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2008 5th IEEE Consumer Communications and Networking Conference最新文献

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An Architecture Description Language for Dynamic Sensor-Based Applications 基于动态传感器应用的体系结构描述语言
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.40
H. Cervantes, D. Donsez, Lionel Touseau
This paper presents an approach to describe dynamic sensor-based applications using a declarative language called WADL. Dynamic sensor-based applications are characterized by the fact that measurement producers (sensors) and consumers are introduced or removed from an execution environment at run-time. Supporting this degree of dynamism is usually done programmatically, and the WADL intends to simplify this task and to provide developers with an explicit view of the system architecture, while supporting its dynamic evolution. The paper describes the WADL, its implementation on top of the OSGi WireAdmin Service, and some experimentation results.
本文提出了一种使用称为WADL的声明性语言来描述基于传感器的动态应用程序的方法。基于动态传感器的应用程序的特点是在运行时将测量生产者(传感器)和消费者引入或从执行环境中移除。支持这种程度的动态性通常是通过编程完成的,WADL打算简化这项任务,并为开发人员提供系统架构的显式视图,同时支持其动态发展。本文描述了WADL及其在OSGi WireAdmin Service上的实现,以及一些实验结果。
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引用次数: 14
PAPR Reduction in OFDM Using Wavelet Packet Pre-Processing 利用小波包预处理降低OFDM的PAPR
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.50
M. Baro, J. Ilow
This paper introduces a novel peak-to-average power ratio (PAPR) reduction method in orthogonal frequency division multiplexing (OFDM) systems by deploying wavelet packet pre-processing of the quadrature amplitude modulation (QAM) symbols. Specifically, joint inverse discrete wavelet packet and Fourier transformations (IDWPT and IDFT) of QAM symbols are calculated at the transmitter with the purpose of minimizing the PAPR of the OFDM frame to be transmitted. The wavelet packet tree representing a reversible IDWPT chosen at the transmitter is communicated to the receiver as side information, where the output of the DFT block is passed through the DWPT to recover the QAM symbols. As the DWPT is a orthonormal transformation, the proposed method preserves the average transmitted energy while maintaining the integrity of the transmitted information. With a small level of redundancy for side information, the proposed scheme achieves 5.5 dB reduction in PAPR over the traditional OFDM system as measured using the complementary cumulative distribution function (CCDF) of the OFDM signals at the clipping probability of 10-4.
介绍了正交频分复用(OFDM)系统中利用小波包预处理正交调幅(QAM)信号的峰均功率比(PAPR)降低方法。具体来说,在发送端计算QAM符号的联合离散小波包反变换和傅里叶变换(IDWPT和IDFT),目的是最小化要传输的OFDM帧的PAPR。表示在发送端选择的可逆IDWPT的小波包树作为侧信息传递给接收端,其中DFT块的输出通过DWPT来恢复QAM符号。由于DWPT是一种标准正交变换,该方法在保持传输信息完整性的同时保留了平均传输能量。利用OFDM信号的互补累积分布函数(CCDF)在10-4的裁剪概率下测量,该方案比传统OFDM系统减少了5.5 dB的PAPR。
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引用次数: 15
Data Management in Voronoi-Based P2P Gaming 基于voronoi的P2P游戏中的数据管理
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.239
Eliya Buyukkaya, M. Abdallah
This paper proposes a fully distributed architecture to support massively multiplayer games (MMGs) on a peer-to-peer (P2P) overlay network. P2P networks provide a scalable and robust solution for MMGs. Furthermore, similarly to real world interactions, MMG players interact with their surrounding, i.e., with visible players and objects in the virtual world. Thus, self-organization of peers based on their visibility property is essential for efficient overlay network support in MMGs. Also, the overlay network must be re-organized consistently in the face of players' position changes. In this paper, we achieve these goals by designing a peer-to-peer overlay network based on the Voronoi diagram. Each player has a responsibility region that includes nearby objects, and is responsible for updates' dissemination occurring in this region to provide game state consistency among the players who are concerned by the updates. As a proof of concept, we simulated a simple game application to demonstrate the feasibility of our architecture.
本文提出了一种完全分布式的体系结构,以支持在点对点(P2P)覆盖网络上的大规模多人游戏(mmg)。P2P网络为mmg提供了可扩展和健壮的解决方案。此外,与现实世界的互动类似,MMG玩家与周围环境进行互动,即与虚拟世界中的可见玩家和物体进行互动。因此,基于对等体可见性的自组织对于有效的覆盖网络支持至关重要。同时,在玩家位置变化的情况下,覆盖网络必须保持一致的重新组织。在本文中,我们通过设计基于Voronoi图的点对点覆盖网络来实现这些目标。每个玩家都有一个责任区域,包括附近的物体,并负责更新在该区域的传播,以提供关注更新的玩家之间的游戏状态一致性。作为概念验证,我们模拟了一个简单的游戏应用程序来演示我们架构的可行性。
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引用次数: 31
Symbol Interleaver Design in Gigabit Wireless Communications Systems 千兆无线通信系统中的符号交织器设计
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.171
Huaning Niu, Pengfei Xia, Jisung Oh, C. Ngo
We study OFDM symbol interleaver design for gigabit per second (Gbps) wireless communications over the millimeter-wave (mmWave) frequency band. A bit-reversal symbol interleaver is proposed, which significantly outperforms conventional block interleaver design. It is demonstrated that the new interleaver design can be naturally combined with FFT operation and simplifies the hardware implementation complexity, which is especially important for several Gbps throughput applications. Simple design parameters are also proposed which serve as new and effective metrics for interleaver designs.
我们研究了毫米波(mmWave)频段上每秒千兆比特(Gbps)无线通信的OFDM符号交织器设计。提出了一种比特反转符号交织器,显著优于传统的块交织器设计。结果表明,新的交织器设计可以与FFT运算自然结合,并简化了硬件实现的复杂性,这对于几Gbps吞吐量的应用尤为重要。同时提出了简单的设计参数,作为交织器设计新的有效指标。
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引用次数: 1
An Experimental Testbed for Evaluating End-to-End TCP Performance Over Wired-to-Wireless Paths 基于有线到无线路径的端到端TCP性能评估实验测试平台
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.122
Ritesh K. Taank, Xiaohong Peng
Research into the performance issues of TCP over wireless networks has been the focus of much attention in recent years. Specifically, many homes and offices are now fully equipped with WLAN technologies enabling users and devices to connect to the Internet that predominantly run over TCP for reliable service delivery. It is therefore a common scenario today for TCP segments originating from a TCP server in the Internet to traverse a wireless link in the last-hop portion of the connection on its way to a wireless TCP client. We present an experimental testbed that allows researchers to experiment with real TCP implementations over a real-world last-hop IEEE 802.11 WLAN, capturing the true end-to-end behaviour of TCP connections over an emulated Internet. Also, the results obtained from the testbed allowed us to establish the distribution of 802.11 frame losses in a real-world WLAN, which may be insightful to research in the area of packet-loss control techniques such as erasure control coding. The testbed and our initial results are a step forward in making TCP more robust for future wireless environments.
近年来,对无线网络中TCP性能问题的研究一直是人们关注的焦点。具体来说,许多家庭和办公室现在都完全配备了WLAN技术,使用户和设备能够连接到主要通过TCP运行的互联网,以提供可靠的服务。因此,今天常见的情况是,来自Internet中的TCP服务器的TCP段在连接的最后一跳部分穿越无线链路,到达无线TCP客户端。我们提出了一个实验测试平台,允许研究人员在真实世界的最后一跳IEEE 802.11 WLAN上对真实的TCP实现进行实验,在模拟互联网上捕获TCP连接的真实端到端行为。此外,从试验台获得的结果使我们能够在现实世界的WLAN中建立802.11帧丢失的分布,这可能对丢包控制技术(如擦除控制编码)领域的研究具有深刻的见解。测试平台和我们的初步结果是使TCP在未来无线环境中更加健壮的一步。
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引用次数: 1
High Time Resolution Carrier Interferometry for MIMO/OFDM MIMO/OFDM的高时间分辨率载波干涉测量
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.94
C. Ahn
In MIMO systems, channel estimation is important to distinguish transmit signals from multiple transmit antennas. When MIMO systems are introduced in cellular systems, we have to measure the received power from all the connectable base station (BS), as well as to identify all the channel state information (CSI) for the combination of transmitter and receiver antenna elements. One of the most typical channel estimation schemes for MIMO in a cellular system is to employ a code division multiplexing (CDM) based scheme in which a unique spreading code is assigned to identify both BS and MS antenna elements. However, by increasing the number of transmit antenna elements, a large spreading code and pilot symbols are required to estimate an accurate CSI. To reduce this problem, in this paper, we propose a high time resolution carrier interferometry (HTRCI) for MIMO/OFDM to achieve an accurate CSI without increasing the number of pilot symbols.
在MIMO系统中,信道估计对于从多个发射天线中区分发射信号非常重要。当在蜂窝系统中引入MIMO系统时,我们必须测量来自所有可连接基站(BS)的接收功率,以及识别发射机和接收机天线单元组合的所有信道状态信息(CSI)。蜂窝系统中最典型的MIMO信道估计方案之一是采用基于码分复用(CDM)的方案,该方案分配唯一的扩展码来识别BS和MS天线单元。然而,随着发射天线单元数量的增加,需要大量的扩频码和导频符号来估计准确的CSI。为了减少这个问题,在本文中,我们提出了一种用于MIMO/OFDM的高时间分辨率载波干涉法(HTRCI),在不增加导频符号数量的情况下实现准确的CSI。
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引用次数: 5
Open Two-Factor Authentication Tokens, for Emerging Wireless LANs 开放双因素认证令牌,用于新兴的无线局域网
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.293
P. Urien
This paper presents a highly secure Wi-Fi infrastructure, in which smart cards are used as EAP client and EAP server, respectively on client's terminal and RADIUS server. Although cheap and secure, this architecture is scalable, because hundreds of EAP smart cards may be deployed on the server side.
本文提出了一种高度安全的Wi-Fi基础设施,在客户端和RADIUS服务器上分别使用智能卡作为EAP客户端和EAP服务器。虽然便宜且安全,但这种体系结构是可扩展的,因为可以在服务器端部署数百张EAP智能卡。
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引用次数: 2
On the Challenges for the Maximization of Radio Resources Usage in WiMAX Networks WiMAX网络无线电资源最大化利用面临的挑战
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.208
X. Costa, Paolo Favaro, A. Zubow, D. Camps-Mur, J. Aráuz
WiMAX is one of the most promising technologies to provide broadband wireless access in the near future. In this paper we identify a key element for the performance of a WiMAX network, the DL-MAP packing algorithm, which mainly determines the usage efficiency of the available radio resources and investigate potential differences that could appear between WiMAX equipment vendors in the maximum capacity of the system due to the packing approach used. Our results show that the performance of simple DL-MAP packing algorithms might be significantly outperformed by more complex ones resulting in a clear differentiation factor among manufacturers.
WiMAX是在不久的将来提供宽带无线接入的最有前途的技术之一。在本文中,我们确定了WiMAX网络性能的一个关键因素,DL-MAP封装算法,它主要决定了可用无线电资源的使用效率,并调查了由于使用的封装方法,WiMAX设备供应商之间在系统最大容量中可能出现的潜在差异。我们的研究结果表明,简单的DL-MAP包装算法的性能可能会被更复杂的算法显著优于,从而导致制造商之间的明显差异。
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引用次数: 25
Implementation on a Real-Time SVC Encoder for Mobile Broadcasting 移动广播实时SVC编码器的实现
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.285
Sangjin Hahm, Changseob Park, Keunsoo Park, Munchurl Kim
Scalable Video Coding (SVC) can be applicable in mobile broadcasting environment due to the flexibility of spatial, temporal and quality scalability. Recently, SVC technology becomes mature rapidly but its reference SW encoder isn't optimized yet. Therefore, we have developed a real-time SW SVC encoder for broadcasting. In this paper, we show our SVC encoder that can provide two spatial layers: QVGA(320 x 240) and VGA(640 x 480). The base layer can be fully compatible with H.264/AVC. Our encoder is performing real-time operation on a normal PC by optimizing SVC algorithm.
可扩展视频编码(Scalable Video Coding, SVC)由于具有空间、时间和质量可扩展性的灵活性,可以应用于移动广播环境。近年来,SVC技术迅速成熟,但其参考SW编码器尚未得到优化。因此,我们开发了一种用于广播的实时SW SVC编码器。在本文中,我们展示了我们的SVC编码器,可以提供两个空间层:QVGA(320 x 240)和VGA(640 x 480)。基础层可以完全兼容H.264/AVC。我们的编码器通过优化SVC算法在普通PC上进行实时操作。
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引用次数: 4
Comparison of OFDMA Resource Scheduling Strategies with Fair Allocation of Capacity 容量公平分配OFDMA资源调度策略的比较
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.97
M. Einhaus, O. Klein, B. Walke
Orthogonal frequency division multiple access (OFDMA) provides possibilities to exploit diversity of a frequency selective fading channel by appropriate resource scheduling strategies. This paper presents the performance comparison of different strategies with fair allocation of transmission capacity in a typical multiuser scenario. The analyzed performance metrics comprise both throughput and delay, which are required for a comprehensive analysis regarding quality of service (QoS). The evaluation has been conducted by means of stochastic event-driven simulations of a WiMAX based OFDMA system. Therefore, the developed simulation tool provides a detailed implementation of both medium access control (MAC) and physical layer (PHY). The presented results clarify the significant impact of different scheduling strategies on the tradeoff between throughput and delay.
正交频分多址(OFDMA)通过适当的资源调度策略为利用频率选择性衰落信道的多样性提供了可能。在典型的多用户场景下,对公平分配传输容量的不同策略进行了性能比较。所分析的性能指标包括吞吐量和延迟,这是全面分析服务质量(QoS)所必需的。通过对基于WiMAX的OFDMA系统的随机事件驱动仿真进行了评估。因此,开发的仿真工具提供了介质访问控制(MAC)和物理层(PHY)的详细实现。提出的结果阐明了不同调度策略对吞吐量和延迟之间权衡的重大影响。
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引用次数: 18
期刊
2008 5th IEEE Consumer Communications and Networking Conference
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