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Grand Challenges in Shape-Changing Interface Research 变形界面研究中的重大挑战
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173873
Jason Alexander, A. Roudaut, Jürgen Steimle, K. Hornbæk, M. B. Alonso, Sean Follmer, Timothy R. Merritt
Shape-changing interfaces have emerged as a new method for interacting with computers, using dynamic changes in a device's physical shape for input and output. With the advances of research into shape-changing interfaces, we see a need to synthesize the main, open research questions. The purpose of this synthesis is to formulate common challenges across the diverse fields engaged in shape-change research, to facilitate progression from single prototypes and individual design explorations to grander scientific goals, and to draw attention to challenges that come with maturity, including those concerning ethics, theory-building, and societal impact. In this article we therefore present 12 grand challenges for research on shape-changing interfaces, derived from a three-day workshop with 25 shape-changing interface experts with backgrounds in design, computer science, human-computer interaction, engineering, robotics, and material science.
形状改变界面已经成为一种与计算机交互的新方法,利用设备物理形状的动态变化进行输入和输出。随着对形状改变界面研究的进展,我们看到有必要综合主要的、开放的研究问题。这种综合的目的是在从事形状变化研究的不同领域中制定共同的挑战,以促进从单一原型和个人设计探索到更宏伟的科学目标的进展,并引起人们对成熟带来的挑战的关注,包括那些涉及伦理、理论建设和社会影响的挑战。因此,在本文中,我们提出了形状变化界面研究的12个重大挑战,这些挑战来自于为期三天的研讨会,来自25位具有设计、计算机科学、人机交互、工程、机器人和材料科学背景的形状变化界面专家。
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引用次数: 163
Designing the Future of Personal Fashion 设计个人时尚的未来
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3174201
Kristen Vaccaro, Tanvi Agarwalla, S. Shivakumar, Ranjitha Kumar
Advances in computer vision and machine learning are changing the way people dress and buy clothes. Given the vast space of fashion problems, where can data-driven technologies provide the most value? To understand consumer pain points and opportunities for technological interventions, this paper presents the results from two independent need-finding studies that explore the gold-standard of personalized shopping: interacting with a personal stylist. Through interviews with five personal stylists, we study the range of problems they address and their in-person processes for working with clients. In a separate study, we investigate how styling experiences map to online settings by building and releasing a chatbot that connects users to one-on-one sessions with a stylist, acquiring more than 70 organic users in three weeks. These conversations reveal that in-person and online styling sessions share similar goals, but online sessions often involve smaller problems that can be resolved more quickly. Based on these explorations, we propose future highly personalized, online interactions that address consumer trust and uncertainty, and discuss opportunities for automation.
计算机视觉和机器学习的进步正在改变人们穿着和购买衣服的方式。考虑到时尚问题的巨大空间,数据驱动的技术在哪里能提供最大的价值?为了了解消费者的痛点和技术干预的机会,本文介绍了两项独立的需求发现研究的结果,这些研究探索了个性化购物的黄金标准:与个人造型师互动。通过对五位个人造型师的采访,我们研究了他们解决的问题范围以及他们与客户合作的亲自流程。在另一项研究中,我们通过建立并发布一个聊天机器人,将用户与造型师一对一地联系起来,调查了造型体验如何映射到在线环境中,在三周内获得了70多名有机用户。这些对话表明,面对面的和在线的造型会议有着相似的目标,但是在线的会议通常涉及更小的问题,可以更快地解决。基于这些探索,我们提出了未来高度个性化的在线互动,以解决消费者的信任和不确定性,并讨论了自动化的机会。
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引用次数: 32
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions 表征手指的俯仰和滚动方向在原子触摸行动
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3174163
Alix Goguey, Géry Casiez, Daniel Vogel, C. Gutwin
Atomic interactions in touch interfaces, like tap, drag, and flick, are well understood in terms of interaction design, but less is known about their physical performance characteristics. We carried out a study to gather baseline data about finger pitch and roll orientation during atomic touch input actions. Our results show differences in orientation and range for different fingers, hands, and actions, and we analyse the effect of tablet angle. Our data provides designers and researchers with a new resource to better understand what interactions are possible in different settings ( e.g. when using the left or right hand), to design novel interaction techniques that use orientation as input (e.g. using finger tilt as an implicit mode), and to determine whether new sensing techniques are feasible (e.g. using fingerprints for identifying specific finger touches).
触摸界面中的原子交互,如点击、拖动和轻弹,在交互设计方面得到了很好的理解,但对它们的物理性能特征却知之甚少。我们进行了一项研究,以收集在原子触摸输入动作中手指俯仰和滚动方向的基线数据。我们的研究结果显示了不同手指、手和动作的方向和范围的差异,并分析了平板角度的影响。我们的数据为设计师和研究人员提供了新的资源,以更好地理解在不同设置下(例如,当使用左手或右手时)可能发生的交互,设计以方向为输入的新型交互技术(例如,使用手指倾斜作为隐含模式),并确定新的传感技术是否可行(例如,使用指纹识别特定的手指触摸)。
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引用次数: 12
ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort Management 热信息亭:研究工作场所舒适管理中热体验数字调查的作用
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173956
A. Clear, S. Finnigan, P. Olivier, R. Comber
Thermal comfort in shared workplaces is often contested and impacts productivity, wellbeing, and energy use. Yet, subjective and situated comfort experiences are rarely captured and engaged with. In this paper, we explore roles for digital surveys in capturing and visualising subjective experiences of comfort in situ for comfort management. We present findings from a 3-week field trial of our prototype system called ThermoKiosk, which we deployed in an open plan, shared office with a history of thermal comfort complaints. In interviews with occupants and members of facilities management, we find that the data and interactions can play an important role in initiating dialogue to understand and handle tensions, and point to design considerations for more systematically integrating them into workplace comfort practices.
共享工作场所的热舒适经常受到争议,影响生产力、健康和能源使用。然而,主观和情境的舒适体验很少被捕捉和参与。在本文中,我们探讨了数字调查在捕捉和可视化舒适管理的主观体验中的作用。我们展示了对我们的原型系统ThermoKiosk进行了为期3周的现场试验的结果,我们将其部署在一个开放式的共享办公室中,该办公室有热舒适投诉的历史。在对使用者和设施管理人员的采访中,我们发现数据和互动可以在启动对话以理解和处理紧张关系方面发挥重要作用,并指出设计考虑因素,以便更系统地将其整合到工作场所的舒适实践中。
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引用次数: 22
Learning from the Veg Box: Designing Unpredictability in Agency Delegation 从蔬菜盒中学习:设计机构授权中的不可预测性
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3174021
Jhim Kiel M. Verame, Enrico Costanza, J. Fischer, Andy Crabtree, S. Ramchurn, T. Rodden, Nicholas R. Jennings
The Internet of Things (IoT) promises to enable applications that foster a more efficient, sustainable, and healthy way of life. If end-users are to take full advantage of these developments we foresee the need for future IoT systems and services to include an element of autonomy and support the delegation of agency to software processes and connected devices. To inform the design of such future technology, we report on a breaching experiment designed to investigate how people integrate an unpredictable service, through the veg box scheme, in everyday life. Findings from our semi-structured interviews and a two-week diary study with 11 households reveal that agency delegation must be warranted, that it must be possible to incorporate delegated decisions into everyday activities, and that delegation is subject to constraint. We further discuss design implications on the need to support people's diverse values, and their coordinative and creative practices.
物联网(IoT)有望使应用程序能够促进更高效、可持续和健康的生活方式。如果最终用户要充分利用这些发展,我们预计未来的物联网系统和服务需要包括自治元素,并支持代理授权给软件流程和连接设备。为了给这种未来技术的设计提供信息,我们报告了一个突破实验,旨在调查人们如何通过蔬菜盒方案在日常生活中整合不可预测的服务。我们的半结构化访谈和对11个家庭进行的为期两周的日记研究结果表明,机构授权必须得到保证,必须有可能将授权的决策纳入日常活动,并且授权受到约束。我们进一步讨论了需要支持人们不同价值观的设计含义,以及他们的协调和创造性实践。
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引用次数: 1
X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps X-Ray细化:支持智能手机应用带来的信息暴露的探索和细化
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173967
M. V. Kleek, Reuben Binns, Jun Zhao, Adam Slack, Sauyon Lee, Dean Ottewell, N. Shadbolt
Most smartphone apps collect and share information with various first and third parties; yet, such data collection practices remain largely unbeknownst to, and outside the control of, end-users. In this paper, we seek to understand the potential for tools to help people refine their exposure to third parties, resulting from their app usage. We designed an interactive, focus-plus-context display called X-Ray Refine (Refine) that uses models of over 1 million Android apps to visualise a person's exposure profile based on their durations of app use. To support exploration of mitigation strategies, emphRefine can simulate actions such as app usage reduction, removal, and substitution. A lab study of emphRefine found participants achieved a high-level understanding of their exposure, and identified data collection behaviours that violated both their expectations and privacy preferences. Participants also devised bespoke strategies to achieve privacy goals, identifying the key barriers to achieving them.
大多数智能手机应用收集并与各种第一方和第三方共享信息;然而,这种数据收集实践在很大程度上仍然不为最终用户所知,也不受其控制。在本文中,我们试图了解工具的潜力,以帮助人们根据他们的应用使用情况来优化他们对第三方的曝光率。我们设计了一种名为“X-Ray Refine”的交互式、焦点加上下文显示系统,它使用了超过100万个安卓应用的模型,根据用户使用应用的时间长短,将用户的暴露情况可视化。为了支持缓解策略的探索,emprefine可以模拟诸如减少应用程序使用、删除和替换等操作。一项针对emprefine的实验室研究发现,参与者对自己的数据暴露有了较高的理解,并识别出了违反他们预期和隐私偏好的数据收集行为。参与者还制定了实现隐私目标的定制策略,确定了实现这些目标的主要障碍。
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引用次数: 43
Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt 即使有评估提示,协作中的不准确性盲目性仍然存在
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3174068
Aimée A. Kane, S. Kiesler, Ruogu Kang
The tendency to believe and act on others' misinformation is documented in much prior work. This paper focuses on inaccuracy blindness, the tendency to take a collaborator's poor information at face value, which reduces problem-solving success. We draw on social psychological research from the 1970s showing that evaluative rating scales can prompt a change in perspective. In a series of studies, we prototyped and tested an evaluation prompt meant to encourage skepticism in participant detectives trying to identify a serial killer. In tests of the prototype, the prompt was partially successful in inducing skepticism (Exp. 1), but a larger study (Exp. 2) showed that, despite the evaluation prompt, participants' inaccuracy blindness persisted. This work, and the literature more generally, shows that the tendency to be misled by collaborators' inaccurate information remains a strong phenomenon that is hard to counteract and remains a significant challenge for the CHI community.
相信别人的错误信息并据此采取行动的倾向在之前的许多研究中都有记载。本文关注的是不准确盲目性,即把合作者的不良信息看在表面上的倾向,这会降低问题解决的成功率。我们借鉴了20世纪70年代的社会心理学研究,表明评估性评分量表可以促使人们改变观点。在一系列研究中,我们制作并测试了一个评估提示,旨在鼓励参与调查的侦探们对连环杀手的怀疑。在原型的测试中,提示部分成功地引起了怀疑(实验1),但一个更大的研究(实验2)表明,尽管有评估提示,参与者的不准确盲视仍然存在。这项工作,以及更广泛的文献表明,被合作者的不准确信息误导的倾向仍然是一个难以抵消的强烈现象,并且仍然是CHI社区的一个重大挑战。
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引用次数: 3
Wall++: Room-Scale Interactive and Context-Aware Sensing Wall++:房间级交互和环境感知传感
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173847
Yang Zhang, Chouchang Yang, S. Hudson, Chris Harrison, A. Sample
Human environments are typified by walls, homes, offices, schools, museums, hospitals and pretty much every indoor context one can imagine has walls. In many cases, they make up a majority of readily accessible indoor surface area, and yet they are static their primary function is to be a wall, separating spaces and hiding infrastructure. We present Wall++, a low-cost sensing approach that allows walls to become a smart infrastructure. Instead of merely separating spaces, walls can now enhance rooms with sensing and interactivity. Our wall treatment and sensing hardware can track users' touch and gestures, as well as estimate body pose if they are close. By capturing airborne electromagnetic noise, we can also detect what appliances are active and where they are located. Through a series of evaluations, we demonstrate Wall++ can enable robust room-scale interactive and context-aware applications.
人类环境的典型代表是墙壁、家庭、办公室、学校、博物馆、医院,几乎所有你能想到的室内环境都有墙壁。在许多情况下,它们构成了易于进入的室内表面积的大部分,但它们是静态的,它们的主要功能是作为一堵墙,分隔空间和隐藏基础设施。我们提出了wall++,这是一种低成本的传感方法,可以使墙壁成为智能基础设施。墙壁不仅可以分隔空间,还可以通过感知和互动来增强房间。我们的墙壁处理和传感硬件可以跟踪用户的触摸和手势,如果他们离得很近,还可以估计他们的身体姿势。通过捕捉空气中的电磁噪声,我们还可以探测到哪些设备处于活动状态,以及它们的位置。通过一系列的评估,我们证明了Wall++可以实现强大的房间级交互式和上下文感知应用程序。
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引用次数: 102
ConceptScape: Collaborative Concept Mapping for Video Learning ConceptScape:视频学习的协作概念映射
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173961
Ching Liu, Juho Kim, Hao-Chuan Wang
While video has become a widely adopted medium for online learning, existing video players provide limited support for navigation and learning. It is difficult to locate parts of the video that are linked to specific concepts. Also, most video players afford passive watching, thus making it difficult for learners with limited metacognitive skills to deeply engage with the content and reflect on their understanding. To support concept-driven navigation and comprehension of lecture videos, we present ConceptScape, a system that generates and presents a concept map for lecture videos. ConceptScape engages crowd workers to collaboratively generate a concept map by prompting them to externalize reflections on the video. We present two studies to show that (1) interactive concept maps can be useful tools for concept-based video navigation and comprehension, and (2) with ConceptScape, novice crowd workers can collaboratively generate complex concept maps that match the quality of those by experts.
虽然视频已经成为一种广泛采用的在线学习媒介,但现有的视频播放器对导航和学习的支持有限。很难找到视频中与具体概念相关的部分。此外,大多数视频播放器都是被动观看,这使得元认知技能有限的学习者难以深入参与内容并反思自己的理解。为了支持概念驱动的导航和理解讲座视频,我们提出了ConceptScape,这是一个为讲座视频生成和呈现概念图的系统。ConceptScape吸引人群工作者通过促使他们将对视频的反思具体化来协作生成概念图。我们提出了两项研究来表明:(1)交互式概念图可以成为基于概念的视频导航和理解的有用工具;(2)使用ConceptScape,新手人群工作者可以协作生成与专家制作的质量相当的复杂概念图。
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引用次数: 50
Supporting the Complex Social Lives of New Parents 支持新父母复杂的社会生活
Pub Date : 2018-04-21 DOI: 10.1145/3173574.3173994
Austin Toombs, K. Morrissey, E. Simpson, Colin M. Gray, John Vines, Madeline Balaam
One of the many challenges of becoming a parent is the shift in one's social life. As HCI researchers have begun to investigate the intersection of sociotechnical system design and parenthood, they have also sought to understand how parents' social lives can be best supported. We build on these strands of research through a qualitative study with new parents regarding the role of digital technologies in their social lives as they transition to parenthood. We demonstrate how sociotechnical systems are entangled in the ways new parents manage their relationships, build (or resist building) new friendships and ad hoc support systems, and navigate the vulnerabilities of parenthood. We discuss how systems designed for new parents can better support the vulnerabilities they internalize, the diverse friendships they desire, and the logistical challenges they experience. We conclude with recommendations for future design and research in this area.
为人父母的诸多挑战之一是社交生活的转变。随着HCI研究人员开始调查社会技术系统设计和亲子关系的交集,他们也试图了解如何才能最好地支持父母的社会生活。在这些研究的基础上,我们对新父母进行了一项定性研究,研究数字技术在他们转变为父母的社会生活中的作用。我们展示了社会技术系统是如何在新父母管理他们的关系、建立(或抵制建立)新的友谊和特别的支持系统以及应对为人父母的脆弱性方面纠缠在一起的。我们讨论了为新父母设计的系统如何更好地支持他们内心的弱点,他们渴望的多样化友谊,以及他们所经历的后勤挑战。最后,我们对该领域未来的设计和研究提出了建议。
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引用次数: 21
期刊
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
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