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2013 International Conference on Virtual Reality and Visualization最新文献

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A Weighted Color MRF Model for 3D Reconstruction from a Single Image 单幅图像三维重建的加权彩色MRF模型
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.12
Y. Pan, Mingquan Zhou, Yachun Fan, Dongdong Zhang, Xia Zheng
Image-based modeling problem is a tough and basic problem in computer vision and computer graphics. This paper provides an improved solution to generate a scene model from a single image based on the multi-scale Markov random field. We consider the different influence of the different color components in RGB color space when modeling through a single still image. In this paper, we proposed a weighted color model for 3D reconstruction and draw a conclusion that different color components contain different depth information, and by modifying the weight of different color components in the image we can get a better visual effects and more accurate 3D model. The output model of our solution then can be used to construct a virtual scene rapidly based on a scene image.
基于图像的建模问题是计算机视觉和计算机图形学中的一个难点和基础问题。本文提出了一种基于多尺度马尔可夫随机场的单幅图像生成场景模型的改进方案。在对单幅静止图像进行建模时,我们考虑了RGB颜色空间中不同颜色分量的不同影响。本文提出了一种用于三维重建的加权颜色模型,并得出不同颜色分量包含不同深度信息的结论,通过修改图像中不同颜色分量的权重,可以获得更好的视觉效果和更准确的三维模型。该方案的输出模型可用于基于场景图像快速构建虚拟场景。
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引用次数: 2
Real Time Tracking Method by Using Color Markers 使用彩色标记的实时跟踪方法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.25
Jiamin Liu, Shuo Chen, Hongxing Sun, Y. Qin, Xibo Wang
To meet the user demands and to enhance integrating of markers into the environment that is close to nature as much as possible, this paper proposes a color marker-based method for tracking the target object in real time and registering a virtual three-dimensional (3D) object. Firstly, the contours of the color marker patterns on the video images are extracted by using adaptive threshold. Each marker pattern on the image is corrected and recognized by the template pattern. Secondly, the specified color markers are identified by using the L1L2L3 and rgb models. Finally, the virtual objects are registered in real-time on the marker image by using the camera parameters derived from data of the color markers. The experimental results show that the virtual objects can be accurately registered on the markers of the video images. Compared to the Ar Toolkit software, this method is able to work in the environment with various illumination conditions.
为满足用户需求,增强标记物与接近自然的环境的融合,本文提出了一种基于彩色标记的实时跟踪目标物体并注册虚拟三维物体的方法。首先,利用自适应阈值提取视频图像上彩色标记图案的轮廓;图像上的每个标记图案由模板图案校正和识别。其次,使用L1L2L3和rgb模型识别指定的颜色标记。最后,利用彩色标记数据导出的相机参数,在标记图像上实时配准虚拟物体。实验结果表明,该方法能够准确地将虚拟物体配准到视频图像的标记上。与Ar Toolkit软件相比,该方法可以在各种照明条件的环境中工作。
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引用次数: 7
A Parallel Adaptive Volume Rendering Algorithm Based on Information Entropy 基于信息熵的并行自适应体绘制算法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.28
Huawei Wang, Yi Cao, Li Xiao, Guoqing Wu
A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.
本文提出了一种基于信息熵的并行自适应光线投射体绘制算法,该算法利用信息熵来度量数据场中物理特征的分布,从而指导有效的数据采样。该算法采用逐块自适应,根据数据块的信息熵分配不同的采样率,在每个数据块内采用均匀采样。针对每条射线上的非均匀采样点,设计了一种组合方法。实验表明,与均匀渲染算法相比,本文提出的自适应渲染算法在分布式内存环境下的渲染加速比可达1.4~2.1。
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引用次数: 1
Rotational Invariant Face Detection on a Mobile Device 移动设备上的旋转不变人脸检测
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.66
Guanghui Ma, Weiliang Meng, Shibiao Xu, Xiaopeng Zhang
In this paper we propose a rotation invariant face detection algorithm to detect the face on the mobile devices. Due to the performance limit on the mobile devices, complex face detection process must be avoided in order to generate a fast detection. Most proposed face detection algorithms are highly rotational variant, which means only upright face can be detected in the image, and those existed rotational invariant face detection algorithms are too complicated to be suitable for the mobile devices. Our algorithm can detect non-upright face in the image with an efficient process implemented on the mobile device (Google Nexus 7 tablet), and has different detection ranges adapting to different user choices. The experiment results reveal the validity of our proposed algorithm. Meanwhile, our algorithm can be easily implemented on other mobile systems, such as Windows Phone, iPhone and so on.
本文提出了一种旋转不变人脸检测算法,用于移动设备上的人脸检测。由于移动设备的性能限制,为了生成快速的检测结果,必须避免复杂的人脸检测过程。现有的人脸检测算法大多是高度旋转变异的,即图像中只能检测到直立的人脸,而现有的旋转不变人脸检测算法过于复杂,不适合移动设备。我们的算法可以在移动设备(Google Nexus 7平板电脑)上高效地检测图像中的非直立人脸,并且具有不同的检测范围以适应不同的用户选择。实验结果表明了该算法的有效性。同时,我们的算法可以很容易地在其他移动系统上实现,如Windows Phone, iPhone等。
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引用次数: 1
Parameter Estimation for Perspective Projection Based on Camera Calibration in Skull-Face Overlay 颅面叠加中基于摄像机标定的透视投影参数估计
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.62
Wuxia Jin, Guohua Geng, Kang Li, Yi Han
Craniofacial superimposition is a forensic process that aims to identify a missing person from a photograph and an unknown dead's skull. One of the crucial steps is skull-face overlay in consistent with photographic space according to the face photo. Thus parameter estimation of perspective projection becomes key problem. In this paper, we employ a method of camera calibration based on vanishing point(VPBC) to estimate relevant parameters including perspective angle, orientation of camera and photographic object distance. Firstly, according to two vanishing points in image calculate the perspective angle and focal length using photo-geography theory, then evaluate camera direction and photographic object distance based on equal focal length, finally, map the 3D skull according to above known parameters, and implement skull-face overlay process. Result shows that this approach is effective, efficient and accurate for follow-up research work.
颅面叠加是一种法医程序,旨在通过照片和未知死者的头骨识别失踪者。其中关键步骤之一是根据人脸照片进行与摄影空间一致的颅面叠加。因此,透视投影的参数估计成为关键问题。本文采用了一种基于消失点(VPBC)的相机标定方法来估计相机的视角、相机的方向和摄影物体的距离等相关参数。首先,根据图像中的两个消失点,利用摄影地理学理论计算视角和焦距,然后基于等焦距计算相机方向和摄影对象距离,最后根据上述已知参数绘制三维头骨,并实现头骨-人脸叠加处理。结果表明,该方法对后续研究工作是有效、高效、准确的。
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引用次数: 6
Compact Compression for 3D Dynamic Datasets in Certain Range 三维动态数据集在一定范围内的压缩
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.13
Ma Zhiqiang, Wang Lili, Zhang Xinwei, W. Ke, Zhao Qin-ping
In remote visualization for complex 3D dynamic datasets, existing vertex compression algorithms have low compression factor, and compressed datasets cannot be transmitted to client in once if its size is bigger than bandwidth. In order to solve these problems, this paper presents a compact impression for 3D dynamic datasets in certain range. We construct an equilateral triangle to obtain and compress parts of original datasets, which realizes rigid body decomposition in certain range. In order to promote compression factor, we also introduce a temporal rigid body decomposition to group vertices with temporal trajectory consistency. The results of the experiments show that our algorithm can obtain high compression factor for dynamic datasets in certain range to reduce limitation of bandwidth.
在复杂三维动态数据集的远程可视化中,现有的顶点压缩算法存在压缩系数低的问题,压缩后的数据集如果大于带宽,无法一次性传输到客户端。为了解决这些问题,本文提出了一定范围内三维动态数据集的压缩印象。我们构造一个等边三角形来获取和压缩原始数据集的部分数据,实现一定范围内的刚体分解。为了提高压缩系数,我们还引入了时间刚体分解,对具有时间轨迹一致性的顶点进行分组。实验结果表明,该算法可以在一定范围内获得较高的动态数据集压缩系数,降低了带宽的限制。
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引用次数: 0
Visualizing Network Communication in Geographic Environment 地理环境下的网络传播可视化
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.39
Haifeng Hu, Hengyuan Zhang, Wei Li
Geographic network visualization lay out the data with respect to the physical location of nodes in the network. This paper presents a method for visualizing network communication in geographic environment. The method first simplifies GIS data and aggregates network communication data according to both geographic distribution and network topology, and then followed by selecting and highlighting main communication links. Finally, the layout of some nodes is adjusted in the network. By using our method, the network communication data can be visualized in geographic environment aesthetically and intelligibly. We developed a prototype system to help analysts and users understanding the characteristics and patterns of the networks communication.
地理网络可视化根据网络中节点的物理位置对数据进行布局。本文提出了一种地理环境下网络通信可视化的方法。该方法首先对GIS数据进行简化,根据地理分布和网络拓扑结构对网络通信数据进行聚合,然后选择和突出显示主要通信链路。最后,对网络中部分节点的布局进行调整。利用该方法,可以将地理环境中的网络通信数据美观、直观地可视化。我们开发了一个原型系统,以帮助分析人员和用户了解网络通信的特点和模式。
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引用次数: 8
Asymmetric Multiframe Blind Restoration for Adaptive Optics Images via Alternating Recursion 交替递归自适应光学图像的非对称多帧盲恢复
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.35
Afeng Yang, Jianfei Wu, Min Lu, Shuhua Teng, Jixiang Sun
Blind Restoration of adaptive optics images is important in the field of astronomical imaging and space object surveillance. Using multi frame blind deconvolution as main technique means for high resolution restoration, a general cost function is deduced to deconvolve Poisson noise model image under the Bayesian-MAP estimate framework. To minimize the cost function, a solution algorithm based on alternating recursion method is proposed. In addition, asymmetric iteration method is introduced into solution process to avoid converging to local minima and maintain robustness of restored image. Experimental results show that the proposed method can recover high quality image from turbulence degraded images effectively and alleviate the negative influence of noise on the restoration result.
自适应光学图像的盲恢复在天文成像和空间目标监视领域具有重要意义。在贝叶斯- map估计框架下,以多帧盲反卷积作为高分辨率复原的主要技术手段,推导了泊松噪声模型图像反卷积的一般代价函数。为了使代价函数最小化,提出了一种基于交替递归法的求解算法。此外,在求解过程中引入非对称迭代方法,避免收敛于局部极小值,保持恢复图像的鲁棒性。实验结果表明,该方法能有效地从湍流退化图像中恢复高质量图像,减轻了噪声对恢复结果的负面影响。
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引用次数: 1
A Refined Weighted Mode Filtering Approach for Depth Video Enhancement 一种用于视频深度增强的精细加权模式滤波方法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.30
X. Zuo, Jiangbin Zheng
Given a low-quality depth video and its corresponding high-quality color video, we intend to improve depth quality by suppressing both spatial and temporal noise. A refined weighted mode filtering method (WMF) based on a joint histogram is proposed. For WMF, similarity between reference and neighbor pixels plays an important role in counting each bin of the joint histogram. Since calculating similarity using single pixel will be affected by random pixel noise, we utilize patch-based NL-means (Non-Local means) for structure-aware similarity calculation, also, we fuse color and depth similarity adaptively with credibility maps to deal with texture copying problem. For temporally consistent recovery, we introduce inter frame correlation by integrating neighboring frames with optical flow and patch-based similarity measurement. Experimental results show that our proposed method has achieved more complete and clear depth, especially in discontinuous areas. Furthermore, temporally enhancement of depth video addresses flickering problem and gets more stable depth.
给定一个低质量深度视频及其相应的高质量彩色视频,我们打算通过抑制空间和时间噪声来提高深度质量。提出了一种基于联合直方图的加权模式滤波方法。对于WMF,参考像素和相邻像素之间的相似性在统计联合直方图的每个bin中起着重要作用。由于使用单个像素计算相似度会受到随机像素噪声的影响,我们利用基于patch的NL-means (Non-Local means)进行结构感知的相似度计算,并将颜色和深度相似度自适应地融合到可信度图中来处理纹理复制问题。为了实现时间一致性恢复,我们利用光流和基于贴片的相似度度量对相邻帧进行积分,引入帧间相关。实验结果表明,该方法可以获得更完整、更清晰的深度,特别是在不连续区域。此外,深度视频的时间增强解决了闪烁问题,获得了更稳定的深度。
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引用次数: 2
Normal Map Acquisition of Nearly Flat Objects Using a Flatbed Scanner 利用平板扫描仪获取近平面物体的法线贴图
Pub Date : 2013-09-01 DOI: 10.1109/ICVRV.2013.19
Rongjiang Pan, V. Skala
We propose a new efficient technique for acquiring normal maps of nearly flat objects using a flatbed scanner. The technique requires no hardware modification or dedicated calibration. Our setup consists of a conventional flatbed scanner and a clamp on which a planar checkerboard is glued. We take four scans of the object manually rotated by roughly 90 degrees. The scans are then registered by sub pixel checkerboard corners. Detailed normal map of the scanned surface is obtained by solving a linear least squares problem.
我们提出了一种利用平板扫描仪获取近平面物体法线映射的有效方法。该技术不需要硬件修改或专用校准。我们的装置包括一个传统的平板扫描仪和一个夹钳,夹钳上粘着一个平面棋盘。我们对物体进行四次扫描,手动旋转大约90度。然后,扫描被亚像素棋盘角注册。通过求解线性最小二乘问题得到扫描表面的详细法线图。
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引用次数: 3
期刊
2013 International Conference on Virtual Reality and Visualization
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