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2009 6th IEEE Consumer Communications and Networking Conference最新文献

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Chameleon: An Adaptable 2-Tier Variable Hop Overlay 变色龙:一个可适应的2层可变跳叠加
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784716
A. Brown, M. Kolberg, J. Buford
Structured Peer-to-Peer (P2P) overlays typically offer either multi-hop or one-hop performance. Here we present Chameleon, which offers a variable hop performance trading hop count with bandwidth requirement. Chameleon combines opportunistic and active routing table maintenance techniques into a novel two-tier approach which allows nodes to adapt to variations in their available bandwidth. Chameleon uses opportunistic routing table updates for lower bandwidth nodes and active stabilization for high bandwidth nodes, offering a performance from O(log n)-hop up to O(1)-hops. In doing so its nodes can operate successfully in large scale (mobile) networks where peers need to adapt to continuous changes in the available bandwidth. This paper presents a detailed design of Chameleon and simulation results verify its adaptable performance. We show that significant synergy between the two tiers improves the performance when compared with the standalone algorithms
结构化点对点(P2P)覆盖通常提供多跳或单跳性能。在这里,我们提出变色龙,它提供可变跳数性能交易跳数与带宽需求。变色龙将机会和主动路由表维护技术结合成一种新颖的两层方法,允许节点适应可用带宽的变化。变色龙对低带宽节点使用机会路由表更新,对高带宽节点使用主动稳定,提供从O(log n)跳到O(1)跳的性能。这样,它的节点就可以在大规模(移动)网络中成功运行,在这种网络中,对等节点需要适应可用带宽的不断变化。本文给出了变色龙的详细设计,仿真结果验证了其自适应性能。我们表明,与独立算法相比,两层之间的显著协同作用提高了性能
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引用次数: 13
Field Trial on Cognitive Radio Technology: Adaptive Co-Use of Heterogeneous Wireless Media on Multiple Base Stations 认知无线电技术的现场试验:多基站异构无线媒体的自适应协同使用
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784693
Toshiaki Yamamoto, Jong-ok Kim, T. Ueda, S. Obana
As advanced integrated network architecture, "cognitive radio technologies," which aim to improve the spectrum efficiency, have been studied. In the cognitive radio networks, each node recognizes radio conditions, and according to them, optimizes their wireless communication routes with the integration of the heterogeneous wireless media not only by switching over them but also aggregating and utilizing them simultaneously. The Adaptive control of switchover use and concurrent use of various wireless media will offer a stable and flexible wireless communication. In this paper, we introduce our cognitive radio testbed that has IEEE802.16 and IEEE802.11 interfaces, and perform the field trial in order to experimentally examine the effectiveness of the cognitive radio technologies. The experimental results show that the concurrent use of IEEE802.16 and IEEE802.11 wireless media offers high IP throughput performance and furthermore, the adaptive route control according to the radio conditions improves the IP throughput by more than 20% and reduce the one-way delay to less than 1/6. It is found that the cognitive radio technologies can provide the appropriate wireless communication routes to meet various demands for application QoS.
作为先进的集成网络架构,以提高频谱效率为目标的“认知无线电技术”得到了研究。在认知无线网络中,各节点识别无线条件,并根据无线条件对异构无线媒体进行切换,同时对异构无线媒体进行聚合和利用,从而优化其无线通信路由。各种无线媒体的切换使用和同时使用的自适应控制将提供稳定、灵活的无线通信。本文介绍了具有IEEE802.16和IEEE802.11接口的认知无线电测试平台,并进行了现场试验,以实验验证认知无线电技术的有效性。实验结果表明,同时使用IEEE802.16和IEEE802.11无线介质具有较高的IP吞吐性能,并且根据无线条件进行自适应路由控制,使IP吞吐率提高20%以上,将单向时延降低到1/6以下。研究发现,认知无线电技术能够提供合适的无线通信路由,以满足各种应用对QoS的需求。
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引用次数: 5
Demonstration of First Response Communication Sandbox 第一反应通讯沙盒示范
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784997
Dirk Bradler, J. Kangasharju, M. Mühlhäuser
First response communication is tackled by several independent research groups. While there are existing prototypes and simulated results, comparison of first response solutions is hardly possible so far. We have built an universal XML based description format to handle all relevant settings and actions typical for first response scenarios. In addition we implemented a user-friendly movement and environment simulator which interacts with the network simulation on top of the simulated movement. The chosen data structure have proven to be well suited for describing settings and actions found in a first response scenario. The simulator combines movement and network simulation and therefore enables both, fine grained movement models and location aware network models with reciprocal interdependencies. The simulation results of the chosen communication approach are therefore finer grained than using a network or movement simulator separately. In this demo we show different movement and network models, perform movement simulations and show the interface for using mobility simulation within network simulators.
第一反应沟通是由几个独立的研究小组解决的。虽然有现有的原型和模拟结果,但到目前为止,很难对第一反应方案进行比较。我们已经构建了一个通用的基于XML的描述格式来处理所有相关的设置和典型的首次响应场景的操作。此外,我们还实现了一个用户友好的运动和环境模拟器,该模拟器在模拟运动的基础上与网络仿真进行交互。所选择的数据结构已被证明非常适合于描述在第一响应场景中发现的设置和操作。该模拟器结合了运动和网络模拟,因此可以同时实现细粒度运动模型和具有相互依赖关系的位置感知网络模型。因此,与单独使用网络或移动模拟器相比,所选通信方法的仿真结果粒度更细。在这个演示中,我们展示了不同的运动和网络模型,执行运动模拟,并展示了在网络模拟器中使用移动模拟的界面。
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引用次数: 3
Virtual Worlds as a Tool for Enterprise Services 虚拟世界作为企业服务的工具
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784828
S. Vijaykar, Muthukkumar S. Kadavasal, K. Dhara, Xiaotao Wu, V. Krishnaswamy
Online virtual worlds offer exciting new opportunities for enterprises or businesses. To exploit these opportunities enterprises need to find a way to integrate virtual world services with their real-world services, and to exploit virtual worlds rich collaboration environment to offer new or enhanced services. However, there are many challenges to realizing these goals, such as resolving virtual and real identifications, controlling communication sessions between real and virtual world entities, and managing resources in both worlds. In this paper, we study these issues and propose a framework for integrating virtual worlds into enterprise service work flow. We implemented a customer service in a VW contact center that is integrated with corresponding enterprise services. We also present a novel mechanism in virtual worlds that allow users to bring their own resources, along with the contact center resources, and share the resources with other customers or agents to resolve customer issues. Further, we present experiences from our prototype.
在线虚拟世界为企业或商业提供了令人兴奋的新机会。为了利用这些机会,企业需要找到一种方法将虚拟世界服务与现实世界服务集成,并利用虚拟世界丰富的协作环境来提供新的或增强的服务。然而,实现这些目标还面临许多挑战,例如解决虚拟和真实的身份识别问题、控制真实和虚拟世界实体之间的通信会话以及管理两个世界中的资源。在本文中,我们研究了这些问题,并提出了一个将虚拟世界集成到企业服务工作流中的框架。我们在大众汽车联络中心实施了一项客户服务,该服务与相应的企业服务相集成。我们还提出了虚拟世界中的一种新机制,允许用户携带自己的资源以及呼叫中心资源,并与其他客户或代理共享资源,以解决客户问题。此外,我们展示了我们的原型的经验。
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引用次数: 7
A Measurement Study on Video Acceleration Service 视频加速服务的测量研究
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784813
Pan Pan, Yi Cui, Bo Liu
Recent advancement in multimedia and network has enabled the development of video accelerator for video sharing website where users can upload, view and share video clips (e.g. YouTube) to achieve better user experience. Several applications have already been developed. The paper examines these technical issues. The benefits of these techniques are discussed. Also the performances of these applications are evaluated by analyzing the network traffic.
随着多媒体和网络技术的发展,视频分享网站的视频加速器得以开发,用户可以上传、观看和分享视频片段(如YouTube),以获得更好的用户体验。已经开发了几种应用程序。本文探讨了这些技术问题。讨论了这些技术的好处。通过对网络流量的分析,对这些应用程序的性能进行了评价。
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引用次数: 6
A Unified Approach for Repairing Packet Loss and Accelerating Channel Changes in Multicast IPTV 组播IPTV中丢包修复和加速信道转换的统一方法
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784878
A. Begen, Neil Glazebrook, William Ver Steeg
In multicast-based IPTV distribution networks, when an IPTV viewer tunes to a new channel, the IP set-top box (STB) joins a new multicast session. Upon join, the IP STB needs to acquire and parse certain key information before it can process any data sent in the multicast session. Depending on the join time, length of the key information repetition interval, size of the key information as well as the application and transport properties, the time lag before the IP STB can usefully consume the multicast data, which we refer to as the synchronization delay, varies and may be large. This is an undesirable phenomenon and degrades the quality of experience perceived by the IPTV viewers. In this study, we describe a unified standards-based approach that can be used both to repair lost packets in real time and reduce the synchronization delay.
在基于组播的IPTV分配网络中,当IPTV观众调到一个新的频道时,IP机顶盒(STB)加入一个新的组播会话。在加入后,IP机顶盒需要获取和解析某些关键信息,然后才能处理组播会话中发送的任何数据。根据连接时间、密钥信息重复间隔的长度、密钥信息的大小以及应用程序和传输属性的不同,IP机顶盒能够有效地消耗组播数据之前的时间延迟(我们称之为同步延迟)会发生变化,并且可能很大。这是一种不可取的现象,会降低IPTV观众所感受到的体验质量。在本研究中,我们描述了一种基于统一标准的方法,既可以用于实时修复丢失的数据包,又可以减少同步延迟。
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引用次数: 31
An Effective Batching Scheme Utilizing the Segment Interval Time for Wireless IPTV 一种利用分段间隔时间的有效的无线IPTV批处理方案
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784883
Chihyun Cho, K. Kim, H. Youn, Sunghyun Hwang
The demand on IPTV services has been greatly increasing in the area of wireless communication. For supporting a large number of users with limited resources, the development of effective transmission technology is inevitable. In this paper we propose an efficient batching scheme enhancing the performance of VoD system over wireless IPTV. The proposed approach capitalizes the notion of segment interval time to maximize the channel utilization. Computer simulation shows that the proposed approach allows seamless service with a small number of channels as one or two for practical operational conditions, while the existing batching scheme requires a much larger number of channels. Moreover, the start-up latency is reduced.
在无线通信领域,对IPTV业务的需求已经大大增加。为了以有限的资源支持大量的用户,发展有效的传输技术是必然的。为了提高无线IPTV视频点播系统的性能,提出了一种有效的分组方案。所提出的方法利用分段间隔时间的概念来最大限度地利用信道。计算机模拟结果表明,在实际操作条件下,该方法可以在一个或两个少量信道的情况下实现无缝服务,而现有的批处理方案则需要更多的信道。此外,还减少了启动延迟。
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引用次数: 8
Authenticating User Using Keystroke Dynamics and Finger Pressure 使用击键动态和手指压力验证用户
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784783
H. Saevanee, P. Bhattarakosol
Now mobile devices are developed to serve various functions, storing the sensitive information. As a consequence, the authentication of users for mobile devices has become an important issue. Additionally, the development of the mobile system is moving forward to the touch screen system for user friendly and quick access mechanism. In this paper, we proposed behavioral manners of users over the touchpad acting like touch screen that is able to detect finger pressure. We study the potential of each biometrics behavioral by individual and couple, comprise with hold-time, inter-key and finger pressure. The finding has shown that, the finger pressure gives the discriminative information more than keystroke dynamics with the PNN analytical method. Moreover, using only the finger pressure produces high accuracy rate of 99%.
现在移动设备已经发展到服务于各种功能,存储敏感信息。因此,移动设备的用户身份验证成为一个重要的问题。此外,移动系统的开发正在向触摸屏系统的用户友好和快速访问机制迈进。在本文中,我们提出了用户在触摸板上的行为方式,就像触摸屏一样,能够检测手指的压力。我们研究了个人和夫妇的每种生物识别行为的潜力,包括保持时间,键间和手指压力。研究结果表明,使用PNN分析方法,手指压力比按键动力学更能提供判别信息。而且,仅用手指按压,准确率高达99%。
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引用次数: 131
Blue Danger: Live Action Gaming Over Bluetooth Blue Danger: Live Action game Over Bluetooth
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784969
Lei Wang, Eleonore De Vial, L. Tokarchuk, Yapeng Wang, Athen Ma
A community live action game over Bluetooth, namely Blue Danger, is proposed in this paper. The market penetration of Bluetooth provides an excellent media for such game in which a large number of players is required. Bluetooth has a relatively short transmission range that allows a dynamic mobile adhoc network environment to be created which is ideal for the action game proposed. In addition, reliability of Bluetooth as well as its detection and tracking have been examined during the development of the game. A prototype game framework has been built and tested.
本文提出了一种基于蓝牙的社区真人游戏《Blue Danger》。蓝牙的市场渗透为这种需要大量玩家的游戏提供了极好的媒介。蓝牙具有相对较短的传输范围,可以创建动态的移动自组网环境,这对于所提出的动作游戏来说是理想的。此外,在游戏的开发过程中,还对蓝牙的可靠性以及蓝牙的检测和跟踪进行了测试。一个原型游戏框架已经建立和测试。
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引用次数: 4
Performance Analysis of Slotted ALOHA Based Multi-Channel Cognitive Packet Radio Network 基于开槽ALOHA的多通道认知分组无线网络性能分析
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784694
S. Choe
In this paper we present a slotted ALOHA based multi-channel cognitive radio network opportunistically using the unused spectrum of incumbent devices and analyze its throughput and delay. We also evaluate packet capture effect of our proposed system over Rayleigh fading.
本文利用现有设备未使用的频谱,提出了一种基于开槽ALOHA的多信道认知无线网络,并对其吞吐量和时延进行了分析。我们还评估了我们提出的系统在瑞利衰落下的包捕获效果。
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引用次数: 6
期刊
2009 6th IEEE Consumer Communications and Networking Conference
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