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2009 6th IEEE Consumer Communications and Networking Conference最新文献

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Basic Design of a User-Driven Service Creation Platform Assisted by Cellular Systems 蜂窝系统辅助下用户驱动服务创建平台的基本设计
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784980
Takeshi Umezawa, K. Nakauchi, Ved P. Kafle, M. Inoue, T. Matsunaka, T. Warabino, Y. Kishi
In spite of recent advances of personal communication devices and access network technology, users are still facing the issues such as high device maintenance costs, complication of inter-device cooperation, illegal access to devices, and leakage of personal information. Consequently, it is difficult for users to securely construct a network with local as well as remote personal devices. We propose a User-driven Service Creation Platform (USCP), which enables users to construct a secure private network in a simple and intuitive way, making the most of the authentication mechanism in cellular networks. USCP separates signaling and data paths in a flat structure of a virtual network topology. In this paper, we describe the basic design of USCP.
尽管近年来个人通信设备和接入网技术不断进步,但用户仍然面临着设备维护成本高、设备间合作复杂、非法访问设备、个人信息泄露等问题。因此,用户很难安全地使用本地和远程个人设备构建网络。我们提出了一个用户驱动的服务创建平台(User-driven Service Creation Platform, USCP),使用户能够以简单直观的方式构建安全的专用网,充分利用蜂窝网络中的认证机制。USCP在虚拟网络拓扑的平面结构中分离信令和数据路径。本文描述了USCP的基本设计。
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引用次数: 2
Analyzing Human Centric Data for Sharing Mobile Internet with Social Buddies 分析以人为中心的数据,与社交伙伴共享移动互联网
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784864
S. Gurumurthy, A. Ganz
We propose a middleware called BuddyShare to automatically form an overlay group of nearby friends' mobile phones to collaboratively download data by sharing mobile internet. This system is hypothetical in nature and only work on certain assumptions such as: 1) frequent availability of friends' phone nearby, 2) Sufficient social trust among physically close users to share internet and 3) sufficient social networking information available in phones. In order to validate these hypotheses, we collected human centric dataset of cellular phone users of university environment to study the user behavior. In this paper, we present certain social and proximity behaviors of these users that validate these hypotheses and show the practical feasibility of a BuddyShare system. We also study the usefulness of BuddyShare by virtually leveraging it on this user network, which concludes around three times scaling in download rate on average.
我们提出了一种名为BuddyShare的中间件,通过共享移动互联网,将附近朋友的手机自动组成一个覆盖组,协同下载数据。这个系统本质上是假设的,只适用于某些假设,例如:1)附近朋友的手机经常可用,2)物理距离近的用户之间有足够的社会信任来共享互联网,3)手机中有足够的社交网络信息。为了验证这些假设,我们收集了大学环境下手机用户的以人为中心的数据集来研究用户行为。在本文中,我们展示了这些用户的某些社交和接近行为,验证了这些假设,并展示了BuddyShare系统的实际可行性。我们还研究了BuddyShare的实用性,通过虚拟地利用它在这个用户网络上,得出的结论是,平均下载速率增加了三倍左右。
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引用次数: 0
Location Privacy Enforcement in a Location-Based Services Platform 基于位置的服务平台中的位置隐私执行
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784931
J. Buford, Xiaotao Wu, Saratchand Kanuri, R. Bajpai, V. Krishnaswamy
Location privacy management is an important requirement for location based services. Here we describe the design and implementation of location privacy enforcement mechanisms based on the IETF Geopriv specifications as part a location-based services platform that we previously developed. Our design involves a new and more efficient session-based access validation mechanism. In addition, we evaluate the expressiveness of Geopriv rules for describing a variety of privacy rules. We find a number of limitations and propose some methods for extending the rule notation for addressing these limitations. We conclude with an overview of our prototype implementation.
位置隐私管理是基于位置的服务的一个重要需求。在这里,我们描述了基于IETF Geopriv规范的位置隐私强制机制的设计和实现,作为我们之前开发的基于位置的服务平台的一部分。我们的设计涉及一种新的、更有效的基于会话的访问验证机制。此外,我们评估了描述各种隐私规则的Geopriv规则的表达性。我们发现了一些限制,并提出了一些扩展规则符号的方法来解决这些限制。最后,我们概述了我们的原型实现。
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引用次数: 1
GridMedia+: A P2P Streaming System for Live and On-Demand Video GridMedia+:一个P2P流媒体系统,用于直播和点播视频
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4785016
Li Zhao
Supporting both live and on-demand video in a P2P streaming system is an emerging requirement and a technical trend. This demo showcases an experimental but practical P2P streaming system named GridMedia+, which combines live video streaming and on-demand video streaming in a single P2P engine, and also provides a uniform user interface for both PC users and TV users.
在P2P流媒体系统中同时支持直播和点播视频是一种新兴的需求和技术趋势。本演示展示了一个名为GridMedia+的实验性但实用的P2P流媒体系统,它将实时视频流和点播视频流结合在一个P2P引擎中,并为PC用户和电视用户提供了统一的用户界面。
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引用次数: 1
Hypervisors for Consumer Electronics 消费类电子产品的管理程序
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784922
G. Heiser
Virtualization, well established in enterprise computing, is finding its way into embedded systems. However, the use cases differ dramatically between the domains, and this results in significant differences in the requirements on the virtual-machine technology. This paper examines a number of typical virtualization use cases from the CE domain, and the resulting requirements imposed on the hypervisor. We find that enterprise-style hypervisors are ill-matched to the requirements of the embedded domain, which are characterised by low-overhead communication, real-time capability, small memory footprint, small trusted computing base, and fine-grained control over security. We present the OKL4 hypervisor, a member of the L4 microkernel family, designed for embedded-systems use. We outline OKL4's relevant properties with an emphasis on its security mechanisms, and compare its performance to a version of Xen that has recently been promoted for CE use. We conclude that OKL4 is superior to enterprise-style hypervisors for use in CE devices.
虚拟化已经在企业计算中建立了良好的基础,它正在寻找进入嵌入式系统的途径。然而,不同领域之间的用例差异很大,这导致对虚拟机技术的需求存在显著差异。本文研究了来自CE域的许多典型虚拟化用例,以及由此产生的强加于管理程序的需求。我们发现企业级管理程序与嵌入式领域的需求不匹配,嵌入式领域的特点是低开销通信、实时能力、小内存占用、小可信计算基础和对安全性的细粒度控制。我们介绍了OKL4管理程序,它是L4微内核家族的一员,专为嵌入式系统使用而设计。我们概述了OKL4的相关属性,重点介绍了它的安全机制,并将其性能与最近被推广用于CE的Xen版本进行了比较。我们得出结论,在CE设备中使用OKL4优于企业级管理程序。
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引用次数: 60
U-FIPI: Ubiquitous Sensor Network Service Infra Supporting Bidirectional Location-Awareness between Mobile Nodes and Fixture Nodes U-FIPI:无处不在的传感器网络服务基础设施,支持移动节点和固定节点之间的双向位置感知
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4785011
Baek-Gyu Kim, Tae-Hyon Kim, Soon-Ju Kang, Jae Shin Lee, Jin Ho Shon, Sang Chul Go
We introduce a ubiquitous sensor network system, called U-FIPI, to monitor the early symptom of fire and intruder in indoor environment. Especially, this system adapts a novel approach to provide bidirectional location-awareness service between various mobile nodes and U-FIPI fixture nodes making it suitable for total service as a new concept of building management system.
我们引入了一种称为U-FIPI的无处不在的传感器网络系统,用于监测室内环境中火灾和入侵者的早期症状。特别是,该系统采用了一种新颖的方法,在各种移动节点和U-FIPI固定节点之间提供双向位置感知服务,使其作为一种新的楼宇管理系统概念,适合于全面服务。
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引用次数: 2
A Nondisruptive Adaptation Scheme for Peer-to-Peer Live Video Streaming during Vertical Handoff 垂直切换过程中点对点直播视频流的无中断自适应方案
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784811
Seung-Ik Lee, Y. Ko, Dongman Lee, S. Hyun
In this paper, we propose QoS-constrained peer selection and nondisruptive rate adaptation schemes with considering shared bottleneck problem to provide a stable peer-to-peer live video streaming service during vertical handoff. In the proposed scheme, a QoS-constrained peer is selected by estimating bandwidth with active probing, and a reception rate converges to a stable state without any QoS degradation with help of multi-path handoff. The shared bottleneck problem is addressed by adjusting the estimated bandwidth and yielding the redundant bandwidth usage.
为了在垂直切换过程中提供稳定的点对点视频直播服务,在考虑共享瓶颈问题的情况下,提出了qos约束的对等选择和无中断速率自适应方案。在该方案中,通过主动探测估计带宽来选择QoS约束的对等体,并借助多路径切换将接收速率收敛到不降低QoS的稳定状态。通过调整估计带宽和产生冗余带宽利用率来解决共享瓶颈问题。
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引用次数: 0
IPTV, Towards Seamless Infotainment IPTV,迈向无缝信息娱乐
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784831
Zhu Liu, B. Wei, H. H. Yu
IPTV, enabled by aggregating new technologies in computing, networking, and storage, provides a new information access and entertainment platform in the world of digital evolution. From this perspective where information and entertainment are part of each other, we write this paper to address the issues of IPTV towards seamless infotainment. We focus our discussions to explore such IPTV potentials from three aspects: information access and distribution, improving quality of entertainment, and enabling seamless infotainment. In addition, relevant topics such as IPTV standards and future directions are also discussed.
IPTV通过聚合计算、网络和存储方面的新技术,在数字演进的世界中提供了一个新的信息访问和娱乐平台。从这个角度来看,信息和娱乐是彼此的一部分,我们写这篇论文来解决IPTV朝着无缝信息娱乐的问题。我们将从信息获取和分发、提高娱乐质量和实现无缝信息娱乐三个方面探讨IPTV的潜力。此外,还对IPTV标准和未来发展方向等相关话题进行了讨论。
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引用次数: 9
Rapid P2P Overlay Network Programming on a Distributed Reduction Machine 基于分布式约简机的快速P2P覆盖网络规划
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784964
Kenji Saito, K. Miyazawa
To build dependable and sustainable systems requires many iterative trials and stepwise improvements. Rapid programming methods and languages have been studied in the field of peer-to-peer overlay network for this reason. This paper proposes a method for quick programming using Overlay GHC[1] language, an extension of Guarded Horn Clauses[2] for overlay network programming. The method involves a technique called RGP (Remote Goal Placement) instead of RPC over an environment that is viewed as a distributed reduction machine.
要建立可靠和可持续的系统,需要多次反复试验和逐步改进。基于此,快速编程方法和语言在点对点覆盖网络领域得到了研究。本文提出了一种使用覆盖GHC[1]语言进行快速编程的方法,该语言是对覆盖网络编程的保护角子句[2]的扩展。该方法涉及一种称为RGP(远程目标放置)的技术,而不是在被视为分布式简化机的环境上使用RPC。
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引用次数: 0
SeGCom: Secure Group Communication in VANETs SeGCom: vanet中的安全组通信
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784943
M. Verma, Dijiang Huang
In this paper, we propose a novel scheme to achieve secure, and efficient vehicular communication. In particular, SegCom provides two mechanisms to perform successive authentication of the vehicle with the road-side infrastructure units to expedite authentication for Vehicle-to-Infrastructure (V2I) communication. Furthermore, to enhance the efficiency of Vehicle-to-Vehicle (V2V) communication, SeGCom permits the vehicles to form group, which are also used for performing multi-hop V2V communication without any assistance from a trusted authority. Comparison with other existing schemes in the literature has been performed to show the efficiency and applicability of our scheme.
在本文中,我们提出了一种新的方案来实现安全、高效的车载通信。特别是,SegCom提供了两种机制来执行车辆与路边基础设施单元的连续身份验证,以加快车辆对基础设施(V2I)通信的身份验证。此外,为了提高车对车(V2V)通信的效率,SeGCom允许车辆组成组,这也用于执行多跳V2V通信,而无需任何可信机构的帮助。与文献中已有的方案进行了比较,证明了该方案的有效性和适用性。
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引用次数: 56
期刊
2009 6th IEEE Consumer Communications and Networking Conference
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