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2008 5th IEEE Consumer Communications and Networking Conference最新文献

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High Time Resolution Carrier Interferometry for MIMO/OFDM MIMO/OFDM的高时间分辨率载波干涉测量
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.94
C. Ahn
In MIMO systems, channel estimation is important to distinguish transmit signals from multiple transmit antennas. When MIMO systems are introduced in cellular systems, we have to measure the received power from all the connectable base station (BS), as well as to identify all the channel state information (CSI) for the combination of transmitter and receiver antenna elements. One of the most typical channel estimation schemes for MIMO in a cellular system is to employ a code division multiplexing (CDM) based scheme in which a unique spreading code is assigned to identify both BS and MS antenna elements. However, by increasing the number of transmit antenna elements, a large spreading code and pilot symbols are required to estimate an accurate CSI. To reduce this problem, in this paper, we propose a high time resolution carrier interferometry (HTRCI) for MIMO/OFDM to achieve an accurate CSI without increasing the number of pilot symbols.
在MIMO系统中,信道估计对于从多个发射天线中区分发射信号非常重要。当在蜂窝系统中引入MIMO系统时,我们必须测量来自所有可连接基站(BS)的接收功率,以及识别发射机和接收机天线单元组合的所有信道状态信息(CSI)。蜂窝系统中最典型的MIMO信道估计方案之一是采用基于码分复用(CDM)的方案,该方案分配唯一的扩展码来识别BS和MS天线单元。然而,随着发射天线单元数量的增加,需要大量的扩频码和导频符号来估计准确的CSI。为了减少这个问题,在本文中,我们提出了一种用于MIMO/OFDM的高时间分辨率载波干涉法(HTRCI),在不增加导频符号数量的情况下实现准确的CSI。
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引用次数: 5
A DRM System Protecting Consumer Privacy 保护消费者隐私的DRM系统
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.244
Min Feng, Bin B. Zhu
Digital rights management (DRM) is widely used to protect intellectual property for content owners but consumer privacy is sacrificed. A user's playing statistics can be collected by the client DRM module and the license server. In this paper, we propose a DRM system in which the license server can generate the content decryption key for a user to play an encrypted content object without gaining any information to link to the specific content object encrypted by the content encryption key. This is achieved by applying a (partially) blind signature primitive in the license acquisition protocol and by adopting a key scheme that a content encryption key depends on the information retrieved from the content object and a secret that only the license server knows. By requesting that the client DRM module does not send any information about a user's playing statistics and all the messages the client DRM module sends out are in plain text for easy checking by a user if the client DRM module abides by this rule, consumer privacy is fully protected in our DRM system.
数字版权管理(DRM)被广泛用于保护内容所有者的知识产权,但牺牲了消费者的隐私。用户的播放统计信息可以通过客户端DRM模块和license服务器进行统计。在本文中,我们提出了一种DRM系统,在该系统中,许可服务器可以生成内容解密密钥供用户播放加密的内容对象,而无需获取任何信息来链接到被内容加密密钥加密的特定内容对象。这是通过在许可证获取协议中应用(部分)盲签名原语和采用一种密钥方案实现的,其中内容加密密钥依赖于从内容对象检索到的信息和只有许可证服务器知道的秘密。通过要求客户端DRM模块不发送任何关于用户播放统计数据的信息,并且客户端DRM模块发送的所有消息都是以纯文本形式,方便用户检查,如果客户端DRM模块遵守这一规则,我们的DRM系统就充分保护了消费者的隐私。
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引用次数: 19
A Holistic Study of VoIP Session Quality - The Knobs that Control VoIP会话质量的整体研究-控制的旋钮
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.191
R. V. Prasad, V. Rao, H. N. Shankar, P. Pawełczak, R. Muralishankar, I. Niemegeers
VoIP packets, when transported over the Internet, experience loss and variable delay. The effect of the network not only depends on the background flows but also on the parameters of VoIP packets itself, such as VoIP packet size and the packet generation intervals. While higher sized packets experience more losses, they experience less delay jitter and handling them is thus easy at the playout buffer. To investigate the effect of various network conditions on VoIP session holistically, we present a complete end to end study considering various states of the underlying network. We present as a case study of G.711 coded packets generated at 20 and 40 ms intervals for comparison. While packets carrying 20 ms data are better when the network is loaded, 40 ms packetization is favored when the network is not saturated. This affects the jitter and loss thus affecting the quality. We explain this trade-off using mean opinion scores.
VoIP数据包在互联网上传输时,会经历丢失和可变延迟。网络的效果不仅取决于后台流量,还取决于VoIP报文本身的参数,如VoIP报文大小、报文生成间隔等。虽然较大大小的数据包经历更多的丢失,但它们经历较少的延迟抖动,因此在播放缓冲区中处理它们很容易。为了全面研究各种网络条件对VoIP会话的影响,我们提出了一个完整的端到端研究,考虑了底层网络的各种状态。我们提出了一个G.711编码数据包的案例研究,以20和40毫秒的间隔产生比较。当网络加载时,传输20ms数据的数据包更好,而当网络不饱和时,传输40ms数据的数据包更受欢迎。这会影响抖动和损失,从而影响质量。我们用平均意见得分来解释这种权衡。
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引用次数: 0
Navigation In Case of Emergency (NICE): An Integrated NAV/COM Technology for Emergency Management 应急导航(NICE):用于应急管理的综合NAV/COM技术
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.141
F. Dominici, G. Marucco, P. Mulassano, A. Defina, K. Charqane
This paper has the goal to present the advancements in the design, development and test of a hybrid NAV/COM platform tailored to emergency operations. In particular, the system here discussed, named NICE - navigation in case of emergency, has been defined with the support of the alpine rescue team members of the Piemonte Region (Italy) that contributed towards the system requirements definition as well as the system operational tests. It is important to highlight that NICE is a technology created to support the management of the rescuers in the field (the mountain environment). It is a network-based positioning system exploiting the advantages of both the european geostationary navigation overlay system (EGNOS) associated to GPS and the available VHF communication infrastructure. The positioning system is based on the raw GPS measurements collected by the user terminal and transmitted to a local element by VHF radio channels (or GPRS when available). Present R&D activities are also considering the integration of NICE with the terrestrial trunked radio (TETRA) communication infrastructure in use by several European civil protection agencies.
本文旨在介绍为应急作战量身定制的NAV/COM混合平台的设计、开发和测试方面的进展。特别值得一提的是,这里讨论的名为NICE的系统——紧急情况下的导航,是在皮埃蒙特地区(意大利)高山救援队成员的支持下定义的,他们对系统需求的定义和系统操作测试做出了贡献。需要强调的是,NICE是一项旨在支持现场(山区环境)救援人员管理的技术。它是一种基于网络的定位系统,利用了与GPS相关的欧洲地球同步导航覆盖系统(EGNOS)和可用的甚高频通信基础设施的优势。定位系统基于由用户终端收集的原始GPS测量并通过VHF无线电信道(或可用的GPRS)传输到本地元件。目前的研发活动还在考虑将NICE与几个欧洲民防机构正在使用的地面集群无线电(TETRA)通信基础设施集成。
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引用次数: 8
Implementation on a Real-Time SVC Encoder for Mobile Broadcasting 移动广播实时SVC编码器的实现
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.285
Sangjin Hahm, Changseob Park, Keunsoo Park, Munchurl Kim
Scalable Video Coding (SVC) can be applicable in mobile broadcasting environment due to the flexibility of spatial, temporal and quality scalability. Recently, SVC technology becomes mature rapidly but its reference SW encoder isn't optimized yet. Therefore, we have developed a real-time SW SVC encoder for broadcasting. In this paper, we show our SVC encoder that can provide two spatial layers: QVGA(320 x 240) and VGA(640 x 480). The base layer can be fully compatible with H.264/AVC. Our encoder is performing real-time operation on a normal PC by optimizing SVC algorithm.
可扩展视频编码(Scalable Video Coding, SVC)由于具有空间、时间和质量可扩展性的灵活性,可以应用于移动广播环境。近年来,SVC技术迅速成熟,但其参考SW编码器尚未得到优化。因此,我们开发了一种用于广播的实时SW SVC编码器。在本文中,我们展示了我们的SVC编码器,可以提供两个空间层:QVGA(320 x 240)和VGA(640 x 480)。基础层可以完全兼容H.264/AVC。我们的编码器通过优化SVC算法在普通PC上进行实时操作。
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引用次数: 4
An Experimental Testbed for Evaluating End-to-End TCP Performance Over Wired-to-Wireless Paths 基于有线到无线路径的端到端TCP性能评估实验测试平台
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.122
Ritesh K. Taank, Xiaohong Peng
Research into the performance issues of TCP over wireless networks has been the focus of much attention in recent years. Specifically, many homes and offices are now fully equipped with WLAN technologies enabling users and devices to connect to the Internet that predominantly run over TCP for reliable service delivery. It is therefore a common scenario today for TCP segments originating from a TCP server in the Internet to traverse a wireless link in the last-hop portion of the connection on its way to a wireless TCP client. We present an experimental testbed that allows researchers to experiment with real TCP implementations over a real-world last-hop IEEE 802.11 WLAN, capturing the true end-to-end behaviour of TCP connections over an emulated Internet. Also, the results obtained from the testbed allowed us to establish the distribution of 802.11 frame losses in a real-world WLAN, which may be insightful to research in the area of packet-loss control techniques such as erasure control coding. The testbed and our initial results are a step forward in making TCP more robust for future wireless environments.
近年来,对无线网络中TCP性能问题的研究一直是人们关注的焦点。具体来说,许多家庭和办公室现在都完全配备了WLAN技术,使用户和设备能够连接到主要通过TCP运行的互联网,以提供可靠的服务。因此,今天常见的情况是,来自Internet中的TCP服务器的TCP段在连接的最后一跳部分穿越无线链路,到达无线TCP客户端。我们提出了一个实验测试平台,允许研究人员在真实世界的最后一跳IEEE 802.11 WLAN上对真实的TCP实现进行实验,在模拟互联网上捕获TCP连接的真实端到端行为。此外,从试验台获得的结果使我们能够在现实世界的WLAN中建立802.11帧丢失的分布,这可能对丢包控制技术(如擦除控制编码)领域的研究具有深刻的见解。测试平台和我们的初步结果是使TCP在未来无线环境中更加健壮的一步。
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引用次数: 1
PAPR Reduction in OFDM Using Wavelet Packet Pre-Processing 利用小波包预处理降低OFDM的PAPR
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.50
M. Baro, J. Ilow
This paper introduces a novel peak-to-average power ratio (PAPR) reduction method in orthogonal frequency division multiplexing (OFDM) systems by deploying wavelet packet pre-processing of the quadrature amplitude modulation (QAM) symbols. Specifically, joint inverse discrete wavelet packet and Fourier transformations (IDWPT and IDFT) of QAM symbols are calculated at the transmitter with the purpose of minimizing the PAPR of the OFDM frame to be transmitted. The wavelet packet tree representing a reversible IDWPT chosen at the transmitter is communicated to the receiver as side information, where the output of the DFT block is passed through the DWPT to recover the QAM symbols. As the DWPT is a orthonormal transformation, the proposed method preserves the average transmitted energy while maintaining the integrity of the transmitted information. With a small level of redundancy for side information, the proposed scheme achieves 5.5 dB reduction in PAPR over the traditional OFDM system as measured using the complementary cumulative distribution function (CCDF) of the OFDM signals at the clipping probability of 10-4.
介绍了正交频分复用(OFDM)系统中利用小波包预处理正交调幅(QAM)信号的峰均功率比(PAPR)降低方法。具体来说,在发送端计算QAM符号的联合离散小波包反变换和傅里叶变换(IDWPT和IDFT),目的是最小化要传输的OFDM帧的PAPR。表示在发送端选择的可逆IDWPT的小波包树作为侧信息传递给接收端,其中DFT块的输出通过DWPT来恢复QAM符号。由于DWPT是一种标准正交变换,该方法在保持传输信息完整性的同时保留了平均传输能量。利用OFDM信号的互补累积分布函数(CCDF)在10-4的裁剪概率下测量,该方案比传统OFDM系统减少了5.5 dB的PAPR。
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引用次数: 15
Converged Services for Home Using a SIP/UPnP Software Bridge Solution 使用SIP/UPnP软件桥接解决方案的家庭融合服务
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.183
S. Chintada, P. Ramalingam, Glen Goffin
As the broadband access becomes ubiquitous it enables enhanced communication experiences when combined with the mobile phone capabilities and multimedia capable consumer electronics (CE) devices. In this paper we outline a framework and architecture to unleash converged services experiences to users on their mobile devices and in-home CE devices. A system architecture consisting of bridging mobile network (SIP) technologies with the home network (UPnP) technologies and hosting the convergence function on the in-home broadband Residential Gateway is further detailed.
随着宽带接入变得无处不在,当与移动电话功能和具有多媒体功能的消费电子(CE)设备相结合时,它可以增强通信体验。在本文中,我们概述了一个框架和架构,为用户在他们的移动设备和家庭CE设备上释放融合的服务体验。进一步详细介绍了由桥接移动网络(SIP)技术和家庭网络(UPnP)技术组成的系统架构,并在家庭宽带住宅网关上承载融合功能。
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引用次数: 11
Open Two-Factor Authentication Tokens, for Emerging Wireless LANs 开放双因素认证令牌,用于新兴的无线局域网
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.293
P. Urien
This paper presents a highly secure Wi-Fi infrastructure, in which smart cards are used as EAP client and EAP server, respectively on client's terminal and RADIUS server. Although cheap and secure, this architecture is scalable, because hundreds of EAP smart cards may be deployed on the server side.
本文提出了一种高度安全的Wi-Fi基础设施,在客户端和RADIUS服务器上分别使用智能卡作为EAP客户端和EAP服务器。虽然便宜且安全,但这种体系结构是可扩展的,因为可以在服务器端部署数百张EAP智能卡。
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引用次数: 2
Data Management in Voronoi-Based P2P Gaming 基于voronoi的P2P游戏中的数据管理
Pub Date : 2008-02-01 DOI: 10.1109/CCNC08.2007.239
Eliya Buyukkaya, M. Abdallah
This paper proposes a fully distributed architecture to support massively multiplayer games (MMGs) on a peer-to-peer (P2P) overlay network. P2P networks provide a scalable and robust solution for MMGs. Furthermore, similarly to real world interactions, MMG players interact with their surrounding, i.e., with visible players and objects in the virtual world. Thus, self-organization of peers based on their visibility property is essential for efficient overlay network support in MMGs. Also, the overlay network must be re-organized consistently in the face of players' position changes. In this paper, we achieve these goals by designing a peer-to-peer overlay network based on the Voronoi diagram. Each player has a responsibility region that includes nearby objects, and is responsible for updates' dissemination occurring in this region to provide game state consistency among the players who are concerned by the updates. As a proof of concept, we simulated a simple game application to demonstrate the feasibility of our architecture.
本文提出了一种完全分布式的体系结构,以支持在点对点(P2P)覆盖网络上的大规模多人游戏(mmg)。P2P网络为mmg提供了可扩展和健壮的解决方案。此外,与现实世界的互动类似,MMG玩家与周围环境进行互动,即与虚拟世界中的可见玩家和物体进行互动。因此,基于对等体可见性的自组织对于有效的覆盖网络支持至关重要。同时,在玩家位置变化的情况下,覆盖网络必须保持一致的重新组织。在本文中,我们通过设计基于Voronoi图的点对点覆盖网络来实现这些目标。每个玩家都有一个责任区域,包括附近的物体,并负责更新在该区域的传播,以提供关注更新的玩家之间的游戏状态一致性。作为概念验证,我们模拟了一个简单的游戏应用程序来演示我们架构的可行性。
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引用次数: 31
期刊
2008 5th IEEE Consumer Communications and Networking Conference
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