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2017 International Conference on Virtual Reality and Visualization (ICVRV)最新文献

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Mobile Augmented Reality System for Preschool Education 学前教育移动增强现实系统
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00074
Shou-Ming Hou, Yan-Yan Liu, Qi-Bo Tang, Xiaozhi Guo
The traditional picture book has poor interaction and low learning efficiency. To improve this shortage, a picture book of a mobile augmented reality system (MARS) is presented in this paper. It contains the functions of painting, literacy and listening to the story, which can help children understand things from the perspective of vision, hearing and tactile. This paper designs MARS based on image recognition and Bi-Directional matching technology, and developed interactive AR card named ARMonkey by MARS. Using the AR picture book not only exercises the children's hands-on ability, but also improves their imagination and brings them a lot of fun.
传统绘本互动性差,学习效率低。为了改善这一不足,本文提出了一种移动增强现实系统(MARS)的绘本。它包含了绘画、识字和听故事的功能,可以帮助孩子从视觉、听觉和触觉的角度理解事物。本文设计了基于图像识别和双向匹配技术的MARS,并开发了MARS交互式AR卡ARMonkey。使用AR绘本不仅锻炼了孩子们的动手能力,还提高了他们的想象力,给他们带来了很多乐趣。
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引用次数: 3
Hand Skeleton Estimation Based on Two Specific Gestures 基于两种特定手势的手骨架估计
Pub Date : 2017-10-01 DOI: 10.1109/icvrv.2017.00057
Zhang Zhenning, Chen Na, Lin Weiqing
In the MEMS-based hand motion capture system, virtual hand skeleton proportion is usually calculated by using the statistical length of human hand anatomy. The effect of the difference in the proportion of the individual hand of the users, resulting in the error of the delicate activities of the hand. In this paper, a hand skeleton estimation algorithm using two specific gestures is proposed by analyzing the skeleton structure and motion characteristics of the hand and calibrating the two specific gestures respectively. In the meantime, the attitudes and positions of the virtual hand skeleton is calculated based on kinematics, and the virtual hand movement is reconstructed with high accuracy. The hand tracking and interaction works fine in a simulation system.
在基于mems的手部动作捕捉系统中,通常利用人体手部解剖结构的统计长度来计算虚拟手骨架比例。使用者个体手部比例差异的影响,导致手部精细活动的误差。本文通过分析手部的骨架结构和运动特征,分别对两种特定手势进行标定,提出了一种基于两种特定手势的手部骨架估计算法。同时,基于运动学计算虚拟手骨架的姿态和位置,高精度地重构虚拟手的运动。手部跟踪和交互在仿真系统中工作良好。
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引用次数: 0
Monocular Reconstruction of Non-rigid Shapes Using Optical Flow Feedback 利用光流反馈的非刚性形状单眼重建
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00014
Jiaqing Liu, Xukun Shen, Yong Hu
In this paper we describe a variational approach to reconstruct the non-rigid shape from a monocular video sequence based on optical flow feedback. To obtain the dense 2D correspondences from the image sequence, which is critical for 3D reconstruction, we formulate the multi-frame optical flow problem as a global energy minimization process using subspace constraints, settles the problems of large displacements and high cost caused by dimensionality elegantly. Using the long-term trajectory tracked by optical flow field as input, our method estimate the depth of traced pixel in each frame based on the Non-Rigid Structure from Motion(SFM) algorithm. And finally, we refine the 3D shape via interpolation on recovered 3D point cloud and camera parameters. The experiment on real sequence of different objects demonstrates the accuracy and robustness of our framework.
本文提出了一种基于光流反馈的变分方法来重建单目视频序列的非刚性形状。为了从图像序列中获得密集的二维对应关系,这是三维重建的关键,我们利用子空间约束将多帧光流问题表述为一个全局能量最小化过程,很好地解决了由维数引起的大位移和高成本问题。该方法以光流场跟踪的长期轨迹为输入,基于运动非刚性结构(non -刚性Structure from Motion, SFM)算法估计每帧跟踪像素的深度。最后,对恢复的三维点云和相机参数进行插值,细化三维形状。在不同目标真实序列上的实验验证了该框架的准确性和鲁棒性。
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引用次数: 0
Evaluation of Direct Physics-Inspired Interaction for Mixed Reality Based on Optical See-Through Head-Mounted Displays 基于光学透明头戴式显示器的混合现实直接物理启发交互评估
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00097
Benyang Cao, Zhenliang Zhang, Dongdong Weng
In this paper, we propose a mixed reality system consisting of a binocular optical see-through head-mounted display(OST-HMD) and a depth sensor. Based on the proposed system, participants perform manipulation tasks to experience the direct physics-inspired interaction mode. Moreover, we design an active selection rule for accurate detailed manipulation. The result indicates that although direct physics-inspired interaction mode is not sufficiently efficient, it shows an advantage regarding the humanization and attraction.
在本文中,我们提出了一个混合现实系统由一个双目光学透明头戴式显示器(OST-HMD)和一个深度传感器组成。基于所提出的系统,参与者执行操作任务以体验直接的物理启发交互模式。此外,我们还设计了一个主动选择规则,以实现精确的细节操作。结果表明,物理激发的直接交互模式虽然效率不够高,但在人性化和吸引力方面具有优势。
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引用次数: 0
Research on Interaction of Exposure Operation in Virtual Surgery 虚拟手术中暴露操作交互研究
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00042
Pan Zhou, Quanyu Wang
To achieve better interactivity in virtual surgery system, based on the exposure of surgery view using retractors, which is the basic surgery operation, study in the interaction technology in virtual surgery was carried out. In this paper, we presented a solution to solve the problem that the current methods cannot achieve good accuracy in location and high quality in visual feedback while satisfying the refresh rate. We chose handle to be the interactive equipment, the combination of inertial sensor location method and laser positioning method was applied to spatial location of handle, which can not only guarantee the accuracy, but also make the final output data smoother and the update rate soars. Visual feedback is the main function in the human body model interaction, we proposed an improved Mass Spring Damper model, which includes both surface grid and skeleton grid, and in addition connects particles on the surface grid and internal skeleton grid through the spring, to effectively support the mesh surface and prevent hyperelastic deformation. Finally, experiments were conducted and results show that the methods above achieve higher accuracy and efficiency in interaction.
为了在虚拟手术系统中实现更好的交互性,基于牵开器手术视图的暴露这一基本手术操作,开展了虚拟手术交互技术的研究。本文针对当前方法在满足刷新率的情况下,无法达到良好的定位精度和高质量的视觉反馈的问题,提出了一种解决方案。我们选择把手作为交互设备,将惯性传感器定位方法和激光定位方法相结合应用于把手的空间定位,不仅保证了精度,而且使最终输出的数据更加平滑,更新率大幅提高。视觉反馈是人体模型交互中的主要功能,我们提出了一种改进的质量弹簧阻尼器模型,该模型包括表面网格和骨架网格,并通过弹簧将表面网格和内部骨架网格上的粒子连接起来,有效地支撑网格表面,防止超弹性变形。最后进行了实验,结果表明上述方法在交互中具有较高的精度和效率。
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引用次数: 0
A Robust Real-Time Hand Detection and Tracking 一种鲁棒实时手部检测与跟踪方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00056
Bowen Tang, Xukun Shen, Yong Hu, Qing Fan
We present a robust method for detecting and tracking the human hand in real-time with a single depth camera. Before tracking the hand, we always need to find the appropriate region of hand in depth map obtained by the camera. Our system utilizes the segmentation depth information to look for the candidate hand regions, and gets a more accurate hand region with auxiliary RGB information. Even when it is not the nearest part than other body regions, we can also detect the hand region accurately. Therefore we make fewer assumptions about hand detection. Based on this, we track the human hand by fitting a virtual 3D hand model to preprocessed depth maps. We treat this as an optimization problem which needs to seek the parameters to make sure that the energy function can get minimum values. Our energy function combines 3D/2D information with shape prior and kinematic priors, and keeps the frame smooth by adding temporal smoothness constraint. The objective function is solved effectively using Gauss-Newton method. The relevant experiments demonstrate the accurate hand detection and robust hand tracking in our system.
我们提出了一种鲁棒的方法来检测和跟踪人手的实时单深度相机。在跟踪手部之前,我们总是需要在相机获得的深度图中找到合适的手部区域。我们的系统利用分割深度信息寻找候选手部区域,并辅以RGB信息得到更精确的手部区域。即使它不是最接近身体其他部位的部位,我们也可以准确地检测到手区域。因此我们对手的检测做了更少的假设。在此基础上,我们通过将虚拟三维手部模型拟合到预处理深度图中来跟踪人手。我们将其视为一个优化问题,需要寻找参数以确保能量函数能得到最小值。我们的能量函数将三维/二维信息与形状先验和运动先验相结合,并通过添加时间平滑约束来保持帧的平滑性。采用高斯-牛顿法对目标函数进行了有效求解。实验结果表明,该系统具有较好的手部检测精度和鲁棒性。
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引用次数: 0
A Novel Unsupervised Method for Temporal Segmentation of Videos 一种新的视频时间分割的无监督方法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00017
Xiangbin Shi, Yaguang Lu, Cuiwei Liu, Deyuan Zhang, Fang Liu
In this paper, we aim to address the problem of temporal segmentation of videos. Videos acquired from real world usually contain several continuous actions. Some literatures divide these real-world videos into many video clips with fixed length, since the features obtained from a single frame cannot fully describe human motion in a period. But a fixed-length video clip may contain frames from several adjacent actions, which would significantly affect the performance of action segmentation and recognition. Here we propose a novel unsupervised method based on the directions of velocity to divide an input video into a series of clips with unfixed length. Experiments conducted on the IXMAS dataset verify the effectiveness of our method.
在本文中,我们的目标是解决视频的时间分割问题。从现实世界中获取的视频通常包含几个连续的动作。一些文献将这些真实世界的视频分成许多固定长度的视频片段,因为从单个帧中获得的特征不能完全描述一个时间段内的人体运动。但是一个固定长度的视频片段可能包含多个相邻动作的帧,这将严重影响动作分割和识别的性能。本文提出了一种基于速度方向的无监督方法,将输入视频分割成一系列长度不定的片段。在IXMAS数据集上进行的实验验证了该方法的有效性。
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引用次数: 0
Near Duplicate Image Pairs Detection Using Double-Channel Convolutional Neural Networks 基于双通道卷积神经网络的近重复图像对检测
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00052
Yi Zhang, Yanning Zhang, Jinqiu Sun, Haisen Li, Yu Zhu
Measuring the image pair similarity is a fundamental task in computer vision. This paper illustrates a neural network model to accomplish the task and decide if the input pair is a near duplicate pair. Authors explore several convolutional neural networks and adopt the double-channel network on this task. The model achieves comparable results on benchmark datasets and well performs on the closely similar images pairs among them. Comparing with the conventional approaches, the network provides a straightforward function to measure the pair-wise similarity and utilizes the strong correlation meanwhile.
图像对相似度的测量是计算机视觉中的一项基本任务。本文给出了一个神经网络模型来完成这个任务,并判断输入对是否为近重复对。作者探索了几种卷积神经网络,并在此任务中采用了双通道网络。该模型在基准数据集上取得了可比性的结果,并且在它们之间非常相似的图像对上表现良好。与传统方法相比,该网络提供了一个直观的函数来度量成对相似度,同时利用了强相关性。
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引用次数: 0
A Hierarchical Symmetry Detection Algorithm Based on Voxelization 基于体素化的分层对称检测算法
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00025
Xuanmeng Xie, Shan Luo, Qitong Zhang, Jieqing Feng
Symmetry detection of 3D models is a fundamental step in many applications, and various methods have been proposed. Most of them treat 3D models as shell models; by contrast, our algorithm detects volumetric symmetries based on voxelization. Experimental results show that the proposed algorithm can detect symmetries that are closer to human understandings. Despite the detection of accurate symmetries, the algorithm can also provide accurate, intuitive and stable measurements of the detected symmetries. A hierarchical strategy is applied to speed up the algorithm, and the algorithm can detect symmetries in high resolutions very efficiently by reusing computational results that are yielded in low resolutions.
三维模型的对称检测是许多应用中的一个基本步骤,已经提出了各种方法。它们大多将3D模型视为壳模型;相比之下,我们的算法检测基于体素化的体积对称性。实验结果表明,该算法可以检测出更接近人类理解的对称性。除了检测精确的对称性外,该算法还可以对检测到的对称性提供准确、直观和稳定的测量。该算法采用了分层策略来提高算法的速度,并且通过重用低分辨率下的计算结果,可以非常有效地检测高分辨率下的对称性。
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引用次数: 0
Multi-granularity Navigation for Self Service Moving 自助移动的多粒度导航
Pub Date : 2017-10-01 DOI: 10.1109/ICVRV.2017.00068
Ge Zhang, Haosheng Chen, Yangdong Ye
The demand on self service moving tools like smart wheelchair become urgent with the development of society. Traditional moving facilities performs poorly in indoor environments and is unable to do fine-grained navigation in outdoor environments with GPS locators. Base on simultaneous localization and mapping with heterogeneous sensors and dynamic navigation with threat degree, we introduced a multi-granularity navigation approach for self service moving tools. Visual Inertial Odometry measurements are integrated with readings from GPS for target orientation and generates probabilistic octree represented 3D maps that fitted with real environment, providing dynamic probabilistic octree navigation for self service moving tools. This approach is able to correct visual odometry errors with inertial and GPS readings. The multi-granularity environment representation fused with probabilistic octree has taken sensor characteristics and mapping accuracy into concern and is able to achieve autonomous navigation without any prior knowledge. Experiments demonstrate the effectiveness in minimizing trajectory error under comprehensive material and luminance conditions. This approach also provides theoretical principle for research and development in self service moving facilities.
随着社会的发展,对智能轮椅等自助式移动工具的需求日益迫切。传统的移动设施在室内环境下的性能较差,在室外环境下无法使用GPS定位器进行细粒度导航。基于异构传感器同步定位与映射和带威胁度的动态导航,提出了一种面向自助移动工具的多粒度导航方法。视觉惯性里程测量与GPS的目标方位读数相结合,生成符合真实环境的概率八叉树表示的3D地图,为自助式移动工具提供动态概率八叉树导航。这种方法能够纠正惯性和GPS读数的视觉里程误差。融合概率八叉树的多粒度环境表示,兼顾了传感器特性和映射精度,能够在没有先验知识的情况下实现自主导航。实验证明了在综合材料和亮度条件下最小化轨迹误差的有效性。该方法也为自助式移动设施的研发提供了理论依据。
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引用次数: 0
期刊
2017 International Conference on Virtual Reality and Visualization (ICVRV)
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