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2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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How to develop serious games for social and cognitive competence of children with learning difficulties 如何为学习困难儿童的社交和认知能力开发严肃游戏
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268264
C. Sik-Lányi, S. Shirmohammadi, Tibor Guzsvinecz, B. Aberšek, V. Szücs, K. V. Isacker, Andrean Lazarov, Petya Grudeva, B. Boru
In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious games for social and cognitive competence of children with learning difficulties. The aim of these games is to teach youth with mild disabilities about social skills, basic skills, key cognitive competence skills and work skills. Using these interactive mobile games and 3D simulations helps the social integration and personal development of these children and youth. The project uses serious games and 3D simulations so that teaching and learning becomes interesting, playful, attractive and efficient.
本文介绍了欧洲“面向社会和认知能力的智能严肃游戏”项目从需求收集到设计和实施的一些经验。该项目的主要目标是为有学习困难的儿童开发社交和认知能力的严肃游戏。这些游戏的目的是教有轻微残疾的青少年社交技能、基本技能、关键认知能力技能和工作技能。使用这些互动移动游戏和3D模拟有助于这些儿童和青少年的社会融合和个人发展。该项目使用严肃的游戏和3D模拟,使教学变得有趣,好玩,有吸引力和高效。
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引用次数: 26
An MPEG-4 based talking head for real time voice chatting on Android platform 基于MPEG-4的说话头,用于Android平台上的实时语音聊天
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268272
Jonathán Ozsváth, B. Erős, Ákos Tóth, Roland Kunkli
In this demonstration we present the actual state of our work on developing an MPEG-4 based talking head for different platforms. Our latest result is an Android application for real time voice chatting with customizable voices and head models. These mentioned features will be shown in this demo.
在这个演示中,我们展示了针对不同平台开发基于MPEG-4的谈话头的实际工作状态。我们的最新成果是一个Android应用程序,用于实时语音聊天,具有可定制的声音和头型。这些提到的特性将在本演示中展示。
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引用次数: 0
Executive functions and personality features: A circular interpretative paradigm 执行功能与人格特征:一个循环解释范式
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268217
R. Sperandeo, Enrico Moretto, Gesualda Baldo, S. Dell'Orco, M. Maldonato
The study describes the relationship between personality traits and executive functions within a circularly based paradigm.
该研究在一个基于循环的范式中描述了人格特质和执行功能之间的关系。
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引用次数: 18
Examine the effect of different web-based media on human brain waves 检查不同网络媒体对人类脑电波的影响
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268280
J. Katona, T. Ujbanyi, Gergely Sziladi, A. Kovari
These days EEG headsets have appeared among others, not only applied in the field of medical researches, which are able to measure the electrical changes ongoing in the brain, moreover, the wear of them is not uncomfortable in long-term either. The article introduces a research applying BCI system, in which such an electroencephalography (EEG) based headset was employed. In the article the changes took place in the strength of the brainwave of the test subjects recorded during browsing different mass media content are analysed. According to the results the mid-gamma brainwave strength is higher while watching video contained web pages than looking at static pictures or reading a simple text.
近年来出现了脑电图耳机,不仅应用于医学研究领域,能够测量大脑中正在进行的电变化,而且长期佩戴也不会感到不舒服。本文介绍了一种应用脑机接口(BCI)系统的研究,其中使用了这种基于脑电图(EEG)的头显。本文分析了被试在浏览不同的大众媒体内容时脑电波强度的变化。结果显示,在观看包含网页的视频时,中伽马脑波强度高于观看静态图片或阅读简单文本时。
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引用次数: 25
First year students' attitude to computer problem solving 一年级学生解决电脑问题的态度
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268247
M. Csernoch, Piroska Biró
We have administered the extended attitude test of the Testing Algorithmic and Application Skills project (TAaAS) to reveal the computer problem solving approaches of first year students of informatics, their expectations considering tertiary studies, and their relationship with computer sciences/ informatics. The results clearly indicate that the students selected this major on their own, based on their previous experiences in informatics, but that these experiences caused misconceptions rather than creating a true picture of the nature of computer sciences. Based on the analysis of the students' answers, we concluded that they are in great need of institutional support, especially at the beginning of their tertiary studies, to introduce them to computer sciences/informatics. Beyond this, we have revealed another misconception that Software Engineering students tend to focus on the coding aspect of informatics, and especially those who have taken the advanced level school leaving exam are over-confident as regards their programming skills.
我们对测试算法和应用技能项目(TAaAS)进行了扩展态度测试,以揭示信息学一年级学生解决计算机问题的方法,他们对高等教育的期望,以及他们与计算机科学/信息学的关系。结果清楚地表明,学生们选择这个专业是基于他们以前在信息学方面的经验,但这些经验导致了误解,而不是对计算机科学本质的真实理解。根据对学生的回答的分析,我们认为他们非常需要院校的支持,特别是在他们开始高等教育学习时,向他们介绍计算机科学/信息学。除此之外,我们还揭示了另一个误解,即软件工程专业的学生倾向于关注信息学的编码方面,特别是那些参加了高级学校毕业考试的人对他们的编程技能过于自信。
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引用次数: 8
János Arany's meeting with Harry Potter János Arany和哈利波特的会面
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268240
Gabriella Kiss, Veronika Takacs, V. Takacs
In Lajos Kossuth Teachers' Training School we made a joint Hungarian Literature and Information Technology project this year. The occasion was the 200-birth anniversary of the famous Hungarian poet János Arany. We chose a K8 level class in the school to make this project. In a Hungarian literature lesson, we asked students, if they could to make a newspaper like the one in motion picture “Harry Potter”, where the pictures were moving. In Information Technology lessons, they got technology help with it. In this demonstration, we show the result of the project and the technological background students worked with.
在Lajos Kossuth教师培训学校,我们今年联合开展了匈牙利文学和信息技术项目。当时正值匈牙利著名诗人János Arany诞辰200周年。我们选择了学校一个K8级的班级来做这个项目。在匈牙利文学课上,我们让学生们制作一份像电影《哈利波特》中那样的报纸,报纸上的图片是移动的。在信息技术课上,他们得到了技术上的帮助。在这个演示中,我们展示了项目的结果和学生使用的技术背景。
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引用次数: 0
Differences between hearing and deaf subjects in decoding foreign emotional faces 听力受试者与聋人受试者在解读外来情绪面孔方面的差异
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268237
A. Esposito, A. Esposito, Italia Cirillo, Lina Panfilo, Filomena Scibelli, M. Maldonato, Carl Vogel
This work investigates the ability of deaf subjects to correctly label foreign emotional faces of happiness, sadness, surprise, anger, fear, and disgust, in comparison with typically hearing ones. The experiment involved 14 deaf (signing) and 14 hearing subjects matched by age and gender. The emotional faces were selected from the Radboud Database. The results show significant difference between the two groups, with deaf performing significantly poorly in the decoding accuracy and intensity ratings of disgust, surprise, and anger. Considerations are made on the effects of the social and cultural context to leverage the universality of emotional facial expressions.
这项工作调查了聋人与正常听力的人相比,正确识别快乐、悲伤、惊讶、愤怒、恐惧和厌恶等外国情绪面孔的能力。实验涉及14名聋人(手语)和14名听力正常的受试者,按年龄和性别进行匹配。表情脸是从Radboud数据库中选择的。结果显示两组之间存在显著差异,聋人在解码准确度和厌恶、惊讶和愤怒的强度评级方面表现明显较差。考虑到社会和文化背景的影响,以利用情感面部表情的普遍性。
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引用次数: 6
Presentation of a medieval church in MaxWhere 在MaxWhere展示一座中世纪教堂
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268274
A. Gilányi, G. Bujdosó, M. Bálint
In this paper, some technical details related to the virtual reconstruction of the medieval church of Zelemer realized in the system MaxWhere are presented.
本文介绍了在MaxWhere系统中实现中世纪教堂虚拟重建的一些技术细节。
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引用次数: 14
Cognitive infocommunication for monitoring and improving well-being of people 用于监测和改善人们福祉的认知信息交流
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268224
Anikó Vágner
Nowadays it is quite widespread that you carry a smart mobile phone or a smartwatch. If they are equipped with some appropriate sensors and applications, a lot of information can be gathered about the state of our bodies. The article gives an overview about the sensors, the connected applications and how they can be used to monitor and improve the well-being of people. The well-being is closely related to the sport and the health, but the goal is only to deal with the well-being. You can see that the sensors and the applications extend the human brain in order that the human brain works with them more effectively. The article introduces the characteristics of this kind of body sensor networks from the cognitive infocommunication viewpoint.
如今,你携带智能手机或智能手表是相当普遍的。如果它们配备了一些适当的传感器和应用程序,就可以收集到很多关于我们身体状态的信息。本文概述了传感器、连接的应用程序以及如何使用它们来监控和改善人们的福祉。幸福感与运动和健康密切相关,但目标只是处理幸福感。你可以看到,传感器和应用程序扩展了人类的大脑,以便人类大脑更有效地与它们一起工作。本文从认知信息传播的角度介绍了这类身体传感器网络的特点。
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引用次数: 4
Teaching popular culture 3D/VR technology 大众文化3D/VR技术教学
Pub Date : 2017-09-01 DOI: 10.1109/COGINFOCOM.2017.8268297
Adél Vehrer
Teaching Popular culture 3D/VR Technological background may offer novel experience to learners regarding visual impact and content, which makes both imparting and learning new materials more efficient. 3D/VR technology makes possible for the students to getting closer visually to the world of the elder people in time and space. All these contribute to the subject will become more practice-oriented.
3D/VR技术背景可以为学习者提供视觉冲击和内容方面的全新体验,使新材料的传授和学习更加高效。3D/VR技术使学生在视觉上更接近老年人的时空世界。所有这些都有助于这门学科变得更加注重实践。
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引用次数: 2
期刊
2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
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