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Implementation Guidelines for an End-to-End Standard-Based Platform for Personal Health 基于端到端标准的个人健康平台实施指南
I. Martínez, J. Escayola, J. Trigo, P. Munoz, J. García, M. Martínez-Espronceda, L. Serrano
There is a need to develop open sensors and middleware components that allow transparent integration and plug-and-play interoperability of Medical Devices (MDs) and Computer Engines (CEs). The use of standards seems to be the internationally adopted way to solve these problems and allow implementing ubiquitous solutions, including wearable devices, focused on the new paradigm of Personal Health (p-Health). However, to the best of our knowledge, there is no experience where the full chain from personal healthcare environment to Health Centre had been implemented using interoperability standards. Even though there have been some initiatives to combine different standards, the vision of an entire end-to-end standard-based system is not yet a fact end-to-end solution. This paper presents the implementation guidelines of a ubiquitous platform for p-Health. It is end-to-end standards-based, using ISO/IEEE11073 in the patient environment and EN13606 to communicate the information to an Electronic Healthcare Record (EHR) server. The platform has been designed to comply with the last ISO/IEEE11073 and EN13606 available versions and tested in a laboratory environment to demonstrate the feasibility of an end-to-end standard-based solution.
需要开发开放的传感器和中间件组件,以实现医疗设备(MDs)和计算机引擎(ce)的透明集成和即插即用互操作性。使用标准似乎是国际上采用的解决这些问题的方法,并允许实施无处不在的解决方案,包括专注于个人健康(p-Health)新范式的可穿戴设备。然而,据我们所知,还没有使用互操作性标准实现从个人医疗环境到医疗中心的整个链条的经验。尽管已经有了一些结合不同标准的计划,但是整个端到端基于标准的系统的愿景还不是一个端到端的解决方案。本文提出了一个泛在p-Health平台的实现指南。它基于端到端标准,在患者环境中使用ISO/IEEE11073,并使用EN13606将信息通信到电子医疗记录(EHR)服务器。该平台的设计符合最新的ISO/IEEE11073和EN13606可用版本,并在实验室环境中进行了测试,以证明端到端基于标准的解决方案的可行性。
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引用次数: 3
Vivid Educational Experience with Virtual Reality 虚拟现实生动的教育体验
Nikoletta Mavrogeorgi, Stefanos Koutsoutos, A. Yannopoulos, T. Varvarigou, George Kambourakis
In this paper, we present an educational system that represents cultural heritage virtually. The system contains an editor for specifying the educational scripts which will be displayed at Augmented Reality and Mixed Reality. The editor is a very simple application interface for Augmented Reality and Mixed Reality developers. It is a useful and easy-to-use tool for editing educational scripts for augmented reality and for exporting X3D files from the developer’s input. The X3D files permit the generation of the augmented reality world. Augmented and Mixed reality permit real and virtual world to be combined. This interaction is done in real-time. The editor enables developers to facilitate their work,that is creating educational scripts of augmented reality. A web service requests a) the localization of the user that is found by the device (PDA) which the user utilizes and b) the user preferences that desires to get informed (political data, cultural data etc). After these data are specified, the web service provides information and scenarios to the user according to his preferences and to the sight where the user is located (found according to his location). The user can interact with these scenarios, living historical immersive experiences virtually.
在本文中,我们提出了一个虚拟代表文化遗产的教育体系。该系统包含一个编辑器,用于指定将在增强现实和混合现实中显示的教育脚本。编辑器是增强现实和混合现实开发人员的一个非常简单的应用程序界面。它是一个有用且易于使用的工具,用于编辑用于增强现实的教育脚本和从开发人员的输入导出X3D文件。X3D文件允许生成增强现实世界。增强现实和混合现实允许真实和虚拟世界相结合。这种交互是实时完成的。编辑器使开发人员能够简化他们的工作,即创建增强现实的教育脚本。web服务请求A)用户使用的设备(PDA)找到的用户的本地化,以及b)希望获得信息的用户偏好(政治数据、文化数据等)。在指定了这些数据之后,web服务将根据用户的首选项和用户所在的位置(根据用户的位置找到)向用户提供信息和场景。用户可以与这些场景进行交互,虚拟地沉浸在历史中。
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引用次数: 6
Factors That Affect the Successful Implementation of a Data Warehouse 影响数据仓库成功实现的因素
Isabel Candal-Vicente
The growth of the Internet and the expansion of global markets have transformed the economies of industrial societies. Services provided by these economies are based on knowledge and information management, implying a changing role for information systems. Information systems provide companies with the communication and the analytical tools to manage business on a global scale. They are the backbone for the new products and services that are provided by economies that are knowledge based. Information systems permit businesses to adopt more flexible and decentralized structures [8]. Corporate organizations have implemented data warehouse projects to improve their ability to assess, understand and analyze their business operations [11]. A data warehouse recovers data from multiple operational or transactional systems; data is integrated and stored, allowing the creation of a new product (information). This study builds on previous research that will help to identify the important elements that permit a better understanding of data warehouse implementation. The research will also discuss previous data warehouse models that were successfully implemented and determine their application in a Puerto Rican corporation. This research empirically confirms that organizational and operational factors affect the successful implementation of a Data Warehouse. It concludes that the high level of correlation between the success factors of the implementation and the success factors of the system does not exist according to the criteria established by Hinkle [6].
互联网的发展和全球市场的扩张已经改变了工业社会的经济。这些经济体提供的服务以知识和信息管理为基础,这意味着信息系统的作用正在发生变化。信息系统为公司提供了在全球范围内管理业务的沟通和分析工具。他们是以知识为基础的经济体提供新产品和服务的支柱。信息系统允许企业采用更灵活和分散的结构[8]。企业组织已经实施了数据仓库项目,以提高他们评估、理解和分析其业务运营的能力[11]。数据仓库从多个操作或事务系统中恢复数据;数据被集成和存储,允许创建新产品(信息)。本研究以以前的研究为基础,这些研究将有助于确定能够更好地理解数据仓库实现的重要元素。本研究还将讨论以前成功实现的数据仓库模型,并确定它们在波多黎各公司中的应用。这项研究从经验上证实了组织和操作因素会影响数据仓库的成功实现。根据Hinkle[6]建立的标准,得出实施成功因素与系统成功因素之间不存在高度相关性的结论。
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引用次数: 11
IIIModes: New Efficient Dynamic Routing Algorithm for Network on Chips iimodes:一种新的片上网络动态路由算法
Marjan Morvarid, M. Fathy, R. Berangi, A. Khademzadeh
Network on Chip is emerging as a solution to the existing interconnection architecture constraints. Performance parameters like latency, throughput are critical issues in interconnection network design. Routing algorithms have a prominent impact on communication and performance in on chip interconnection networks. This paper presents a new dynamic routing algorithm called "IIIModes" for low latency communication in on chip interconnection networks. The proposed routing algorithm for avoiding congested areas switches among three routing modes deterministic, minimal adaptive and non-minimal adaptive routing to lead to select the best port to the destination. We also present a novel selection policy that can be coupled with any adaptive non-minimal routing algorithm. Our experimental results show that IIIModes achieves considerable better performance than other traditional routing algorithms under different traffic patterns.
片上网络作为一种解决现有互连架构限制的方案正在兴起。延迟、吞吐量等性能参数是互连网络设计中的关键问题。在片上互连网络中,路由算法对通信和性能有着重要的影响。针对片上互连网络中的低延迟通信,提出了一种新的动态路由算法“IIIModes”。提出了避免拥塞区域的路由算法,在确定性、最小自适应和非最小自适应三种路由模式之间切换,从而选择到目的地的最佳端口。我们还提出了一种新的选择策略,该策略可以与任何自适应非最小路由算法相结合。实验结果表明,在不同的流量模式下,IIIModes比其他传统路由算法的性能要好得多。
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引用次数: 1
VoIP Network Forensic Patterns VoIP网络取证模式
Juan C. Pelaez, E. Fernández
We discuss a systematic approach to network forensic collection and analysis of data in converged networks. Since attacks cannot be completely avoided, it is necessary to have appropriate forensics systems. Upon integration into a network forensic infrastructure, we expect this forensic model will enable a faster response and more structured investigations of VoIP-based network attacks.
我们讨论了一种在融合网络中进行网络取证和数据分析的系统方法。由于攻击无法完全避免,因此有必要建立适当的取证系统。在集成到网络取证基础设施后,我们期望该取证模型能够对基于voip的网络攻击进行更快的响应和更结构化的调查。
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引用次数: 15
An Autonomic Approach in Swarm-Array Computing 群阵列计算中的一种自治方法
B. Varghese, G. McKee
Can autonomic computing concepts be applied to traditional multi-core systems found in high performance computing environments? In this paper, we propose a novel synergy between parallel computing and swarm robotics to offer a new computing paradigm, ‘Swarm-Array Computing’ that can harness and apply autonomic computing for parallel computing systems. One approach among three proposed approaches in swarm-array computing based on landscapes of intelligent cores, in which the cores of a parallel computing system are abstracted to swarm agents, is investigated. A task gets executed and transferred seamlessly between cores in the proposed approach thereby achieving self-ware properties that characterize autonomic computing. FPGAs are considered as an experimental platform taking into account its application in space robotics. The feasibility of the proposed approach is validated on the SeSAm multi-agent simulator.
自主计算概念能否应用于高性能计算环境中的传统多核系统?在本文中,我们提出了并行计算和群体机器人之间的一种新的协同作用,以提供一种新的计算范式,“群体阵列计算”,可以利用和应用并行计算系统的自主计算。研究了基于智能核景观的三种集群阵列计算方法中的一种方法,该方法将并行计算系统的核心抽象为群代理。在提出的方法中,任务可以在核心之间无缝地执行和传输,从而实现自主计算特征的自意识属性。考虑到fpga在空间机器人中的应用,本文将其作为实验平台。在SeSAm多智能体仿真器上验证了该方法的可行性。
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引用次数: 0
Small Sample Biometric Recognition Based on Palmprint and Face Fusion 基于掌纹和人脸融合的小样本生物识别
A. Poinsot, Fan Yang, M. Paindavoine
Contactless biometrics provide high comfort and hygiene in person recognition. Because of this, such systems are better accepted by the general public. This paper proposes an adaptive, contactless, biometric system which combines two modalities: palmprint and face. The processing chain has been designed to overcome embedded system constraints and small sample set problem: after a palmprint is extracted from a hand image, Gabor filters are applied to both the palmprint and face in order to extract parameters, which are then used for classification. Fusion possibilities are also discussed and tested using a multimodal database of 130 people designed by the authors. High recognition performance has been obtained by respecting embedded system context, with palmprint only and with fusion of palmprint and face: recognition rates of respectively 96.39% and 98.85% are achieved using only 2 samples per modality. Therefore this preliminary study shows the feasibility of a robust and efficient multimodal hardware biometric system.
非接触式生物识别技术提供了高度舒适和卫生的个人识别。正因为如此,这样的系统更容易被公众所接受。本文提出了一种结合掌纹和面部两种模式的自适应非接触式生物识别系统。处理链的设计是为了克服嵌入式系统约束和小样本集问题:在从手图像中提取掌纹后,将Gabor滤波器应用于掌纹和面部以提取参数,然后将其用于分类。还讨论了融合的可能性,并使用作者设计的130人的多模态数据库进行了测试。在尊重嵌入式系统环境的情况下,只使用掌纹和将掌纹与人脸融合在一起,每个模态只使用2个样本,识别率分别达到96.39%和98.85%,获得了较高的识别性能。因此,本初步研究表明了一种鲁棒、高效的多模态硬件生物识别系统的可行性。
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引用次数: 38
Information Technology Architectures for Grid Computing and Applications 网格计算和应用的信息技术体系结构
V. Bali, R. Rathore, Amit Sirohi, Prateek Verma
This paper presents an information technology infrastructure enabled by grid computing as a solution to todays changing business needs. The paper introduces the concepts of grid computing by highlighting its evolution, business and technological benefits. Since the Information Technology has taken the center stage in the operation of business appropriate investment is essentially required. The paper provides a survey of various organizations that have successfully employed grid computing as a tool. The study has revealed that participating organization haves been able to reduce costs by moving to an enterprise grid computing environment.
本文提出了一种由网格计算支持的信息技术基础设施,作为当今不断变化的业务需求的解决方案。本文介绍了网格计算的概念,重点介绍了网格计算的发展、业务和技术效益。由于信息技术在商业运作中占据了中心地位,适当的投资是必不可少的。本文提供了各种组织成功地采用网格计算作为工具的调查。该研究表明,参与的组织已经能够通过迁移到企业网格计算环境来降低成本。
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引用次数: 5
Dynamic Credit Scoring on Consumer Behavior Using Fuzzy Markov Model 基于模糊马尔可夫模型的消费者行为动态信用评分
Ke Liu, K. Lai, S. Guu
The present financial tsunami has brought credit risk into a main focus. Dynamic credit scoring tools is highly demanded by commercial banks with products like credit cards. However, till now practitioners almost only employ statistical scoring models such as regressions. Thus the purpose of this paper is to provide for a new direction of attempts in modeling consumer credit risk and behavioral scoring dynamics. The model features heterogeneity across consumers and over time, which is realized by such a process that the credit migration rate matrix of the fuzzy Markov chain is inferred by the fuzzy inference system based on a reasonable setting of rules for each consumer, and updated at each time. A training procedure based on maximum likelihood criterion is developed for model parameters' estimation. In addition to dynamic behavioral scoring and credit behavior forecast, the model can also evaluate credit quality of each consumer according to two indicators: credit level and credit volatility.
当前的金融海啸使信用风险成为人们关注的焦点。商业银行的信用卡等产品对动态信用评分工具的需求很大。然而,到目前为止,从业者几乎只采用回归等统计评分模型。因此,本文的目的是为消费者信用风险建模和行为评分动态提供一个新的尝试方向。该模型具有跨消费者和跨时间的异质性,通过模糊推理系统对每个消费者合理设置规则来推断模糊马尔可夫链的信用迁移率矩阵,并在每次更新的过程中实现。提出了一种基于极大似然准则的模型参数估计训练方法。除了动态行为评分和信用行为预测外,该模型还可以根据信用水平和信用波动率两个指标来评价每个消费者的信用质量。
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引用次数: 14
An Efficient Index Method for Moving Objects Databases in Fixed Networks 固定网络中运动对象数据库的高效索引方法
Mei-Tzu Wang
Efficiency is an important subject in moving objects databases research area in recent decade. Particularly for fixed network, where many index structures have been proposed, such as the ones containing 2 D R-tree and 1D R-tree. For range query, these index structures are shown to be relatively efficient than that of 3D R-tree. But for the problem of searching the trajectory of individual moving object, it is not. In this paper, a simple but efficient index structure composed of 2D R-tree and lists of pointers is proposed, with set operations, intersection and union, on these pointers. This index structure is slightly less efficient for range query, but is significantly efficient for querying the trajectory of individual moving object. Besides, the insertion cost is kept in a small fixed range and is scalable with tree height. The problem of information overload caused by long time data accumulation can also be easily alleviated with this structure. As the empirical data shows, this scheme is one order of magnitude better than FNR-tree for trajectory query, but its insertion of each data is restricted to only 5 to 8 disk accesses.
效率是近十年来移动对象数据库研究领域的一个重要课题。特别是对于固定网络,已经提出了许多索引结构,例如包含2d R-tree和1D R-tree的索引结构。对于范围查询,这些索引结构显示出相对于3D R-tree的效率。但对于搜索单个运动物体的轨迹问题,则不是。本文提出了一种简单而高效的由二维r树和指针链表组成的索引结构,并对这些指针进行集运算、交运算和并运算。这种索引结构对于距离查询的效率略低,但对于查询单个运动对象的轨迹的效率非常高。此外,插入成本保持在一个固定的小范围内,并且随着树的高度可扩展。这种结构也可以很容易地缓解由于长时间的数据积累而导致的信息过载问题。经验数据表明,该方案在轨迹查询方面比FNR-tree方案好一个数量级,但其对每个数据的插入限制在5 ~ 8个磁盘访问。
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引用次数: 0
期刊
2009 Fourth International Multi-Conference on Computing in the Global Information Technology
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