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Autonomic Computing: A New Approach 自主计算:一种新方法
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.20
M. R. Nami, M. Sharifi
Today, IT organizations have encountered growing challenges in the management and maintenance of large scale heterogeneous distributed computing systems because these systems have to be active and available at all hours. Therefore, it is difficult for administrators to manage such systems and handle changes occured at all hours. Moreover, current programming languages, methods, and management tools are inadequate to handle complexity, heterogeneity, scale, dynamism, and uncertainty as the most important challenges in such systems. Therefore, researchers investigate new ideas to address the problems created by IT complexity. One such idea is autonomic computing (AC). Autonomic computing systems (ACSs) are systems that manage themselves. This paper provides a thorough survey of autonomic computing systems, presenting their definitions, their characteristics and effects on quality factors, their architecture, issues and challenges
今天,IT组织在管理和维护大规模异构分布式计算系统方面遇到了越来越多的挑战,因为这些系统必须随时处于活动状态和可用状态。因此,管理员很难随时管理这样的系统并处理发生的更改。此外,当前的编程语言、方法和管理工具不足以处理复杂性、异质性、规模、动态性和不确定性,这是此类系统中最重要的挑战。因此,研究人员研究新的想法来解决由IT复杂性造成的问题。其中一个想法是自主计算(AC)。自主计算系统(ACSs)是一种自我管理的系统。本文提供了自主计算系统的全面调查,介绍了它们的定义,它们的特点和对质量因素的影响,它们的架构,问题和挑战
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引用次数: 38
Packet Error Correction in Personal Area Networks 个人局域网中的分组纠错
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.77
J. Pollard
It is shown that redundancy may be introduced at packet level for any type of network that will allow networks themselves to self-correct information and to improve data reliability by several orders-of-magnitude. Modelling and simulation of packet error correction has used an example static Bluetooth personal area network, PAN containing mobile slave devices. A novel retransmission of selected corrupt packets was used for point-to-point communication. This resulted in three orders-of-magnitude improvement in packet error rate for frames of 16 packets and a transmission redundancy overhead of only 50%. Two different example communication routing schema are then suggested that allow all masters to be connected. Slaves or masters can communicate with all other Bluetooth devices using at least two independent paths. Redundant packet copies can then be routed. This shows a network itself can be used for the purpose of improving information reliability. This is a new idea
研究表明,对于任何类型的网络,都可以在数据包级别引入冗余,这将允许网络本身自我纠正信息并将数据可靠性提高几个数量级。采用了一个静态蓝牙个人区域网络的建模和仿真实例,其中包含了PAN移动从设备。在点对点通信中,采用了一种新颖的对选定的损坏数据包进行重传的方法。这使得16帧的数据包错误率提高了三个数量级,传输冗余开销仅为50%。然后提出了两种不同的通信路由模式示例,它们允许连接所有主机。从设备或主设备可以使用至少两条独立的路径与所有其他蓝牙设备通信。然后可以路由冗余的数据包副本。这表明网络本身可以用于提高信息可靠性的目的。这是一个新想法
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引用次数: 0
An Agent Approach for Intelligent Traffic-Light Control 智能交通灯控制的Agent方法
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.11
Visit Hirankitti, Jaturapith Krohkaew
In this paper we have adopted an agent approach for traffic light control. According to this approach, our system consists of agents and their world. In the traffic context, the world consists of cars, road networks, traffic lights, etc. Each of these agents controls all traffic lights at a road junction by an observe-think-act cycle. That is, the agent repeatedly observes the current traffic condition at the junction, it then uses this information to reason with condition-action rules to determine how the agent should act in what traffic condition, and finally it performs those actions in order to efficiently manage the traffic flows. We have also developed a NetLogo-based traffic simulator to serve as the agents' world. Our approach is experimented with traffic control of a few connected junctions and the result obtained is promising; it can reduce the average delayed time of each car at each traffic-light near a junction rather substantially when compared with other approaches
在本文中,我们采用了一种智能体方法来控制交通灯。根据这种方法,我们的系统由代理和他们的世界组成。在交通环境中,世界由汽车、道路网络、交通信号灯等组成。每个代理通过观察-思考-行动循环来控制路口的所有红绿灯。即,智能体反复观察当前路口的交通状况,然后利用这些信息对条件-动作规则进行推理,以确定智能体在什么交通状况下应该如何行动,并最终执行这些行动,以便有效地管理交通流。我们还开发了一个基于netlogo的交通模拟器作为代理的世界。通过对几个连通路口的交通控制进行了实验,得到了良好的结果;与其他方法相比,它可以大大减少交叉口附近每个红绿灯处每辆车的平均延误时间
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引用次数: 46
Flows with Bounded Waiting Time in Networked and Distributed Systems 网络与分布式系统中有界等待时间流
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.45
Ali Rajabi, F. Hormozdiari, A. Khonsari
Many real world situations involve queueing systems in which customers renege (leave the queue after entering) according to a given distribution. We consider a system with a single deterministic server and FCFS scheduling discipline. Customer interarrival times are distributed exponentially. Each arriving customer is limited to a deterministically distributed patience time after which it must depart the system, and is considered lost. We present an insightful model to calculate the average number of customers in a reneging system using a related queueing system in which customers balk (refuse to join the queue) with a probability. Then, we derive expressions to calculate the probabilities of the number of customers in a balking system. Using these probabilities, we provide useful results such as calculation of jitter and average degree of multiplexing. Simulation experiments under different working conditions verify the validity of the proposed equations
现实世界中的许多情况都涉及到排队系统,在这些系统中,顾客会按照给定的分布进行退场(进入队列后离开)。我们考虑一个具有单个确定性服务器和FCFS调度规则的系统。顾客到达间隔时间呈指数分布。每个到达的客户都被限制在一个确定性分布的耐心时间内,之后必须离开系统,并且被认为是丢失的。我们提出了一个有见地的模型来计算一个违约系统中的平均客户数量,该模型使用一个相关的排队系统,其中客户犹豫(拒绝加入队列)具有概率。在此基础上,推导出客户数量的概率表达式。利用这些概率,我们提供了有用的结果,如抖动和平均复用度的计算。不同工况下的仿真实验验证了所提方程的有效性
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引用次数: 0
Study of Performance Evaluation for Data-Intensive Large-Scale Systems 数据密集型大型系统的性能评估研究
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.98
Y. Liu, Huaiming Song, Limei Jiao
The different applications make performance evaluation for data-intensive large-scale systems become a very important work. General test methods pursue the peak value as the final result without paying enough attention on resource utilization. However, the recent studies have proved that the behavior of resources can reflect the latent problems. In this paper we present a new method called POPE (process-oriented performance evaluation), which analyses the systems combined workload characterization with resource utilization based on different node roles. It simplifies the complex system environment and its result contains much more information than before. This method has been applied to the real system with tens of nodes and it has found several key problems in design and equipments in time
不同的应用使得数据密集型大型系统的性能评估成为一项非常重要的工作。一般的测试方法都是追求峰值作为最终结果,而对资源利用率没有足够的重视。然而,最近的研究证明,资源的行为可以反映潜在的问题。在本文中,我们提出了一种新的方法,称为POPE(面向过程的性能评估),该方法将负载特征与基于不同节点角色的资源利用率相结合来分析系统。它简化了复杂的系统环境,其结果比以前包含更多的信息。该方法已应用于具有数十个节点的实际系统中,及时发现了设计和设备中的几个关键问题
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引用次数: 0
Semantic Mining Dynamics for Games Language Processing 面向游戏语言处理的语义挖掘动态
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.89
D. Al-Dabass, M. Ren
This paper attempts to determine conditions for `recogniseability' with application to games language processing. In its broadest sense, a biological reader of a string of characters has a `trial' internal model of the semantics of the lexical sequence being read. This internal model generates its own lexical string which is compared with the observed string. Errors between the two are fed back to the internal `semantic generator' to guide it to modify its lexical output closer to the observed string. The process continues dynamically until convergence, indicated by the observer `recognising' the meaning of the seen string. The theoretical foundations for this process are put forward and the conditions for successful `observation' using hybrid recurrent nets are reviewed. Semantic mining architectures are formulated and consist of a recurrent hybrid net hierarchy of multi-agents, extended such that the composite behavior of agents at any one level is determined by those of the level immediately above
本文试图通过游戏语言处理来确定“可识别性”的条件。从最广泛的意义上说,一串字符的生物阅读器具有被读取的词汇序列语义的“试用”内部模型。这个内部模型生成自己的词法字符串,并与观察到的字符串进行比较。两者之间的错误被反馈到内部的“语义生成器”,以指导它修改更接近观察到的字符串的词法输出。这个过程动态地继续,直到收敛,由观察者“识别”看到的字符串的含义来表示。提出了这一过程的理论基础,并对利用混合循环网成功“观测”的条件进行了评述。语义挖掘架构是公式化的,由多智能体的循环混合网络层次结构组成,扩展后的智能体在任何一层的复合行为都是由上一层的智能体决定的
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引用次数: 3
Verification of Human Decision Models in Military Simulations 军事仿真中人类决策模型的验证
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.110
Fei Liu, Ming Yang, Guobing Sun
Human decision models, often represented as rules or predicates, are key components in most military simulations. Although there exist some verification techniques for rule bases, they are not enough to assure the correctness of human decision models. Based on an analysis of the characteristics of human decision models in military simulations, this paper presents a method for verifying human decision models. A formal description method is developed to describe human decision models, which are automatically mapped to fuzzy Petri nets. A set of formal verification criteria for human decision models are developed, based on which verification is grouped into two classes: weak verification and strong verification. By searching the fuzzy Petri nets, weak verification is implemented, and by reasoning the fuzzy Petri nets, strong verification is implemented
人类决策模型通常表示为规则或谓词,是大多数军事模拟中的关键组成部分。尽管存在一些针对规则库的验证技术,但它们还不足以保证人类决策模型的正确性。在分析军事仿真中人的决策模型特点的基础上,提出了一种验证人的决策模型的方法。提出了一种描述人类决策模型的形式化描述方法,并将其自动映射到模糊Petri网中。针对人类决策模型,提出了一套形式化的验证标准,并将验证分为弱验证和强验证两类。通过搜索模糊Petri网实现弱验证,通过推理模糊Petri网实现强验证
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引用次数: 5
Simulation of Soft Bodies with Pressure Force and the Implicit Method 具有压力力的软体仿真及隐式方法
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.93
Jaruwan Mesit, R. Guha
The implicit approach can be used to efficiently model realistically deformable objects for large constraints such as stiffness or time. In soft bodies with pressure forces, models are composed of mesh points connected by springs and applied with pressure forces. System parameters such as spring constant, damping constant, etc. are defined to describe the behaviors of the deformable objects. Since the simulation of soft bodies with pressure force fails when the constraints are large, this paper proposes the method to solve this problem by using the implicit integration method for soft bodies with particular force. The results show that our method can realistically simulate the soft bodies when large constraints are applied
隐式方法可以有效地对具有较大刚度或时间约束的可变形物体进行建模。在有压力的软体中,模型由弹簧连接的网格点组成,并施加压力。定义了弹簧常数、阻尼常数等系统参数来描述可变形物体的行为。针对承压软体在约束条件较大时仿真失败的问题,本文提出了采用特定受力软体隐式积分法求解这一问题的方法。结果表明,该方法能较好地模拟大约束条件下的软体
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引用次数: 4
Modelling in Manufacturing Industry: Parameters Selection Using Regression Analysis 制造业建模:用回归分析选择参数
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.65
A. T. Bon, J. Ogier, A. M. Razali
The manufacturing industries are forced to meet the demand of the end users in many different aspects especially to reduce the number of defects. Since then, the manufacturers have adopted many strategies in order to achieve zero defect end products. Therefore, this research is an early attempt to present a proper method for manufacturers to achieve their goal starting from parameters selection and then optimization to control the belt line moulding production process. We apply regression analysis to make parameters selection and then used the best variables selected to optimize or in this case to minimize defects in belt line moulding process. The findings from this study will serve as a useful evidence and applicability of the proposed methodology
制造业被迫在许多不同方面满足最终用户的需求,特别是减少缺陷的数量。从那时起,制造商采取了许多策略来实现零缺陷的最终产品。因此,本研究是一种早期的尝试,为制造商提供一种从参数选择到优化控制带线成型生产过程的合适方法来实现他们的目标。我们采用回归分析进行参数选择,然后利用选择的最佳变量来优化或在本例中最小化皮带线成型过程中的缺陷。这项研究的结果将作为有用的证据和提出的方法的适用性
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引用次数: 0
Ontology-Based Agent Community for Information Integration System in Semantic Web 语义Web信息集成系统中基于本体的Agent社区
Pub Date : 2007-03-27 DOI: 10.1109/AMS.2007.76
Pa Pa Nyunt, N. Thein
The phenomenal growth in recent years of distributed, network, and dynamic information sources remains a significant challenge. Only ontology based approach to this problem resolved heterogeneity, if all the data owners agree to use a common ontology. However, if information is sought from a subset of the participating data sources, there may be concepts common to the subset that are not included in the full common ontology, and therefore are unavailable for information sharing. Therefore, a novel ontology-based agent community approach is developed for agents, which generates the largest intersection of shared data across any selected subset of data sources. This paper proposes ontology-based agent community approach for information integration system that demonstrates a flexible and dynamic approach for the fusion of data across combinations of participating heterogeneous data sources to maximize information sharing by dynamically generating common ontology over the data sources of interest
近年来,分布式、网络和动态信息源的显著增长仍然是一个重大挑战。只有基于本体的方法解决这个问题,如果所有的数据所有者同意使用一个共同的本体。但是,如果从参与数据源的一个子集中寻找信息,则可能存在该子集的公共概念,而这些概念没有包含在完整的公共本体中,因此无法用于信息共享。因此,为代理开发了一种新的基于本体的代理社区方法,该方法可以跨任何选定的数据源子集生成共享数据的最大交集。本文提出了一种基于本体的信息集成系统agent社区方法,该方法展示了一种灵活、动态的方法,通过在感兴趣的数据源上动态生成公共本体,实现跨参与异构数据源组合的数据融合,从而最大限度地实现信息共享
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引用次数: 1
期刊
First Asia International Conference on Modelling & Simulation (AMS'07)
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