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2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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Blocklino: A graphical language for Arduino Blocklino: Arduino的图形语言
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268214
P. Domokos, M. Széll, V. Takacs
In this paper we introduce Blocklino, a visual, graphical block programming language for making applications for Arduino based devices and we show some practical examples how to use it.
在本文中,我们介绍了Blocklino,一种可视化的图形块编程语言,用于为基于Arduino的设备制作应用程序,并展示了如何使用它的一些实际示例。
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引用次数: 5
The IT device demand of the edu-coaching method in the higher education of engineering 工科高等教育教学指导方法的IT设备需求
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268275
I. Horváth
Due to the IT and technological development of the 21st century, the development of network culture is more significant. The immaterial production and its transmission through network is increasingly becoming the organizing principle of the global economy and society. The members of the “network society” appearing as a result require the realization of educational application of the new generations' digital life space. The article focuses on presenting education implemented by the edu-coaching method based on a special interrogatory technique. Education implemented with the edu-coaching method supported with ICT devices suit the digital life of generation Z students. A new method, based on the interactive participation of students, with the implementation of augmented learning “adjusted to the life situation” in 3 dimensional virtual space is presented.
由于21世纪的信息技术和技术的发展,网络文化的发展更加重要。非物质生产及其通过网络的传播日益成为全球经济和社会的组织原则。由此产生的“网络社会”成员要求实现对新一代数字生活空间的教育应用。本文重点介绍了基于特殊询问技术的教育辅导法实施的教育。以ICT设备支持的教育辅导方式实施的教育适合Z世代学生的数字生活。提出了一种基于学生互动参与,在三维虚拟空间中实现“适应生活”的增强学习的新方法。
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引用次数: 16
Multi TP model transformation for functions with different numbers of variables 不同变量数函数的多TP模型转换
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268287
P. Baranyi
Models in the cognitive sciences and AI are typically based on heuristic combinations of soft computing methods — including fuzzy approaches, neural networks and others. It is often difficult, if not completely intractable to apply operations between such models, as they are usually given in different mathematical representations or using different frameworks that may or may not be suitable for their unification. This paper focuses on the TP model transformation, which plays an important role in transforming various model representations to a unified form that fits well with formalised mathematical design concepts. The novelty of the paper is a new extension of the TP model transformation that is capable of transforming a set of models with a different number of inputs. This is in contrast to previous solutions, in which the requirement for all models to have the same number of inputs was a strong limitation.
认知科学和人工智能中的模型通常基于软计算方法的启发式组合,包括模糊方法、神经网络等。在这些模型之间应用操作通常是困难的,如果不是完全难以处理的话,因为它们通常以不同的数学表示形式给出,或者使用不同的框架,这些框架可能适合也可能不适合它们的统一。TP模型转换是将各种模型表示转换为符合形式化数学设计概念的统一形式的重要方法。本文的新颖之处在于对TP模型转换的一种新的扩展,它能够转换具有不同输入数量的一组模型。这与以前的解决方案形成对比,在以前的解决方案中,要求所有模型具有相同数量的输入是一个很强的限制。
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引用次数: 1
Developing cognitive processes for improving inventive thinking in system development using a collaborative virtual reality system 利用协作式虚拟现实系统开发认知过程,以提高系统开发中的创造性思维
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268220
G. Bujdosó, O. Novac, Tamás Szimkovics
Computer Sciences (CS) require inventive thinking from computer science experts. CS education has to pay attention on that field of education, too. Universities have to educate programmers for the future where the CS experts need the most important skills of creativity, invention and innovation. These skills can be developed by using virtual reality. In this paper we deal with those techniques that we used for developing the students' skills on creativity and invention. We supposed that the ability to spatially organize learning materials and working documents and collaborative spaces may stimulate creative thinking. In this method we applied the MaxWhere, an immersive virtual reality (iVR) system that gives wide range of possibilities for cooperative and collaborative work. This iVR system provides many means that can be used for activating cognitive processes and improving inventive thinking. This method provided positive results.
计算机科学(CS)需要计算机科学专家的创造性思维。计算机科学教育也必须关注这一教育领域。大学必须为未来培养程序员,计算机科学专家需要最重要的创造力、发明和创新技能。这些技能可以通过使用虚拟现实来发展。在本文中,我们讨论了我们用来培养学生的创造力和发明能力的技巧。我们认为,在空间上组织学习材料、工作文件和协作空间的能力可能会激发创造性思维。在这种方法中,我们应用了MaxWhere,这是一种沉浸式虚拟现实(iVR)系统,为合作和协作工作提供了广泛的可能性。这个iVR系统提供了许多方法,可以用来激活认知过程和提高创造性思维。该方法提供了阳性结果。
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引用次数: 44
On architecture and performance of LIRKIS CAVE system likkis CAVE系统的结构与性能研究
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268260
M. Hudák, Š. Korečko, B. Sobota
The paper presents LIRKIS CAVE, a Cave Automatic Virtual Environment, developed and built at the home institution of authors. The most significant features of LIRKIS CAVE are a compact and transportable design and use of LCD displays, organized in a decagon. The CAVE is described in terms of hardware and software and its performance is evaluated by a series of experiments. The paper also outlines future research and development activities related to the CAVE, which focus on the area of rehabilitation and education of handicapped people.
本文介绍了作者在自己的单位开发和构建的洞穴自动虚拟环境——likkis CAVE。likkis CAVE最显著的特点是紧凑和可运输的设计和使用LCD显示器,组织成十角形。本文从硬件和软件两方面对CAVE进行了描述,并通过一系列实验对其性能进行了评价。本文还概述了未来与CAVE相关的研究和发展活动,重点是残疾人的康复和教育领域。
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引用次数: 8
Values derived from virtual reality shopping experience among generation Z Z世代从虚拟现实购物体验中获得的价值观
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268249
Kata Kapusy, E. Lógó
This paper introduces the kinds of values that are derived from shopping experiences as a result of virtual and augmented reality — especially in the case of Generation Z.
本文介绍了虚拟现实和增强现实带来的购物体验所带来的各种价值,尤其是在Z世代的情况下。
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引用次数: 14
Prediction of audience response from spoken sequences, speech pauses and co-speech gestures in humorous discourse by Barack Obama 奥巴马幽默演讲中对听众反应的预测,包括演讲顺序、演讲停顿和共同演讲手势
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268265
Costanza Navarretta
In this paper, we aim to predict audience response from simple spoken sequences, speech pauses and co-speech gestures in annotated video-and audio-recorded speeches by Barack Obama at the Annual White House Correspondents' Association Dinner in 2011 and 2016. At these dinners, the American president mocks himself, his collaborators, political adversary and the press corps making the audience react with cheers, laughter and/or applause. The results of the prediction experiment demonstrate that information about spoken sequences, pauses and co-speech gestures by Obama can be used to predict the immediate audience response. This confirms and shows an application of numerous studies that address the importance of speech pauses and gestures in delivering the discourse message in a successful way. The fact that machine learning algorithms can use information about pauses and gestures to build models of audience reaction is also relevant for the construction of intelligent and cognitively based multimodal ICT.
在本文中,我们的目标是通过奥巴马在2011年和2016年白宫记者协会年度晚宴上发表的带注释的视频和录音演讲中的简单口语序列、演讲停顿和共同演讲手势来预测观众的反应。在这些晚宴上,美国总统嘲笑自己、他的合作者、政治对手和记者团,使观众报以欢呼、笑声和/或掌声。预测实验结果表明,奥巴马的讲话顺序、停顿和同语手势信息可以用来预测听众的即时反应。这证实并展示了许多研究的应用,这些研究解决了言语停顿和手势在成功传递话语信息中的重要性。机器学习算法可以使用暂停和手势信息来构建受众反应模型,这一事实也与构建智能和基于认知的多模态ICT相关。
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引用次数: 6
Improving reverse geocoding: Localization of blind pedestrians using conversational UI 改进反向地理编码:使用会话UI的盲人行人定位
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268232
Vojtech Gintner, Jan Balata, Jakub Boksanský, Z. Míkovec
Geolocation services suffer from low precision in urban environments mainly due to sky occlusion and signal reflections from buildings, which is the key disadvantage of current navigation assistive aids for blind pedestrians. We designed a method that improves reverse geocoding to the level, at which the system can differentiate sides of the street where the blind user is traveling. By implementing a conversational user interface to ask the user about important landmarks and in combination with coarse location and heading, we achieved a usable, accessible and acceptable solution. The number of address points candidates can be reduced by 50 % to those on the corresponding side of the street. A qualitative field study with six visually impaired participants confirmed acceptance by the user group and accessibility and usability of the method.
城市环境下的地理定位服务精度低,主要是由于天空遮挡和建筑物的信号反射,这是目前盲人行人导航辅助设备的主要缺点。我们设计了一种改进反向地理编码的方法,使系统能够区分盲人用户所行驶的街道两侧。通过实现一个会话用户界面,询问用户重要的地标,并结合粗略的位置和标题,我们实现了一个可用的、可访问的和可接受的解决方案。候选地址点的数量可以减少到街道对应一侧的地址点数量的50%。对六名视障参与者进行的定性实地研究证实了用户群体的接受程度以及该方法的可及性和可用性。
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引用次数: 10
EEG correlates of speech: Examination of event related potentials elicited by phoneme classes 语音相关的脑电图:由音素类引发的事件相关电位的检查
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268226
A. Kovács, I. Winkler, K. Vicsi
This paper reports on a preliminary study carried out to examine whether the phoneme classes defined by linguists elicit distinguishable electroencephalographic (EEG) responses from the brain. To this end event-related potentials (ERP) were recorded in response to three-syllabic nonsense words (non-words) with three consonant-vowel transitions (CVCVCV). The first syllable of the non-words being fixed, ERPs were triggered from the onset of the middle syllable, which was established by manually segmenting the non-words at phoneme level. The ERP responses elicited by the second syllable were examined. Nonparametric t-tests were carried out to compare the different ERP responses of the middle syllable. The results show that different ERPs were produced by consonants belonging to different phonemic categories (fricatives, plosives, liquids, nasals and affricates). ERP amplitudes and their scalp distribution differed from each other across non-similar phonetic categories. Consonants from the same phonemic category elicited similar ERP responses. Further, the scalp distributions of the ERP responses were characteristically different for different phoneme classes of consonants. These results suggest that the manner of articulation is an important component of the phonetic representation of consonants in the brain.
本文报道了一项初步研究,旨在研究语言学家定义的音素类别是否会引起大脑可区分的脑电图(EEG)反应。为此,我们记录了事件相关电位(ERP)对三个辅音-元音转换的三音节无意义词(非词)的反应。非单词的第一个音节是固定的,erp是从中间音节开始触发的,中间音节是通过在音素水平上手动分割非单词而建立的。研究了由第二个音节引起的ERP反应。采用非参数t检验比较中间音节的不同ERP反应。结果表明,不同音素类别的辅音(摩擦音、爆破音、液体音、鼻音和打岔音)会产生不同的erp。不同语音类别的ERP振幅及其头皮分布存在差异。同一音位类别的辅音引起相似的ERP反应。此外,对于不同音素类别的辅音,头皮的ERP反应分布也有明显的差异。这些结果表明,发音方式是大脑中辅音语音表征的重要组成部分。
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引用次数: 7
Sprego virtual collaboration space: Improvement guidelines for the MaxWhere Seminar system Sprego虚拟协作空间:MaxWhere研讨会系统的改进指南
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268231
Gábor Csapó
We designed and developed a 3D virtual collaboration space for the Sprego (Spreadsheet Lego) spreadsheet management method. We based our work on the MaxWhere Seminar system to present the information and tasks we created and structured in a 3D environment. While working with the MaxWhere software proved to be efficient and innovative for supporting the creation of educational spaces, in this paper we point out some potential future improvements that can further enhance the capabilities of the system for teachers designing educational spaces.
我们设计并开发了一个3D虚拟协作空间的Sprego(电子表格乐高)电子表格管理方法。我们基于MaxWhere研讨会系统来展示我们在3D环境中创建和构建的信息和任务。MaxWhere软件在支持教育空间的创建方面被证明是高效和创新的,在本文中,我们指出了一些潜在的未来改进,可以进一步提高教师设计教育空间的系统的能力。
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引用次数: 15
期刊
2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
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