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2013 International Conference on Virtual Reality and Visualization最新文献

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An Interactive Warping Method for Multi-channel VR Projection Display Systems with Quadric Surface Screens 二次曲面屏幕多通道VR投影显示系统的交互翘曲方法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.9
Fang Sun, Weiliang Meng
In this paper, we present a practical non-camera-based interactive warping method for multi-channel immersive VR projection display systems with quadric surface screens. Instead of using one or multiple cameras as most previous methods did, we employ a commercial theodolite and a mouse to interactively calibrate each projector on site. By taking advantage of the nature of shape of the curved screen, we are able to perform fast, robust projector calibration and compute the warping map for each projector by taking other system information into account, i.e., position/frustum of the designed eye point (DEP). Compared with camera-based solutions, our method is accurate, cost-effective, simple to operate, and can reduce system set-up time and complexity efficiently. The feasibility of our method has been verified by many real site installations.
在本文中,我们提出了一种实用的非基于相机的交互式扭曲方法,用于具有二次曲面屏幕的多通道沉浸式VR投影显示系统。我们不像以前那样使用一个或多个摄像机,而是使用商用经纬仪和鼠标来交互式校准现场的每个投影仪。通过利用曲面屏幕的形状特性,我们能够执行快速、稳健的投影仪校准,并通过考虑其他系统信息(即设计的眼点(DEP)的位置/视台)来计算每个投影仪的扭曲图。与基于摄像机的解决方案相比,我们的方法准确、经济、操作简单,可以有效地减少系统设置时间和复杂性。我们的方法的可行性已通过许多实际现场安装得到验证。
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引用次数: 1
3D-Realtime-Monitor Syestem for Lunar Rover 月球车三维实时监控系统
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.51
P. Zhang, Guopeng Li, Jianjun Liu, X. Ren, Xingye Gao
The 3D-Real time-Monitor system is a real-time virtual reality system and it is consist of data sever and rendering client. As a real-time virtual reality system, 3D-Real time-Monitor is driven by the runtime telemeasuring data and it is integrated with kinematics and dynamics model of rover as well as real lunar surface terrain mode. The process of telemeasuring data is described in detail. Methods of modeling which are proposed in this paper include constructing lunar surface, constructing 3D model of lander and rover, building up kinematic model of rover body and building up wheel-terrain interaction mode. Photogrammetry technique and the remote sensing information are used to generate the terrain model of lunar surface. According to the implementation result, 3D-Real time-Monitor system is an effective assist system for making exploration plan and monitoring the status of rover.
三维实时监控系统是一个实时虚拟现实系统,它由数据服务器和呈现客户端组成。3D-Real - time-Monitor是一种实时虚拟现实系统,以运行时遥测数据为驱动,结合月球车的运动学和动力学模型以及真实的月球表面地形模式。详细描述了遥测数据的处理过程。本文提出的建模方法包括:构建月球表面、构建着陆器和月球车的三维模型、建立月球车体的运动学模型和建立车轮-地形相互作用模型。利用摄影测量技术和遥感信息生成月球表面地形模型。实施结果表明,3D-Real - time-Monitor系统是制定探测计划和监测月球车状态的有效辅助系统。
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引用次数: 0
HintVis: The Hierarchical Visualization of Network Traffic Data HintVis:网络流量数据的分层可视化
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.33
Hengyuan Zhang, Xiaowu Chen, Haifeng Hu
The network traffic data is interpreted differently by people in different sectors. This paper proposes a framework for hierarchically visualizing the network traffic data, and customizes a set of the classic approaches or algorithms to produce visualizations in different levels. Based on the framework, we developed a prototype system Hint Vis to support analyzing network traffic data in different levels by constructing layered semantic network traffic objects and producing hierarchical visualizations. The usability of Hint Vis is demonstrated by visualizing packets going through the gateway in a LAN. Depending on the hierarchical visualizations, analysts are able to semantically navigate in the network traffic data and concentrate on what they need.
不同部门的人对网络流量数据有不同的解释。本文提出了一种网络流量数据分层可视化的框架,并自定义了一套经典的方法或算法来实现不同层次的可视化。基于该框架,我们开发了一个原型系统Hint Vis,通过构建分层语义网络流量对象和生成分层可视化,支持对不同层次的网络流量数据进行分析。通过可视化LAN中通过网关的数据包来演示Hint Vis的可用性。根据分层可视化,分析人员能够在网络流量数据中进行语义导航,并专注于他们需要的内容。
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引用次数: 0
New Thought of Virtual Geographic Environment Symbols 虚拟地理环境符号的新思考
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.67
Keman Peng, Jiangpeng Tian, Qing Xia, Lan Zhang
Virtual Geographic Environment (VGE) is still a hot topic of research in recent years, but the research on symbols which express of the VGE is rare. An automatic generation model of VGE symbols based on semantic features analysis is propounded in this paper following that the concept, structure and characteristics of VGE symbols are analyzed. The method of achieving the automatic generation is also discussed. This paper's research is a useful exploration for knowledge analysis and mining in the virtual geographic environment.
虚拟地理环境是近年来研究的热点,但对虚拟地理环境的表征符号的研究却很少。在分析了VGE符号的概念、结构和特征的基础上,提出了一种基于语义特征分析的VGE符号自动生成模型。并讨论了实现自动生成的方法。本文的研究是对虚拟地理环境中知识分析与挖掘的有益探索。
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引用次数: 0
Slow Feature Analysis for Multi-Camera Activity Understanding 多相机活动理解的慢特征分析
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.46
Lei Zhang, Xiaoqiang Lu, Yuan Yuan
Multi-camera activity analysis is a key point in video surveillance of many wide-area scenes, such as airports, underground stations, shopping mall and road junctions. On the basis of previous work, this paper presents a new feature learning method based on Slow Feature Analysis (SFA) to understand activities observed across the network of cameras. The main contribution of this paper can be summarized as follows: (1) It is the first time that SFA-based learning method is introduced to multi-camera activity understanding, (2) It presents an evaluation to examine the effectiveness of SFA-based method to facilitate the learning of inter-camera activity pattern dependencies, and (3) It estimates the sensitivity of learning inter-camera time delayed dependency given different training size, which is a critical factor for accurate dependency learning and has not been largely studied by existing work before. Experiments are carried out on a dataset obtained in a trident roadway. The results demonstrate that the SFA-based method outperforms the sate of the art.
多摄像机活动分析是机场、地铁站、商场、路口等广域场景视频监控的关键。本文在前人研究的基础上,提出了一种基于慢特征分析(Slow feature Analysis, SFA)的特征学习方法来理解摄像机网络中观察到的活动。本文的主要贡献可以概括为以下几点:(1)首次将基于sfa的学习方法引入到多相机活动理解中;(2)评估了基于sfa的方法促进相机间活动模式依赖学习的有效性;(3)估计了在不同训练规模下学习相机间时间延迟依赖的敏感性,这是准确依赖学习的关键因素,之前的工作尚未进行大量研究。在三叉戟巷道获得的数据集上进行了实验。结果表明,基于sfa的方法优于目前的技术水平。
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引用次数: 1
Video Tracking via Tensor Neighborhood Preserving Discriminant Embedding 基于张量邻域保持判别嵌入的视频跟踪
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.47
Jiashu Dai, Ting-quan Deng, Tianzhen Dong, Kejia Yi
In a real surveillance scenario, tracking an object usually interfered by the background information. To deal with this problem, this paper proposed a video tracking algorithm based on tensor neighborhood preserving discriminant embedding. The neighborhood relationships of an object within object class and background class are reasonable described by the object image patches similarities which are defined by histograms of oriented gradients. In order to distinguish between the object and background, we formulate an discriminant objective function that maximizing the scatters of object within object class while minimizing the scatters of object with background class, meanwhile maintaining the same neighborhood topological structure in lower dimensional tensor subspace. Finally, we can get the optimal estimate of the object state through Bayesian estimation framework. Experimental evaluations against two state-of-the-art tracking methods demonstrate the robustness and effectiveness of the proposed algorithm.
在真实的监视场景中,跟踪目标通常会受到背景信息的干扰。针对这一问题,提出了一种基于张量邻域保持判别嵌入的视频跟踪算法。目标在目标类和背景类内的邻域关系由目标图像的梯度方向直方图来定义。为了区分目标和背景,我们建立了一个判别目标函数,使目标类中目标的散点最大化,而背景类中目标的散点最小化,同时在低维张量子空间中保持相同的邻域拓扑结构。最后,通过贝叶斯估计框架得到目标状态的最优估计。针对两种最先进的跟踪方法的实验评估表明了所提出算法的鲁棒性和有效性。
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引用次数: 0
3D Scene Segmentation with a Shape Repository 3D场景分割与形状存储库
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.48
L. Wan, Z. Miao, Dongxia Chang, Yigang Cen
3D scene segmentation is important but difficult especially when one object makes contact with another in scenes. This paper presents a new algorithm for automatic object extraction with the help of a shape repository, which is an effective approach applicable to 3D meshes without scene graphs. In the new algorithm, connected components are first computed and taken as initial clusters. Then, based on the global shape similarities between the supposed mergence of two shapes and any shape from the shape repository, we make a decision as to whether two close shapes should be merged or not. Our iterative merging scheme is performed until none of the close shapes can be merged. Experiments show that this method is very efficient on some indoor scenes.
3D场景分割很重要,但也很困难,尤其是当一个物体在场景中与另一个物体接触时。本文提出了一种基于形状库的物体自动提取算法,是一种适用于无场景图的三维网格的有效方法。在新算法中,首先计算连通分量并将其作为初始聚类。然后,基于假设合并的两个形状与形状库中任何形状之间的全局形状相似性,我们决定是否合并两个相近的形状。我们的迭代合并方案被执行,直到没有一个接近的形状可以合并。实验表明,该方法在某些室内场景下是非常有效的。
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引用次数: 0
A Hierarchical Data Visualization Algorithm: Self-Adapting Sunburst Algorithm 一种分层数据可视化算法:自适应Sunburst算法
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.36
Gong Li-wei, Chen Yi, Zhang Xin-Yue, Sun Yue-Hong
Sunburst is a hierarchical data visualization method which is filled by radial sectors, for the problem that sectors of Sunburst are placed in disorder and space utilization rate is low, Self-Adapting Sunburst Algorithm (SASA) has been proposed. Nodes are allocated their areas according to their attribute value, and siblings of same parents are made in ascending order according to the size of areas, adjusting the position of sectors. Meanwhile, based on total number of nodes in each layer, SASA dynamically determines width of this circular ring, following the principle "more nodes wider circular ring and fewer nodes thinner circular ring", and in this way, it can optimize the size of nested ring in Sunburst and improve space utilization rate. Finally, User Locating Efficiency (ULE) and Arc Ratio (AR) is put forward to examine SASA, Experimental results show that this algorithm can indeed optimize sector's arrangement, as well as make space utilization better.
Sunburst是一种用径向扇区填充的分层数据可视化方法,针对Sunburst扇区排列无序、空间利用率低的问题,提出了自适应Sunburst算法(SASA)。节点根据其属性值分配区域,并根据区域大小从小到大制作相同父节点的兄弟节点,调整扇区的位置。同时,SASA根据每层节点总数动态确定该环的宽度,遵循“多节点宽环,少节点薄环”的原则,优化Sunburst中嵌套环的大小,提高空间利用率。最后,提出了用户定位效率(ULE)和弧比(AR)来检验SASA算法,实验结果表明,该算法确实可以优化扇区布局,提高空间利用率。
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引用次数: 3
Level-of-Detail Modeling with Artist-Defined Constraints for Photorealistic Hair Rendering 细节级建模与艺术家定义的约束逼真的头发渲染
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.43
Li Kang, Jin Wuxia, Gen Guohua, Han Yi
A Level-of-Detail model is proposed to improve the efficiency of hair rendering. The model considers the simplification on both strands density and controlling points of strand curves, which common used uniquely by traditional solutions. On the other hand, we provide artists a novel constraint tool that inspired by existing hair styling method. Artists can determine LOD parameters value in 3D space by their own ideas but not only by viewing distance, whether there is a hair model or not. Another benefit of spatial constraint using is that those separating hair strands can clamp together dynamically if they are growing under working from the same hairstyle constraint. Thus strands can merge into hair wisp model through K-d tree searching for nearest control points. Result shows a notable improvement on photo realistic hair rendering with our model.
为了提高头发的渲染效率,提出了一种细节层次模型。该模型考虑了传统解所特有的对链密度和链曲线控制点的简化。另一方面,我们为艺术家提供了一种新颖的约束工具,灵感来自现有的头发造型方法。艺术家可以根据自己的想法来确定3D空间中的LOD参数值,而不仅仅是通过观看距离,是否有头发模型。使用空间约束的另一个好处是,如果分开的发丝在同一发型约束下生长,它们可以动态地夹在一起。通过K-d树搜索最近的控制点,将发丝合并成发丝模型。结果表明,我们的模型在照片逼真的头发渲染上有了显著的改善。
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引用次数: 2
Variational Formulation and Multilayer Graph Based Color-Texture Image Segmentation in Multiphase 基于变分公式和多层图的多相彩色纹理图像分割
Pub Date : 2013-09-14 DOI: 10.1109/ICVRV.2013.17
Yong Yang, Ling Guo, Tianjiang Wang
A variational segmentation approach of color-texture images is proposed in this lecture. To improve the description ability, we use our proposed color-texture descriptor in [1] to describe color-texture. Due to heterogeneous image objects and nonlinear variation exist in color-texture image, it is not appropriate to use one single/multiple constant in Chan and Vese model for describing each phase [2-3]. Consequently, a multiphase successive active contour model (MSACM) with the multi variable Gaussian distribution is proposed to describe each phase. For geodesic active contour (GAC) has a stronger ability in capturing boundary, therefore, a newly approach inco rporates the GAC with MSACM model is designed to enhance the detection ability for concave edge. As the optimization of our proposed MSACM model is NP hard problem, we cannot discrete the variational energy function of MSACM model directly, and then the multilayer graph method is adopted for getting approximate solution. To investigate the segmentation performance, lastly, a substantial of color texture images are applied for testing, and our approach achieves a significantly better performance on capture ability of concave boundary, and accuracy.
本文提出一种彩色纹理图像的变分分割方法。为了提高描述能力,我们使用[1]中提出的颜色纹理描述符来描述颜色纹理。由于彩色纹理图像中存在图像对象的异质性和非线性变化,Chan和Vese模型中不适合使用单个/多个常数来描述每个相位[2-3]。为此,提出了一种具有多变量高斯分布的多相连续活动轮廓模型(MSACM)来描述每一阶段。由于测地线活动轮廓(GAC)具有较强的边界捕获能力,因此设计了一种将GAC与MSACM模型相结合的新方法来增强对凹边的检测能力。由于所提出的MSACM模型的优化是NP困难问题,我们不能直接离散MSACM模型的变分能量函数,然后采用多层图法得到近似解。最后,对大量彩色纹理图像进行了测试,结果表明,该方法在凹边界的捕获能力和精度上都有明显提高。
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引用次数: 0
期刊
2013 International Conference on Virtual Reality and Visualization
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