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Research on Solving Text-Diagram Function Problems and Its Application in Tutoring System 文本图函数问题的求解及其在辅导系统中的应用研究
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050062
Huihui Sun, Xinguo Yu
The function learning, as a major focus of attention for the mathematics education research community for several decades, requires humanized tutoring. Recently, several intelligent tutoring systems for mathematics learning have been proposed, which are relying on expert design and hand-crafted worked examples. However, there exists a strong need for a humanized intelligent tutoring platform for function learning, because (i) the function problems being tutored should not be limited by the worked examples, and (ii) it must be able to handle step-wise tutoring and instant feedback in response to a learner's answer. In order to achieve this goal, a relationcentric solving algorithm to support the above needs is proposed, allowing students to provide unrestricted input to the ITSFL platform and providing humanized tutoring service. Results from several empirical studies suggest that the proposed platform can be used in function learning effectively.
函数学习是几十年来数学教育研究界关注的一大焦点,它需要人性化的教学。近年来,人们提出了几种基于专家设计和手工制作实例的数学学习智能辅导系统。然而,对于函数学习的人性化智能辅导平台存在着强烈的需求,因为(i)被辅导的函数问题不应该受到工作实例的限制,(ii)它必须能够处理逐步辅导和即时反馈,以响应学习者的答案。为了实现这一目标,提出了一种支持上述需求的以关系为中心的求解算法,让学生对ITSFL平台提供无限制的输入,提供人性化的辅导服务。一些实证研究的结果表明,该平台可以有效地用于函数学习。
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引用次数: 0
Design and application of a physical programming course for the development of multiple intelligences in children 儿童多元智能发展的物理编程课程设计与应用
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050074
Wei Deng, Meijuan Liu, Minyu Shen, Xiangmiao Cong
This study uses a physical programming course to explore the development of children’s multiple intelligences. The process includes the design of teaching objectives, course design, course implementation and evaluation of effectiveness. A graphic multiple intelligences test scale was designed to measure children’s multiple intelligences. The study was conducted as a controlled experiment and the implementation of the courses showed that the physical programming coursess had a significant effect on the development of children’s natural observation, visual-spatial and mathematical-logical intelligences compared to the traditional courses.
本研究采用物理程序设计课程来探讨儿童多元智能的发展。该过程包括教学目标设计、课程设计、课程实施和效果评价。设计了儿童多元智能图形测验量表。本研究采用对照实验的方式进行,课程实施结果表明,与传统课程相比,物理编程课程对儿童自然观察力、视觉空间智能和数理逻辑智能的发展有显著的促进作用。
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引用次数: 0
Comparative Analysis of Problem Representation Learning in Math Word Problem Solving 数学词汇问题解决中问题表征学习的比较分析
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050067
Bin He, Guanghua Liang, Shengnan Chen, Kewen Pan, Zhangwen Miao, Litian Huang
For developing a math word problem (MWP) solver, the problem text is usually modeled as a word sequence to put into a recursive neural network to capture the quantity relationships presented by the text. Recently, more and more researchers leverage graph-based models for problem representation learning and significant improvements are claimed to have achieved. To explore the potential effectiveness of presentation learning methods on diverse characteristics of benchmark datasets, a comparative analysis of problem representation learning is conducted in this paper. The framework of typical representation learning methods are studied and comparative experiments are implemented to reveal the performance variations in solving different types of math word problems. Experimental results show that, compared to sequence-based problem learning, there is no significant performance improvement after applying graphbased learning methods.
在开发数学词问题(MWP)求解器时,通常将问题文本建模为一个词序列,并将其放入递归神经网络中以捕获文本所呈现的数量关系。近年来,越来越多的研究人员利用基于图的模型进行问题表示学习,并取得了显著的进步。为了探索表示学习方法在基准数据集不同特征上的潜在有效性,本文对问题表示学习进行了比较分析。研究了典型表征学习方法的框架,并进行了对比实验,揭示了不同类型数学单词问题的表现差异。实验结果表明,与基于序列的问题学习相比,应用基于图的学习方法后,性能没有明显提高。
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引用次数: 0
A Novel Geometry Problem Understanding Method based on Uniform Vectorized Syntax-Semantics Model 一种基于统一向量化语法语义模型的几何问题理解新方法
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050038
Litian Huang, Xinguo Yu, Bin He
The first step in solving geometry problems is to understand problems, and automatic understanding of geometry problems by computers has always been a challenge due to the massive advanced knowledge implied in the text and diagram. This paper proposes a method for geometry problem understanding based on vectorized Syntax-Semantics (S2) model. The proposed method divides the understanding of geometry problems into three parts. Firstly, we modified and optimized vectorized S2 model for understanding explicit arithmetic word problems, and applied it to the text understanding of geometry problems to extract basic geometric relations. Then, based on the idea that a diagram is an extension of problem text, we designed vectorized S2 model of diagram understanding according to the same framework as that of text understanding. All geometry diagrams are transformed into vectors for understanding in a uniform way. Finally, we designed a derived relations generation model based on the diagramet theory to extract derived geometric relations from the basic relations. Experimental results show that the proposed method is effective in understanding geometry problems with diagrams.
解决几何问题的第一步是理解问题,由于文本和图表中隐含的大量高级知识,计算机自动理解几何问题一直是一个挑战。提出了一种基于向量化语法语义(S2)模型的几何问题理解方法。该方法将对几何问题的理解分为三个部分。首先,对理解显式算术字词问题的矢量化S2模型进行改进和优化,并将其应用于几何问题的文本理解中,提取基本几何关系。然后,基于图是问题文本的扩展这一思想,按照与文本理解相同的框架,设计了图理解的矢量化S2模型。为了便于理解,所有的几何图形都被统一转化为矢量。最后,设计了基于图论的派生关系生成模型,从基本关系中提取派生的几何关系。实验结果表明,该方法对图形几何问题的理解是有效的。
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引用次数: 1
Teacher Attention Measurement Based on Head Pose Estimation 基于头部姿态估计的教师注意力测量
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050049
Wan Shuo, Chen Zengzhao, Wang Mengke, Shi Yawen, Zhu Shenghu
Teachers’ attention plays an important role in guiding students’ attention and communicating with students. It is a challenging task to measure teachers’ attention non intrusively. This paper first gives the definition of this task, and proposes a specific method to measure teachers’ attention in a given video based on head pose estimation. This method obtains the head posture information by inputting the head image information in the video into the Hopenet, determines the gaze point constant based on the tangent function of the pitch angle, and calculates the teacher’s attention based on the line of gaze and the gaze point range. The experimental results show that the method has high accuracy and is close to human recognition level.
教师的注意力在引导学生注意力、与学生沟通等方面起着重要的作用。对教师的注意力进行非侵入性测量是一项具有挑战性的任务。本文首先给出了该任务的定义,并提出了一种基于头部姿态估计的视频中教师注意力测量的具体方法。该方法通过将视频中的头部图像信息输入到Hopenet中获取头部姿态信息,根据俯仰角的正切函数确定凝视点常数,根据凝视线和凝视点范围计算教师的注意力。实验结果表明,该方法具有较高的准确率,接近人类识别水平。
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引用次数: 0
An Analysis Method of 5E Online Learning Emotional Experience based on Cloud Model 基于云模型的5E在线学习情感体验分析方法
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050071
Yumin Zheng, Chaowang Shang, Cheng Feng, Han Yue
5E Online learning is the main form of integrated teaching, and the emotional experience of 5E online learning is an important embodiment of learners’ learning input. Based on the Ekman theoretical model, this paper designs and develops a cloud model of 5E online learning emotional experience with the six dimensions of “happy, relaxed, anxious, surprised, sad, and boredom which takes the area of the cloud as the main parameter. It determines the characteristic vectors and observation functions that characterize the learner’s emotional experience and evaluates the learner’s 5E online learning emotional experience. Otherwise, it promotes the learner’s 5E online learning ability and optimizes the evaluation of the online teaching process. Taking MOOCS as an example, this paper applies the cloud model to evaluate students’ emotions and verifies its effectiveness through specific data. This method enriches the methods of emotion calculation and characterization for online learners and provides a reference for the current multi-modal sentiment analysis research.
5E在线学习是整合教学的主要形式,5E在线学习的情感体验是学习者学习投入的重要体现。本文以Ekman理论模型为基础,以云的面积为主要参数,设计并开发了以“快乐、放松、焦虑、惊讶、悲伤、无聊”六个维度的5E在线学习情感体验云模型。确定表征学习者情感体验的特征向量和观察函数,对学习者的5E在线学习情感体验进行评价。提高学习者的5E在线学习能力,优化在线教学过程的评价。本文以mooc为例,运用云模型对学生情绪进行评价,并通过具体数据验证其有效性。该方法丰富了在线学习者的情感计算和表征方法,为当前的多模态情感分析研究提供了参考。
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引用次数: 0
Framework Design of Intelligent Career Recommendation System for Undergraduates 大学生智能职业推荐系统框架设计
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050076
Wenbin Liu, L. Niu, Jinhua Zhao
The development of artificial intelligence technology has proudly enhanced the quality of life and education of students. The outbreak of COVID-19 in early 2020 dealt a huge blow to the world economy and workplace environment, therefore planning a career path before graduation is a primary and core task for undergraduate students to succeed in this era. This paper introduces the framework design of an intelligent career recommendation system, which is based on the analysis of the required career ability and students’ individual ability to achieve accurate career recommendations.
人工智能技术的发展提高了学生的生活质量和教育质量。2020年初的新冠肺炎疫情对世界经济和职场环境造成了巨大冲击,因此,在毕业前规划职业道路是大学生在这个时代取得成功的首要和核心任务。本文介绍了一种智能职业推荐系统的框架设计,该系统在分析学生所需的职业能力和个人能力的基础上,实现了准确的职业推荐。
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引用次数: 0
Determining Critical Success Factors for an Online Laboratory Learning System Using Delphi Method 利用德尔菲法确定在线实验室学习系统的关键成功因素
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050041
A. Yousef, Ahmed M. Abd El-Haleem, M. M. Elmesalawy
To prevent the spread of the Covid-19 pandemic, governments have been forced to stop offering educational services directly on campus. Thus, education has moved towards a new path; homes have been transformed into online educational classes through Learning Management Systems (LMS). Despite the many advantages of LMS such as availability, accessibility, and usability, which helps to monitor student learning and manage synchronous and asynchronous learning tools, there are many challenges facing students of applied disciplines such as sciences, engineering, and technology. Among these challenges are the following: how can laboratory experiments be conducted from a distance? How can students’ achievement be measured while conducting their scientific experiment tasks? The current study aimed to reach design criteria for a new system for managing a virtual learning laboratory system (LLS). The Delphi method was used to obtain the opinions of experts and those interested in the field of e-learning design. The responses of (31) experts were analyzed using NVivo software, then the results were analyzed using statistical methods to rank them according to importance through three rounds. The results revealed that the criteria for applying artificial intelligence mechanisms, content management systems through virtual machine, assessment, and accessibility through cloud computing are among the key criteria for designing LLS for science, engineering, and technology disciplines.
为了防止新冠肺炎大流行的传播,各国政府被迫停止直接在校园内提供教育服务。因此,教育走向了一条新的道路;通过学习管理系统(LMS),家庭已经转变为在线教育课程。尽管LMS有许多优点,例如可用性、可访问性和可用性,这些优点有助于监视学生的学习并管理同步和异步学习工具,但是应用学科(如科学、工程和技术)的学生仍然面临许多挑战。这些挑战包括:如何在远距离进行实验室实验?在进行科学实验任务时,如何衡量学生的成绩?本研究旨在达到虚拟学习实验室系统(LLS)管理新系统的设计标准。采用德尔菲法对专家和对电子学习设计领域感兴趣的人进行意见征询。采用NVivo软件对31位专家的回答进行分析,然后采用统计学方法对结果进行分析,通过三轮对其重要性进行排序。结果表明,应用人工智能机制、通过虚拟机的内容管理系统、评估和通过云计算的可访问性的标准是为科学、工程和技术学科设计LLS的关键标准。
{"title":"Determining Critical Success Factors for an Online Laboratory Learning System Using Delphi Method","authors":"A. Yousef, Ahmed M. Abd El-Haleem, M. M. Elmesalawy","doi":"10.1109/IEIR56323.2022.10050041","DOIUrl":"https://doi.org/10.1109/IEIR56323.2022.10050041","url":null,"abstract":"To prevent the spread of the Covid-19 pandemic, governments have been forced to stop offering educational services directly on campus. Thus, education has moved towards a new path; homes have been transformed into online educational classes through Learning Management Systems (LMS). Despite the many advantages of LMS such as availability, accessibility, and usability, which helps to monitor student learning and manage synchronous and asynchronous learning tools, there are many challenges facing students of applied disciplines such as sciences, engineering, and technology. Among these challenges are the following: how can laboratory experiments be conducted from a distance? How can students’ achievement be measured while conducting their scientific experiment tasks? The current study aimed to reach design criteria for a new system for managing a virtual learning laboratory system (LLS). The Delphi method was used to obtain the opinions of experts and those interested in the field of e-learning design. The responses of (31) experts were analyzed using NVivo software, then the results were analyzed using statistical methods to rank them according to importance through three rounds. The results revealed that the criteria for applying artificial intelligence mechanisms, content management systems through virtual machine, assessment, and accessibility through cloud computing are among the key criteria for designing LLS for science, engineering, and technology disciplines.","PeriodicalId":183709,"journal":{"name":"2022 International Conference on Intelligent Education and Intelligent Research (IEIR)","volume":"474 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117011682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Is the Research on AI Empowered Pedagogy in China Decaying? 中国人工智能赋权教学法的研究正在衰退吗?
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050069
Tai Wang, Cheng Chen
With the innovation and progress of AI technology, research on AI empowered education has gradually become a hot spot in the education field. However, through the research on the trend of publication in recent years, the research on AI empowered pedagogy has declined. Using the literature visualization software CiteSpace, we collected data from 2012 to August 2022 and analyzed the keywords of AI empowered pedagogy over the past decade. For the relative burst keywords, we analyzed the publication trends for 11 quarters between 2020 and September 2022. We found three types of trends (Attenuation type, Bottleneck type, Growth type) and analyzed the possible causes of the trend. Finally, the paper discusses the possible future research directions.
随着人工智能技术的创新和进步,人工智能教育的研究逐渐成为教育领域的热点。然而,通过对近年来出版趋势的研究,人工智能授权教学法的研究有所下降。利用文献可视化软件CiteSpace,我们收集了2012年至2022年8月的数据,分析了过去十年中人工智能授权教学法的关键词。对于相对突发关键词,我们分析了从2020年到2022年9月的11个季度的发布趋势。我们发现了衰减型、瓶颈型和增长型三种趋势,并分析了这种趋势的可能原因。最后,对未来可能的研究方向进行了展望。
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引用次数: 0
The Development and Application of Augmented Reality Educational Game in English Learning 增强现实教育游戏在英语学习中的开发与应用
Pub Date : 2022-12-18 DOI: 10.1109/IEIR56323.2022.10050087
Dan Xia, Yu Zhang, Tongjing Qiu
This study examines how augmented reality (AR) technology can be integrated into educational games to help students learn English. An AR game system was designed and developed for helping students memorize the English vocabulary by providing interesting pictures and impressive surroundings. The system framework, as well as the design and development process of the game were presented in this paper. A case study of the application and evaluation of the game was implemented. In detail, a questionnaire was designed according to the general evaluation methodology of educational games. In this study, the questions of the questionnaire were classified into five aspects: game information, multimedia, interface design, content and feedback. The evaluation results of the game show that the students can memorize the English vocabulary while playing this AR educational game happily. Obviously, the game could increase the learning interests of the students with the aid of the AR technology.
本研究探讨如何将扩增实境(AR)技术整合到教育游戏中,以帮助学生学习英语。设计并开发了一个增强现实游戏系统,通过提供有趣的图片和令人印象深刻的环境来帮助学生记忆英语词汇。本文介绍了系统框架,以及游戏的设计和开发过程。对该游戏的应用和评价进行了案例研究。根据教育游戏的一般评价方法,设计了调查问卷。本研究将问卷的问题分为五个方面:游戏信息、多媒体、界面设计、内容和反馈。游戏的评价结果表明,学生在愉快地玩这款AR教育游戏的同时,还能记忆英语词汇。显然,借助AR技术,游戏可以增加学生的学习兴趣。
{"title":"The Development and Application of Augmented Reality Educational Game in English Learning","authors":"Dan Xia, Yu Zhang, Tongjing Qiu","doi":"10.1109/IEIR56323.2022.10050087","DOIUrl":"https://doi.org/10.1109/IEIR56323.2022.10050087","url":null,"abstract":"This study examines how augmented reality (AR) technology can be integrated into educational games to help students learn English. An AR game system was designed and developed for helping students memorize the English vocabulary by providing interesting pictures and impressive surroundings. The system framework, as well as the design and development process of the game were presented in this paper. A case study of the application and evaluation of the game was implemented. In detail, a questionnaire was designed according to the general evaluation methodology of educational games. In this study, the questions of the questionnaire were classified into five aspects: game information, multimedia, interface design, content and feedback. The evaluation results of the game show that the students can memorize the English vocabulary while playing this AR educational game happily. Obviously, the game could increase the learning interests of the students with the aid of the AR technology.","PeriodicalId":183709,"journal":{"name":"2022 International Conference on Intelligent Education and Intelligent Research (IEIR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130723414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 International Conference on Intelligent Education and Intelligent Research (IEIR)
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