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2017 International Conference on Virtual Reality and Visualization (ICVRV)最新文献

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Surface Reconstruction of Blood Vessel from 2D Cross-Sections with Recurrence Images 基于递归图像的二维截面血管表面重建
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00106
Yongcheng Wei, Rushi Lan, T. Gu, Huadeng Wang, Xiaonan Luo
Surface reconstruction of 3D objects from 2D cross-sections has wide applications in surface modeling and biomedical image analysis. This paper considers the problem through a new recurrence images method based on the recurrence curves. According to the properties of basis functions of recurrence curves, some important properties of recurrence images are proposed. Giving the feature matrix that represents curves on planar cross-sections and the variation of parameters in the new algorithm, the desired contours will be obtained and then the 3D surface can be constructed. 3D surface of the blood vessel is reconstructed to demonstrate the effectiveness of the proposed method.
利用二维截面重建三维物体的表面在表面建模和生物医学图像分析中有着广泛的应用。本文通过一种新的基于递归曲线的递归图像方法来考虑这个问题。根据递归曲线基函数的性质,提出了递归图像的一些重要性质。给出平面截面上表示曲线的特征矩阵和新算法中参数的变化,得到所需的轮廓,从而构造出三维曲面。通过对血管三维表面的重建,验证了该方法的有效性。
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引用次数: 1
The Application of Wargaming in the Field of Military Logistics 兵棋推演在军事后勤领域的应用
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00071
GU Zhen-jiang, K. Yong, Su Xi-Sheng, He De-fu, Yang Bai-xue, Ding Wei
Wargaming in the modern sense is a kind of simulation countermine system base on modern information technology, it has been widely used around the world in military training and decision-making analysis. This paper started from the development history and research status of wargaming, then expounded the application of wargaming in military decision-making, material consumption forecasts and logistics training, in the last part of the paper, the authors put forward the research ideas of military logistical wargaming system under current conditions.
现代意义上的兵棋推演是一种基于现代信息技术的模拟对抗系统,在军事训练和决策分析中得到了广泛的应用。本文从兵棋推演的发展历史和研究现状入手,阐述了兵棋推演在军事决策、物资消耗预测和后勤训练等方面的应用,最后提出了当前条件下军事后勤兵棋推演系统的研究思路。
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引用次数: 0
An Infrared Image Band Expansion Method Based on Measured Data 一种基于实测数据的红外图像波段扩展方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00119
Min Li, Hong Xie
In recent years, precision guided weapons have been widely used for its irreplaceable advantages, and infrared guidance is one of the most important components. In this paper, the characteristics of the medium and long wave infrared images are analyzed. Considering the composition of the infrared radiation, starting from speeding up the algorithm, an infrared image generation method is proposed to get infrared images in different bands. In this method, the theoretical temperature is used to improve the algorithm running speed instead of the actual temperature. The comparison experiment shows that the method proposed in this paper can improve the reality of the simulation, and explore a new method of band expansion for infrared images, which is an effective method.
近年来,精确制导武器以其不可替代的优势得到了广泛的应用,红外制导是其中最重要的组成部分之一。本文分析了中、长波红外图像的特性。考虑到红外辐射的构成,从加快算法速度入手,提出了一种红外图像生成方法,得到不同波段的红外图像。该方法采用理论温度代替实际温度来提高算法的运行速度。对比实验表明,本文提出的方法能够提高仿真的真实感,探索出一种新的红外图像波段扩展方法,是一种有效的方法。
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引用次数: 0
The SJTU UHD 360-Degree Immersive Video Sequence Dataset 上海交通大学超高清360度沉浸式视频序列数据集
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00095
Xu Liu, Yongcheng Huang, Li Song, Rong Xie, Xiaokang Yang
This paper presents a set of 12 new 8K resolution ultra-high definition (UHD) 360-degree immersive video sequences. This video sequences can satisfy the enhancing requirements of the researches on UHD 360-degree immersive video, such as next-generation video encoding research. In this paper, the processing and characteristics of the video sequences are illustrated.
本文提出了一组12个新的8K分辨率超高清(UHD) 360度沉浸式视频序列。该视频序列能够满足超高清360度沉浸式视频研究的增强需求,如下一代视频编码研究。本文阐述了视频序列的处理方法和特点。
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引用次数: 18
Vegetation Rendering Optimization for Virtual Reality Systems 虚拟现实系统植被渲染优化
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00094
Zilong Zhang, Xun Luo, Salazar Vaca María Gabriela, Espinoza Castro Danny Alberto, Yi Chen
As a result of the continuous evolution of virtual reality, using game engine for VR systems development is becoming popular. Rendering the geometrical components in a VR scene such as complex terrain, dense vegetation, building details etc. is a substantial computation task. Typical scene optimization methods include memory allocation, multi-threading, and Levels of Details (LOD). In this paper we experiment to address the challenge of vegetation rendering using a combination of optimization approaches. Experiments in the Unreal game engine show our approaches’ efficacy. Through parallel rendering, the rendering time is reduced by 50%. With LOD, the rendering speed of the scene has been improved by as much as 25%. The LOD transformation is processed frame-by-frame and is essentially seamless as it carries out an efficient rendering pass. Finally, by using the culling algorithm, and setting the attenuation distance and setting the attenuation range, the rendering efficiency is further optimized.
随着虚拟现实技术的不断发展,使用游戏引擎进行虚拟现实系统的开发也越来越流行。在VR场景中,复杂地形、茂密植被、建筑细节等几何成分的渲染是一项庞大的计算任务。典型的场景优化方法包括内存分配、多线程和细节层次(LOD)。在本文中,我们尝试使用优化方法的组合来解决植被渲染的挑战。在虚幻游戏引擎上的实验证明了我们的方法的有效性。通过并行渲染,渲染时间减少了50%。使用LOD,场景的渲染速度提高了25%。LOD转换是逐帧处理的,本质上是无缝的,因为它执行了一个有效的渲染通道。最后,通过使用剔除算法,设置衰减距离和衰减范围,进一步优化渲染效率。
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引用次数: 1
Low Complexity Hybrid View Synthesis Optimization for 3D-HEVC 3D-HEVC低复杂度混合视图合成优化
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00045
Songchao Tan, Siwei Ma, Shiqi Wang, Shanshe Wang, Wen Gao
In this paper, we propose a low complexity Hybrid View Synthesis Optimization (HVSO) scheme for 3D extension of high efficiency video coding (3D-HEVC). In particular, based on the analyses regarding the impact of depth map compression on the quality of synthesized view rendering, we locally classify the coding tree units (CTUs) of depth map into two categories, including synthesized view distortion change (SVDC) based and view synthesis distortion estimation (VSDE) based CTUs. This allows us to dynamically distinguish the rate-distortion optimization process of these CTUs and obtain the synthesized view distortion of the VSDE based ones in a high efficiency way. More specifically, a new interpolation-based distortion estimation algorithm dedicated for VSDE based CTUs is proposed such that the actual view rendering process can be successfully avoided. In this manner, a good trade-off between the rate-distortion performance and computational complexity in depth map compression is achieved. Experimental results show that with our proposed HVSO method, 75% of the computational complexity on average can be saved for the view synthesis optimization process with only 1.6% BD-rate loss compared with the state-of-the-art scheme in the 3D-HEVC platform.
本文提出了一种低复杂度的混合视图合成优化(HVSO)方案,用于高效视频编码(3D- hevc)的三维扩展。在分析深度图压缩对合成视图渲染质量影响的基础上,将深度图的编码树单元局部划分为基于合成视图失真变化(SVDC)的编码树单元和基于视图合成失真估计(VSDE)的编码树单元。这使得我们可以动态区分这些ccu的率畸变优化过程,并以高效率的方式获得基于VSDE的ccu的综合视图畸变。更具体地说,提出了一种新的基于插值的失真估计算法,专门用于基于VSDE的ctu,从而成功地避免了实际的视图渲染过程。这种方法在深度图压缩的率失真性能和计算复杂度之间取得了很好的平衡。实验结果表明,与3D-HEVC平台上的现有方案相比,本文提出的HVSO方法在视图综合优化过程中平均节省了75%的计算复杂度,仅损失1.6%的BD-rate。
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引用次数: 0
A Chinese Sign Language Recognition System Using Leap Motion 基于跳跃运动的汉语手语识别系统
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00044
Yao-feng Xue, Shang Gao, Huali Sun, Wei Qin
As an application of Gesture Recognition, Sign Language Recognition (SLR) is able to facilitate those who want to learn a manual communication system and makes it practicable for the majority of normal people, who are ignorant of sign language, to communicate with the group suffering from dysaudia and vice versa. In this paper, focusing on feasibility, we present a Chinese Sign Language (CSL) recognition system using the portable and cost-affordable Leap Motion sensor and applying kth-Nearest Neighbor (k-NN). Simultaneously, by introducing text to speech, speech synthesis and speech recognition (speech to text) APIs, we bring out a novel design of two-way communication system between normal people and hearing-impaired communities. The experiment result shows that such a CSL recognition system, which currently achieved static sign language interpretation with high accuracy, is able to play a much more significant role in this field.
手语识别(Sign Language Recognition, SLR)是手势识别技术的一种应用,它可以帮助那些想要学习手语交流系统的人,也可以让大多数不懂手语的正常人与听障人群进行交流,反之亦然。本文从可行性的角度出发,提出了一种基于k-最近邻(k-NN)的便携式Leap Motion传感器的中文手语识别系统。同时,通过引入文本到语音(text to speech)、语音合成(speech to text)和语音识别(speech to text) api,提出了一种正常人与听障群体双向交流系统的新设计。实验结果表明,目前实现了高精度静态手语翻译的CSL识别系统能够在该领域发挥更大的作用。
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引用次数: 7
Hand Skeleton Estimation Based on Two Specific Gestures 基于两种特定手势的手骨架估计
Pub Date : 2017-10-01 DOI: 10.1109/icvrv.2017.00057
Zhang Zhenning, Chen Na, Lin Weiqing
In the MEMS-based hand motion capture system, virtual hand skeleton proportion is usually calculated by using the statistical length of human hand anatomy. The effect of the difference in the proportion of the individual hand of the users, resulting in the error of the delicate activities of the hand. In this paper, a hand skeleton estimation algorithm using two specific gestures is proposed by analyzing the skeleton structure and motion characteristics of the hand and calibrating the two specific gestures respectively. In the meantime, the attitudes and positions of the virtual hand skeleton is calculated based on kinematics, and the virtual hand movement is reconstructed with high accuracy. The hand tracking and interaction works fine in a simulation system.
在基于mems的手部动作捕捉系统中,通常利用人体手部解剖结构的统计长度来计算虚拟手骨架比例。使用者个体手部比例差异的影响,导致手部精细活动的误差。本文通过分析手部的骨架结构和运动特征,分别对两种特定手势进行标定,提出了一种基于两种特定手势的手部骨架估计算法。同时,基于运动学计算虚拟手骨架的姿态和位置,高精度地重构虚拟手的运动。手部跟踪和交互在仿真系统中工作良好。
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引用次数: 0
Near Duplicate Image Pairs Detection Using Double-Channel Convolutional Neural Networks 基于双通道卷积神经网络的近重复图像对检测
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00052
Yi Zhang, Yanning Zhang, Jinqiu Sun, Haisen Li, Yu Zhu
Measuring the image pair similarity is a fundamental task in computer vision. This paper illustrates a neural network model to accomplish the task and decide if the input pair is a near duplicate pair. Authors explore several convolutional neural networks and adopt the double-channel network on this task. The model achieves comparable results on benchmark datasets and well performs on the closely similar images pairs among them. Comparing with the conventional approaches, the network provides a straightforward function to measure the pair-wise similarity and utilizes the strong correlation meanwhile.
图像对相似度的测量是计算机视觉中的一项基本任务。本文给出了一个神经网络模型来完成这个任务,并判断输入对是否为近重复对。作者探索了几种卷积神经网络,并在此任务中采用了双通道网络。该模型在基准数据集上取得了可比性的结果,并且在它们之间非常相似的图像对上表现良好。与传统方法相比,该网络提供了一个直观的函数来度量成对相似度,同时利用了强相关性。
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引用次数: 0
A Robust Real-Time Hand Detection and Tracking 一种鲁棒实时手部检测与跟踪方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00056
Bowen Tang, Xukun Shen, Yong Hu, Qing Fan
We present a robust method for detecting and tracking the human hand in real-time with a single depth camera. Before tracking the hand, we always need to find the appropriate region of hand in depth map obtained by the camera. Our system utilizes the segmentation depth information to look for the candidate hand regions, and gets a more accurate hand region with auxiliary RGB information. Even when it is not the nearest part than other body regions, we can also detect the hand region accurately. Therefore we make fewer assumptions about hand detection. Based on this, we track the human hand by fitting a virtual 3D hand model to preprocessed depth maps. We treat this as an optimization problem which needs to seek the parameters to make sure that the energy function can get minimum values. Our energy function combines 3D/2D information with shape prior and kinematic priors, and keeps the frame smooth by adding temporal smoothness constraint. The objective function is solved effectively using Gauss-Newton method. The relevant experiments demonstrate the accurate hand detection and robust hand tracking in our system.
我们提出了一种鲁棒的方法来检测和跟踪人手的实时单深度相机。在跟踪手部之前,我们总是需要在相机获得的深度图中找到合适的手部区域。我们的系统利用分割深度信息寻找候选手部区域,并辅以RGB信息得到更精确的手部区域。即使它不是最接近身体其他部位的部位,我们也可以准确地检测到手区域。因此我们对手的检测做了更少的假设。在此基础上,我们通过将虚拟三维手部模型拟合到预处理深度图中来跟踪人手。我们将其视为一个优化问题,需要寻找参数以确保能量函数能得到最小值。我们的能量函数将三维/二维信息与形状先验和运动先验相结合,并通过添加时间平滑约束来保持帧的平滑性。采用高斯-牛顿法对目标函数进行了有效求解。实验结果表明,该系统具有较好的手部检测精度和鲁棒性。
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引用次数: 0
期刊
2017 International Conference on Virtual Reality and Visualization (ICVRV)
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