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18th International Conference on Advanced Information Networking and Applications, 2004. AINA 2004.最新文献

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On agents' cooperative behavior based on potential field 基于势场的agent合作行为研究
T. Katoh, K. Hoshi, N. Shiratori
In multiagent system, it is important for agents to assess the situation prevailing in the system, especially to anticipate other agents' intentions. We argue in favor of cooperation among agents and propose a new method to utilize potential field as a tool for estimation of the environment. In our method, potential of environment gives agents some criteria to assess environmental situations from their own perspective. The potential of each object represents its influence on the environment and the environmental potential, i.e., summation of each object's potential, represents global situation of the environment. Agents' decision of their behavior will be done by refining the policy obtained from potential. We use a trash collecting problem as an example to show the effectiveness of our method. Furthermore, we show the efficiency of our method by some sets of experiments of the trash collecting problem. We also discuss the applicability of our method to hybrid systems, environments where available information has a margin of error, or environments where agents' range of vision are limited.
在多智能体系统中,智能体评估系统中普遍存在的情况,特别是预测其他智能体的意图是非常重要的。我们支持智能体之间的合作,并提出了一种利用势场作为环境估计工具的新方法。在我们的方法中,环境的潜力给agent提供了从他们自己的角度来评估环境状况的一些标准。每个物体的潜力代表了它对环境的影响,环境潜力,即每个物体潜力的总和,代表了环境的整体状况。agent对其行为的决策是通过对从势能中得到的策略进行细化来完成的。以一个垃圾收集问题为例,说明了该方法的有效性。最后,通过若干组垃圾收集问题的实验验证了该方法的有效性。我们还讨论了我们的方法在混合系统、可用信息有误差范围的环境或代理的视觉范围有限的环境中的适用性。
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引用次数: 2
An overlay network architecture for data placement strategies in a P2P streaming network 一种用于P2P流网络中数据放置策略的覆盖网络架构
K. Wan, C. Loeser
Generic file sharing P2P applications have gained high popularity in the past few years. In particular P2P streaming architectures have attracted attention. Some of them consider many-to-one streaming or high level multicast techniques. In contrast to these models we propose techniques and algorithms for point-to-point streaming in autonomous systems as it might occur in large companies, a campus or even in large hotels. Therefore we introduce the architecture of an overlay network. Each subnetwork contains local active rendezvous server (LARS) which do not just act as directory server but also control availability of movie content in their subnetwork. Due to this we consider data placement strategies depending on restrictions of network bandwidth and peer capabilities as well as the movies's access frequency.
通用文件共享P2P应用程序在过去几年中获得了高度普及。特别是P2P流媒体架构引起了人们的关注。其中一些考虑了多对一流或高级多播技术。与这些模型相反,我们提出了自主系统中点对点流的技术和算法,因为它可能发生在大公司、校园甚至大型酒店中。因此,我们介绍了一种覆盖网络的结构。每个子网都包含本地活动集合服务器(LARS),它不仅作为目录服务器,而且还控制其子网中电影内容的可用性。因此,我们考虑数据放置策略取决于网络带宽和对等能力的限制以及电影的访问频率。
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引用次数: 3
A secure steganography scheme based on (N,t) threshold 一种基于(N,t)阈值的安全隐写方案
K. Fan, W. Kou
To solve the problems due to the restriction of the handheld devices and the improperness of traditional steganography schemes in m-commerce applications, a secure steganography scheme based on (N,t) threshold is proposed and its security is analyzed. This scheme can significantly reduce the computing complexity and the requirements for the communication devices. It also improves the security. This scheme enables clients to securely conduct m-commerce transactions and carry out steganographic communication using their handheld devices. The proposed scheme can resist various attack methods.
针对移动商务应用中由于手持设备的限制和传统隐写方案的不适用性等问题,提出了一种基于(N,t)阈值的安全隐写方案,并对其安全性进行了分析。该方案可以显著降低计算复杂度和对通信设备的要求。它还提高了安全性。该方案使客户能够安全地进行移动商务交易,并使用手持设备进行隐写通信。该方案可以抵抗各种攻击方法。
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引用次数: 3
Distributed pipelining processing for index updating method 分布式流水线处理索引更新方法
Minoru Udagawa, N. Sato, M. Uehara, Y. Sakai
Crawling and indexing have been considered regarding existing search engines, but whereas high speed crawling has been studied widely, improvements in the speed of indexing have seldom been discussed. Building a fresh information search engine should, however, unify these arguments concerning crawling and indexing. In this report, an index updating process based on a pipeline that unifies crawling and indexing was proposed. The techniques of a distributed index updating process are discussed with regards to a distributed cooperative search engine.
现有的搜索引擎已经考虑了爬行和索引,但是高速爬行已经被广泛研究,而索引速度的改进很少被讨论。然而,建立一个新的信息搜索引擎应该统一这些关于爬行和索引的争论。本文提出了一种基于爬行和索引相结合的管道的索引更新过程。针对分布式协同搜索引擎,讨论了分布式索引更新过程的技术。
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引用次数: 0
A GA-based multi-purpose optimization algorithm for QoS routing 基于遗传算法的QoS路由多目标优化算法
A. Koyama, L. Barolli, Kazunori Matsumoto, B. Apduhan
The routing algorithms for multimedia communication should use for routing more than one QoS parameter. This is because new services such as video on demand and remote meeting systems require better QoS. However, the problem of QoS routing is difficult and to find a feasible route with two independent path constraints is NP-complete. Also, QoS routing algorithms for broadband networks must be adaptive, flexible, and intelligent for efficient network management. In this paper, we propose a multipurpose optimization method for QoS routing based on genetic algorithm (GA). The simulation results show that proposed method has a good performance and is a promising method for QoS routing.
多媒体通信的路由算法应用于路由多个QoS参数。这是因为视频点播和远程会议系统等新业务需要更好的QoS。但是,QoS路由问题比较困难,找到具有两个独立路径约束的可行路由是np完全的。同时,宽带网络的QoS路由算法必须具有自适应、灵活和智能化的特点,才能实现高效的网络管理。本文提出了一种基于遗传算法的QoS路由多目标优化方法。仿真结果表明,该方法具有良好的性能,是一种很有前途的QoS路由方法。
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引用次数: 41
Performance analysis of IEEE 802.11 WLAN to support voice services 支持语音业务的IEEE 802.11 WLAN性能分析
Changle Li, Jiandong Li, Xuelian Cai
This paper studies the performance of the IEEE 802.11 standard MAC protocol for integrated data and voice transmission with the DCF (distributed coordination function) and the PCF (point coordination function). By simulation, we evaluate the network performance for various protocol parameters, especially, the delay jitter for voice traffic. The main factor to influence delay jitter is given. Numerical results show that it is important to choose appropriate parameters and compromise the number of voice stations and the data traffic throughput to get the enhanced performance of IEEE 802.11. The performance of protocol in theory is derived and is verified by the simulation results.
本文研究了IEEE 802.11标准MAC协议在DCF(分布式协调功能)和PCF(点协调功能)下的综合数据和语音传输性能。通过仿真,我们评估了各种协议参数下的网络性能,特别是话音流量的延迟抖动。给出了影响延迟抖动的主要因素。数值计算结果表明,为了提高IEEE 802.11的性能,必须选择合适的参数,并在话音站数量和数据流量吞吐量之间做出妥协。从理论上推导了协议的性能,并通过仿真结果进行了验证。
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引用次数: 9
The study of handoff prediction schemes for resource reservation in mobile multimedia wireless networks 移动多媒体无线网络中资源预留切换预测方案研究
Li-Liann Lu, Jean-Lien C. Wu, Wei-Yeh Chen
In this paper, the mobility-dependent predictive resource reservation (MDPRR) scheme is proposed to provide flexible usage of limited resource in mobile multimedia wireless networks. An admission control scheme is also considered to further guarantee the QoS of real-time traffic. The area of a cell is divided into non-handoff, pre-handoff, and handoff zones so that bandwidth is reserved in the target/sub-target cell as mobile stations move into the pre-handoff zone and leave the serving base station. The amount of bandwidth to be reserved is dynamically adjusted according to the location, the instantaneous variation of velocity and direction of mobile stations. Two scenarios of the MDPRR scheme are compared by considering the velocity threshold in the calculation of the weight of direction. The results show that employing the velocity threshold in the MDPRR scheme can indeed reduce connection dropping probability, and make better usage of the reserved bandwidth.
针对移动多媒体无线网络中有限资源的灵活利用问题,提出了基于移动依赖的预测资源预留(MDPRR)方案。为了进一步保证实时流量的QoS,还考虑了接纳控制方案。小区的区域被划分为非切换区、预切换区和切换区,以便在移动站进入预切换区并离开服务基站时在目标/子目标小区中保留带宽。根据移动台的位置、速度和方向的瞬时变化动态调整预留带宽的数量。通过在方向权计算中考虑速度阈值,对MDPRR方案的两种方案进行了比较。结果表明,在MDPRR方案中使用速度阈值确实可以降低连接丢失概率,并更好地利用预留带宽。
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引用次数: 20
A proposal of a streaming video system in best-effort networks using adaptive QoS control rules 提出了一种基于自适应QoS控制规则的最佳努力网络流视频系统
Y. Kato, Dongmei Jiang, K. Hakozaki
We propose a streaming video system, which can be used in various system environments. This system has three features for providing real-time video delivery services in the Internet. The first is to use QoS (quality of service) control rules adapting to the system environments. The second is to improve estimation accuracy of the network conditions while a user is watching a stream. The third is to notify QoS degradation factors to the user actively. These features make it possible to provide streaming services with a high level of user satisfaction. We show an experimental system in our laboratory as an implementation example.
我们提出了一个流媒体视频系统,它可以在各种系统环境中使用。该系统具有三个特点,可以在互联网上提供实时视频传输服务。一是使用适应系统环境的QoS(服务质量)控制规则。二是提高用户观看流媒体时对网络状况的估计精度。三是主动通知用户QoS退化因素。这些功能使得提供高水平用户满意度的流媒体服务成为可能。并以本实验室的实验系统为例进行了具体的实现。
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引用次数: 11
KEITAI-Space: photo-based shared virtual space on cellular phones KEITAI-Space:基于照片的手机共享虚拟空间
T. Nakao, M. Tsukamoto, T. Ogawa, S. Nishio
Virtual space, which models the real world, brings lots of benefits when it covers a considerably wide area and can be used in a mobile computing environment. However, there are some difficulties in implementing virtual space on the mobile computing environment, mainly due to hardware limitations such as computation power, communication capability, and memory size. In this paper, we ease the difficulties of using large-scale virtual space based on the real world (LVBR) in the mobile environment. We have established a scalable and efficient method of constructing and managing LVBR on cellular phones, and have implemented a system named KEITAI-Space. KEITAI-Space is designed to provide the scalable photo-based virtual space to cellular phones that takes into account the hardware limitations. The virtual space is made of a collection of photos and can be edited and expanded by people with cellular phones on hand.
虚拟空间对现实世界进行建模,当它覆盖相当广泛的区域并且可以在移动计算环境中使用时,它会带来很多好处。然而,在移动计算环境中实现虚拟空间存在一些困难,主要是由于计算能力、通信能力和内存大小等硬件限制。本文解决了在移动环境中使用基于真实世界的大规模虚拟空间(LVBR)的困难。我们已经建立了一个可扩展和高效的方法来构建和管理手机上的LVBR,并实现了一个名为KEITAI-Space的系统。KEITAI-Space旨在为考虑到硬件限制的手机提供可扩展的基于照片的虚拟空间。这个虚拟空间是由一系列照片组成的,人们可以用手机对其进行编辑和扩展。
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引用次数: 1
Multi-agent system for security service 安全服务的多代理系统
E. Shakshuki, Zhonghai Luo, Jing Gong, Qian Chen
This paper presents a multi-agent security service system architecture. This system consists of four types of agents: interface, authentication, authorization, and service provider agents. The interface agents interact with the users to fulfill their interests. The authentication agents investigate the validity of using keystroke dynamics to strengthen security. The authorization agents decide who can access which resources and for what purposes. The service provider agents offer different encryption services to different users. A prototype of the system is implemented using the Java agent development framework (JADE).
提出了一种多智能体安全服务系统架构。该系统由接口代理、认证代理、授权代理和服务提供商代理四种类型组成。接口代理与用户交互以满足他们的兴趣。身份验证代理调查使用击键动力学来增强安全性的有效性。授权代理决定谁可以访问哪些资源以及出于什么目的。服务提供者代理为不同的用户提供不同的加密服务。使用Java代理开发框架(JADE)实现了系统的原型。
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引用次数: 6
期刊
18th International Conference on Advanced Information Networking and Applications, 2004. AINA 2004.
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