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Algorithmic Design: Fairness Versus Accuracy 算法设计:公平性与准确性
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538237
Annie Liang, Jay Lu, Xiaosheng Mu
Algorithms are increasingly used to guide consequential decisions, such as who should be granted bail or be approved for a loan. Motivated by growing empirical evidence, regulators are concerned about the possibility that the errors of these algorithms differ sharply across subgroups of the population. What are the tradeoffs between accuracy and fairness, and how do these tradeoffs depend on the inputs to the algorithm? We propose a model in which a designer chooses an algorithm that maps observed inputs into decisions, and introduce a fairness-accuracy Pareto frontier. We identify how the algorithm's inputs govern the shape of this frontier, showing (for example) that access to group identity reduces the error for the worse-off group everywhere along the frontier. We then apply these results to study an "input-design" problem where the designer controls the algorithm's inputs (for example, by legally banning an input), but the algorithm itself is chosen by another agent. We show that: (1) all designers strictly prefer to allow group identity if and only if the algorithm's other inputs satisfy a condition we call group-balance; (2) all designers strictly prefer to allow any input (including potentially biased inputs such as test scores) so long as group identity is permitted as an input, but may prefer to ban it when group identity is not.
算法越来越多地用于指导相应的决策,例如谁应该获得保释或批准贷款。在越来越多的经验证据的推动下,监管机构担心,这些算法在不同人群中的误差可能会存在巨大差异。准确性和公平性之间的权衡是什么,这些权衡是如何取决于算法的输入的?我们提出了一个模型,在这个模型中,设计者选择一种算法,将观察到的输入映射到决策中,并引入公平-准确性帕累托边界。我们确定了算法的输入是如何控制这个边界的形状的,例如,显示了对群体身份的访问减少了边界上任何地方情况较差的群体的错误。然后,我们将这些结果应用于研究“输入-设计”问题,其中设计者控制算法的输入(例如,通过法律禁止输入),但算法本身由另一个代理选择。我们证明:(1)当且仅当算法的其他输入满足我们称为群体平衡的条件时,所有设计者都严格倾向于允许群体身份;(2)只要允许群体身份作为输入,所有设计师都严格倾向于允许任何输入(包括可能有偏见的输入,如考试分数),但当群体身份不允许输入时,可能更倾向于禁止输入。
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引用次数: 13
Algorithmic Information Design in Multi-Player Games: Possibilities and Limits in Singleton Congestion 多人游戏中的算法信息设计:单一拥塞的可能性和限制
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538238
Chenghan Zhou, T. Nguyen, Haifeng Xu
Most algorithmic studies on multi-agent information design have focused on the restricted situation of optimal public signaling with no inter-agent externalities; only a few exceptions investigated special game classes such as zero-sum games and second-price auctions. This paper initiates the algorithmic information design of both public and private signaling in a fundamental class of games with negative externalities, i.e., atomic singleton congestion games, with a wide range of applications in scheduling, routing, and network design, etc. For both public and private signaling, we show that the optimal information design can be efficiently computed when the number of resources is a constant. To our knowledge, this is the first set of efficient exact algorithms for information design in succinctly representable many-player games. Our results hinge on novel techniques such as developing certain reduced forms to compactly characterize equilibria in public signaling or to represent players' marginal beliefs in private signaling. When there are many resources, we show computational intractability results. Here, we introduce a new notion of (equilibrium)-obliviously NP-hardness, which rules out any possibility of computing a good signaling scheme, irrespective of the equilibrium selection. full version of this paper can be accessed from the following link: https://arxiv.org/pdf/2109.12445.pdf
大多数关于多智能体信息设计的算法研究都集中在无智能体间外部性的最优公共信号约束情况下;只有少数例外调查了特殊的游戏类别,如零和游戏和二次价格拍卖。本文针对一类具有负外部性的基本博弈,即原子单例拥塞博弈,在调度、路由和网络设计等方面有着广泛的应用,提出了公共信令和私有信令的算法信息设计。对于公共和私有信令,我们证明了当资源数量为常数时,可以有效地计算出最优信息设计。据我们所知,这是第一组有效的精确算法,用于在简洁可表示的多人游戏中进行信息设计。我们的研究结果依赖于一些新技术,如开发某些简化形式,以紧凑地表征公共信号中的均衡,或表示参与者在私人信号中的边际信念。当有很多资源时,我们展示了计算难解性的结果。在这里,我们引入了一个新的(平衡)无关np -硬度的概念,它排除了计算一个好的信号方案的任何可能性,而不考虑平衡选择。全文可从以下链接获取:https://arxiv.org/pdf/2109.12445.pdf
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引用次数: 3
Seeding a Simple Contagion 播下一种简单的传染
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538359
E. Sadler
This paper introduces a methodology for selecting seeds to maximize contagion using a coarse categorization of individuals. Within a large and flexible class of random graph models, I show how to compute a seed multiplier for each category---the average number of new infections a seed generates---and I propose randomly seeding the category with the highest multiplier. Relative to existing methods for targeted seeding, my approach requires far less computing power---the problem scales with the number of categories, not the number of individuals---and far less data---all we need are estimates for the first two moments of the degree distribution within each category and aggregated relational data on connections between individuals in different categories. I validate the methodology through simulations using real network data.
本文介绍了一种选择种子的方法,以最大限度地利用个体的粗分类传染。在一个庞大而灵活的随机图模型类别中,我展示了如何为每个类别计算种子乘数——一个种子产生的新感染的平均数量——我建议随机播种乘数最高的类别。相对于现有的定向播种方法,我的方法需要更少的计算能力——问题随类别的数量而不是个体的数量而扩展——而且数据也少得多——我们所需要的只是对每个类别内度分布的前两个时刻的估计,以及不同类别中个体之间连接的聚合关系数据。通过实际网络数据的仿真验证了该方法的有效性。
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引用次数: 3
Incentive Mechanisms for Strategic Classification and Regression Problems 策略分类与回归问题的激励机制
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538300
Kun Jin, Xueru Zhang, Mohammad Mahdi Khalili
We study the design of a class of incentive mechanisms that can effectively prevent cheating in a strategic classification and regression problem. A conventional strategic classification or regression problem is modeled as a Stackelberg game, or a principal-agent problem between the designer of a classifier (the principal) and individuals subject to the classifier's decisions (the agents), potentially from different demographic groups. The former benefits from the accuracy of its decisions, whereas the latter may have an incentive to game the algorithm into making favorable but erroneous decisions. While prior works tend to focus on how to design an algorithm to be more robust to such strategic maneuvering, this study focuses on an alternative, which is to design incentive mechanisms to shape the utilities of the agents and induce effort that genuinely improves their skills, which in turn benefits both parties in the Stackelberg game. Specifically, the principal and the mechanism provider (which could also be the principal itself) move together in the first stage, publishing and committing to a classifier and an incentive mechanism. The agents are (simultaneous) second movers and best respond to the published classifier and incentive mechanism. When an agent's strategic action merely changes its observable features, it hurts the performance of the algorithm. However, if the action leads to improvement in the agent's true label, it not only helps the agent achieve better decision outcomes, but also preserves the performance of the algorithm. We study how a subsidy mechanism can induce improvement actions, positively impact a number of social well-being metrics, such as the overall skill levels of the agents (efficiency) and positive or true positive rate differences between different demographic groups (fairness).
在一个策略分类与回归问题中,我们研究了一类有效防止作弊的激励机制设计。传统的战略分类或回归问题被建模为Stackelberg博弈,或者是分类器设计者(委托人)和服从分类器决策的个人(代理人)之间的委托-代理问题,这些人可能来自不同的人口统计群体。前者受益于其决策的准确性,而后者可能有动机让算法做出有利但错误的决策。虽然之前的工作倾向于关注如何设计一种算法,使其对这种战略操作更具鲁棒性,但本研究关注的是另一种选择,即设计激励机制,以塑造代理的效用,并诱导真正提高其技能的努力,从而使Stackelberg博弈中的双方受益。具体来说,委托人和机制提供者(也可以是委托人本身)在第一阶段一起行动,发布并承诺分类器和激励机制。代理是(同时)第二推动者,对已发布的分类器和激励机制做出最佳响应。当智能体的策略行为仅仅改变其可观察特征时,就会损害算法的性能。但是,如果该动作导致agent真实标签的改善,则不仅可以帮助agent获得更好的决策结果,还可以保持算法的性能。我们研究了补贴机制如何诱导改善行动,积极影响一些社会福利指标,如代理人的整体技能水平(效率)和不同人口群体之间的正阳性率或真阳性率差异(公平)。
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引用次数: 2
General Graphs are Easier than Bipartite Graphs: Tight Bounds for Secretary Matching 一般图比二部图简单:秘书匹配的紧界
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538290
Tomer Ezra, M. Feldman, N. Gravin, Zhihao Gavin Tang
Online algorithms for secretary matching in bipartite weighted graphs have been studied extensively in recent years. We generalize this study to secretary matching in general weighted graphs, for both vertex and edge arrival models. Under vertex arrival, vertices arrive online in a uniformly random order; upon the arrival of a vertex v, the weights of edges from v to all previously arriving vertices are revealed, and the algorithm decides which of these edges, if any, to include in the matching. We provide a tight 5/12-competitive algorithm for this setting. Interestingly, it outperforms the best possible algorithm for secretary matching in bipartite graphs with 1-sided arrival, which cannot be better than 1/e-competitive. Under edge arrival, edges arrive online in a uniformly random order; upon the arrival of an edge e, its weight is revealed, and the algorithm decides whether to include it in the matching or not. For this setting we provide a 1/4-competitive algorithm, which improves upon the state of the art bound.
二部加权图中秘书匹配的在线算法近年来得到了广泛的研究。我们将此研究推广到一般加权图的秘书匹配,对于顶点和边缘到达模型。在顶点到达下,顶点以均匀随机的顺序在线到达;当到达顶点v时,显示从v到所有先前到达的顶点的边的权重,并且算法决定这些边中的哪一条(如果有的话)包含在匹配中。我们为这个设置提供了一个紧密的5/12竞争算法。有趣的是,它优于单侧到达的二部图中秘书匹配的最佳算法,该算法不能优于1/e竞争。在边到达下,边以均匀随机的顺序在线到达;当一条边e到达时,显示其权值,算法决定是否将其包含在匹配中。对于这种设置,我们提供了一个1/4竞争算法,它改进了当前的边界状态。
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引用次数: 4
Just Resource Allocation? How Algorithmic Predictions and Human Notions of Justice Interact 仅仅是资源分配?算法预测和人类的正义观念如何相互作用
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538305
Amanda Kube, Sanmay Das, P. Fowler, Yevgeniy Vorobeychik
We examine justice in data-aided decisions in the context of a scarce societal resource allocation problem. Non-experts (recruited on Amazon Mechanical Turk) have to determine which homeless households to serve with limited housing assistance. We empirically elicit decision-maker preferences for whether to prioritize more vulnerable households or households who would best take advantage of more intensive interventions. We present three main findings. (1) When vulnerability or outcomes are quantitatively conceptualized and presented, humans (at a single point in time) are remarkably consistent in making either vulnerability- or outcome-oriented decisions. (2) Prior exposure to quantitative outcome predictions has a significant effect and changes the preferences of human decision-makers from vulnerability-oriented to outcome-oriented about one-third of the time. (3) Presenting algorithmically-derived risk predictions in addition to household descriptions reinforces decision-maker preferences. Among the vulnerability-oriented, presenting the risk predictions leads to a significant increase in allocations to the more vulnerable household, whereas among the outcome-oriented it leads to a significant decrease in allocations to the more vulnerable household. These findings emphasize the importance of explicitly aligning data-driven decision aids with system-wide allocation goals.
我们在稀缺的社会资源分配问题的背景下,研究数据辅助决策中的正义。非专家(在亚马逊Mechanical Turk上招募)必须决定为哪些无家可归的家庭提供有限的住房援助。我们根据经验得出决策者的偏好,以确定是优先考虑更脆弱的家庭,还是最能利用更密集干预措施的家庭。我们提出了三个主要发现。(1)当脆弱性或结果被定量地概念化和呈现时,人类(在单一时间点)在做出以脆弱性为导向或以结果为导向的决策时是非常一致的。(2)在三分之一的时间内,人类决策者的偏好从脆弱性导向转变为结果导向。(3)除了家庭描述外,提供算法衍生的风险预测可以增强决策者的偏好。在以脆弱性为导向的情况下,提出风险预测导致对较脆弱家庭的拨款显著增加,而在以结果为导向的情况下,提出风险预测导致对较脆弱家庭的拨款显著减少。这些发现强调了明确地将数据驱动的决策辅助与系统范围的分配目标相一致的重要性。
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引用次数: 5
The Science of the Deal: Optimal Bargaining on eBay Using Deep Reinforcement Learning 交易的科学:利用深度强化学习在eBay上进行最优议价
Pub Date : 2022-07-12 DOI: 10.1145/3490486.3538373
Etan A. Green, E. B. Plunkett
Bargaining is ubiquitous. How can people bargain better? We train a reinforcement learning agent to bargain optimally in "Best Offer" listings on eBay, and we characterize its behavior in a manner that humans can use. As a buyer, the agent starts lower than human buyers and bargains longer. As the seller, the agent interprets offers as signals---of the buyer's willingness to pay and of the item's desirability---that human sellers ignore. Simple strategies derived from these agents purchase more items for lower prices than human buyers and sell more items for higher prices than human sellers.
讨价还价无处不在。人们怎样才能更好地讨价还价呢?我们训练一个强化学习代理在eBay上的“Best Offer”列表中进行最优讨价还价,并以人类可以使用的方式描述其行为。作为买家,代理比人类买家起价更低,讨价还价的时间更长。作为卖家,代理人将报价解读为信号——买家愿意支付的信号,以及物品的可取性——而人类卖家会忽略这些信号。从这些代理中衍生出的简单策略是以比人类买家更低的价格购买更多的商品,并以比人类卖家更高的价格出售更多的商品。
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引用次数: 1
Max-Weight Online Stochastic Matching: Improved Approximations Against the Online Benchmark 最大权重在线随机匹配:针对在线基准的改进逼近
Pub Date : 2022-06-02 DOI: 10.1145/3490486.3538315
M. Braverman, M. Derakhshan, Antonio Molina Lovett
In this paper, we study max-weight stochastic matchings on online bipartite graphs under both vertex and edge arrivals. We focus on designing polynomial time approximation algorithms with respect to the online benchmark, which was first considered by Papadimitriou, Pollner, Saberi, and Wajc [EC'21]. In the vertex arrival version of the problem, the goal is to find an approximate max-weight matching of a given bipartite graph when the vertices in one part of the graph arrive online in a fixed order with independent chances of failure. Whenever a vertex arrives we should decide, irrevocably, whether to match it with one of its unmatched neighbors or leave it unmatched forever. There has been a long line of work designing approximation algorithms for different variants of this problem with respect to the offline benchmark (prophet). Papadimitriou et al., however, propose the alternative online benchmark and show that considering this new benchmark allows them to improve the 0.5 approximation ratio, which is the best ratio achievable with respect to the offline benchmark. They provide a 0.51-approximation algorithm which was later improved to 0.526 by Saberi and Wajc [ICALP'21]. The main contribution of this paper is designing a simple algorithm with a significantly improved approximation ratio of (1-1/e) for this problem. We also consider the edge arrival version in which, instead of vertices, edges of the graph arrive in an online fashion with independent chances of failure. Designing approximation algorithms for this problem has also been studied extensively with the best approximation ratio being 0.337 with respect to the offline benchmark. This paper, however, is the first to consider the online benchmark for the edge arrival version of the problem. For this problem, we provide a simple algorithm with an approximation ratio of 0.5 with respect to the online benchmark.
研究了在线二部图在顶点到达和边到达下的最大权随机匹配问题。我们专注于设计关于在线基准的多项式时间逼近算法,这是由Papadimitriou, Pollner, Saberi和Wajc [EC'21]首先考虑的。在该问题的顶点到达版本中,目标是在给定的二部图中,当图的一部分中的顶点以固定的顺序在线并且具有独立的失败概率时,找到一个近似的最大权重匹配。当一个顶点到达时,我们必须决定,是与它的一个不匹配的邻居匹配,还是让它永远不匹配。对于这个问题的不同变体,已经有了关于离线基准(先知)的设计近似算法的长线工作。然而,Papadimitriou等人提出了另一种在线基准,并表明考虑这个新基准可以使他们提高0.5的近似比率,这是相对于离线基准可以实现的最佳比率。他们提供了一个0.51近似算法,后来由Saberi和Wajc [ICALP'21]改进为0.526。本文的主要贡献是设计了一个简单的算法,该算法显著提高了该问题的近似比(1-1/e)。我们还考虑了边缘到达版本,在这个版本中,图的边缘以在线方式到达,具有独立的失败机会,而不是顶点。针对该问题的近似算法设计也得到了广泛的研究,对于离线基准的最佳近似比为0.337。然而,本文是第一个考虑在线基准的边缘到达版本的问题。对于这个问题,我们提供了一个简单的算法,相对于在线基准的近似比为0.5。
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引用次数: 9
Optimized Distortion and Proportional Fairness in Voting 优化扭曲和比例公平投票
Pub Date : 2022-05-31 DOI: 10.1145/3490486.3538339
Soroush Ebadian, Dominik Peters, Nisarg Shah
A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have access to only the rankings induced by these utilities. We evaluate how well voting rules do on measures of social welfare and of proportional fairness, computed based on the hidden utility functions. In particular, we study the distortion of voting rules, which is a worst-case measure. It is an approximation ratio comparing the utilitarian social welfare of the optimum outcome to the social welfare produced by the outcome selected by the voting rule, in the worst case over possible input profiles and utility functions that are consistent with the input. The previous literature has studied distortion with unit-sum utility functions (which are normalized to sum to 1), and left a small asymptotic gap in the best possible distortion. Using tools from the theory of fair multi-winner elections, we propose the first voting rule which achieves the optimal distortion Θ(√m) for unit-sum utilities. Our voting rule also achieves optimum Θ(√m) distortion for a larger class of utilities, including unit-range and approval (0/1) utilities. We then take a similar worst-case approach to a quantitative measure of the fairness of a voting rule, called proportional fairness. Informally, it measures whether the influence of cohesive groups of agents on the voting outcome is proportional to the group size. We show that there is a voting rule which, without knowledge of the utilities, can achieve an O(log m)-approximation to proportional fairness, which is the best possible approximation. As a consequence of its proportional fairness, we show that this voting rule achieves O(log m) distortion with respect to the Nash welfare, and selects a distribution that is approximately stable by being an O(log m)-approximation to the core, making it interesting for applications in participatory budgeting.
投票规则根据代理提供的备选方案的排名,决定m个备选方案的概率分布。我们假设代理对备选方案具有基本效用函数,但投票规则只能访问由这些效用引起的排名。我们评估了投票规则在社会福利和比例公平指标上的表现,这些指标是基于隐藏效用函数计算的。特别地,我们研究了投票规则的扭曲,这是一种最坏的措施。它是比较最优结果的功利社会福利与投票规则选择的结果产生的社会福利的近似值,在最坏的情况下,可能的输入概况和与输入一致的效用函数。以前的文献研究了单位和效用函数(归一化为和为1)的失真,并在最佳可能失真中留下了一个小的渐近间隙。利用公平多赢家选举理论的工具,我们提出了实现单位和效用最优扭曲Θ(√m)的第一个投票规则。我们的投票规则还为更大类别的公用事业实现了最佳Θ(√m)失真,包括单位范围和批准(0/1)公用事业。然后,我们采用类似的最坏情况方法来定量衡量投票规则的公平性,称为比例公平性。非正式地,它衡量有凝聚力的代理群体对投票结果的影响是否与群体规模成正比。我们证明了存在一个投票规则,在不知道效用的情况下,可以实现比例公平的O(log m)-近似,这是可能的最佳近似。由于其比例公平性,我们表明该投票规则相对于纳什福利实现了O(log m)扭曲,并通过对核心的O(log m)逼近来选择近似稳定的分布,使其在参与式预算中的应用变得有趣。
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引用次数: 26
On the Effect of Triadic Closure on Network Segregation 论三元闭包对网络隔离的影响
Pub Date : 2022-05-26 DOI: 10.1145/3490486.3538322
Rediet Abebe, Nicole Immorlica, J. Kleinberg, Brendan Lucier, Ali Shirali
The tendency for individuals to form social ties with others who are similar to themselves, known as homophily, is one of the most robust sociological principles. Since this phenomenon can lead to patterns of interactions that segregate people along different demographic dimensions, it can also lead to inequalities in access to information, resources, and opportunities. As we consider potential interventions that might alleviate the effects of segregation, we face the challenge that homophily constitutes a pervasive and organic force that is difficult to push back against. Designing effective interventions can therefore benefit from identifying counterbalancing social processes that might be harnessed to work in opposition to segregation. In this work, we show that triadic closure---another common phenomenon that posits that individuals with a mutual connection are more likely to be connected to one another---can be one such process. In doing so, we challenge a long-held belief that triadic closure and homophily work in tandem. By analyzing several fundamental network models using popular integration measures, we demonstrate the desegregating potential of triadic closure. We further empirically investigate this effect on real-world dynamic networks, surfacing observations that mirror our theoretical findings. We leverage these insights to discuss simple interventions that can help reduce segregation in settings that exhibit an interplay between triadic closure and homophily. We conclude with a discussion on qualitative implications for the design of interventions in settings where individuals arrive in an online fashion, and the designer can influence the initial set of connections.
个人倾向于与与自己相似的人建立社会关系,被称为同质性,这是最强大的社会学原则之一。由于这种现象可能导致人们按照不同的人口维度进行隔离,因此也可能导致获取信息、资源和机会方面的不平等。当我们考虑可能减轻种族隔离影响的潜在干预措施时,我们面临的挑战是,同质性构成了一种无处不在的、难以抗拒的有机力量。因此,设计有效的干预措施可以从确定可用于反对隔离的平衡社会进程中受益。在这项工作中,我们展示了三合一闭合——另一种普遍现象,它假设具有相互联系的个体更有可能彼此联系——可能是这样一个过程。在这样做的过程中,我们挑战了一个长期持有的信念,即三合一关闭和同质性是协同工作的。通过使用流行的整合方法分析几种基本网络模型,我们证明了三元封闭的去隔离潜力。我们进一步实证研究了这种影响在现实世界的动态网络,表面观察反映了我们的理论发现。我们利用这些见解来讨论简单的干预措施,可以帮助减少在三合一封闭和同质性之间表现出相互作用的环境中的隔离。最后,我们讨论了在个人以在线方式到达的情况下,干预措施设计的定性含义,并且设计师可以影响初始连接集。
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引用次数: 4
期刊
Proceedings of the 23rd ACM Conference on Economics and Computation
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