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2017 International Conference on Virtual Reality and Visualization (ICVRV)最新文献

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Surface Reconstruction of Blood Vessel from 2D Cross-Sections with Recurrence Images 基于递归图像的二维截面血管表面重建
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00106
Yongcheng Wei, Rushi Lan, T. Gu, Huadeng Wang, Xiaonan Luo
Surface reconstruction of 3D objects from 2D cross-sections has wide applications in surface modeling and biomedical image analysis. This paper considers the problem through a new recurrence images method based on the recurrence curves. According to the properties of basis functions of recurrence curves, some important properties of recurrence images are proposed. Giving the feature matrix that represents curves on planar cross-sections and the variation of parameters in the new algorithm, the desired contours will be obtained and then the 3D surface can be constructed. 3D surface of the blood vessel is reconstructed to demonstrate the effectiveness of the proposed method.
利用二维截面重建三维物体的表面在表面建模和生物医学图像分析中有着广泛的应用。本文通过一种新的基于递归曲线的递归图像方法来考虑这个问题。根据递归曲线基函数的性质,提出了递归图像的一些重要性质。给出平面截面上表示曲线的特征矩阵和新算法中参数的变化,得到所需的轮廓,从而构造出三维曲面。通过对血管三维表面的重建,验证了该方法的有效性。
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引用次数: 1
The Application of Wargaming in the Field of Military Logistics 兵棋推演在军事后勤领域的应用
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00071
GU Zhen-jiang, K. Yong, Su Xi-Sheng, He De-fu, Yang Bai-xue, Ding Wei
Wargaming in the modern sense is a kind of simulation countermine system base on modern information technology, it has been widely used around the world in military training and decision-making analysis. This paper started from the development history and research status of wargaming, then expounded the application of wargaming in military decision-making, material consumption forecasts and logistics training, in the last part of the paper, the authors put forward the research ideas of military logistical wargaming system under current conditions.
现代意义上的兵棋推演是一种基于现代信息技术的模拟对抗系统,在军事训练和决策分析中得到了广泛的应用。本文从兵棋推演的发展历史和研究现状入手,阐述了兵棋推演在军事决策、物资消耗预测和后勤训练等方面的应用,最后提出了当前条件下军事后勤兵棋推演系统的研究思路。
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引用次数: 0
An Infrared Image Band Expansion Method Based on Measured Data 一种基于实测数据的红外图像波段扩展方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00119
Min Li, Hong Xie
In recent years, precision guided weapons have been widely used for its irreplaceable advantages, and infrared guidance is one of the most important components. In this paper, the characteristics of the medium and long wave infrared images are analyzed. Considering the composition of the infrared radiation, starting from speeding up the algorithm, an infrared image generation method is proposed to get infrared images in different bands. In this method, the theoretical temperature is used to improve the algorithm running speed instead of the actual temperature. The comparison experiment shows that the method proposed in this paper can improve the reality of the simulation, and explore a new method of band expansion for infrared images, which is an effective method.
近年来,精确制导武器以其不可替代的优势得到了广泛的应用,红外制导是其中最重要的组成部分之一。本文分析了中、长波红外图像的特性。考虑到红外辐射的构成,从加快算法速度入手,提出了一种红外图像生成方法,得到不同波段的红外图像。该方法采用理论温度代替实际温度来提高算法的运行速度。对比实验表明,本文提出的方法能够提高仿真的真实感,探索出一种新的红外图像波段扩展方法,是一种有效的方法。
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引用次数: 0
The SJTU UHD 360-Degree Immersive Video Sequence Dataset 上海交通大学超高清360度沉浸式视频序列数据集
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00095
Xu Liu, Yongcheng Huang, Li Song, Rong Xie, Xiaokang Yang
This paper presents a set of 12 new 8K resolution ultra-high definition (UHD) 360-degree immersive video sequences. This video sequences can satisfy the enhancing requirements of the researches on UHD 360-degree immersive video, such as next-generation video encoding research. In this paper, the processing and characteristics of the video sequences are illustrated.
本文提出了一组12个新的8K分辨率超高清(UHD) 360度沉浸式视频序列。该视频序列能够满足超高清360度沉浸式视频研究的增强需求,如下一代视频编码研究。本文阐述了视频序列的处理方法和特点。
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引用次数: 18
Vegetation Rendering Optimization for Virtual Reality Systems 虚拟现实系统植被渲染优化
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00094
Zilong Zhang, Xun Luo, Salazar Vaca María Gabriela, Espinoza Castro Danny Alberto, Yi Chen
As a result of the continuous evolution of virtual reality, using game engine for VR systems development is becoming popular. Rendering the geometrical components in a VR scene such as complex terrain, dense vegetation, building details etc. is a substantial computation task. Typical scene optimization methods include memory allocation, multi-threading, and Levels of Details (LOD). In this paper we experiment to address the challenge of vegetation rendering using a combination of optimization approaches. Experiments in the Unreal game engine show our approaches’ efficacy. Through parallel rendering, the rendering time is reduced by 50%. With LOD, the rendering speed of the scene has been improved by as much as 25%. The LOD transformation is processed frame-by-frame and is essentially seamless as it carries out an efficient rendering pass. Finally, by using the culling algorithm, and setting the attenuation distance and setting the attenuation range, the rendering efficiency is further optimized.
随着虚拟现实技术的不断发展,使用游戏引擎进行虚拟现实系统的开发也越来越流行。在VR场景中,复杂地形、茂密植被、建筑细节等几何成分的渲染是一项庞大的计算任务。典型的场景优化方法包括内存分配、多线程和细节层次(LOD)。在本文中,我们尝试使用优化方法的组合来解决植被渲染的挑战。在虚幻游戏引擎上的实验证明了我们的方法的有效性。通过并行渲染,渲染时间减少了50%。使用LOD,场景的渲染速度提高了25%。LOD转换是逐帧处理的,本质上是无缝的,因为它执行了一个有效的渲染通道。最后,通过使用剔除算法,设置衰减距离和衰减范围,进一步优化渲染效率。
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引用次数: 1
Low Complexity Hybrid View Synthesis Optimization for 3D-HEVC 3D-HEVC低复杂度混合视图合成优化
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00045
Songchao Tan, Siwei Ma, Shiqi Wang, Shanshe Wang, Wen Gao
In this paper, we propose a low complexity Hybrid View Synthesis Optimization (HVSO) scheme for 3D extension of high efficiency video coding (3D-HEVC). In particular, based on the analyses regarding the impact of depth map compression on the quality of synthesized view rendering, we locally classify the coding tree units (CTUs) of depth map into two categories, including synthesized view distortion change (SVDC) based and view synthesis distortion estimation (VSDE) based CTUs. This allows us to dynamically distinguish the rate-distortion optimization process of these CTUs and obtain the synthesized view distortion of the VSDE based ones in a high efficiency way. More specifically, a new interpolation-based distortion estimation algorithm dedicated for VSDE based CTUs is proposed such that the actual view rendering process can be successfully avoided. In this manner, a good trade-off between the rate-distortion performance and computational complexity in depth map compression is achieved. Experimental results show that with our proposed HVSO method, 75% of the computational complexity on average can be saved for the view synthesis optimization process with only 1.6% BD-rate loss compared with the state-of-the-art scheme in the 3D-HEVC platform.
本文提出了一种低复杂度的混合视图合成优化(HVSO)方案,用于高效视频编码(3D- hevc)的三维扩展。在分析深度图压缩对合成视图渲染质量影响的基础上,将深度图的编码树单元局部划分为基于合成视图失真变化(SVDC)的编码树单元和基于视图合成失真估计(VSDE)的编码树单元。这使得我们可以动态区分这些ccu的率畸变优化过程,并以高效率的方式获得基于VSDE的ccu的综合视图畸变。更具体地说,提出了一种新的基于插值的失真估计算法,专门用于基于VSDE的ctu,从而成功地避免了实际的视图渲染过程。这种方法在深度图压缩的率失真性能和计算复杂度之间取得了很好的平衡。实验结果表明,与3D-HEVC平台上的现有方案相比,本文提出的HVSO方法在视图综合优化过程中平均节省了75%的计算复杂度,仅损失1.6%的BD-rate。
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引用次数: 0
A Chinese Sign Language Recognition System Using Leap Motion 基于跳跃运动的汉语手语识别系统
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00044
Yao-feng Xue, Shang Gao, Huali Sun, Wei Qin
As an application of Gesture Recognition, Sign Language Recognition (SLR) is able to facilitate those who want to learn a manual communication system and makes it practicable for the majority of normal people, who are ignorant of sign language, to communicate with the group suffering from dysaudia and vice versa. In this paper, focusing on feasibility, we present a Chinese Sign Language (CSL) recognition system using the portable and cost-affordable Leap Motion sensor and applying kth-Nearest Neighbor (k-NN). Simultaneously, by introducing text to speech, speech synthesis and speech recognition (speech to text) APIs, we bring out a novel design of two-way communication system between normal people and hearing-impaired communities. The experiment result shows that such a CSL recognition system, which currently achieved static sign language interpretation with high accuracy, is able to play a much more significant role in this field.
手语识别(Sign Language Recognition, SLR)是手势识别技术的一种应用,它可以帮助那些想要学习手语交流系统的人,也可以让大多数不懂手语的正常人与听障人群进行交流,反之亦然。本文从可行性的角度出发,提出了一种基于k-最近邻(k-NN)的便携式Leap Motion传感器的中文手语识别系统。同时,通过引入文本到语音(text to speech)、语音合成(speech to text)和语音识别(speech to text) api,提出了一种正常人与听障群体双向交流系统的新设计。实验结果表明,目前实现了高精度静态手语翻译的CSL识别系统能够在该领域发挥更大的作用。
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引用次数: 7
Real-Time Object Detection for 360-Degree Panoramic Image Using CNN 基于CNN的360度全景图像实时目标检测
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00013
Yiming Zhang, Xiangyun Xiao, Xubo Yang
The object detection for 360-degree panoramic images is widely applied in many areas such as automatic driving, navigation of drones and driving assistance. Most of state-of-the-art approaches for detecting objects in ordinary images cannot work well on the object detection for 360-degree panoramic images. As a 360-degree panoramic image can be considered as a 2D image which is the result of a 360-degree panoramic sphere being expanded along the longitude line, objects in it will be twisted or divided apart and the detection will be more difficult. In this paper, we present a real-time object detection system for 360-degree panoramic images using convolutional neural network (CNN). We adopt a CNN-based detection framework for object detection with a post-processing stage to fine-tune the result. Additionally, we propose a novel method to reuse those exisiting datasets of ordinary images, e.g., the ImageNet and PASCAL VOC, in the object detection for 360-degree panoramic images. We will demonstrate with several examples that our method yields higher accuracy and recall rate than traditional methods in object detection for 360-degree panoramic images.
360度全景图像的目标检测在自动驾驶、无人机导航、驾驶辅助等领域有着广泛的应用。对于360度全景图像的目标检测,大多数现有的普通图像目标检测方法都不能很好地发挥作用。由于360度全景图像可以看作是二维图像,是360度全景球体沿经线展开的结果,其中的物体会发生扭曲或分裂,检测难度较大。在本文中,我们提出了一种基于卷积神经网络(CNN)的360度全景图像实时目标检测系统。我们采用基于cnn的检测框架进行目标检测,并通过后处理阶段对结果进行微调。此外,我们提出了一种新的方法来重用现有的普通图像数据集,如ImageNet和PASCAL VOC,用于360度全景图像的目标检测。我们将用几个例子来证明,我们的方法在360度全景图像的目标检测中比传统方法产生更高的准确率和召回率。
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引用次数: 6
An Improved Illumination Invariant SURF Image Feature Descriptor 一种改进的光照不变SURF图像特征描述符
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00090
Z. Geng, Y. Qiao
A speeded up robust feature descriptors and matching algorithm based on brightness order is designed to overcome the problems of precision and robustness of the original SURF algorithm. Pixels are sorted and segmented according to gray values in the features support region. By establishing an index table, each segment of the pixel is represented to form a descriptor, and each segment of the descriptor is serially connected to form a feature descriptor which is used to match the image. The experimental results show that the proposed method is more higher matching accuracy, and better robustness to linear or nonlinear illumination changes compared with SURF.
针对SURF算法精度和鲁棒性差的问题,设计了一种基于亮度阶的快速鲁棒特征描述子和匹配算法。根据特征支持区域的灰度值对像素进行分类和分割。通过建立索引表,将像素的每一段表示成一个描述符,将描述符的每一段串联起来,形成一个特征描述符,用于对图像进行匹配。实验结果表明,与SURF相比,该方法具有更高的匹配精度,对线性或非线性光照变化具有更好的鲁棒性。
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引用次数: 3
Plants Modeling Based on Limited Points 基于有限点的植物建模
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00032
Lanling Zeng, Lingling Zhang, Yang Yang, Baoan Yang, Yongzhao Zhan
Plants show different beauty since the leaves and structures are in a variety of colors, shapes, sizes and texture in our vision. Thus, noise and edge bonding in plant modeling reconstruction are highly challenging. In order to separate the adhesive and gain ideal point cloud, we present a method of limited detail multi-density point reconstruction. The core of proposed method is a point-to-surface approach, which constantly refines the density of points so as to generate the fuzzy surface. Comparing with traditional mesh reconstruction, our method can solve the problem of adhesion between the branches and leaves. Results show that the limited detail multi-density point reconstruction is feasible, and as well as good effect and fast speed.
在我们的视觉中,植物的叶子和结构有各种各样的颜色、形状、大小和纹理,因此植物表现出不同的美。因此,在植物建模重建中,噪声和边缘粘合是一个非常具有挑战性的问题。为了分离黏合剂,获得理想的点云,提出了一种有限细节多密度点重建方法。该方法的核心是点到面方法,该方法不断细化点的密度,从而生成模糊曲面。与传统的网格重建方法相比,该方法可以很好地解决树枝与树叶之间的粘附问题。实验结果表明,基于有限细节的多密度点重建方法是可行的,而且重建效果好,速度快。
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引用次数: 0
期刊
2017 International Conference on Virtual Reality and Visualization (ICVRV)
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