Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268264
C. Sik-Lányi, S. Shirmohammadi, Tibor Guzsvinecz, B. Aberšek, V. Szücs, K. V. Isacker, Andrean Lazarov, Petya Grudeva, B. Boru
In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious games for social and cognitive competence of children with learning difficulties. The aim of these games is to teach youth with mild disabilities about social skills, basic skills, key cognitive competence skills and work skills. Using these interactive mobile games and 3D simulations helps the social integration and personal development of these children and youth. The project uses serious games and 3D simulations so that teaching and learning becomes interesting, playful, attractive and efficient.
{"title":"How to develop serious games for social and cognitive competence of children with learning difficulties","authors":"C. Sik-Lányi, S. Shirmohammadi, Tibor Guzsvinecz, B. Aberšek, V. Szücs, K. V. Isacker, Andrean Lazarov, Petya Grudeva, B. Boru","doi":"10.1109/COGINFOCOM.2017.8268264","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268264","url":null,"abstract":"In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious games for social and cognitive competence of children with learning difficulties. The aim of these games is to teach youth with mild disabilities about social skills, basic skills, key cognitive competence skills and work skills. Using these interactive mobile games and 3D simulations helps the social integration and personal development of these children and youth. The project uses serious games and 3D simulations so that teaching and learning becomes interesting, playful, attractive and efficient.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134080300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268272
Jonathán Ozsváth, B. Erős, Ákos Tóth, Roland Kunkli
In this demonstration we present the actual state of our work on developing an MPEG-4 based talking head for different platforms. Our latest result is an Android application for real time voice chatting with customizable voices and head models. These mentioned features will be shown in this demo.
{"title":"An MPEG-4 based talking head for real time voice chatting on Android platform","authors":"Jonathán Ozsváth, B. Erős, Ákos Tóth, Roland Kunkli","doi":"10.1109/COGINFOCOM.2017.8268272","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268272","url":null,"abstract":"In this demonstration we present the actual state of our work on developing an MPEG-4 based talking head for different platforms. Our latest result is an Android application for real time voice chatting with customizable voices and head models. These mentioned features will be shown in this demo.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130245428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268217
R. Sperandeo, Enrico Moretto, Gesualda Baldo, S. Dell'Orco, M. Maldonato
The study describes the relationship between personality traits and executive functions within a circularly based paradigm.
该研究在一个基于循环的范式中描述了人格特质和执行功能之间的关系。
{"title":"Executive functions and personality features: A circular interpretative paradigm","authors":"R. Sperandeo, Enrico Moretto, Gesualda Baldo, S. Dell'Orco, M. Maldonato","doi":"10.1109/COGINFOCOM.2017.8268217","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268217","url":null,"abstract":"The study describes the relationship between personality traits and executive functions within a circularly based paradigm.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133463500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268280
J. Katona, T. Ujbanyi, Gergely Sziladi, A. Kovari
These days EEG headsets have appeared among others, not only applied in the field of medical researches, which are able to measure the electrical changes ongoing in the brain, moreover, the wear of them is not uncomfortable in long-term either. The article introduces a research applying BCI system, in which such an electroencephalography (EEG) based headset was employed. In the article the changes took place in the strength of the brainwave of the test subjects recorded during browsing different mass media content are analysed. According to the results the mid-gamma brainwave strength is higher while watching video contained web pages than looking at static pictures or reading a simple text.
{"title":"Examine the effect of different web-based media on human brain waves","authors":"J. Katona, T. Ujbanyi, Gergely Sziladi, A. Kovari","doi":"10.1109/COGINFOCOM.2017.8268280","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268280","url":null,"abstract":"These days EEG headsets have appeared among others, not only applied in the field of medical researches, which are able to measure the electrical changes ongoing in the brain, moreover, the wear of them is not uncomfortable in long-term either. The article introduces a research applying BCI system, in which such an electroencephalography (EEG) based headset was employed. In the article the changes took place in the strength of the brainwave of the test subjects recorded during browsing different mass media content are analysed. According to the results the mid-gamma brainwave strength is higher while watching video contained web pages than looking at static pictures or reading a simple text.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130707086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268247
M. Csernoch, Piroska Biró
We have administered the extended attitude test of the Testing Algorithmic and Application Skills project (TAaAS) to reveal the computer problem solving approaches of first year students of informatics, their expectations considering tertiary studies, and their relationship with computer sciences/ informatics. The results clearly indicate that the students selected this major on their own, based on their previous experiences in informatics, but that these experiences caused misconceptions rather than creating a true picture of the nature of computer sciences. Based on the analysis of the students' answers, we concluded that they are in great need of institutional support, especially at the beginning of their tertiary studies, to introduce them to computer sciences/informatics. Beyond this, we have revealed another misconception that Software Engineering students tend to focus on the coding aspect of informatics, and especially those who have taken the advanced level school leaving exam are over-confident as regards their programming skills.
{"title":"First year students' attitude to computer problem solving","authors":"M. Csernoch, Piroska Biró","doi":"10.1109/COGINFOCOM.2017.8268247","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268247","url":null,"abstract":"We have administered the extended attitude test of the Testing Algorithmic and Application Skills project (TAaAS) to reveal the computer problem solving approaches of first year students of informatics, their expectations considering tertiary studies, and their relationship with computer sciences/ informatics. The results clearly indicate that the students selected this major on their own, based on their previous experiences in informatics, but that these experiences caused misconceptions rather than creating a true picture of the nature of computer sciences. Based on the analysis of the students' answers, we concluded that they are in great need of institutional support, especially at the beginning of their tertiary studies, to introduce them to computer sciences/informatics. Beyond this, we have revealed another misconception that Software Engineering students tend to focus on the coding aspect of informatics, and especially those who have taken the advanced level school leaving exam are over-confident as regards their programming skills.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130955086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268240
Gabriella Kiss, Veronika Takacs, V. Takacs
In Lajos Kossuth Teachers' Training School we made a joint Hungarian Literature and Information Technology project this year. The occasion was the 200-birth anniversary of the famous Hungarian poet János Arany. We chose a K8 level class in the school to make this project. In a Hungarian literature lesson, we asked students, if they could to make a newspaper like the one in motion picture “Harry Potter”, where the pictures were moving. In Information Technology lessons, they got technology help with it. In this demonstration, we show the result of the project and the technological background students worked with.
{"title":"János Arany's meeting with Harry Potter","authors":"Gabriella Kiss, Veronika Takacs, V. Takacs","doi":"10.1109/COGINFOCOM.2017.8268240","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268240","url":null,"abstract":"In Lajos Kossuth Teachers' Training School we made a joint Hungarian Literature and Information Technology project this year. The occasion was the 200-birth anniversary of the famous Hungarian poet János Arany. We chose a K8 level class in the school to make this project. In a Hungarian literature lesson, we asked students, if they could to make a newspaper like the one in motion picture “Harry Potter”, where the pictures were moving. In Information Technology lessons, they got technology help with it. In this demonstration, we show the result of the project and the technological background students worked with.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133897242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268237
A. Esposito, A. Esposito, Italia Cirillo, Lina Panfilo, Filomena Scibelli, M. Maldonato, Carl Vogel
This work investigates the ability of deaf subjects to correctly label foreign emotional faces of happiness, sadness, surprise, anger, fear, and disgust, in comparison with typically hearing ones. The experiment involved 14 deaf (signing) and 14 hearing subjects matched by age and gender. The emotional faces were selected from the Radboud Database. The results show significant difference between the two groups, with deaf performing significantly poorly in the decoding accuracy and intensity ratings of disgust, surprise, and anger. Considerations are made on the effects of the social and cultural context to leverage the universality of emotional facial expressions.
{"title":"Differences between hearing and deaf subjects in decoding foreign emotional faces","authors":"A. Esposito, A. Esposito, Italia Cirillo, Lina Panfilo, Filomena Scibelli, M. Maldonato, Carl Vogel","doi":"10.1109/COGINFOCOM.2017.8268237","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268237","url":null,"abstract":"This work investigates the ability of deaf subjects to correctly label foreign emotional faces of happiness, sadness, surprise, anger, fear, and disgust, in comparison with typically hearing ones. The experiment involved 14 deaf (signing) and 14 hearing subjects matched by age and gender. The emotional faces were selected from the Radboud Database. The results show significant difference between the two groups, with deaf performing significantly poorly in the decoding accuracy and intensity ratings of disgust, surprise, and anger. Considerations are made on the effects of the social and cultural context to leverage the universality of emotional facial expressions.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133011209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268274
A. Gilányi, G. Bujdosó, M. Bálint
In this paper, some technical details related to the virtual reconstruction of the medieval church of Zelemer realized in the system MaxWhere are presented.
本文介绍了在MaxWhere系统中实现中世纪教堂虚拟重建的一些技术细节。
{"title":"Presentation of a medieval church in MaxWhere","authors":"A. Gilányi, G. Bujdosó, M. Bálint","doi":"10.1109/COGINFOCOM.2017.8268274","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268274","url":null,"abstract":"In this paper, some technical details related to the virtual reconstruction of the medieval church of Zelemer realized in the system MaxWhere are presented.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114332616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268224
Anikó Vágner
Nowadays it is quite widespread that you carry a smart mobile phone or a smartwatch. If they are equipped with some appropriate sensors and applications, a lot of information can be gathered about the state of our bodies. The article gives an overview about the sensors, the connected applications and how they can be used to monitor and improve the well-being of people. The well-being is closely related to the sport and the health, but the goal is only to deal with the well-being. You can see that the sensors and the applications extend the human brain in order that the human brain works with them more effectively. The article introduces the characteristics of this kind of body sensor networks from the cognitive infocommunication viewpoint.
{"title":"Cognitive infocommunication for monitoring and improving well-being of people","authors":"Anikó Vágner","doi":"10.1109/COGINFOCOM.2017.8268224","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268224","url":null,"abstract":"Nowadays it is quite widespread that you carry a smart mobile phone or a smartwatch. If they are equipped with some appropriate sensors and applications, a lot of information can be gathered about the state of our bodies. The article gives an overview about the sensors, the connected applications and how they can be used to monitor and improve the well-being of people. The well-being is closely related to the sport and the health, but the goal is only to deal with the well-being. You can see that the sensors and the applications extend the human brain in order that the human brain works with them more effectively. The article introduces the characteristics of this kind of body sensor networks from the cognitive infocommunication viewpoint.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114412217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2017-09-01DOI: 10.1109/COGINFOCOM.2017.8268297
Adél Vehrer
Teaching Popular culture 3D/VR Technological background may offer novel experience to learners regarding visual impact and content, which makes both imparting and learning new materials more efficient. 3D/VR technology makes possible for the students to getting closer visually to the world of the elder people in time and space. All these contribute to the subject will become more practice-oriented.
{"title":"Teaching popular culture 3D/VR technology","authors":"Adél Vehrer","doi":"10.1109/COGINFOCOM.2017.8268297","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2017.8268297","url":null,"abstract":"Teaching Popular culture 3D/VR Technological background may offer novel experience to learners regarding visual impact and content, which makes both imparting and learning new materials more efficient. 3D/VR technology makes possible for the students to getting closer visually to the world of the elder people in time and space. All these contribute to the subject will become more practice-oriented.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"51 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120901475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}