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Proceedings 35th Annual Simulation Symposium. SS 2002最新文献

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An architecture and implementation to support large-scale data access in scientific simulation environments 一种在科学模拟环境中支持大规模数据访问的体系结构和实现
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000149
V. Holmes, S. Kleban, David J. Miller, C. Pavlakos, C. Poore, R. Vandewart, C. Crowley
At Sandia National Laboratories, a Data Services system has been developed to provide web-based access to high-performance computing clusters that host a set of post-processing applications for very large-scale data manipulation and visualization. A three-tier architecture provides a meta-framework for a collection of smaller frameworks, each of which satisfies a particular aspect of the overall system, including frameworks for a common data model, distributed resource management, component-based software on the cluster, and security. A prototype implementation has been completed which demonstrates the use of all of these frameworks in an integrated environment to provide end users the ability to manage and understand simulation results for very large, complex problems.
桑迪亚国家实验室开发了一个数据服务系统,为高性能计算集群提供基于网络的访问,该集群承载了一组用于大规模数据操作和可视化的后处理应用程序。三层体系结构为一组较小的框架提供元框架,每个框架满足整个系统的一个特定方面,包括用于公共数据模型、分布式资源管理、集群上基于组件的软件和安全性的框架。一个原型实现已经完成,它演示了在集成环境中使用所有这些框架,为最终用户提供管理和理解非常大、复杂问题的模拟结果的能力。
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引用次数: 5
Traffic monitoring techniques for measurement based flow acceptance control 基于流量接受控制测量的流量监控技术
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000155
Ali Maqousi, S. Tater, F. Ball
In this paper we describe the development of a measurement based flow acceptance control mechanism that will support guaranteed services in multiservice packet switched networks. Using simulation models we present simulation experiments with two monitoring techniques. One that monitors the percentile occupancy of queue and the other monitors the mean and variance of packet inter-arrival times and packet lengths of a continuous media packet stream. Both these techniques are considered in the development of the measurement based flow acceptance mechanism.
在本文中,我们描述了一种基于测量的流接受控制机制的发展,该机制将支持多业务分组交换网络中的保证服务。利用仿真模型对两种监测技术进行了仿真实验。一个监视队列占用的百分位数,另一个监视连续媒体分组流的分组间到达时间和分组长度的平均值和方差。这两种技术都被考虑在基于测量的流量接受机制的发展中。
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引用次数: 0
Approximate simulation of distributed-memory multithreaded multiprocessors 分布式内存多线程多处理器的近似模拟
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000105
W. M. Zuberek
The performance of modern computer systems is increasingly limited by long latencies of accesses to their memory systems. Instruction-level multithreading is a technique to tolerate long latencies of memory accesses by switching from one instruction thread to another. The paper shows that the simulation-based performance evaluation of distributed-memory multithreaded multiprocessor systems can be significantly simplified by using approximate models, composed of only a few processors, but with some parameters adjusted to represent the behavior of the original system.
现代计算机系统的性能越来越受到访问其存储系统的长延迟的限制。指令级多线程是一种通过从一个指令线程切换到另一个指令线程来容忍长时间内存访问延迟的技术。本文表明,采用近似模型(仅由几个处理器组成,但调整一些参数以表示原始系统的行为)可以大大简化基于仿真的分布式内存多线程多处理器系统的性能评估。
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引用次数: 4
Scheduling a job mix in a partitionable parallel system 调度可分区并行系统中的作业组合
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000136
H. Karatza, Ralph C. Hilzer
Efficient scheduling of jobs on parallel processors is essential for good performance. However, design of such schedulers is challenging because of the complex interaction between system and workload parameters. This paper studies the performance of a partitionable parallel system in which job scheduling depends on job characteristics. Jobs consist of a different number of tasks and are characterized as sequential or parallel depending on whether the tasks are processed sequentially on the same processor or at different processors. Jobs that consist of parallel tasks are called gangs, that is, they have to be scheduled to execute concurrently on processor partitions, where each task starts at the same time and computes at the same pace. The goal is to achieve good performance of sequential and parallel jobs. The performance of different scheduling schemes is compared over various workloads. Simulated results indicate that sequential jobs should not arbitrary overtake the execution of parallel jobs.
在并行处理器上高效地调度作业对于获得良好的性能至关重要。然而,由于系统和工作负载参数之间的复杂交互,这种调度器的设计具有挑战性。研究了一类作业调度依赖于作业特征的可分区并行系统的性能问题。作业由不同数量的任务组成,并根据任务是在同一处理器上还是在不同处理器上顺序处理而分为顺序的还是并行的。由并行任务组成的作业被称为组,也就是说,它们必须被安排在处理器分区上并发执行,其中每个任务在同一时间启动,并以相同的速度计算。目标是实现顺序和并行作业的良好性能。比较了不同调度方案在不同工作负载下的性能。仿真结果表明,顺序作业不应任意超过并行作业的执行。
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引用次数: 3
Gang scheduling performance on a cluster of non-dedicated workstations 非专用工作站集群上的组调度性能
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000159
H. Karatza
Clusters of workstations have emerged as a cost effective solution to the high performance computing problem. To take advantage of any opportunities, however, effective scheduling techniques are necessary that enable parallel applications to dynamically share workstations with their owners. In this paper a special type of parallel applications called gangs are considered. Gangs are jobs that consist of a number of interacting tasks scheduled to run simultaneously on separate and distinct processors. A simulation model is used to address performance issues associated with gang scheduling on a non-dedicated workstation cluster for various workloads. Simulated results indicate that the relative performance of the gang scheduling policies that we examine depends on the workload characteristics.
工作站集群已经成为解决高性能计算问题的一种经济有效的解决方案。然而,为了利用任何机会,有效的调度技术是必要的,它使并行应用程序能够与其所有者动态地共享工作站。本文考虑了一类特殊的并行应用——群。gang是由多个相互作用的任务组成的作业,这些任务被安排在单独的、不同的处理器上同时运行。仿真模型用于解决与各种工作负载的非专用工作站集群上的组调度相关的性能问题。仿真结果表明,我们所研究的组调度策略的相对性能取决于工作负载特征。
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引用次数: 6
On the performance of STAR: an efficient delay-bound, low-cost multicast algorithm STAR:一种高效的延迟约束、低成本的组播算法
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000077
Shu Li, R. Melhem, T. Znati
Multicast networking is poised to play a prominent role in the future deployment of multimedia applications. Multimedia applications are usually resource intensive, have stringent quality of service requirements, and in many cases involve large multicast groups. Multicasting enables these applications to scale to a large number of users without overloading the network and server resources. This paper focuses on the design and analysis of a new heuristic for building low-cost, delay-bounded multicast trees to support multimedia applications. The approach used by the proposed heuristic to "optimize" the multicast tree limits its paths computation to paths which originate from the multicast destinations instead of all pairs of paths, as is the case in other well-known algorithms. Moreover, the path finding procedure, based on Dijkstra's algorithm, results in the selection of better paths than those discovered the k-shortest path based procedures. The simulation results show that the proposed heuristic outperforms on average other known heuristics.
多播网络将在未来多媒体应用的部署中发挥重要作用。多媒体应用程序通常是资源密集型的,具有严格的服务质量要求,并且在许多情况下涉及大型多播组。多播使这些应用程序能够扩展到大量用户,而不会使网络和服务器资源过载。本文重点设计和分析了一种新的启发式算法,用于构建低成本、有延迟限制的多播树,以支持多媒体应用。所提出的启发式算法用于“优化”组播树的方法将其路径计算限制在来自组播目的地的路径上,而不是像其他知名算法那样对所有路径进行计算。此外,基于Dijkstra算法的寻径过程比基于k最短路径的寻径过程选择出更好的路径。仿真结果表明,所提启发式算法的平均性能优于其他已知的启发式算法。
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引用次数: 0
Animating 3D facial models with MPEG-4 FaceDefTables 动画3D面部模型与MPEG-4 FaceDefTables
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000177
D. Jiang, Zhiguo Li, Zhaoqi Wang, Gao Wen
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices within the influence of facial animation parameters (FAPs) is discussed and improved. At last, a method of constructing FaceDefTables, which is one field of facial definition parameters (FDPs), is presented Using this technique, realistic facial animation can be generated.
本文介绍了兼容MPEG-4标准的人脸动画制作原理。然后讨论并改进了在人脸动画参数影响下计算人脸网格顶点位移的算法。最后,提出了一种构造FaceDefTables的方法,FaceDefTables是人脸定义参数(fdp)的一个领域,利用该技术可以生成逼真的人脸动画。
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引用次数: 9
Graph-based mobility model for mobile ad hoc network simulation 基于图的移动自组网仿真模型
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000171
Jing Tian, J. Hähner, C. Becker, I. Stepanov, K. Rothermel
Imagine a world where people constantly try to pass through walls and cars suddenly leave the roads and drive into rivers. Although this is unrealistic, most simulations for mobile ad hoc networks so far are based on the so called "random walk" of mobile objects, which are not constrained by their surrounding spatial environments. In this paper we propose a novel graph-based mobility model, which provides a more realistic movement than the random walk model by reflecting the spatial constraints in the real world. We analyzed three commonly used ad hoc network routing protocols, DSDV, DSR and AODV with both a random walk-based and our graph-based mobility model. Our simulation results show that the spatial constraints have a strong impact on the performance of ad hoc routing protocols.
想象一下这样一个世界:人们总是试图穿过墙壁,汽车突然离开道路,驶入河流。尽管这是不现实的,但到目前为止,大多数移动自组织网络的模拟都是基于所谓的移动对象的“随机行走”,它们不受周围空间环境的约束。本文提出了一种新的基于图的移动模型,该模型通过反映现实世界中的空间约束,提供了比随机行走模型更真实的移动。我们分析了三种常用的自组织网络路由协议,DSDV, DSR和AODV,同时使用基于随机行走和基于图的移动模型。仿真结果表明,空间约束对自组织路由协议的性能有很大影响。
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引用次数: 264
A distributed graphical environment for interactive fault simulation and analysis 交互式故障仿真与分析的分布式图形环境
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000147
Shu Chen, P. Olson, S. A. Morrison
Graphical user interfaces can provide interactive and intuitive visual communication to fault simulation and analysis application programs, enhancing the capabilities of engineers to conduct studies with ease and flexibility. Unfortunately, such benefits often come at the price of efficient CPU utilization and more complicated maintenance activities. Employing a distributed architecture can mitigate these costs by trading the one-time cost of more complex design activities for the long term benefits of ease of use and efficient resource utilization. TUFTsim, a multi-level concurrent simulation system, has been designed to address these concerns and demonstrates that an extensible, distributed architecture can be created without incurring excessive cost in processor and resource consumption. In addition, the investment in this architecture has also yielded benefits with respect to long-term maintenance and other software engineering considerations.
图形用户界面可以为故障仿真与分析应用程序提供交互式、直观的视觉交流,增强了工程师轻松、灵活地进行研究的能力。不幸的是,这样的好处往往是以高效的CPU利用率和更复杂的维护活动为代价的。采用分布式体系结构可以减少这些成本,因为它可以用更复杂的设计活动的一次性成本换取易用性和有效资源利用的长期好处。TUFTsim是一个多级并发仿真系统,旨在解决这些问题,并证明可以在不产生过多处理器和资源消耗成本的情况下创建可扩展的分布式体系结构。此外,对该体系结构的投资也产生了长期维护和其他软件工程考虑方面的好处。
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引用次数: 0
Middleware for a distributed reconfigurable simulator 用于分布式可重构模拟器的中间件
Pub Date : 2002-04-14 DOI: 10.1109/SIMSYM.2002.1000161
S. Kim, W. Tranter, S. Midkiff
Simulations of physical layer communication systems using Monte Carlo methods usually require long execution times, because of the slow convergence of the performance estimator. By utilizing reconfigurable hardware and other processing elements such as programmable DSPs, the overall runtime of the simulation can be greatly reduced compared to traditional simulations involving general-purpose processors. To form a flexible simulation environment, it is necessary to have a method of interconnecting the various processing elements, whether within a single computer or distributed over network. In this paper, an example of a reconfigurable simulator is presented. Also, middleware for distributed reconfigurable simulation is presented. First, a detailed architecture is illustrated. Then the simulation process and applications using the middleware are discussed.
用蒙特卡罗方法模拟物理层通信系统通常需要很长的执行时间,因为性能估计器的收敛速度很慢。通过利用可重构硬件和其他处理元素(如可编程dsp),与涉及通用处理器的传统仿真相比,仿真的总体运行时间可以大大减少。为了形成灵活的仿真环境,必须有一种方法将各种处理元素互连起来,无论是在单个计算机内还是分布在网络上。本文给出了一个可重构模拟器的实例。同时,提出了用于分布式可重构仿真的中间件。首先,详细说明了体系结构。然后讨论了该中间件的仿真过程和应用。
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引用次数: 3
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Proceedings 35th Annual Simulation Symposium. SS 2002
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