed on to the screen so we can see different parts of a virtual object when wearing a pair of polarized glasses. A palm-based interaction is introduced so that user can manipulate the virtual object, this creates a more vivid illusion that a real object is set at the physical scene. We also run a simple test to assess the visual comfort of this system.
随着廉价深度相机和立体显示器的发展,融合物理现实和虚拟对象的增强现实系统变得人人都能负担得起。与大多数现有的立体系统不同,当从不同的方向观看时显示相同的图像,我们提出了一个跟踪用户头部的系统。根据观看位置绘制实时图像。动态图像将显示在屏幕上,因此当我们戴上一副偏光眼镜时,可以看到虚拟物体的不同部分。引入了基于手掌的交互,这样用户就可以操纵虚拟物体,这创造了一个更生动的错觉,就像一个真实的物体被设置在物理场景中。我们还运行了一个简单的测试来评估该系统的视觉舒适性。
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引用次数: 3
Motion Interactive System with Omni-Directional Display 具有全向显示的运动交互系统
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.45
Dong Li, Dongdong Weng, Haiyun Zhou, Jinghui Xie
Majority of present applications used buttons or touch panels as their human-computer interface. The limitation of these methods is that users can not interact with the equipments in a natural way, since people should operate the equipments according to certain rules which are arranged beforehand. This paper proposes a novel interactive system which is controlled by user's natural motion. An omni-directional display goes with the system and it gives users full field of view. In addition, the system contains a target following photography equipment and it provides on-line video chat and remote monitoring functions. The interactive system can be considered as a new form of human-computer interface and the advantages and potential of it are discussed in this paper. Finally, a demonstration and experimental results are given to evaluate the validity of the system.
目前大多数应用程序使用按钮或触摸面板作为人机界面。这些方法的局限性在于用户不能以自然的方式与设备进行交互,因为人们需要按照预先安排好的规则来操作设备。本文提出了一种由用户自然动作控制的新型交互系统。一个全方位的显示器与系统一起,它给用户提供了整个视野。此外,该系统还包含目标跟踪摄影设备,并提供在线视频聊天和远程监控功能。本文讨论了人机交互系统作为一种新的人机界面形式的优点和潜力。最后给出了一个演示和实验结果来评价系统的有效性。
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引用次数: 2
期刊
2013 International Conference on Virtual Reality and Visualization
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