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PENGEMBANGAN BAHAN AJAR FLIPBOOK MANFAAT ENERGI KELAS IV DI SEKOLAH DASAR 小学四年级能源效益FLIPBOOK教材开发
Pub Date : 2022-10-31 DOI: 10.31602/muallimuna.v8i1.7244
Diana Rossa Martatiyana, Lina Novita, R. Purnamasari
This study aims to produce flipbook teaching materials for theme 2, subtheme 2, the benefits of learning energy 1 in class IV at SDN Semplak 1 and to determine the feasibility of flipbook teaching materials. This development uses the ADDIE model. The research begins with a needs analysis, making a design, developing a flipbook teaching material design, then being validated by experts, revising the product, and conducting a limited trial (implementation). The total average value of the validation results of material, media, and language experts shows that flipbook teaching materials are very feasible to use with an average acquisition percentage of 91.90%. In the limited test stage, 29 students gave a very good response to the flipbook teaching materials used. Based on the results of the study, it was concluded that this flipbook teaching material was tested, interesting and very suitable for students to use for learning.
本研究旨在制作SDN Semplak 1四班主题2、子主题2、学习能量1的益处的翻书教材,并确定翻书教材的可行性。这个开发使用了ADDIE模型。研究从需求分析开始,进行设计,开发翻书教材设计,然后由专家验证,修改产品,进行有限的试验(实施)。材料、媒体和语言专家验证结果的总平均值表明,flipbook教材的使用非常可行,平均习得率为91.90%。在有限的测试阶段,29名学生对使用的翻书教材给出了很好的反应。根据研究结果,本教材经过测试,有趣,非常适合学生学习使用。
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引用次数: 4
IMPLEMENTATION OF SCIENCE LEARNING USING COMPUTER BASED INSTRUCTION THROUGH SIMULATION MODELS 通过仿真模型实现科学学习的计算机教学
Pub Date : 2022-10-31 DOI: 10.31602/muallimuna.v8i1.8481
S. Fatonah, Abroto Abroto, Noor Alfi Fajriyani, Eka Putri Ningsih, Irfan Irfan, Kharisma Romadhon
The process of implementing Natural Science Learning (IPA) is often said to be a difficult subject so that the decline in student interest in the subject (IPA) can be seen when the student learning process is more passive during learning. The method that is commonly applied is in the form of a lecture method so that the results of the students are more willing to listen during the learning process. The purpose of this study is to determine the implementation of science learning using Computer Based Intruction through a simulation model. The type of research used in this study is qualitative research. Data collection techniques in this study using interviews and documentation. The results of this study describe that at MI Ma'arif Darussalam Plaosan has applied science learning using Computer Based Instuction through a simulation model, namely utilizing visual media in teacher learning has provided more concrete and real learning in learning with the help of visual media. supported by student responses and responses that are very enthusiastic about the learning that is applied, namely based on Computer Based Intruction experienced by students, this has succeeded in supporting student activity. In the simulation model, there are four roles of the teacher, namely: first a teacher explains, second as an intermediary, third as a coach and fourth as a discussion. This simulation learning is four stages which are the stages of orientation, training, simulation and debriefing
实施自然科学学习(IPA)的过程通常被认为是一门困难的学科,因此当学生在学习过程中更加被动时,就可以看到学生对该学科兴趣的下降。通常采用的方法是以讲课法的形式,使学生在学习过程中更愿意听取结果。本研究的目的是通过模拟模型来确定利用计算机教学进行科学学习的实施。本研究使用的研究类型是定性研究。本研究采用访谈法和文献法收集数据。本研究的结果描述了在达鲁萨兰国马阿里夫学院,Plaosan通过仿真模型应用了基于计算机教学的科学学习,即在教师学习中利用视觉媒体在视觉媒体的帮助下提供了更具体和真实的学习。在学生的反应和对所学知识的热情的支持下,即基于学生体验到的计算机教学,这已经成功地支持了学生的活动。在模拟模型中,教师有四种角色,即:第一是教师解释,第二是中介,第三是教练,第四是讨论。模拟学习分为定向、训练、模拟、述职四个阶段
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引用次数: 0
PENGARUH PEMBELAJARAN DISCOVERY LEARNING TERHADAP HASIL BELAJAR SUBTEMA BERSYUKUR ATAS KEBERAGAMAN 探索学习对学习结果的影响在于多样性
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.6589
Rais Hidayat, R. A. Gani, Yuyun Elizabeth Patras, Dewi Sulastri
The purpose of this research is to explain the effect of the implementation of the discovery learning model on learning outcomes for the Sub-theme of Gratitude for Diversity. This study used an experimental method with a quasi-experimental type of two-group design at the Cibarusah Jaya 04 State Elementary School, West Java. Data collection techniques using test instruments, data analysis using descriptive statistics, testing prerequisite analysis and finally hypothesis testing using t test. The population is 72 students with the sampling technique using purposive sampling, so that 72 students are sampled. This research was conducted in the first semester of the 2021/2022 academic year. The results of the research show that there is an effect of the implementation of the Discovery Learning model on learning outcomes for the Sub-theme of Gratitude for Diversity. This can be seen from the N-Gain in the experimental class group of 80, while the control class group got an N-Gain value of 71. The completeness of learning outcomes obtained by the experimental group was 92% while in the control class group it was 56%. The results of testing the research hypothesis show that H0 is rejected and Ha is accepted because tstatistic (2.9785) > ttable (1.99). Based on these findings, the use of the discovery learning model is highly recommended to improve the learning outcomes in elementary schools
本研究旨在探讨发现学习模式的实施对多元感恩子主题学习成果的影响。本研究在西爪哇Cibarusah Jaya 04国立小学采用准实验型两组设计的实验方法。使用测试仪器的数据收集技术,使用描述性统计的数据分析,测试前提分析,最后使用t检验的假设检验。总体为72名学生,采用有目的抽样的抽样技术,使72名学生被抽样。本研究在2021/2022学年的第一学期进行。研究结果表明,发现学习模式的实施对多元感恩副主题的学习效果有影响。这可以从实验班组的N-Gain值为80看出,而对照组的N-Gain值为71。实验组的学习成果完成率为92%,对照组的学习成果完成率为56%。检验研究假设的结果表明,由于tstatistic (2.9785) > ttable (1.99), H0被拒绝,Ha被接受。基于这些发现,我们强烈建议使用发现学习模式来改善小学的学习成果
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引用次数: 0
LITERASI NUMERASI DALAM PEMBELAJARAN TEMATIK SISWA KELAS 3 SD/MI 小学三年级学生专题学习中的排字学
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.6499
M. Nurjanah, Diah Tara Dewi, Kukuh Maulana Al Fathan, Intan Dewi Mawardini
The purpose of the study was to describe numeration literates in integrated thematic study in a bandung class of 3 mi al-rasyidiyah. The approach in this research is a descriptive culinary. This research conducted a data collection with an interview technique for a 3rd grade teacher - rasyidiyah, test sheets and documentation. Test sheets are composed of several numerical literations about weight-unit matter. The conclusion based on the discussion was the ability of 3rd graders in mi al-rasyidiyah the city of bandung in dealing with numeration literacy was said to be good enough, but more care is required when understanding the content of a story text in the problem and the student's ability when doing solutions on numeration literacy needs to be enhanced again
本研究的目的是描述在万隆班的3个mi al- rasydiyah的综合专题学习中的计算素养。本研究的方法是描述性烹饪。本研究采用访谈法对一名三年级教师进行数据收集,包括rasyidiyah、测试表和文献资料。测试表由几个关于重量单位物质的数值表述组成。根据讨论得出的结论是,万隆市mi al- rasydiyah的三年级学生处理数字素养的能力被认为是足够好的,但在理解问题中的故事文本内容时需要更多的注意,学生在解决数字素养问题时的能力需要再次提高
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引用次数: 4
VALIDITAS E-MODUL IPS LECTORA INSPIRE BERBASIS DISCOVERY LEARNING UNTUK KELAS IV SEKOLAH DASAR e -模IPS LECTORA灵感为四年级学生探索学习
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.5478
Yulfia . Nora, Ira Rahmayuni Jusar, Ade Fitri Rahmadani, Tiwi Aulia Safitri
During the Covid-19 pandemic, the implementation of online learning carried out by teachers, tended to only use the WhatsApp application as a medium in assigning assignments and collecting assignments by students. Learning resources used by students at home are not yet innovative, only sourced from books and Student Worksheets (LKS). In addition, the social studies material contained in the book is not in accordance with the curriculum. This research aims to describe the validity of the IPS Lectora Inspire e-module based on discovery learning for the fourth grade of elementary school. The research method used is Research and Development (R&D). This research is a research method used to find, develop and validate a product. This research went through three stages, namely the define, design and develop stages which were adopted from the 4-D model developed by Thiagarajan which was then modified into 3-D. The data collection technique uses a questionnaire. The instrument for collecting research data is in the form of a validity questionnaire sheet. The e-module is validated by two experts, namely a material expert and a design expert. The data from the validation sheet were analyzed quantitatively, then used descriptive techniques to draw conclusions qualitatively. Based on the results of data analysis, the validity of the material aspect was 89% and the validity of the design aspect was 83% with an average of 86% with very valid criteria. Thus, the IPS Lectora Inspire e-module based on discovery learning for grade elementary school produced can be used in the learning process.
在新冠肺炎疫情期间,教师开展的在线学习的实施,往往只是将WhatsApp应用程序作为学生布置作业和收集作业的媒介。学生在家使用的学习资源还没有创新,只能从书本和学生工作表(LKS)中获取。此外,书中包含的社会研究材料与课程不一致。本研究旨在描述基于发现学习的ipslectora Inspire电子模块在小学四年级的有效性。使用的研究方法是研究与开发(R&D)。这种研究是一种用于发现、开发和验证产品的研究方法。本研究经历了三个阶段,即定义、设计和开发阶段,采用Thiagarajan开发的4d模型,然后将其修改为3d。数据收集技术使用问卷调查。收集研究数据的工具是以效度问卷的形式。电子模块由两位专家进行验证,即材料专家和设计专家。对验证表中的数据进行定量分析,然后使用描述技术定性地得出结论。根据数据分析结果,材料方面的效度为89%,设计方面的效度为83%,平均为86%,具有非常有效的标准。因此,基于发现学习的ipslectora Inspire小学低年级电子模块可以在学习过程中使用。
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引用次数: 2
SEKOLAH ISLAM: SEBUAH TINJAUAN IDEOLOGIS DAN PENDIDIKAN HUMANIS PADA SEKOLAH DASAR ISLAM CREATIVE BANJARBARU
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.6606
Willy Ramadan, Yahya Mof
This article describes the educational ideology of the founder or initiator of SD Islam Creative and how to implement humanist values in learning. This article is the result of field research with a qualitative approach. The multiplication data in this study was obtained from 4 informants consisting of 1 founder, 1 principal and 2 teachers. To explore the first objective of the research, the informants have been determined by the researcher or known as the purposive sampling technique, while for other informants using the snowball sampling technique. The instrument used in this study was conducted by interviewing informants, making observations in the field, and also documents. The stages in the research consist of the pre-field stage, the field work stage, and the data analysis stage. The finding states that the educational ideology of the founders is liberalism with an approach to educational philosophies. While the implementation of humanist values in learning can be seen in 4 things are (1) the application of multiple intelligences as a basic program or learning method for students; (2) Giving children the freedom to express and learn with the natural surroundings, so that learning becomes fun for students; (3) Shaping children's character through programs such as Islam, independence, and honesty; (4) Students are educated in a humanistic way.
本文描述了SD伊斯兰创意的创始人或发起人的教育思想,以及如何在学习中实施人文主义价值观。本文是采用定性方法进行实地调研的结果。本研究的乘法数据来自4名被调查者,包括1名创始人、1名校长和2名教师。为了探索研究的第一个目标,研究人员已经确定的线人或称为有目的的抽样技术,而对其他线人使用滚雪球抽样技术。本研究中使用的工具是通过采访举报人、实地观察和记录文件来进行的。研究的阶段分为实地准备阶段、实地工作阶段和数据分析阶段。该研究结果表明,建国者的教育理念是自由主义与教育哲学的结合。而人本主义价值观在学习中的实施可以体现在四个方面:(1)多元智能作为学生的基本程序或学习方法的应用;(2)让孩子在自然环境中自由表达和学习,使学习成为学生的乐趣;(3)通过伊斯兰教、独立、诚实等节目塑造孩子的性格;(4)对学生进行人文教育。
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引用次数: 0
KONSTRUKSI KARAKTER SISWA VIA PEMBIASAAN SHALAT DHUHA 学生通过外包祈祷DHUHA的性格塑造
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.6531
Atika Andayani, Zaini Dahlan
Research was conducted to provide a description of the character construction of students through the habituation of dhuha prayers at MIS Terpadu Mutiara Hikmah Hessa Perlompongan. The research was conducted using qualitative methods conducted. The collection of information and data was carried out by interviewing techniques with Mr. Suyanto, S.Ag as the Head of Madrasah as the main source, Mrs. Martiya as the guardian of class 6-A, Mrs. Nisa as the 2-A class guardian and also Mrs. Wati as the office staff. Then observation and documentation is taken where the student is the subject. The data analysis technique used goes through three stages: data reduction, data display and drawing conclusions. The validity of the data is tested through engineering triangulation and source triangulation. The results of the research obtained that through the habituation of dhuha prayer at MIS Terpadu Mutiara Hikmah, there are five characters formed in students, namely: (1) Religious; (2) Discipline; (3) On Time; (4) Responsibility; And (5) Honestly. The character of discipline becomes the most prominent character because students are able to manage the time when taking wudhu, preparing prayer equipment to order themselves so that they can perform dhuha prayers immediately and do not interfere with study time later. While on the character of responsibility is shown by the class leader and the imam of prayer. As the leader, the class leader directs his friends not to pray, and as an imam order the shaf and ensure the safe and orderly running of dhuha prayers.
本研究旨在透过Terpadu Mutiara Hikmah Hessa Perlompongan管理学院禅修祷文的习惯化,提供学生性格建构的描述。本研究采用定性方法进行。信息和数据的收集是通过访谈技术进行的,其中Suyanto, S.Ag先生是伊斯兰学校的校长,Martiya夫人是6-A班的监护人,Nisa夫人是2-A班的监护人,Wati夫人是办公室工作人员。然后对学生进行观察和记录。使用的数据分析技术要经过三个阶段:数据还原、数据显示和得出结论。通过工程三角测量和源三角测量验证了数据的有效性。研究结果表明,通过特尔帕杜·慕蒂亚·希克玛管理学院的拜法习惯化,学生形成了五种性格特征,即:(1)宗教性;(2)纪律;(3)准时;(4)责任;(5)诚实。纪律的性格成为最突出的性格,因为学生能够管理时间,准备祈祷设备,自己订购,以便他们可以立即进行禅拜,而不影响以后的学习时间。而负责任的性格则表现在班长和祈祷伊玛目身上。班长的职责是指导同学们不要做礼拜,作为伊玛目的职责是指挥会堂,保证礼拜的安全有序进行。
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引用次数: 5
PENGEMBANGAN VIDEO INTERAKTIF TARI KREASI DAERAH BERBASIS 5W1H PADA PEMBELAJARAN TEMATIK KELAS IV MADRASAH IBTIDAIYAH
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.6363
Zulia Nurul Faizah, S. Rofi’ah
The development of interactive videos aims to meet the needs of students in the teaching and learning process in the digital era by utilizing mobile technology. The use of the 5W1H foundation as the basis for compiling materials is a hallmark of the development of this interactive video. This research and development use five stages of ADDIE. Questionnaires, interviews, and documentation were then processed into two types of data, namely qualitative data and quantitative data to then be used as a determinant of the feasibility of interactive videos and to find out the responses of Madrasah Ibtidaiyah students. The 5W1H-based interactive regional dance video has been validated by three expert validators with appropriate criteria and received positive responses from students. Ease of access to products in research and development is a very solution for a more lively and meaningful distance learning model.
交互式视频的开发旨在利用移动技术满足学生在数字时代教学过程中的需求。使用5W1H基础作为编写材料的基础是这个互动视频开发的一个标志。本研究与开发采用了ADDIE的五个阶段。问卷调查、访谈和文件被处理成两种类型的数据,即定性数据和定量数据,然后用作交互式视频可行性的决定因素,并找出Madrasah Ibtidaiyah学生的反应。基于5w1h的互动区域舞蹈视频已由三位专家以适当的标准进行验证,并得到了学生的积极回应。易于访问的产品在研究和开发是一个非常解决方案,更生动和有意义的远程学习模式。
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引用次数: 0
IMPLEMENTASI MODEL MEDIA CROSSWORD PUZZLE BERGAMBAR ALTERNATIF MEDIA PEMBELAJARAN SELAMA PANDEMI COVID-19 DI MADRASAH IBTIDAIYAH
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.5291
Baharudin Baharudin, Ida Fiteriani, Sri Sukasih, Citra Wulan Sari
The implementation of Picture Crossword Puzzle (MCP-G) media model is an alternative to making it easier for teachers to deliver durring pandemic COVID-19. MCP-B can create a more pleasant learning atmosphere and foster active student participation. This study aims to produce learning media products that can support thematic motivation and learning outcomes for fourth-grade students of MI. Product development refers to ADDIE design. The products developed are lesson plans, worksheets, learning media and motivational instruments and learning outcomes tests. The product development stages start from the initial-late analysis, student analysis, material analysis, task analysis, learning objectives analysis, method selection, format selection, expert validity, limited trials, field trials and revisions. The research data was sourced from expert validation sheets, student motivation observation sheets, teacher ability observation sheets in managing learning from the practical side and implementation of MCP-G learning media. The results show that the MCP-B model is feasible and effective to use in supporting motivation and thematic learning outcomes with the theme: "the beauty of diversity". The selection of good and appropriate learning media can make it easier for students to absorb the material presented by the teacher. This condition indicates that the learning media is very influential on learning outcomes according to educational goals. In line with that, this research can be used as an insight for teachers in developing fun and effective learning media, especially in the era of the COVID-19 Pandemic.
在COVID-19大流行期间,实施图片填字游戏(MCP-G)媒体模式是使教师更容易进行教学的另一种选择。MCP-B可以创造更愉快的学习氛围,培养学生的积极参与。本研究旨在为MI四年级学生制作能够支持主题动机和学习成果的学习媒体产品。产品开发指的是ADDIE设计。开发的产品包括课程计划、工作表、学习媒体和激励工具以及学习成果测试。产品开发阶段从前期-后期分析、学生分析、材料分析、任务分析、学习目标分析、方法选择、格式选择、专家效度、有限试验、实地试验和修订开始。研究数据来源于专家验证表、学生动机观察表、教师实践管理学习能力观察表和MCP-G学习媒体的实施。结果表明,MCP-B模型在支持“多样性之美”主题的动机和主题学习成果方面是可行和有效的。选择好的、合适的学习媒介可以使学生更容易地吸收老师所呈现的材料。这种情况表明,根据教育目标,学习媒体对学习成果的影响很大。与此同时,这项研究可以作为教师开发有趣和有效的学习媒体的见解,特别是在COVID-19大流行时代。
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引用次数: 1
PENGEMBANGAN MEDIA PAPAN METAMORFOSIS SEMPURNA TEMATIK KELAS 4 MADRASAH IBTIDAIYAH
Pub Date : 2022-04-16 DOI: 10.31602/muallimuna.v7i2.5967
M. U. Nuha, M. Shobirin, Ummu Jauharin Farda
This study aims to determine the development of the thematic perfect metamorphosis board media for grade 4 at MI Miftahul Falah Mindahan Batealit Jepara. This research uses the development method (research and development). This research method uses the development model of Sugiono's ten steps. Due to time constraints, the researcher developed up to five steps: potential and problems, data collection, product design, design validation, and design revision. Data collection techniques in this study used interviews, observation, questionnaires, and documentation. The results of the needs analysis sheet by the fourth grade teacher of MI Miftahul Falah and it can be concluded that the science map learning media board on metamorphosis material is really needed. Based on the validation results, it can be concluded that the product developed is in the "very good" category.
本研究旨在确定米塔赫尔法拉明达汉巴塔利特耶帕拉中学四年级主题完美蜕变板媒体的发展。本研究采用开发方法(研究开发)。本研究方法采用杉野十步发展模型。由于时间限制,研究人员开发了多达五个步骤:潜力和问题,数据收集,产品设计,设计验证和设计修改。本研究的数据收集技术采用访谈、观察、问卷调查和文献。MI四年级老师mittahul Falah的需求分析表的结果,可以得出结论,关于变态材料的科学地图学习媒体板是确实需要的。根据验证结果,可以得出开发的产品属于“非常好”类别。
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引用次数: 0
期刊
Muallimuna : Jurnal Madrasah Ibtidaiyah
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