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Preference Dynamics Under Personalized Recommendations 个性化推荐下的偏好动态
Pub Date : 2022-05-25 DOI: 10.1145/3490486.3538346
Sarah Dean, Jamie Morgenstern
The design of content recommendation systems underpins many online platforms: social media feeds, online news aggregators, and audio/video hosting websites all choose how best to organize an enormous amount of content for users to consume. Many projects (both practical and academic) have designed algorithms to match users to content they will enjoy under the assumption that user's preferences and opinions do not change with the content they see. However, increasing amounts of evidence suggest that individuals' preferences are directly shaped by what content they see---radicalization, rabbit holes, polarization, and boredom are all example phenomena of preferences affected by content. Polarization in particular can occur even in ecosystems with "mass media," where no personalization takes place, as recently explored in a natural model of preference dynamics by [14] and [13]. If all users' preferences are drawn towards content they already like, or are repelled from content they already dislike, uniform consumption of media leads to a population of heterogeneous preferences converging towards only two poles. In this work, we explore whether some phenomenon akin to polarization occurs when users receive personalized content recommendations. We use a similar model of preference dynamics, where an individual's preferences move towards content the consume and enjoy, and away from content they consume and dislike. We show that standard user reward maximization is an almost trivial goal in such an environment (a large class of simple algorithms will achieve only constant regret). A more interesting objective, then, is to understand under what conditions a recommendation algorithm can ensure stationarity of user's preferences. We show how to design a content recommendations which can achieve approximate stationarity, under mild conditions on the set of available content, when a user's preferences are known, and how one can learn enough about a user's preferences to implement such a strategy even when user preferences are initially unknown.
内容推荐系统的设计是许多在线平台的基础:社交媒体提要、在线新闻聚合器和音频/视频托管网站都选择如何最好地组织大量内容供用户消费。许多项目(包括实用的和学术的)都设计了算法,在用户的偏好和观点不随他们看到的内容而改变的假设下,将用户与他们喜欢的内容匹配起来。然而,越来越多的证据表明,个人的偏好直接受到他们所看到的内容的影响——激进化、兔子洞、两极分化和无聊都是受内容影响的偏好现象。两极分化甚至可能发生在有“大众媒体”的生态系统中,那里没有个性化,正如[14]和[13]最近在偏好动态的自然模型中所探索的那样。如果所有用户的偏好都被他们已经喜欢的内容所吸引,或者被他们已经不喜欢的内容所排斥,那么对媒体的统一消费将导致异质偏好的人群只向两极汇聚。在这项工作中,我们探讨了当用户收到个性化内容推荐时是否会出现类似极化的现象。我们使用了类似的偏好动态模型,即个人的偏好倾向于他们消费和喜欢的内容,而远离他们消费和不喜欢的内容。我们表明,在这样的环境中,标准用户奖励最大化几乎是一个微不足道的目标(一大类简单算法只能实现持续遗憾)。那么,一个更有趣的目标是了解在什么条件下推荐算法可以确保用户偏好的平稳性。我们展示了如何设计一个内容推荐,它可以在已知用户偏好的情况下,在可用内容集的温和条件下实现近似平稳性,以及如何在用户偏好最初未知的情况下充分了解用户偏好以实现这样的策略。
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引用次数: 11
A Continuum Model of Stable Matching with Finite Capacities 有限容量稳定匹配的连续统模型
Pub Date : 2022-05-25 DOI: 10.1145/3490486.3538230
N. Arnosti
This paper introduces a unified framework for stable matching, which nests the traditional definition of stable matching in finite markets and the continuum definition of stable matching from Azevedo and Leshno (2016) as special cases. Within this framework, I identify a novel continuum model, which makes individual-level probabilistic predictions. This new model always has a unique stable outcome, which can be found using an analog of the Deferred Acceptance algorithm. The crucial difference between this model and that of Azevedo and Leshno (2016) is that they assume that the amount of student interest at each school is deterministic, whereas my proposed alternative assumes that it follows a Poisson distribution. As a result, this new model accurately predicts the simulated distribution of cutoffs, even for markets with only ten schools and twenty students. This model generates new insights about the number and quality of matches. When schools are homogeneous, it provides upper and lower bounds on students' average rank, which match results from Ashlagi, Kanoria and Leshno (2017) but apply to more general settings. This model also provides clean analytical expressions for the number of matches in a platform pricing setting considered by Marx and Schummer (2021).
本文引入了一个统一的稳定匹配框架,该框架将传统的有限市场稳定匹配定义和Azevedo和Leshno(2016)的连续统稳定匹配定义作为特例。在这个框架内,我确定了一个新的连续体模型,它可以进行个人层面的概率预测。这个新模型总是有一个唯一的稳定的结果,这可以通过使用延迟接受算法的模拟来发现。该模型与Azevedo和Leshno(2016)的模型之间的关键区别在于,他们假设每所学校的学生兴趣数量是确定的,而我提出的替代方案假设它遵循泊松分布。因此,即使对于只有10所学校和20名学生的市场,这个新模型也能准确地预测出模拟的截止点分布。这个模型产生了关于匹配数量和质量的新见解。当学校是同质的时,它提供了学生平均排名的上限和下限,这与Ashlagi, Kanoria和Leshno(2017)的结果相匹配,但适用于更一般的设置。该模型还为马克思和舒默(2021)所考虑的平台定价设置中的匹配数量提供了清晰的分析表达式。
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引用次数: 2
Desirable Rankings: A New Method for Ranking Outcomes of a Competitive Process 理想排名:一种竞争过程结果排名的新方法
Pub Date : 2022-05-24 DOI: 10.1145/3490486.3538272
T. Morrill, Peter Troyan
We consider the problem of aggregating individual preferences over alternatives into a social ranking. A key feature of the problems that we consider---and the one that allows us to obtain positive results, in contrast to negative results such as Arrow's Impossibililty Theorem---is that the alternatives to be ranked are outcomes of a competitive process. Examples include rankings of colleges or academic journals. The foundation of our ranking method is that alternatives that an agent desires---those that they have been rejected by---should be ranked higher than the one they receive. We provide a mechanism to produce a social ranking given any preference profile and outcome assignment, and characterize this ranking as the unique one that satisfies certain desirable axioms. A full version of this paper can be found at: https://arxiv.org/abs/2205.11684.
我们考虑的问题是,将个人的选择偏好汇总成一个社会排名。我们所考虑的问题的一个关键特征——与阿罗不可能性定理(Arrow’s不可能性定理)等消极结果相比,它使我们能够获得积极结果——是要进行排名的备选方案是竞争过程的结果。例如大学或学术期刊的排名。我们的排序方法的基础是,一个代理想要的选择——那些他们被拒绝的选择——应该比他们收到的选择排名更高。我们提供了一种机制,在给定任何偏好概况和结果分配的情况下产生社会排名,并将这种排名描述为满足某些理想公理的唯一排名。本文的完整版本可以在https://arxiv.org/abs/2205.11684上找到。
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引用次数: 0
Fairness in Selection Problems with Strategic Candidates 战略候选人选择问题中的公平性
Pub Date : 2022-05-24 DOI: 10.1145/3490486.3538287
V. Emelianov, Nicolas Gast, P. Loiseau
To better understand discriminations and the effect of affirmative actions in selection problems (e.g., college admission or hiring), a recent line of research proposed a model based on differential variance. This model assumes that the decision-maker has a noisy estimate of each candidate's quality and puts forward the difference in the noise variances between different demographic groups as a key factor to explain discrimination. The literature on differential variance, however, does not consider the strategic behavior of candidates who can react to the selection procedure to improve their outcome, which is well-known to happen in many domains. In this paper, we study how the strategic aspect affects fairness in selection problems. We propose to model selection problems with strategic candidates as a contest game: A population of rational candidates compete by choosing an effort level to increase their quality. They incur a cost-of-effort but get a (random) quality whose expectation equals the chosen effort. A Bayesian decision-maker observes a noisy estimate of the quality of each candidate (with differential variance) and selects the fraction α of best candidates based on their posterior expected quality; each selected candidate receives a reward S. We characterize the (unique) equilibrium of this game in the different parameters' regimes, both when the decision-maker is unconstrained and when they are constrained to respect the fairness notion of demographic parity. Our results reveal important impacts of the strategic behavior on the discrimination observed at equilibrium and allow us to understand the effect of imposing demographic parity in this context. In particular, we find that, in many cases, the results contrast with the non-strategic setting. We also find that, when the cost-of-effort depends on the demographic group (which is reasonable in many cases), then it entirely governs the observed discrimination (i.e., the noise becomes a second-order effect that does not have any impact on discrimination). Finally we find that imposing demographic parity can sometimes increase the quality of the selection at equilibrium; which surprisingly contrasts with the optimality of the Bayesian decision-maker in the non-strategic case. Our results give a new perspective on fairness in selection problems, relevant in many domains where strategic behavior is a reality.
为了更好地理解歧视和平权行动在选择问题(如大学录取或招聘)中的影响,最近的一项研究提出了一个基于差异方差的模型。该模型假设决策者对每个候选人的素质有一个噪声估计,并提出不同人口群体之间噪声方差的差异作为解释歧视的关键因素。然而,关于差异方差的文献并没有考虑候选人的战略行为,他们可以对选择过程做出反应,以改善他们的结果,这在许多领域都是众所周知的。本文研究了选择问题中策略因素对公平性的影响。我们建议将策略性候选人的选择问题建模为竞赛游戏:一群理性候选人通过选择努力水平来提高他们的质量来竞争。它们产生了努力成本,但得到了一个(随机的)质量,其期望等于所选择的努力。贝叶斯决策者观察每个候选质量的噪声估计(具有微分方差),并根据其后验期望质量选择最佳候选的分数α;每个被选中的候选人都会获得奖励s。我们在不同的参数制度下描述了这个博弈的(唯一的)均衡,当决策者不受约束时,以及当他们受约束尊重人口均等的公平概念时。我们的研究结果揭示了战略行为对均衡状态下观察到的歧视的重要影响,并使我们能够理解在这种情况下强加人口平等的影响。特别是,我们发现,在许多情况下,结果与非战略设置形成对比。我们还发现,当努力成本取决于人口群体时(这在许多情况下是合理的),那么它完全控制了观察到的歧视(即,噪音成为二阶效应,对歧视没有任何影响)。最后,我们发现,强加人口均等有时可以提高均衡选择的质量;这与非战略情况下贝叶斯决策者的最优性形成了惊人的对比。我们的研究结果为选择问题中的公平性提供了一个新的视角,这与许多战略行为是现实的领域有关。
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引用次数: 2
Competitive Equilibrium with Chores: Combinatorial Algorithm and Hardness 杂务竞争均衡:组合算法和硬度
Pub Date : 2022-05-23 DOI: 10.1145/3490486.3538255
B. Chaudhury, J. Garg, Patricia C. McGlaughlin, R. Mehta
We study the computational complexity of finding a competitive equilibrium (CE) with chores when agents have linear preferences. CE is one of the most preferred mechanisms for allocating a set of items among agents. CE with equal incomes (CEEI), Fisher, and Arrow-Debreu (exchange) are the fundamental economic models to study allocation problems, where CEEI is a special case of Fisher and Fisher is a special case of exchange. When the items are goods (giv-ing utility), the CE set is convex even in the exchange model, facilitating several combinatorial polynomial-time algorithms (starting with the seminal work of Devanur, Papadimitriou, Saberi and Vazirani [DPSV08]) for all of these models. In sharp contrast, when the items are chores (giving disutility), the CE set is known to be non-convex and disconnected even in the CEEI model. Further, no combinatorial algorithms or hardness results are known for these models. In this paper, we give two main results for CE with chores: To the best of our knowledge, these results show the first separation between the CEEI and exchange models when agents have linear preferences, assuming PPAD (cid:54) = P. Furthermore, this is also the first separation between the two economic models when the CE set is non-convex in both cases. Finally, we show that our new insight implies a straightforward proof of the existence of an allocation that is both envy-free up to one chore (EF1) and Pareto optimal (PO) in the when have factored bivalued preferences. EPS22] involved
我们研究了当主体具有线性偏好时,寻找具有杂务的竞争均衡(CE)的计算复杂度。CE是在代理之间分配一组项目的最受欢迎的机制之一。等收入CE (CEEI)、Fisher和Arrow-Debreu(交换)是研究分配问题的基本经济模型,其中CEEI是Fisher的特例,Fisher是交换的特例。当物品是商品(给予效用)时,即使在交换模型中,CE集也是凸的,这为所有这些模型提供了几种组合多项式时间算法(从Devanur, Papadimitriou, Saberi和Vazirani [DPSV08]的开创性工作开始)。与此形成鲜明对比的是,当项目是杂事(给出负效用)时,即使在CEEI模型中,CE集也是已知的非凸和断开的。此外,这些模型没有已知的组合算法或硬度结果。在本文中,我们给出了带有任务的CE的两个主要结果:据我们所知,这些结果表明,当代理具有线性偏好时,假设PPAD (cid:54) = p, CEEI和交换模型之间的第一次分离,此外,这也是两个经济模型之间的第一次分离,当CE集在两种情况下都是非凸的。最后,我们表明,我们的新见解暗示了一个直接的证据,即存在一种分配,当考虑了双值偏好时,它既不存在嫉妒,也不存在一项家务(EF1)和帕累托最优(PO)。涉及EPS22]
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引用次数: 7
Fictitious Play in Markov Games with Single Controller 单控制器马尔可夫游戏中的虚拟游戏
Pub Date : 2022-05-23 DOI: 10.1145/3490486.3538289
M. O. Sayin, K. Zhang, A. Ozdaglar
Certain but important classes of strategic-form games, including zero-sum and identical-interest games, have thefictitious-play-property (FPP), i.e., beliefs formed in fictitious play dynamics always converge to a Nash equilibrium (NE) in the repeated play of these games. Such convergence results are seen as a (behavioral) justification for the game-theoretical equilibrium analysis. Markov games (MGs), also known as stochastic games, generalize the repeated play of strategic-form games to dynamic multi-state settings with Markovian state transitions. In particular, MGs are standard models for multi-agent reinforcement learning -- a reviving research area in learning and games, and their game-theoretical equilibrium analyses have also been conducted extensively. However, whether certain classes of MGs have the FPP or not (i.e., whether there is a behavioral justification for equilibrium analysis or not) remains largely elusive. In this paper, we study a new variant of fictitious play dynamics for MGs and show its convergence to an NE in n-player identical-interest MGs in which a single player controls the state transitions. Such games are of interest in communications, control, and economics applications. Our result together with the recent results in [42] establishes the FPP of two-player zero-sum MGs and n-player identical-interest MGs with a single controller (standing at two different ends of the MG spectrum from fully competitive to fully cooperative).
某些重要的战略形式游戏,包括零和和相同利益游戏,都具有虚拟游戏属性(FPP),即在虚拟游戏动态中形成的信念总是在这些游戏的重复游戏中收敛到纳什均衡(NE)。这种收敛结果被视为博弈论均衡分析的(行为)理由。马尔可夫博弈(MGs),也被称为随机博弈,将策略形式博弈的重复玩法推广到具有马尔可夫状态转换的动态多状态设置。特别是,mg是多智能体强化学习的标准模型,这是学习和游戏中一个复兴的研究领域,它们的博弈论均衡分析也得到了广泛的应用。然而,某些类别的mg是否具有FPP(即,是否存在均衡分析的行为理由)在很大程度上仍然难以捉摸。在本文中,我们研究了虚拟游戏动力学的一种新变体,并证明了它在n-玩家相同兴趣的游戏中收敛到NE,其中单个玩家控制状态转换。这类游戏对通信、控制和经济应用很有兴趣。我们的研究结果与文献[42]中最近的研究结果一起建立了双玩家零和博弈和具有单一控制器的n玩家同利益博弈的FPP(从完全竞争到完全合作,处于博弈谱的两个不同端点)。
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引用次数: 10
Mechanisms without Transfers for Fully Biased Agents 完全偏倚主体的无转移机制
Pub Date : 2022-05-22 DOI: 10.1145/3490486.3538317
Deniz Kattwinkel, Axel Niemeyer, Justus Preusser, Alexander Winter
A principal must decide between two options. Which one she prefers depends on the private information of two agents. One agent always prefers the first option; the other always prefers the second. Transfers are infeasible. One application of this setting is the efficient division of a fixed budget between two competing departments. We first characterize all implementable mechanisms under arbitrary correlation. Second, we study when there exists a mechanism that yields the principal a higher payoff than she could receive by choosing the ex-ante optimal decision without consulting the agents. In the budget example, such a profitable mechanism exists if and only if the information of one department is also relevant for the expected returns of the other department. We generalize this insight to derive necessary and sufficient conditions for the existence of a profitable mechanism in the n-agent allocation problem with independent types.
委托人必须在两种选择中做出决定。她更喜欢哪一个取决于两个代理人的私人信息。一个代理总是倾向于第一种选择;另一个人总是喜欢后者。转移是不可行的。这种设置的一个应用是在两个相互竞争的部门之间有效地分配固定预算。我们首先描述了任意关联下的所有可实现机制。其次,我们研究了是否存在一种机制,使委托人在不咨询代理人的情况下选择事前最优决策,从而获得比她所能获得的更高的收益。在预算示例中,当且仅当一个部门的信息也与另一个部门的预期收益相关时,存在这种盈利机制。我们将这一见解推广到具有独立类型的n代理分配问题中,得到了盈利机制存在的充分必要条件。
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引用次数: 1
Lotteries for Shared Experiences 分享经验的彩票
Pub Date : 2022-05-22 DOI: 10.1145/3490486.3538312
N. Arnosti, Carlos Bonet
We consider a model with k identical tickets. The set of agents (N) is partitioned into a set of groups, and agents have dichotomous preferences: an agent is successful if and only if members of her group receive enough tickets for everyone in the group. We treat the group structure as private information, unknown to the designer. Because there are only k tickets, there can be at most k successful agents. We define the efficiency of a lottery allocation to be the expected number of successful agents, divided by k. If this is at least β, then the allocation is β-efficient. A lottery allocation is fair if each agent has the same success probability, and β-fair if for any pair of agents, the ratio of their success probabilities is at least β. Given these definitions, we seek lottery allocations that are both approximately efficient and approximately fair. Although this may be unattainable if groups are large, in many cases group sizes are much smaller than the total number of tickets. We define a family of instances characterized by two parameters, κ and α. The parameter κ bounds the ratio of group size to total number of tickets, while α bounds the supply-demand ratio. For any κ and α, we provide worst-case performance guarantees in terms of efficiency and fairness. We first consider a scenario where applicants can identify each member of their group. Here, the mechanism typically used is the Group Lottery, which orders groups uniformly at random and processes them sequentially. We show that this mechanism incentivizes agents to truthfully report their groups. Moreover, we prove that the Group Lottery is (1 - κ)-efficient and (1-2κ)-fair. It is not perfectly efficient, as tickets might be wasted if the size of the group being processed exceeds the number of remaining tickets. It is not perfectly fair, since once only a few tickets remain, a large group can no longer be successful, but a small group can. Furthermore, we show that these guarantees are tight. Could there be a mechanism with stronger performance guarantees than the Group Lottery? We answer this question by establishing the limits of what can be achieved. Specifically, there always exists an allocation (π) that is (1-κ)-efficient and fair, but for any ε > 0, there are examples where any allocation that is (1- κ + ε)-efficient is not even ε-fair. To show the existence of the random allocation (π), we use a generalization of the Birkhoff-von Neumann theorem proved by [1]. By awarding groups according to the allocation (π), we can obtain a mechanism that attains the best possible performance guarantees. Therefore, the 2 κ loss in fairness in the Group Lottery can be thought of as the "cost" of using a simple procedure that orders groups uniformly, rather than employing a Birkhoff-von Neumann decomposition to generate the allocation (π). In many applications, developing an interface that allows applicants to list their group members may be too cumbersome. This motivates the study of a secon
我们考虑一个有k张相同门票的模型。代理的集合(N)被划分为一组,并且代理具有二分类偏好:当且仅当她所在组的成员获得足够的票时,代理是成功的。我们将组结构视为设计者不知道的私有信息。因为只有k张票,所以最多只能有k个成功的代理人。我们将彩票分配的效率定义为成功代理的期望数量除以k。如果这至少是β,那么分配是β-有效的。如果每个代理都有相同的成功概率,那么抽签分配是公平的,如果对于任何一对代理,他们的成功概率之比至少为β,那么抽签分配是公平的。鉴于这些定义,我们寻求彩票分配既近似有效又近似公平。虽然如果团体很大,这可能是不可能实现的,但在许多情况下,团体人数远小于门票总数。我们定义了一个由两个参数κ和α表征的实例族。参数κ限定了群体规模与总票数的比值,而α限定了供需比。对于任何κ和α,我们在效率和公平性方面提供了最坏情况下的性能保证。我们首先考虑这样一个场景:申请人可以识别他们组中的每个成员。这里,通常使用的机制是Group Lottery,它对组进行统一随机排序,并按顺序处理它们。我们表明,这种机制激励代理人如实报告他们的群体。此外,我们还证明了群体彩票是(1- κ)高效和(1-2κ)公平的。它不是完全有效的,因为如果正在处理的组的规模超过剩余的票数量,可能会浪费票。这不是完全公平的,因为一旦只剩下几张票,一大群人就不能再成功了,但一小群人可以。此外,我们表明这些保证是严格的。是否有一种机制比团体彩票更能保证业绩?我们通过确定所能达到的限度来回答这个问题。具体地说,总是存在一个分配(π)是(1-κ)有效和公平的,但对于任何ε > 0,存在任何分配(1-κ + ε)有效甚至不是ε公平的例子。为了证明随机分配π的存在性,我们使用了由[1]证明的Birkhoff-von Neumann定理的推广。通过根据分配(π)对组进行奖励,我们可以获得一种实现最佳性能保证的机制。因此,在分组抽签中公平性的2 κ损失可以被认为是使用一个简单的过程来统一排序分组的“成本”,而不是使用Birkhoff-von Neumann分解来生成分配(π)。在许多应用程序中,开发允许申请人列出其组成员的界面可能过于繁琐。这激发了对第二种情况的研究,在这种情况下,申请人只被允许指定他们需要的门票数量。这种情况下的自然机制就是个人彩票。不幸的是,我们表明个人彩票可能导致任意低效和不公平的结果。如果代理请求的票多于所需的票,或者每个代理都有很大的成功机会,那么个人彩票将是低效的,这也许并不令人惊讶。然而,我们表明,即使所有的代理只要求他们的群体规模,需求远远超过供应,由于过度分配的浪费可能是严重的。此外,由于成功的概率大致与群体规模成正比,小团体处于明显的劣势。我们能在不要求申请人识别其组中的每个成员的情况下实现近似的效率和公平吗?我们表明,这是可能的,对个人彩票稍加修改,使申请人有较大的要求,分配的机会较低。这就消除了膨胀需求的动机,降低了同一群体中出现多个赢家的可能性。为了使分配公平,我们选择了一种特殊的方法来使彩票对大请求有偏见:顺序地选择概率与请求成反比的个体。我们称这种方法为加权个人彩票。在加权个人彩票中,一组四个人每人要求四张票,与一组两个人每人要求两张票的机会相同。因此,结果与团体彩票相似。我们证明了加权个人彩票是(1-κ-α/2)高效和(1-2κ-α/2)公平的(事实上,我们提供了稍强的保证)。请注意,当需求远远超过供应时,这些保证与团体彩票的保证一致(α接近于0)。我们的主要结果总结在表1中。 我们的结论是,个人彩票可能是任意不公平和低效的。这些缺陷大多可以通过使用集体抽签来消除。也许更令人惊讶的是,在维护个人彩票接口的同时,通过适当地使彩票对具有大请求的代理有偏倚,也可以实现近似的效率和公平性。
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引用次数: 1
Individual Fairness in Prophet Inequalities 先知不平等中的个人公平
Pub Date : 2022-05-20 DOI: 10.48550/arXiv.2205.10302
Makis Arsenis, Robert D. Kleinberg
Prophet inequalities are performance guarantees for online algorithms (a.k.a. stopping rules) solving the following ''hiring problem'': a decision maker sequentially inspects candidates whose values are independent random numbers and is asked to hire at most one candidate by selecting it before inspecting the values of future candidates in the sequence. A classic result in optimal stopping theory asserts that there exist stopping rules guaranteeing that the decision maker will hire a candidate whose expected value is at least half as good as the expected value of the candidate hired by a ''prophet,'' i.e.one who has simultaneous access to the realizations of all candidates' values. Such stopping rules may indeed have provably good performance but might treat individual candidates unfairly in a number of different ways. In this work we identify two types of individual fairness that might be desirable in optimal stopping problems. We call them identity-independent fairness (IIF) and time-independent fairness (TIF) and give precise definitions in the context of the hiring problem. We give polynomial-time algorithms for finding the optimal IIF/TIF stopping rules for a given instance with discrete support and we manage to recover a prophet inequality with factor 1/2 when the decision maker's stopping rule is required to satisfy both fairness properties while the prophet is unconstrained. We also explore worst-case ratios between optimal selection rules in the presence vs. absence of individual fairness constraints, in both the online and offline settings. We prove an impossibility result showing that there is no prophet inequality with a non-zero factor for either IIF or TIF stopping rules when we further constrain the decision maker to make a hire with probability 1. We finally consider a setting in which the decision maker doesn't know the distributions of candidates' values but has access to a bounded number of independent samples from each distribution. We provide constant-competitive algorithms that satisfy both TIF and IIF, using one sample from each distribution in the offline setting and two samples from each distribution in the online setting. The full version of the paper: https://arxiv.org/abs/2205.10302v1
先知不等式是解决以下“招聘问题”的在线算法(又名停止规则)的性能保证:决策者依次检查值为独立随机数的候选人,并被要求在检查序列中未来候选人的值之前选择最多雇用一个候选人。最优停止理论的一个经典结果断言,存在停止规则,保证决策者将雇用的候选人的期望值至少是“先知”所雇用的候选人的期望值的一半,即同时获得所有候选人价值观实现的人。这样的停止规则可能确实有良好的表现,但可能在许多不同的方面对个别候选人不公平。在这项工作中,我们确定了在最优停止问题中可能需要的两种类型的个体公平性。我们将其称为身份无关公平(IIF)和时间无关公平(TIF),并在招聘问题的背景下给出了精确的定义。我们给出了寻找具有离散支持的给定实例的最优IIF/TIF停止规则的多项式时间算法,并且我们设法恢复了一个因子为1/2的先知不等式,当要求决策者的停止规则同时满足公平性,而先知是无约束的。我们还探讨了在线和离线设置中,在存在与不存在个人公平约束的情况下,最优选择规则之间的最坏情况比率。我们证明了一个不可能的结果,即当我们进一步约束决策者以概率为1进行雇佣时,IIF和TIF停止规则都不存在非零因子的先知不等式。最后,我们考虑这样一种情况:决策者不知道候选值的分布,但可以从每个分布中获得有限数量的独立样本。我们提供了满足TIF和IIF的恒定竞争算法,在离线设置中使用来自每个分布的一个样本,在在线设置中使用来自每个分布的两个样本。论文的完整版本:https://arxiv.org/abs/2205.10302v1
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引用次数: 5
Dynamic Pricing Provides Robust Equilibria in Stochastic Ride-Sharing Networks 动态定价提供随机拼车网络的鲁棒均衡
Pub Date : 2022-05-19 DOI: 10.1145/3490486.3538277
J. M. Cashore, P. Frazier, É. Tardos
Ridesharing markets are complex: drivers are strategic, rider demand and driver availability are stochastic, and complex city-scale phenomena like weather induce large scale correlation across space and time. At the same time, past work has focused on a subset of these challenges. We propose a model of ridesharing networks with strategic drivers, spatiotemporal dynamics, and stochasticity. Supporting both computational tractability and better modeling flexibility than classical fluid limits, we use a two-level stochastic model that allows correlated shocks caused by weather or large public events. Using this model, we propose a novel pricing mechanism: stochastic spatiotemporal pricing (SSP). We show that the SSP mechanism is asymptotically incentive-compatible and that all (approximate) equilibria of the resulting game are asymptotically welfare-maximizing when the market is large enough. The SSP mechanism iteratively recomputes prices based on realized demand and supply, and in this sense prices dynamically. We show that this is critical: while a static variant of the SSP mechanism (whose prices vary with the market-level stochastic scenario but not individual rider and driver decisions) has a sequence of asymptotically welfare-optimal approximate equilibria, we demonstrate that it also has other equilibria producing extremely low social welfare. Thus, we argue that dynamic pricing is important for ensuring robustness in stochastic ride-sharing networks.
拼车市场是复杂的:司机是战略性的,乘客需求和司机可用性是随机的,复杂的城市尺度现象(如天气)导致了跨空间和时间的大规模相关性。与此同时,过去的工作集中在这些挑战的一个子集上。本文提出了一个具有战略驱动、时空动态和随机性的拼车网络模型。支持计算可追溯性和比经典流体极限更好的建模灵活性,我们使用两级随机模型,允许由天气或大型公共事件引起的相关冲击。在此基础上,提出了一种新的定价机制:随机时空定价(SSP)。我们证明了SSP机制是渐近激励相容的,并且当市场足够大时,结果博弈的所有(近似)均衡都是渐近福利最大化的。SSP机制根据实现的需求和供给迭代地重新计算价格,在这种意义上,价格是动态的。我们证明了这一点是至关重要的:虽然SSP机制的静态变体(其价格随市场水平的随机情景而变化,但不随个别乘客和司机的决策而变化)具有一系列渐进的福利最优近似均衡,但我们证明了它还具有产生极低社会福利的其他均衡。因此,我们认为动态定价对于确保随机拼车网络的鲁棒性非常重要。
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Proceedings of the 23rd ACM Conference on Economics and Computation
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