Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268214
P. Domokos, M. Széll, V. Takacs
In this paper we introduce Blocklino, a visual, graphical block programming language for making applications for Arduino based devices and we show some practical examples how to use it.
{"title":"Blocklino: A graphical language for Arduino","authors":"P. Domokos, M. Széll, V. Takacs","doi":"10.1109/COGINFOCOM.2017.8268214","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268214","url":null,"abstract":"In this paper we introduce Blocklino, a visual, graphical block programming language for making applications for Arduino based devices and we show some practical examples how to use it.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114401899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268275
I. Horváth
Due to the IT and technological development of the 21st century, the development of network culture is more significant. The immaterial production and its transmission through network is increasingly becoming the organizing principle of the global economy and society. The members of the “network society” appearing as a result require the realization of educational application of the new generations' digital life space. The article focuses on presenting education implemented by the edu-coaching method based on a special interrogatory technique. Education implemented with the edu-coaching method supported with ICT devices suit the digital life of generation Z students. A new method, based on the interactive participation of students, with the implementation of augmented learning “adjusted to the life situation” in 3 dimensional virtual space is presented.
{"title":"The IT device demand of the edu-coaching method in the higher education of engineering","authors":"I. Horváth","doi":"10.1109/COGINFOCOM.2017.8268275","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268275","url":null,"abstract":"Due to the IT and technological development of the 21st century, the development of network culture is more significant. The immaterial production and its transmission through network is increasingly becoming the organizing principle of the global economy and society. The members of the “network society” appearing as a result require the realization of educational application of the new generations' digital life space. The article focuses on presenting education implemented by the edu-coaching method based on a special interrogatory technique. Education implemented with the edu-coaching method supported with ICT devices suit the digital life of generation Z students. A new method, based on the interactive participation of students, with the implementation of augmented learning “adjusted to the life situation” in 3 dimensional virtual space is presented.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124188274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268287
P. Baranyi
Models in the cognitive sciences and AI are typically based on heuristic combinations of soft computing methods — including fuzzy approaches, neural networks and others. It is often difficult, if not completely intractable to apply operations between such models, as they are usually given in different mathematical representations or using different frameworks that may or may not be suitable for their unification. This paper focuses on the TP model transformation, which plays an important role in transforming various model representations to a unified form that fits well with formalised mathematical design concepts. The novelty of the paper is a new extension of the TP model transformation that is capable of transforming a set of models with a different number of inputs. This is in contrast to previous solutions, in which the requirement for all models to have the same number of inputs was a strong limitation.
{"title":"Multi TP model transformation for functions with different numbers of variables","authors":"P. Baranyi","doi":"10.1109/COGINFOCOM.2017.8268287","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268287","url":null,"abstract":"Models in the cognitive sciences and AI are typically based on heuristic combinations of soft computing methods — including fuzzy approaches, neural networks and others. It is often difficult, if not completely intractable to apply operations between such models, as they are usually given in different mathematical representations or using different frameworks that may or may not be suitable for their unification. This paper focuses on the TP model transformation, which plays an important role in transforming various model representations to a unified form that fits well with formalised mathematical design concepts. The novelty of the paper is a new extension of the TP model transformation that is capable of transforming a set of models with a different number of inputs. This is in contrast to previous solutions, in which the requirement for all models to have the same number of inputs was a strong limitation.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115651847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268220
G. Bujdosó, O. Novac, Tamás Szimkovics
Computer Sciences (CS) require inventive thinking from computer science experts. CS education has to pay attention on that field of education, too. Universities have to educate programmers for the future where the CS experts need the most important skills of creativity, invention and innovation. These skills can be developed by using virtual reality. In this paper we deal with those techniques that we used for developing the students' skills on creativity and invention. We supposed that the ability to spatially organize learning materials and working documents and collaborative spaces may stimulate creative thinking. In this method we applied the MaxWhere, an immersive virtual reality (iVR) system that gives wide range of possibilities for cooperative and collaborative work. This iVR system provides many means that can be used for activating cognitive processes and improving inventive thinking. This method provided positive results.
{"title":"Developing cognitive processes for improving inventive thinking in system development using a collaborative virtual reality system","authors":"G. Bujdosó, O. Novac, Tamás Szimkovics","doi":"10.1109/COGINFOCOM.2017.8268220","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268220","url":null,"abstract":"Computer Sciences (CS) require inventive thinking from computer science experts. CS education has to pay attention on that field of education, too. Universities have to educate programmers for the future where the CS experts need the most important skills of creativity, invention and innovation. These skills can be developed by using virtual reality. In this paper we deal with those techniques that we used for developing the students' skills on creativity and invention. We supposed that the ability to spatially organize learning materials and working documents and collaborative spaces may stimulate creative thinking. In this method we applied the MaxWhere, an immersive virtual reality (iVR) system that gives wide range of possibilities for cooperative and collaborative work. This iVR system provides many means that can be used for activating cognitive processes and improving inventive thinking. This method provided positive results.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124942629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268260
M. Hudák, Š. Korečko, B. Sobota
The paper presents LIRKIS CAVE, a Cave Automatic Virtual Environment, developed and built at the home institution of authors. The most significant features of LIRKIS CAVE are a compact and transportable design and use of LCD displays, organized in a decagon. The CAVE is described in terms of hardware and software and its performance is evaluated by a series of experiments. The paper also outlines future research and development activities related to the CAVE, which focus on the area of rehabilitation and education of handicapped people.
{"title":"On architecture and performance of LIRKIS CAVE system","authors":"M. Hudák, Š. Korečko, B. Sobota","doi":"10.1109/COGINFOCOM.2017.8268260","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268260","url":null,"abstract":"The paper presents LIRKIS CAVE, a Cave Automatic Virtual Environment, developed and built at the home institution of authors. The most significant features of LIRKIS CAVE are a compact and transportable design and use of LCD displays, organized in a decagon. The CAVE is described in terms of hardware and software and its performance is evaluated by a series of experiments. The paper also outlines future research and development activities related to the CAVE, which focus on the area of rehabilitation and education of handicapped people.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129010533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268249
Kata Kapusy, E. Lógó
This paper introduces the kinds of values that are derived from shopping experiences as a result of virtual and augmented reality — especially in the case of Generation Z.
本文介绍了虚拟现实和增强现实带来的购物体验所带来的各种价值,尤其是在Z世代的情况下。
{"title":"Values derived from virtual reality shopping experience among generation Z","authors":"Kata Kapusy, E. Lógó","doi":"10.1109/COGINFOCOM.2017.8268249","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268249","url":null,"abstract":"This paper introduces the kinds of values that are derived from shopping experiences as a result of virtual and augmented reality — especially in the case of Generation Z.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126802020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268265
Costanza Navarretta
In this paper, we aim to predict audience response from simple spoken sequences, speech pauses and co-speech gestures in annotated video-and audio-recorded speeches by Barack Obama at the Annual White House Correspondents' Association Dinner in 2011 and 2016. At these dinners, the American president mocks himself, his collaborators, political adversary and the press corps making the audience react with cheers, laughter and/or applause. The results of the prediction experiment demonstrate that information about spoken sequences, pauses and co-speech gestures by Obama can be used to predict the immediate audience response. This confirms and shows an application of numerous studies that address the importance of speech pauses and gestures in delivering the discourse message in a successful way. The fact that machine learning algorithms can use information about pauses and gestures to build models of audience reaction is also relevant for the construction of intelligent and cognitively based multimodal ICT.
{"title":"Prediction of audience response from spoken sequences, speech pauses and co-speech gestures in humorous discourse by Barack Obama","authors":"Costanza Navarretta","doi":"10.1109/COGINFOCOM.2017.8268265","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268265","url":null,"abstract":"In this paper, we aim to predict audience response from simple spoken sequences, speech pauses and co-speech gestures in annotated video-and audio-recorded speeches by Barack Obama at the Annual White House Correspondents' Association Dinner in 2011 and 2016. At these dinners, the American president mocks himself, his collaborators, political adversary and the press corps making the audience react with cheers, laughter and/or applause. The results of the prediction experiment demonstrate that information about spoken sequences, pauses and co-speech gestures by Obama can be used to predict the immediate audience response. This confirms and shows an application of numerous studies that address the importance of speech pauses and gestures in delivering the discourse message in a successful way. The fact that machine learning algorithms can use information about pauses and gestures to build models of audience reaction is also relevant for the construction of intelligent and cognitively based multimodal ICT.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126085287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268232
Vojtech Gintner, Jan Balata, Jakub Boksanský, Z. Míkovec
Geolocation services suffer from low precision in urban environments mainly due to sky occlusion and signal reflections from buildings, which is the key disadvantage of current navigation assistive aids for blind pedestrians. We designed a method that improves reverse geocoding to the level, at which the system can differentiate sides of the street where the blind user is traveling. By implementing a conversational user interface to ask the user about important landmarks and in combination with coarse location and heading, we achieved a usable, accessible and acceptable solution. The number of address points candidates can be reduced by 50 % to those on the corresponding side of the street. A qualitative field study with six visually impaired participants confirmed acceptance by the user group and accessibility and usability of the method.
{"title":"Improving reverse geocoding: Localization of blind pedestrians using conversational UI","authors":"Vojtech Gintner, Jan Balata, Jakub Boksanský, Z. Míkovec","doi":"10.1109/COGINFOCOM.2017.8268232","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268232","url":null,"abstract":"Geolocation services suffer from low precision in urban environments mainly due to sky occlusion and signal reflections from buildings, which is the key disadvantage of current navigation assistive aids for blind pedestrians. We designed a method that improves reverse geocoding to the level, at which the system can differentiate sides of the street where the blind user is traveling. By implementing a conversational user interface to ask the user about important landmarks and in combination with coarse location and heading, we achieved a usable, accessible and acceptable solution. The number of address points candidates can be reduced by 50 % to those on the corresponding side of the street. A qualitative field study with six visually impaired participants confirmed acceptance by the user group and accessibility and usability of the method.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"11 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131958038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268226
A. Kovács, I. Winkler, K. Vicsi
This paper reports on a preliminary study carried out to examine whether the phoneme classes defined by linguists elicit distinguishable electroencephalographic (EEG) responses from the brain. To this end event-related potentials (ERP) were recorded in response to three-syllabic nonsense words (non-words) with three consonant-vowel transitions (CVCVCV). The first syllable of the non-words being fixed, ERPs were triggered from the onset of the middle syllable, which was established by manually segmenting the non-words at phoneme level. The ERP responses elicited by the second syllable were examined. Nonparametric t-tests were carried out to compare the different ERP responses of the middle syllable. The results show that different ERPs were produced by consonants belonging to different phonemic categories (fricatives, plosives, liquids, nasals and affricates). ERP amplitudes and their scalp distribution differed from each other across non-similar phonetic categories. Consonants from the same phonemic category elicited similar ERP responses. Further, the scalp distributions of the ERP responses were characteristically different for different phoneme classes of consonants. These results suggest that the manner of articulation is an important component of the phonetic representation of consonants in the brain.
{"title":"EEG correlates of speech: Examination of event related potentials elicited by phoneme classes","authors":"A. Kovács, I. Winkler, K. Vicsi","doi":"10.1109/COGINFOCOM.2017.8268226","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268226","url":null,"abstract":"This paper reports on a preliminary study carried out to examine whether the phoneme classes defined by linguists elicit distinguishable electroencephalographic (EEG) responses from the brain. To this end event-related potentials (ERP) were recorded in response to three-syllabic nonsense words (non-words) with three consonant-vowel transitions (CVCVCV). The first syllable of the non-words being fixed, ERPs were triggered from the onset of the middle syllable, which was established by manually segmenting the non-words at phoneme level. The ERP responses elicited by the second syllable were examined. Nonparametric t-tests were carried out to compare the different ERP responses of the middle syllable. The results show that different ERPs were produced by consonants belonging to different phonemic categories (fricatives, plosives, liquids, nasals and affricates). ERP amplitudes and their scalp distribution differed from each other across non-similar phonetic categories. Consonants from the same phonemic category elicited similar ERP responses. Further, the scalp distributions of the ERP responses were characteristically different for different phoneme classes of consonants. These results suggest that the manner of articulation is an important component of the phonetic representation of consonants in the brain.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134124234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268231
Gábor Csapó
We designed and developed a 3D virtual collaboration space for the Sprego (Spreadsheet Lego) spreadsheet management method. We based our work on the MaxWhere Seminar system to present the information and tasks we created and structured in a 3D environment. While working with the MaxWhere software proved to be efficient and innovative for supporting the creation of educational spaces, in this paper we point out some potential future improvements that can further enhance the capabilities of the system for teachers designing educational spaces.
{"title":"Sprego virtual collaboration space: Improvement guidelines for the MaxWhere Seminar system","authors":"Gábor Csapó","doi":"10.1109/COGINFOCOM.2017.8268231","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268231","url":null,"abstract":"We designed and developed a 3D virtual collaboration space for the Sprego (Spreadsheet Lego) spreadsheet management method. We based our work on the MaxWhere Seminar system to present the information and tasks we created and structured in a 3D environment. While working with the MaxWhere software proved to be efficient and innovative for supporting the creation of educational spaces, in this paper we point out some potential future improvements that can further enhance the capabilities of the system for teachers designing educational spaces.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"184 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132948211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}