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2013 International Conference on Virtual Reality and Visualization最新文献

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An Effective Blur Invariant Interest Point Detector 一种有效的模糊不变量兴趣点检测器
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.54
Jin Xie, Zixing Cai
In order to extract interest point under some object deformations, such as image blur, geometric deformation et al., an invariant interest point detector based on Gabor multi scale-space was proposed. Firstly, build the Gabor multi scale-space representation by smoothing the image with a series of Gabor filters, secondly, detect the interest points by searching maximum response in the Gabor multi scale-space and determine the characteristic scale directly, finally, describe the local structure of interest point. The experimental data demonstrate that the proposed detector obtains the best performance under image blur in terms of repeatability and matching score.
为了在图像模糊、几何变形等物体变形情况下提取兴趣点,提出了一种基于Gabor多尺度空间的不变性兴趣点检测器。首先,通过一系列Gabor滤波器对图像进行平滑处理,构建Gabor多尺度空间表示;其次,通过在Gabor多尺度空间中搜索最大响应来检测兴趣点,并直接确定特征尺度;最后,描述兴趣点的局部结构。实验数据表明,在图像模糊情况下,该检测器在重复性和匹配分数方面都取得了较好的效果。
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引用次数: 1
Simulation Study of Projectile Fragment Distribution Under the Condition of Airburst 空炸条件下弹丸破片分布的仿真研究
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.55
Ma Yong-zhong, Wang Yi-fei
Based on the theory analysis to the space distribution regularity of pellet fragments, consorting with spherical target experiment and the initial velocity experiment of pellet fragments, we get the change regularity of space distribution of density and initial velocity of pellet fragments following falling speed in dynamic explosion. This paper first establishes the mathematical model of the projectile fragment distribution under the air burst condition, and then combines the results of spherical target test and projectile fragment initial velocity test to conduct the simulation analysis on the law of projectile fragment initial velocity and density with the change of falling speed, finally get the conclusion which meets the real situation. The conclusion has a guiding significance to improve the projectile structure design and to improve lethality.
通过对弹丸破片空间分布规律的理论分析,结合球靶实验和弹丸破片初速实验,得到了动态爆炸中弹丸破片密度空间分布和弹丸破片初速随下落速度的变化规律。本文首先建立了空爆条件下弹丸破片分布的数学模型,然后结合球靶试验和弹丸破片初速试验的结果,对弹丸破片初速和密度随下落速度变化的规律进行了仿真分析,最终得到了符合实际情况的结论。该结论对改进弹体结构设计,提高杀伤力具有指导意义。
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引用次数: 0
Feature Description Based on LBP and Order Pooling 基于LBP和订单池的特征描述
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.40
Lingda Wu, Wei Huang, Yingmei Wei
A novel local image descriptor named OCLBP(Order based Complete Local Binary Patterns) is proposed in this paper. It firstly extracts CLBP(Complete Local Binary Patterns) features pixel-by-pixel in the local image patch, and then pooled the CLBP features based on order relations of the pixel brightness in the patch. Specifically, the CLBP feature is based on CSLBP and adds the information of center pixel. The pattern number of the pixels is reduced compared to CSLBP. Furthermore, in order to better meet the scale invariance, the descriptors is extracted in multi-scales and the final descriptor is constructed by concatenating the histograms in multi-scales. The performance of the proposed descriptor is similar to the state-of-the-art descriptors SIFT and CSLBP in the condition of perspective transformation and light changes. In the condition of scaling, rotation, blurring, and JPEG compression, our descriptor has a better performance against the above descriptors using standard benchmarks.
提出了一种新的局部图像描述符OCLBP(Order based Complete local Binary Patterns)。首先在局部图像patch中逐像素提取CLBP(Complete Local Binary Patterns)特征,然后根据patch中像素亮度的顺序关系对CLBP特征进行池化。具体来说,CLBP特征是在CSLBP的基础上增加中心像素的信息。与CSLBP相比,减少了像素的模式数。此外,为了更好地满足尺度不变性,在多尺度上提取描述子,并通过多尺度直方图的串联构造最终描述子。该描述子在透视变换和光变化条件下的性能与目前最先进的描述子SIFT和CSLBP相似。在缩放、旋转、模糊和JPEG压缩的条件下,我们的描述符与使用标准基准测试的上述描述符相比具有更好的性能。
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引用次数: 0
Fast Mobility Model Prototyping in Network Simulations Using Game Engine 基于游戏引擎的网络仿真中的快速移动模型原型
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.31
Xun Luo, Na Yu
Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.
移动性建模是网络仿真的一个重要方面。与此同时,目前还没有有效的方法来完成这项任务。我们提出了一种用于网络仿真的移动模型快速原型解决方案。我们的实现包括三个部分:使用游戏引擎构建宏观和微观移动模型的步骤,将移动建模应用程序与网络模拟器集成的中间件,以及使用兴趣点的两个实验性移动模型。定性反馈和定量评价结果均表明了解决方案的有效性和高效性。
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引用次数: 2
A Fast Collision Detection Algorithm Based on Multi-Agent Particle Swarm Optimization 基于多智能体粒子群优化的快速碰撞检测算法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.52
Fu Yue-wen, Liang Jia-hong, Hu Xiao-qian, Yang Shan-liang
In this paper, a fast collision detection algorithm based on multi-agent particle swarm optimization (MPSO) is proposed. We use the stochastic method to convert the collision detection problem into a nonlinear optimization problem in the distance mechanism. Combined with the evolution strategy of particle swarm optimization and the multi-agent system technology, a multi-agent particle swarm optimization based on the hierarchical topology structure is presented for the problem. The simulation results prove that this algorithm has a good optimal searching performance and it can satisfy the real-time requirement.
提出了一种基于多智能体粒子群优化的快速碰撞检测算法。我们利用随机方法将碰撞检测问题转化为距离机制下的非线性优化问题。结合粒子群优化的进化策略和多智能体系统技术,提出了一种基于分层拓扑结构的多智能体粒子群优化方法。仿真结果表明,该算法具有良好的最优搜索性能,能够满足实时性要求。
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引用次数: 0
A Liver Vessel Skeleton Line Reconstruction Method Based on Linear Interpolation 基于线性插值的肝血管骨架线重建方法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.49
Zhenxiang Wu, Xiaoxi Guo, Xiaoyang Huang, Shaohui Huang
The liver is one of the largest internal organs in the human body and has the most complicated vascular system. However, it is difficult to obtain very high-quality images in clinical. Meanwhile, a good understanding and observation of skeleton lines of the liver vessel system is one of the key factors to the judgment and planning of surgeries. To recover the diameter information lost both in the CT imaging and in the following segmentation and thinning stages, in this paper the linear interpolation method was first discussed as an attempt, then some improvements and approaches for a better interpolation were introduced. The result showed that our reconstruction method was practical and had good performance.
肝脏是人体最大的内脏器官之一,拥有最复杂的血管系统。然而,在临床上很难获得高质量的图像。同时,对肝血管系统骨架线的了解和观察是判断和规划手术的关键因素之一。为了恢复在CT成像以及随后的分割和细化阶段中丢失的直径信息,本文首先讨论了线性插值方法作为一种尝试,然后介绍了一些改进和更好的插值方法。结果表明,该方法具有较好的重建效果和实用性。
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引用次数: 3
The Validation Method of Simulation Model Based on K-Means Clustering and Fisher Discriminant Analysis 基于k均值聚类和Fisher判别分析的仿真模型验证方法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.61
J. Song, Li Wei, Yang Ming
Usually, many simulation models of a system are provided. The most credible model should be selected. When the system only has a single output, some classic validation methods can solve the problem. But they become powerless when the system has multiple outputs with different data types. For solving the problem, the feature differences of each kind data were given, the simulation outputs were divided into k kinds of clusters based on K-means clustering, and which cluster the reference output belongs to was judged based on Fisher discriminant analysis. The simulation models whose outputs and reference output are in the same cluster are considered credible, and the model whose output is nearest to the reference output is the most credible one. In the application, the most credible model of the attitude control system of a missile was judged effectively by the method.
通常,会提供一个系统的多个仿真模型。应该选择最可信的模型。当系统只有一个输出时,一些经典的验证方法可以解决这个问题。但是当系统有多个不同数据类型的输出时,它们就无能为力了。为了解决这一问题,给出了每一类数据的特征差异,基于k -means聚类将仿真输出分为k类聚类,并基于Fisher判别分析判断参考输出属于哪一类聚类。仿真模型的输出与参考输出在同一簇的模型被认为是可信的,输出最接近参考输出的模型是最可信的。在实际应用中,该方法能有效地判断出导弹姿态控制系统的最可信模型。
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引用次数: 0
A Distributed Multi-Node GPU Accelerated Parallel Rendering Scheme for Visualization Cluster Environment 面向可视化集群环境的分布式多节点GPU加速并行渲染方案
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.32
Yi Cao, Zhiwei Ai, Huawei Wang
Due to its interactive and high quality rendering abilities, GPU ray-casting volume rendering method is very popular for the post-processing of scientific and engineering computing appliances. This method however is likely suffered from memory effect, for it will cause the algorithm failure when facing the big data appliances. This problem can be solved through massively parallel approaches. But on the other hand, the complex architecture of the current massively parallel machine environment leads to the more difficulty in the implementation of algorithms with adaptability and parallel scalability. Caused by the dual complexity of computing environments and software architecture, the development difficulty of high-performance algorithms is rapidly rising from now on. In this paper, we presented a distributed multi-node GPU accelerated parallel rendering scheme for seamless coupling low-level computing environments and high-level visualization software. Experiment results show that our scheme can offer stable and efficient run-time support for our multi-GPU ray casting volume render in visualization cluster. When using 8 multi-nodes GPU to visualize 17GB scientific data in a single time-step, the interactive high quality volume rendering only needs less than one second per frame. The results are one order of magnitude faster than the traditional parallel ray casting method run on 512 processor cores.
由于其交互性和高质量的绘制能力,GPU光线投射体绘制方法在科学和工程计算设备的后处理中非常受欢迎。然而,这种方法很可能存在记忆效应,在面对大数据设备时,会导致算法失效。这个问题可以通过大规模并行方法来解决。但另一方面,当前大规模并行机环境的复杂体系结构,使得具有自适应性和并行扩展性的算法难以实现。由于计算环境和软件架构的双重复杂性,高性能算法的开发难度正在迅速上升。本文针对底层计算环境与高层可视化软件的无缝耦合,提出了一种分布式多节点GPU加速并行渲染方案。实验结果表明,该方案可以为可视化集群中的多gpu光线投射体渲染提供稳定高效的运行支持。当使用8个多节点GPU在一个时间步内可视化17GB的科学数据时,交互式高质量体绘制每帧只需要不到1秒。结果比在512处理器核上运行的传统并行光线投射方法快了一个数量级。
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引用次数: 1
Geometric Based Structure Propagation and Texture Matching for 3D Texture Completion 基于几何的结构传播和纹理匹配的3D纹理完成
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.22
Kan Guo, Xiaowu Chen, Yili Liu, Bin Zhou, Yu Guo
This paper proposes a novel method to complete the missing appearance of mesh surfaces through structure propagation and texture matching. In advance, the appearance on surfaces is divided into structure and texture components. First, the missing structures are predicted through structure propagation. The structure propagation is guided by surfaces geometric features by using 3D tensor voting and crest line detection. Then, with the guidance of predicted structures, the optimal local sample patches are matched to in paint the missing texture. Finally, the completed result is obtained by mapping the optimal patches to the missing texture regions on surface. We acquire convincing completion results as shown in the experiments and comparisons.
本文提出了一种通过结构传播和纹理匹配来弥补网格表面缺失外观的新方法。预先将表面上的外观分为结构和纹理组件。首先,通过结构传播预测缺失结构。通过三维张量投票和波峰线检测,利用曲面几何特征引导结构传播。然后,在预测结构的指导下,匹配最优的局部样本补丁来绘制缺失的纹理。最后,将最优补丁映射到表面缺失的纹理区域,得到完整的结果。通过实验和比较,得到了令人信服的补全结果。
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引用次数: 1
Based on Parameter Equation Function Rational Spline Interpolation with the Shape Preserved 基于参数方程的保形函数有理样条插值
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.58
Peng Feng-Bin, Li Shan-shan, Wei Yanjie, Wang Qiang
A rational cubic spline function (3/2) involving two shape parameters is presented, and is applied to the interpolation problem with the data that its type is parameter equation function. Based on it, we deduce a sufficient condition for sign preserving and monotonicity preserving. Thus by adjusting the shape parameters, it can interactively modify the shape of the interpolation curve and meet the relevant requirement for shape preserving. Furthermore, the error estimation of the spline interpolant is also given. And the relevant numerical experiments confirm the previous conclusion.
提出了一个包含两个形状参数的有理三次样条函数(3/2),并将其应用于其类型为参数方程函数的插值问题。在此基础上,推导出了保持符号和保持单调性的充分条件。通过调整形状参数,可以交互式地修改插补曲线的形状,满足保形的相关要求。此外,还给出了样条插值的误差估计。并通过相关的数值实验验证了上述结论。
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引用次数: 0
期刊
2013 International Conference on Virtual Reality and Visualization
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