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2017 International Conference on Virtual Reality and Visualization (ICVRV)最新文献

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Research on 3D Modeling Technology of Craniofacial Implants Based on Topology Optimization Method 基于拓扑优化方法的颅面种植体三维建模技术研究
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00036
Z. Min, Dai Ning, Meng Ling-Yin, Yu Xiao-Ling, Zhang Yi-hua, Liu Bing-Yao, Zhang Sen-lin
Restoring facial special morphology and normal functions for large bone defects is an extremely challenging issue in reconstructive surgery. The 3D modeling technology of craniofacial implants based on mechanical topology optimization method was proposed to solve this problem. According to the range of the defective region and the key structure of anatomy in the 3D craniofacial skeleton, the parametric optimization modeling was firstly carried out. Then, by analyzing actual load bearing which is mainly from masticatory stresses, the load and boundary conditions were applied to the object to optimize. And for the optimized results, the finite element analysis software Abaqus6.14 was used for mechanical analysis. In this paper, In this paper, compared with the traditional modeling approach, the implants designed by topology optimization modeling method of two typical types of patients with the craniofacial defects proved not only had advantages of good mechanical performance, but also achieved the lightweight structure of 23% of volume decrease, which provided a new idea for the development of craniofacial surgery.
修复大面积骨缺损的面部特殊形态和正常功能是骨重建手术中极具挑战性的问题。为解决这一问题,提出了基于力学拓扑优化方法的颅面种植体三维建模技术。根据三维颅面骨架中缺陷区域的范围和关键解剖结构,首先进行了参数化优化建模。然后,通过分析以咀嚼应力为主的实际承载情况,将载荷和边界条件应用于目标体进行优化。针对优化结果,采用有限元分析软件abaquus6.14进行力学分析。本文通过对两种典型颅面缺损患者采用拓扑优化建模方法设计的植入物与传统建模方法相比,不仅具有良好的力学性能,而且实现了结构轻量化,体积减小23%,为颅面外科的发展提供了新的思路。
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引用次数: 1
Point Cloud Hole Filling Based on Feature Lines Extraction 基于特征线提取的点云孔填充
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00021
Yinghui Wang, Jing Tang, Yanni Zhao, W. Hao, X. Ning, Ke Lv
The reservation of shape features is the key problem of filling hole. In this paper, we present a hole filling method based on feature lines, including the hole boundary lines, ridge lines and valley lines. First, the feature lines are extracted and used to generate a series of curves. Then the control points sequence is obtained by fitting these curves. Finally, the NURBS surface is fitted by control points sequence to fill the hole. The obtained results show that our method can preserve the initial shape characteristics of hole.
形状特征的保留是充填过程中的关键问题。本文提出了一种基于特征线的钻孔填充方法,包括钻孔边界线、脊线和谷线。首先,提取特征线并用于生成一系列曲线。然后通过拟合得到控制点序列。最后,通过控制点序列拟合NURBS曲面进行补孔。结果表明,该方法能较好地保持孔的初始形状特征。
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引用次数: 6
Research on Efficiency Improvement of CFD Computation Based on Cluster Analysis 基于聚类分析的CFD计算效率提升研究
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00078
Zou Changjun, Yin Yong
The paper involves an improved vector field clustering algorithm, which has achieved good performance when incorporated into the analysis of vector field. Additionally, a weighted K-means algorithm is presented, which is more appropriate for the analysis of scalar field clustering. The improved algorithm has better clustering results on the scalar field, which are more consistent with the physical laws by comparison. Ultimately, the algorithm is put in use for the CFD calculation. The number of iterations is decreased and the convergence speed is accelerated after the clustering algorithm is adopted for better initial condition.
本文提出了一种改进的向量场聚类算法,将其应用到向量场分析中,取得了良好的性能。此外,提出了一种更适合于标量场聚类分析的加权K-means算法。改进后的算法在标量场上的聚类结果更好,与物理规律更一致。最后,将该算法应用于CFD计算。采用聚类算法得到较好的初始条件,减少了迭代次数,加快了收敛速度。
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引用次数: 0
The Construction of Wargaming System Based on VR Technology 基于VR技术的兵棋推演系统构建
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00100
P. Hang, K. Yong, Su Xisheng, Shao Jiangang, Ding Wei
Wargaming and Virtual reality (VR) technology is becoming more and more mature and play an increasingly important role in the military field. In this paper, after the applying prospects of the combination of VR and wargaming technology were analyzed, the wargaming system model was first constructed based on VR technology, and then the operation process of wargaming system based on VR technology was elaborated.
兵棋推演和虚拟现实(VR)技术日益成熟,在军事领域发挥着越来越重要的作用。本文在分析了虚拟现实技术与兵棋推演技术结合的应用前景后,首先构建了基于虚拟现实技术的兵棋推演系统模型,然后阐述了基于虚拟现实技术的兵棋推演系统的运行流程。
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引用次数: 0
Individual 3D Model Estimation for Realtime Human Motion Capture 个人三维模型估计实时人体运动捕捉
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00055
Lianjun Liao, Le Su, Shi-hong Xia
In this paper, we present a practicable method to estimate individual 3D human model in a low cost multi-view realtime 3D human motion capture system. The key idea is: using human geometric model database and human motion database to establish geometric priors and pose prior model; when given the geometric prior, pose prior and a standard template geometry model, the individual human body model and its embedded skeleton can be estimated from the 3D point cloud captured from multiple depth cameras. Because of the introduction of the global prior model of body pose and shapes into a unified nonlinear optimization problem, the accuracy of geometric model estimation is significantly improved. The experiments on the synthesized data set with noise or without noise and the real data set captured from multiple depth cameras show that estimation result of our method is more reasonable and accurate than the classical method, and our method is better noise-immunity. The proposed new individual 3D geometric model estimation method is suitable for online realtime human motion tracking system.
本文提出了一种在低成本多视角实时三维人体动作捕捉系统中估计个体三维人体模型的实用方法。关键思想是:利用人体几何模型数据库和人体运动数据库建立几何先验和位姿先验模型;当给定几何先验、位姿先验和标准模板几何模型时,可以从多个深度相机捕获的3D点云中估计出个体人体模型及其嵌入的骨骼。由于将人体姿态和形状的全局先验模型引入到统一的非线性优化问题中,大大提高了几何模型估计的精度。在含噪和不含噪的合成数据集以及多台深度相机采集的真实数据集上进行的实验表明,该方法的估计结果比经典方法更合理、更准确,并且具有更好的抗噪性。该方法适用于在线实时人体运动跟踪系统。
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引用次数: 1
Adaptive Elliptic Weights Model in Radio Tomographic Imaging 射电层析成像中的自适应椭圆权模型
Pub Date : 2017-10-01 DOI: 10.1109/icvrv.2017.00084
Chunhua Zhu, Yue Chen
In view of the problems that classical elliptic weight model in radio tomographic imaging leads to excessive pixels and noise interference, the role of elliptic weight model in image reconstruction is studied in this paper;an elliptic model with adaptive weight is proposed;simulation results show that the proposed algorithm can reduce pseudo position in reconstructed images and improve target positioning accuracy.
针对射电层析成像中经典椭圆权值模型导致像素过多和噪声干扰的问题,本文研究了椭圆权值模型在图像重建中的作用,提出了一种自适应权值的椭圆模型,仿真结果表明,该算法可以减少重建图像中的伪位置,提高目标定位精度。
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引用次数: 0
Affective Virtual Reality System (AVRS): Design and Ratings of Affective VR Scenes 情感虚拟现实系统(AVRS):情感虚拟现实场景的设计与评价
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00072
Wenzhuo Zhang, Lin Shu, Xiangmin Xu, D. Liao
The present affective stimulation systems have shortages in terms of inefficient emotion evocation and poor immersion. This paper presents the design, instructions and ratings of a novel Affective Virtual Reality System (AVRS), which includes a large set of emotionally-evocative VR scenes and their affective ratings. It can provide more objective and direct affective stimuli of basic emotions (happiness, sadness, fear, relaxation, disgust, and rage) by shielding the environmental interferences. In this study, affective VR scenes have been designed by using various standard affective picture, video and audio materials as references. To assess the three dimensional emotion indices of valence, arousal and dominance, each scene of the system is rated and standardized by Self-Assessment Mainikin. AVRS is the first released VR version affect stimuli materials, which sets a precedent for future interdisciplinary work bridging the gap between VR and cognitive psychology.
现有的情感刺激系统存在着情感唤起效率低、沉浸性差等不足。本文介绍了一种新型情感虚拟现实系统(AVRS)的设计、说明和评分,该系统包括大量的情感唤起虚拟现实场景及其情感评分。它可以屏蔽环境的干扰,为基本情绪(快乐、悲伤、恐惧、放松、厌恶和愤怒)提供更客观和直接的情感刺激。在本研究中,以各种标准的情感图片、视频和音频资料为参考,设计了情感VR场景。采用自评量表(Self-Assessment Mainikin)对系统的每个场景进行评分和标准化,以评估效价、唤醒和支配度三个维度的情绪指标。AVRS是第一个发布的VR版本的影响刺激材料,它为未来的跨学科研究开辟了一个先例,弥合了VR和认知心理学之间的差距。
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引用次数: 20
A Novel Method for Data Glove-Based Dynamic Gesture Recognition 一种基于数据手套的动态手势识别方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00018
Xiaopei Guo, Zhiquan Feng, Changsheng Ai, Yingjun Li, Jun Wei, Xiaohui Yang, Kaiyun Sun
The correctness and robustness of gesture recognition have a significant effect on subsequent operations. In this paper, an algorithm is proposed to obtain angle change data of finger joints by means of data glove, and then the process of dynamic gesture recognition is carried out by fitting the data to curves and calculating the Hausdorff distance between them. The experimental results show that the recognition rate of the method can reach 98% when the number of gesture categories are ten. The algorithm has low computational complexity and high efficiency, which can guarantee the correctness and robustness of gesture recognition.
手势识别的正确性和鲁棒性对后续操作有重要影响。本文提出了一种利用数据手套获取手指关节角度变化数据的算法,然后将数据拟合到曲线上,计算曲线与曲线之间的豪斯多夫距离,进行动态手势识别。实验结果表明,当手势分类数为10时,该方法的识别率可达98%。该算法计算复杂度低,效率高,可以保证手势识别的正确性和鲁棒性。
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引用次数: 3
A Novel Reconstruction Method of 3D Heart Geometry Atlas Based on Visible Human 一种基于可视人体的三维心脏几何图谱重建新方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00035
Gongning Luo, Kuanquan Wang, Pengbo Bo, Yong Xia, Henggui Zhang
Heart atlas reconstruction plays an important role in the personalized disease diagnosis, modeling and simulation. In this paper, we proposed a flexible framework of heart atlas reconstruction, which consists of vectorization of labeled heart dataset and mesh reconstruction based on contour lines. The proposed framework is the combination of some traditional methods, the contribution of this paper is that performance is good through combining the various methods. We evaluated the proposed method on the visible human cardiac datasets. The experiment results manifest that the reconstructed atlas is high-efficiency and accurate.
心脏图谱重建在个性化疾病诊断、建模和仿真中具有重要作用。本文提出了一种灵活的心脏图谱重建框架,该框架由标记心脏数据集的矢量化和基于等高线的网格重建组成。本文提出的框架是对一些传统方法的结合,本文的贡献在于通过多种方法的结合获得了良好的性能。我们在可见的人类心脏数据集上评估了所提出的方法。实验结果表明,重建的地图集具有较高的效率和准确性。
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引用次数: 0
3-Dimensional Convolution Based Iterative Model for Efficient Motion Map Generation for Representing Video Discriminative Information 基于三维卷积的高效运动地图生成迭代模型,用于表示视频判别信息
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00111
Sheeraz Arif, Wang Wangjing
In this paper, we present a simple method to integrate the discriminative information of video for the action recognition tasks. We introduce the concept of motion map to represent the prefix of video sequences by optimizing the recognition accuracy of original video. 3-dimensional convolution (3Dconv) based model is used to generate the new motion map by integrating current motion map and future video frame. This model is capable of increasing the length of training video in iterative manner and allow us to generate the final motion map. Experimental evaluation results on widely used datasets i.e HMDB51 and UCF101 have revealed effectiveness and flexibility of proposed method over other baseline schemes.
针对动作识别任务,提出了一种简单的视频判别信息集成方法。通过优化原始视频的识别精度,引入运动地图的概念来表示视频序列的前缀。采用基于三维卷积(3Dconv)的模型,将当前运动图与未来视频帧相结合,生成新的运动图。该模型能够以迭代的方式增加训练视频的长度,并允许我们生成最终的运动图。在广泛使用的数据集HMDB51和UCF101上的实验评估结果表明,该方法比其他基准方案更有效和灵活。
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2017 International Conference on Virtual Reality and Visualization (ICVRV)
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