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Proceedings of the Seventh ACM Conference on Learning @ Scale最新文献

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Adaptive Learning using Finite State Machine Logic 使用有限状态机逻辑的自适应学习
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3406720
M. Waterman, D. C. Frezzo, Michael X. Wang
We demonstrate the feasibility of Finite State Machine (FSM) logic to design adaptively scaffolded activities, presenting early work integrating adaptive learning into a learning tool in widespread use globally. We describe how integrating FSM logic with existing assessment architecture enables us to extend from direct measurement to scaffolding and feedback interventions on a spectrum of timescales from 1-second to several hours. Four prototypes are shared, demonstrating how this FSM logic affords design across differing learning contexts. Implications for design of efficiency and empowerment at scale, potential for content co-creation, and transformation of learning are discussed.
我们证明了有限状态机(FSM)逻辑设计自适应脚手架活动的可行性,展示了将自适应学习集成到全球广泛使用的学习工具中的早期工作。我们描述了如何将FSM逻辑与现有的评估体系结构集成,使我们能够在从1秒到几个小时的时间尺度范围内从直接测量扩展到脚手架和反馈干预。分享了四个原型,展示了FSM逻辑如何在不同的学习环境中提供设计。本文讨论了效率设计和大规模授权的含义、内容共同创造的潜力以及学习的转变。
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引用次数: 2
Studying Retrieval Practice in an Intelligent Tutoring System 智能辅导系统中的检索实践研究
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3405927
Jeffrey Matayoshi, Hasan Uzun, Eric Cosyn
Retrieval practice (also known as testing effect or test-enhanced learning) is a well-studied and established technique for improving the retention of knowledge. Many previous works have confirmed the benefits of retrieval practice in laboratory experiments involving the memorization of words or facts. In this study, we build on these works and analyze retrieval practice in an intelligent tutoring system. Using a large data set composed of the actions of almost 4 million students studying math and chemistry, we look at the possible benefits of retrieval practice in the ALEKS adaptive learning and assessment system. We compare two different types of retrieval practice---one involving the assessment of learned material, and another involving the learning of closely related content that builds on the learned material---leveraging the scale of the available data to control for several confounding variables. Finally, we look at the timing of retrieval practice within the system and the possible effect it has on forgetting. The results indicate that a delay in retrieval practice is associated with better retention and that, while being assessed on learned material is beneficial, the learning of closely related content is associated with an even higher rate of retention.
检索练习(也称为测试效果或测试增强学习)是一种经过充分研究和建立的提高知识保留的技术。许多先前的工作已经证实了在实验室实验中涉及单词或事实记忆的检索练习的好处。在本研究中,我们在这些工作的基础上,分析了智能辅导系统中的检索实践。利用由近400万名学习数学和化学的学生的行为组成的大型数据集,我们研究了在ALEKS自适应学习和评估系统中检索实践的可能好处。我们比较了两种不同类型的检索实践——一种涉及学习材料的评估,另一种涉及建立在学习材料基础上的密切相关内容的学习——利用可用数据的规模来控制几个混杂变量。最后,我们看看系统中检索练习的时间以及它对遗忘的可能影响。结果表明,延迟检索练习与更好的记忆有关,而且,虽然对学习的材料进行评估是有益的,但学习密切相关的内容与更高的记忆率有关。
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引用次数: 5
Locabulary
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3406762
Zachary Phillips-Gary
Mixed reality creates exciting new opportunities for computer-aided language learning. By combining markerless tracking technology with a user's geolocation, software systems can dynamically locate and generate personalized interactive language practice exercises. The Locabulary mobile app uses a combination of markerless tracking and metadata from the user's location information to construct that utilize the learner's physical surroundings to provide unique and relevant content. Additionally, Locabulary employs context-aware spaced repetition to help language learners develop mastery over the material in the exercises it creates.
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引用次数: 0
Affordable Degrees at Scale: New Phenomenon or New Hype? 平价学位:新现象还是新炒作?
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3405923
David S. Park, Robert W. Schmidt, Charankumar Akiri, Stephanie Kwak, David A. Joyner
Following the initial proliferation of Massive Open Online Courses (MOOCs), a more recent trend has emerged toward offering "Affordable Degrees at Scale" or "Large, Internet-Mediated Asynchronous Degrees". In this research, we set out to understand this space: the range in tuition costs for these programs, the variety of admissions standards, and the types of assessments used to evaluate these non-traditional students. In the process, however, we found that in many ways, these programs may not be as new as we initially perceived: similarly-priced online programs have existed from traditional universities for years. In this research, we explore these two questions: what are these new degrees at scale, and how do they actually differ from traditional programs? To explore this, we collected materials for 35 MOOC-based graduate degrees and numerous non-MOOC-based comparable degrees. We then explored the patterns in tuition, admissions requirements, and syllabus information. In this paper, we report the trends we identified in MOOC-based degrees, and attempt to answer the question: what makes these programs different from non-MOOC-based online programs of the past? Ultimately, we find that this new era of programs is similar in many observable ways.
随着大规模在线开放课程(MOOCs)最初的激增,最近出现了一种趋势,即提供“可负担的大规模学位”或“大型、以互联网为媒介的异步学位”。在这项研究中,我们开始了解这个领域:这些项目的学费范围,各种录取标准,以及用于评估这些非传统学生的评估类型。然而,在这个过程中,我们发现在很多方面,这些课程可能并不像我们最初想象的那样新鲜:传统大学中类似价格的在线课程已经存在多年了。在这项研究中,我们探讨了这两个问题:大规模的新学位是什么?它们与传统项目有何不同?为了探讨这一点,我们收集了35个基于mooc的研究生学位和许多非mooc的可比学位的资料。然后,我们探讨了学费、入学要求和教学大纲信息的模式。在本文中,我们报告了我们在基于mooc的学位中发现的趋势,并试图回答这个问题:这些课程与过去的非基于mooc的在线课程有什么不同?最终,我们发现这个新时代的程序在许多可观察到的方面是相似的。
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引用次数: 8
Leveraging Book Indexes for Automatic Extraction of Concepts in MOOCs 利用图书索引自动提取mooc中的概念
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3406749
Assma Boughoula, Aidan San, Chengxiang Zhai
Concepts are basic elements in any learning module and are thus very useful for modeling, summarizing, and previewing the content of any module. Automatic extraction of the major concepts from online education materials enables many useful applications. In this paper, we propose to leverage textbooks and their back-of-the-book indexes as training data to train a supervised machine learning algorithm for automatic extraction of concepts from text data in the education domain. We evaluate this idea by training neural networks on three textbooks and applying the trained neural networks to extract concepts from the lecture transcripts of two MOOCs. Our results suggest great promise for further exploration of this direction.
概念是任何学习模块中的基本元素,因此对于建模、总结和预览任何模块的内容都非常有用。从在线教育材料中自动提取主要概念可以实现许多有用的应用。在本文中,我们建议利用教科书及其书后索引作为训练数据来训练一种监督机器学习算法,用于从教育领域的文本数据中自动提取概念。我们通过在三本教科书上训练神经网络,并应用训练后的神经网络从两门mooc的课堂讲稿中提取概念来评估这一想法。我们的结果为进一步探索这一方向提供了很大的希望。
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引用次数: 1
Using Information Visualization to Promote Students' Reflection on "Gaming the System" in Online Learning 利用信息可视化促进学生对网络学习中“游戏系统”的思考
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3405924
Meng Xia, Yuya Asano, J. Williams, Huamin Qu, Xiaojuan Ma
"Gaming the system" is the phenomenon where students attempt to perform well by systematically exploiting properties of the learning system, rather than learning the material. Frequent gaming tends to cause bad learning outcomes. Though existing studies tackle the problem by redesigning the system workflow to change students' behaviors automatically, gaming students discover new ways to game. We instead propose a novel way, reflective nudge, to reflectively influence students' attitudes by conveying reasons not to game via information visualizations. Particularly, we identify three common gaming contexts and involve students and instructors in co-designing three context-specific persuasive visualizations. We deploy our information visualizations in a real online learning platform. Through embedded surveys and in-person interviews, we find some evidence that the designs can promote students' reflection on gaming, and suggestive data that two of them can reduce gaming compared with control groups. Furthermore, we present insights into reflective nudge designs and practical issues concerning deployment.
“游戏系统”是指学生试图通过系统地利用学习系统的特性而不是学习材料来取得好成绩的现象。频繁玩游戏往往会导致糟糕的学习结果。虽然现有的研究通过重新设计系统工作流程来自动改变学生的行为来解决问题,但游戏学生发现了新的游戏方式。相反,我们提出了一种新颖的方式,反思性推动,通过信息可视化传达不玩游戏的理由,反思性地影响学生的态度。特别是,我们确定了三种常见的游戏情境,并让学生和教师共同设计三种特定情境的说服性可视化。我们在一个真正的在线学习平台上部署我们的信息可视化。通过嵌入式调查和面对面访谈,我们发现一些证据表明,这些设计可以促进学生对游戏的反思,并且暗示数据表明,与对照组相比,其中两个设计可以减少游戏。此外,我们还提出了对反思性助推设计和有关部署的实际问题的见解。
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引用次数: 9
Learnersourcing at Scale to Overcome Expert Blind Spots for Introductory Programming: A Three-Year Deployment Study on the Python Tutor Website 大规模的Learnersourcing以克服入门编程的专家盲点:对Python导师网站的三年部署研究
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3406733
Philip J. Guo, Julia M. Markel, Xiong Zhang
It is hard for experts to create good instructional resources due to a phenomenon known as the expert blind spot: They forget what it was like to be a novice, so they cannot pinpoint exactly where novices commonly struggle and how to best phrase their explanations. To help overcome these expert blind spots for computer programming topics, we created a learnersourcing system that elicits explanations of misconceptions directly from learners while they are coding. We have deployed this system for the past three years to the widely-used Python Tutor coding website (pythontutor.com) and collected 16,791 learner-written explanations. To our knowledge, this is the largest dataset of explanations for programming misconceptions. By inspecting this dataset, we found surprising insights that we did not originally think of due to our own expert blind spots as programming instructors. We are now using these insights to improve compiler and run-time error messages to explain common novice misconceptions.
专家很难创建好的教学资源,这是由于一种被称为专家盲点的现象:他们忘记了新手是什么样子的,所以他们不能准确地指出新手通常在哪里挣扎,以及如何最好地表达他们的解释。为了帮助克服这些专家对计算机编程主题的盲点,我们创建了一个学习者溯源系统,可以在学习者编码时直接从他们那里引出误解的解释。在过去的三年中,我们将该系统部署到广泛使用的Python Tutor编码网站(pythontutor.com),并收集了16,791篇学习者写的解释。据我们所知,这是解释编程误解的最大数据集。通过检查这个数据集,我们发现了令人惊讶的见解,这是我们最初没有想到的,因为我们自己作为编程导师的专业盲点。我们现在正在使用这些见解来改进编译器和运行时错误消息,以解释新手常见的误解。
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引用次数: 17
Understanding Learner Behavior Through Learning Design Informed Learning Analytics 通过学习设计了解学习者行为
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3405919
Hao Shen, Leming Liang, N. Law, Erik Hemberg, Una-May O’Reilly
A goal of learning analytics is to inform and improve learning design. Previous studies have attempted to interpret learners' clickstream data based on learning science theories. Many of these interpretations are made without reference to the specific learning designs of the courses being analyzed. Here, we report on a learning design informed analytics exploration of an introductory MOOC on Computer Science and Python programming. The learning resources (videos) and practice resources (short exercises and problem sets) are analyzed according to the knowledge types and cognitive process levels respectively, both based on a revised Bloom's Taxonomy. A heat map visualization of the access intensity on a learner resource access transition matrix and social network analysis are used to analyze learners' behavior with respect to the different resource categories. The results show distinctively different patterns of access between groups of students with different course performance and different academic backgrounds.
学习分析的目标是告知和改进学习设计。以前的研究试图根据学习科学理论来解释学习者的点击流数据。许多这样的解释都没有参考所分析的课程的具体学习设计。在这里,我们报告一个学习设计知情分析探索的入门级MOOC计算机科学和Python编程。学习资源(视频)和实践资源(短练习和问题集)分别根据知识类型和认知过程水平进行分析,两者都基于修订后的Bloom's Taxonomy。利用学习者资源访问转移矩阵上的访问强度可视化热图和社会网络分析来分析学习者对不同资源类别的行为。结果表明,不同课程成绩和不同学术背景的学生群体在获取信息的方式上存在显著差异。
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引用次数: 7
Guidance on How Learning at Scale Can be Made More Accessible 关于如何使大规模学习更容易获得的指南
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3406730
Tina Papathoma, Rebecca Ferguson, Francisco Iniesto, Irina Rets, D. Vogiatzis, Victoria Murphy
While learning at scale has the potential to widen access to education, the accessibility of courses offered on Massive Open Online Course (MOOC) platforms has not been researched in depth. This paper begins to fill that gap. Data was gathered using the participatory 'Evidence Café' method. Thematic analysis identified characteristics of accessible courses on these platforms. These characteristics include elements of both technology and pedagogy. Capturing and analysing expert insights enables this paper to provide guidance on how online courses can be made more accessible. The findings suggest that course production teams need to work collaboratively with providers to address issues of accessibility and involve learners in design, testing and evaluation. Well-designed tutor-supported activities that follow web accessibility and usability guidelines are needed, as well as educator training on accessibility.
虽然大规模学习有可能扩大受教育的机会,但大规模在线开放课程(MOOC)平台上提供的课程的可访问性尚未得到深入研究。本文开始填补这一空白。采用参与式“证据caf”方法收集数据。专题分析确定了这些平台上无障碍课程的特点。这些特征包括技术和教学两方面的因素。捕获和分析专家的见解使本文能够为如何使在线课程更易于访问提供指导。研究结果表明,课程制作团队需要与供应商合作,解决可访问性问题,并让学习者参与设计、测试和评估。需要精心设计的导师支持的活动,遵循网络可访问性和可用性指导方针,以及教育工作者在可访问性方面的培训。
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引用次数: 9
Co-Teaching Computer Science Across Borders: Human-Centric Learning at Scale 跨国界的计算机科学联合教学:大规模的以人为中心的学习
Pub Date : 2020-08-12 DOI: 10.1145/3386527.3405915
C. Piech, Lisa Yan, Lisa Einstein, Ana Saavedra, B. Bozkurt, Eliška Šestáková, Ondřej Guth, N. McKeown
Programming is fast becoming a required skill set for students in every country. We present CS Bridge, a model for cross-border co-teaching of CS1, along with a corresponding open-source course-in-a-box curriculum made for easy localization. In the CS Bridge model, instructors and student-teachers from different countries come together to teach a short, stand-alone CS1 course to hundreds of local high school students. The corresponding open-source curriculum has been specifically designed to be easily adapted to a wide variety of local teaching practices, languages, and cultures. Over the past six years, the curriculum has been used to teach CS1 material to over 1,000 high school students in Colombia, the Czech Republic, Turkey, and Guinea. A large majority of our students continue on to study CS or CS-related fields in university. More importantly, many of our undergraduate student-teachers stay involved with teaching beyond the program. Joint teaching creates a positive, high-quality learning experience for students around the world and a powerful, high-impact professional development experience for the teaching team---instructors and student-teachers alike.
编程正迅速成为每个国家学生的必备技能。我们提出了CS1的跨界合作教学模型CS Bridge,以及相应的易于本地化的开源盒中课程。在CS Bridge模式中,来自不同国家的教师和学生教师聚集在一起,为数百名当地高中生教授一门简短的、独立的CS1课程。相应的开源课程是专门设计的,可以很容易地适应各种各样的当地教学实践、语言和文化。在过去的六年中,该课程已被用于向哥伦比亚、捷克共和国、土耳其和几内亚的1000多名高中生教授CS1材料。我们的大部分学生在大学继续学习计算机科学或计算机科学相关领域。更重要的是,我们的许多本科生兼教师在课程之外仍然参与教学。联合教学为世界各地的学生创造了积极的、高质量的学习体验,也为教学团队——教师和师生——创造了强大的、高影响力的专业发展体验。
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引用次数: 5
期刊
Proceedings of the Seventh ACM Conference on Learning @ Scale
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