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A student-centered approach using modern technologies in distance learning: a systematic review of the literature 在远程学习中使用现代技术的以学生为中心的方法:文献系统综述
IF 4.8 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-15 DOI: 10.1186/s40561-023-00280-8
Kerimbayev Nurassyl, Zhanat Umirzakova, R. Shadiev, Vladimir Jotsov
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引用次数: 0
Designs and practices using generative AI for sustainable student discourse and knowledge creation 使用生成式人工智能设计和实践可持续的学生话语和知识创造
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-07 DOI: 10.1186/s40561-023-00279-1
Alwyn Vwen Yen Lee, Seng Chee Tan, Chew Lee Teo
Abstract Utilizing generative artificial intelligence, especially the more popularly used Generative Pre-trained Transformer (GPT) architecture, has made it possible to employ AI in ways that were previously not possible with conventional assessment and evaluation technologies for learning. As educational use cases and academic studies become increasingly prevalent, it is critical for education stakeholders to discuss design considerations and ideals that are key in supporting and augmenting learning via quality classroom discourse that sets the climate for student learning and thinking, and teachers’ transmission of expectations. In this paper, we seek to address how emergent technological advancements such as GPT, can be considered and utilized in designs that are consistent with the ideals of sustainable student discourse and knowledge creation. We showcase contemporary exemplars of possible designs and practices that are based on the pedagogy of knowledge building, with recent illustrations of how GPT may be utilized to sustain students’ knowledge building discourse. We also examine the potential effects and repercussions of technological utilization and misuse, along with insights into GPT’s role in supporting and enhancing knowledge building practices. We anticipate that the findings, through our exploration of designs and practices for knowledge creation, will be able to resonate with a broader audience and instigate meaningful change on issues of teaching and learning within smart learning environments.
利用生成式人工智能,特别是更普遍使用的生成式预训练变压器(GPT)架构,已经可以以以前传统评估和评估技术无法实现的方式使用人工智能进行学习。随着教育用例和学术研究变得越来越普遍,教育利益相关者讨论设计考虑和理想是至关重要的,这是通过高质量的课堂话语来支持和增强学习的关键,课堂话语为学生的学习和思考以及教师的期望传递设定了氛围。在本文中,我们试图解决如何在符合可持续学生话语和知识创造理想的设计中考虑和利用诸如GPT之类的新兴技术进步。我们展示了基于知识构建教学法的可能设计和实践的当代范例,以及最近如何利用GPT来维持学生的知识构建话语的插图。我们还研究了技术利用和滥用的潜在影响和影响,以及对GPT在支持和加强知识建设实践中的作用的见解。我们预计,通过我们对知识创造设计和实践的探索,这些发现将能够与更广泛的受众产生共鸣,并在智能学习环境中的教与学问题上引发有意义的变化。
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引用次数: 0
Unlocking teachers’ potential: MOOCLS, a visualization tool for enhancing MOOC teaching 释放教师潜能:MOOCLS,一个增强MOOC教学的可视化工具
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-06 DOI: 10.1186/s40561-023-00277-3
Brahim Hmedna, Aicha Bakki, Ali El Mezouary, Omar Baz
Abstract Massive Open Online Courses (MOOCs) are revolutionizing online education and have become a popular teaching platform. However, traditional MOOCs often overlook learners' individual needs and preferences when designing learning materials and activities, resulting in suboptimal learning experiences. To address this issue, this paper proposes an approach to identify learners' preferences for different learning styles by analyzing their traces in MOOC environments. The Felder–Silverman Learning Style Model is adopted as it is one of the most widely used models in technology-enhanced learning. This research focuses on developing a reliable predictive model that can accurately identify learning styles. Based on insights gained from our model implementation, we propose MOOCLS (MOOC Learning Styles), an intuitive visualization tool. MOOCLS can help teachers and instructional designers to gain significant insight into the diversity of learning styles within their MOOCs. This will allow them to design activities and content that better support the learning styles of their learners, which can lead to higher learning engagement, improved performance, and reduction in time to learn.
大规模在线开放课程(Massive Open Online Courses, MOOCs)正在掀起一场在线教育的革命,成为一种流行的教学平台。然而,传统的mooc在设计学习材料和活动时往往忽略了学习者的个性化需求和偏好,导致学习体验不理想。为了解决这一问题,本文提出了一种方法,通过分析学习者在MOOC环境中的痕迹来识别他们对不同学习风格的偏好。采用Felder-Silverman学习风格模型,因为它是技术增强学习中使用最广泛的模型之一。本研究的重点是开发一个可靠的预测模型,可以准确地识别学习风格。基于从我们的模型实现中获得的见解,我们提出了MOOCLS (MOOC学习风格),一种直观的可视化工具。mooc可以帮助教师和教学设计师在mooc中获得对学习风格多样性的重要洞察。这将使他们能够设计更好地支持学习者学习风格的活动和内容,从而提高学习参与度,改善表现,减少学习时间。
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引用次数: 0
The influence of sociodemographic factors on students' attitudes toward AI-generated video content creation 社会人口因素对学生对人工智能视频内容创作态度的影响
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-06 DOI: 10.1186/s40561-023-00276-4
Nikolaos Pellas
Abstract Artificial Intelligence (AI) and Machine Learning (ML) technologies offer the potential to support digital content creation and media production, providing opportunities for individuals from diverse sociodemographic backgrounds to engage in creative activities and enhance their multimedia video content. However, less attention has been paid to recent research exploring any possible relationships between AI-generated video creation and the sociodemographic variables of undergraduate students. This study aims to investigate the multifaceted relationship between AI-generated video content and sociodemographics by examining its implications for inclusivity, equity, and representation in the digital media landscape. An empirical study about the use of AI in video content creation was conducted with a diverse cohort of three hundred ninety-eighth undergraduate ( n = 398) students. Participants voluntarily took part and were tasked with conceiving and crafting their AI-generated video content. All instruments used were combined into a single web-based self-report questionnaire that was delivered to all participants via email. Key research findings demonstrate that students have a favorable disposition when it comes to incorporating AI-supported learning tasks. The factors fostering this favorable attitude among students include their age, the number of devices they use, the time they dedicate to utilizing technological resources, and their level of experience. Nevertheless, it is the student’s participation in AI training courses that exerts a direct impact on students’ ML attitudes, along with their level of contentment with the reliability of these technologies. This study contributes to a more comprehensive understanding of the transformative power of AI in video content creation and underscores the importance of considering instructional contexts and policies to ensure a fair and equitable digital media platform for students from diverse sociodemographic backgrounds.
人工智能(AI)和机器学习(ML)技术提供了支持数字内容创作和媒体制作的潜力,为来自不同社会人口背景的个人提供了参与创造性活动并增强其多媒体视频内容的机会。然而,最近的研究却很少关注人工智能生成的视频创作与大学生社会人口变量之间可能存在的关系。本研究旨在通过研究人工智能生成的视频内容对数字媒体领域的包容性、公平性和代表性的影响,研究人工智能生成的视频内容与社会人口统计学之间的多方面关系。对398名本科生(n = 398)进行了一项关于在视频内容创作中使用人工智能的实证研究。参与者自愿参加,任务是构思和制作他们的人工智能生成的视频内容。所有使用的工具被合并成一个基于网络的自我报告问卷,通过电子邮件发送给所有参与者。主要研究结果表明,学生在融入人工智能支持的学习任务方面表现出良好的倾向。在学生中形成这种良好态度的因素包括他们的年龄,他们使用设备的数量,他们致力于利用技术资源的时间,以及他们的经验水平。然而,学生对人工智能培训课程的参与直接影响了学生对机器学习的态度,以及他们对这些技术可靠性的满意程度。这项研究有助于更全面地理解人工智能在视频内容创作中的变革力量,并强调了考虑教学环境和政策的重要性,以确保为来自不同社会人口背景的学生提供公平公正的数字媒体平台。
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引用次数: 1
Behavioural design of gamification elements and exploration of player types in youth basketball training 青少年篮球训练中游戏化元素的行为设计与球员类型探索
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-01 DOI: 10.1186/s40561-023-00278-2
Zeping Feng, Newman Lau, Mengxiao Zhu, Mengru Liu, Rehe Refati, Xiao Huang, Kun-pyo Lee
Abstract In Mainland China, the sports training process of most players is highly homogenized, the convergence of which makes them ineffectively be identified with their individual and specific profile and difficult for them to play the sports according to their strengths and characteristics. Moreover, existing sports training software does not differentiate between player types to provide customized persona. Therefore, efficient and personalized methods need to be provided to guide players towards more autonomous sports training. Current research shows that gamification design in the process of sports training can transform players' unique conscious behaviors into habits, thus increasing their autonomy. However, the current gamification design in sports training is only based on uniform gamification elements and does not take into account the player's motivation and gamification experience, which is one of the main reasons for the homogenization of sports training. Therefore, this study aimed to identify factors that contribute to the design of gamification systems in the field of sports training, as well as to determine the relationship between players' gamification experiences during sport. It will help the researchers to explore in depth the possibilities of learning environments for youth basketball training with the development of gamified experiences. This design-driven study performed both offline and online questionnaire research (N = 198), which was analyzed with the method of a 7-point Likert scale as well as the assistance of SPSS, identified potential for the establishment of a framework for analysing preferences for gamification design elements in the context of basketball training for young players. Based on the results, this paper finds that there is a correlation between immersion and achievement in gamification experiences and proposes a framework for gamification system design in the field of sports training and offers insight that may enable the development of gamification designs that can motivate players.
在中国大陆,大多数运动员的运动训练过程是高度同质化的,这种同质化导致运动员的个体特征和特定特征无法得到有效的识别,难以根据自己的优势和特点进行运动。此外,现有的运动训练软件并没有区分球员的类型,提供定制的角色。因此,需要提供有效和个性化的方法来引导运动员进行更自主的运动训练。目前的研究表明,在运动训练过程中的游戏化设计可以将运动员独特的意识行为转化为习惯,从而增加他们的自主性。然而,目前运动训练中的游戏化设计只是基于统一的游戏化元素,没有考虑到玩家的动机和游戏化体验,这是运动训练同质化的主要原因之一。因此,本研究旨在确定有助于运动训练领域游戏化系统设计的因素,并确定运动员在运动过程中的游戏化体验之间的关系。这将有助于研究者在游戏化体验的发展下,深入探索青少年篮球训练学习环境的可能性。这项设计驱动的研究进行了离线和在线问卷调查(N = 198),采用7点李克特量表和SPSS辅助方法进行分析,确定了在年轻球员篮球训练背景下建立游戏化设计元素偏好分析框架的潜力。基于这些结果,本文发现沉浸感与游戏化体验中的成就之间存在相关性,并提出了运动训练领域的游戏化系统设计框架,并提供了可能有助于开发能够激励玩家的游戏化设计的见解。
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引用次数: 0
Reducing dropout rate through a deep learning model for sustainable education: long-term tracking of learning outcomes of an undergraduate cohort from 2018 to 2021 通过可持续教育的深度学习模型降低辍学率:2018年至2021年本科队列学习成果的长期跟踪
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-26 DOI: 10.1186/s40561-023-00274-6
Yi-Tzone Shiao, Cheng-Huan Chen, Ke-Fei Wu, Bae-Ling Chen, Yu-Hui Chou, Trong-Neng Wu
Abstract In recent years, initiatives and the resulting application of precision education have been applied with increasing frequency in Taiwan; the accompanying discourse has focused on identifying potential applications for artificial intelligence and how to use learning analytics to improve teaching quality and learning outcomes. This study used the established dropout risk prediction model to improve student learning effectiveness. The model was based on the academic portfolios of past students and built with statistical learning and deep learning methods. This study used this model to predict the dropout risk of 2205 freshmen enrolled in the fall semester of 2018 (graduated in June 2022) in the field of sustainable education. A total of 176 students with a dropout risk of more than 20% were considered high-risk students. After tracking and the appropriate guidance, the dropout risk of 91 students fell from > 20% to < 20%. To discuss the results from the perspective of gender and financial disadvantages, the improvement rate of the dropout risk for male students was 10.2% better than that of female students at 2.9%. The improvement rate in dropout risk for students with disadvantageous financial situations was as high as 12.0%, surpassing the 5.9% rate among general students. Overall, the dropout rate in the second year of the 2018 freshman cohort was lower than that of the 2016 and 2017 freshman cohorts. A predictive model established by statistical learning and deep learning methods was used as a tool to promote precision education, accurately and efficiently identifying students who are having difficulty learning, as well as leading to a better understanding of AI (artificial intelligence) in smart learning for sustainable education.
近年来,精准教育的倡议及其应用在台湾的应用越来越频繁;随附的论述侧重于确定人工智能的潜在应用,以及如何使用学习分析来提高教学质量和学习成果。本研究采用建立的辍学风险预测模型来提高学生的学习效果。该模型基于过去学生的学术档案,并采用统计学习和深度学习方法构建。本研究利用该模型对2018年秋季学期2205名可持续教育专业新生(2022年6月毕业)的退学风险进行了预测。总共有176名退学风险超过20%的学生被认为是高危学生。经过跟踪和适当的指导,91名学生的退学风险从>20%到<20%。从性别和经济劣势的角度来讨论结果,男生的退学风险改善率为10.2%,女生为2.9%。经济条件较差学生的退学风险改善率高达12.0%,高于普通学生的5.9%。总体而言,2018年新生第二年的辍学率低于2016年和2017年新生。通过统计学习和深度学习方法建立的预测模型,作为促进精准教育的工具,准确有效地识别学习困难的学生,并更好地理解AI(人工智能)在智能学习中的可持续教育。
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引用次数: 0
Using open educational resources in studio-based flipped classrooms: action research in video production learning 在工作室翻转课堂中使用开放教育资源:视频制作学习中的行动研究
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-25 DOI: 10.1186/s40561-023-00275-5
Yuet Kai Chan, Jae-Eun Oh, Henry Ma
Abstract This study explores the use of open educational resources (OERs) in studio-based learning and their influence on learning experiences. The research team conducted action research with 30 bachelor of arts students who were completing a video production subject. Students were required to learn from a website containing open online learning resources under a flipped classroom approach. A teaching schedule and website were designed according to several criteria. Research data were collected through observation, reflective journals, and interviews and were analyzed via thematic analysis. Participating students expressed their perceptions of benefits and hesitation in utilizing OERs in learning. They agreed that the use of OERs as flipped classroom learning materials could positively affect their learning, primarily through competence and learning autonomy as indicated in self-determination theory. This investigation provides teachers with valuable experience and suggestions for teaching and learning approaches that incorporate OERs into studio-based education. Students learn from OERs in which they can gain the most up-to-date technical knowledge in an autonomous environment. This experience indicates that this pedagogy greatly and positively influences students’ subject-learning experiences, learning outcomes, and self-learning skills.
摘要本研究探讨开放教育资源(OERs)在工作室学习中的使用及其对学习体验的影响。研究小组对30名正在完成视频制作科目的文科本科学生进行了行动调查。学生们被要求在一个包含开放在线学习资源的网站上学习,采用翻转课堂的方法。根据几个标准设计了教学计划和网站。通过观察、反思日志和访谈收集研究数据,并通过专题分析进行分析。参与的学生表达了他们在学习中使用OERs的好处和犹豫的看法。他们一致认为,使用OERs作为翻转课堂学习材料可以对他们的学习产生积极的影响,主要是通过自我决定理论所指出的能力和学习自主性来影响他们的学习。这项调查为教师提供了宝贵的经验和建议,以便将开放式教育课程纳入工作室教育。学生从OERs中学习,他们可以在一个自主的环境中获得最新的技术知识。这一经验表明,这种教学法对学生的学科学习体验、学习成果和自主学习技能产生了巨大而积极的影响。
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引用次数: 1
Investigating the use of virtual reality to improve speaking skills: insights from students and teachers 调查使用虚拟现实来提高口语技能:来自学生和老师的见解
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-24 DOI: 10.1186/s40561-023-00272-8
Chinaza Solomon Ironsi
Abstract There is ongoing scientific discussion on the role of innovative technologies in enhancing teaching and learning. Technologies like augmented reality, virtual reality, mixed reality, artificial intelligence, and generative artificial intelligence have sparked debates in the broader literature. To contribute to ongoing discussions on these topics and to bridge gaps existing in works of literature on the potentials and challenges of innovative technologies like virtual reality, this paper provides insights from students and teachers on the use of virtual reality for teaching speaking skills so far lacking in academic prose in this domain. Given that this study only focused on obtaining student and teacher insights, a mixed-method research design that used questionnaires and interviews was implemented to investigate this study. After obtaining and analyzing data from 85 participants, the study found that although virtual reality could have improved students' speaking skills more efficiently, it was a fun and exciting learning experience for the students and teachers. Other novel findings of the study were instrumental in making pedagogic conclusions on the study's objective.
关于创新技术在促进教与学中的作用的科学讨论正在进行中。增强现实、虚拟现实、混合现实、人工智能和生成式人工智能等技术在更广泛的文献中引发了争论。为了促进对这些主题的持续讨论,并弥合文献中关于虚拟现实等创新技术的潜力和挑战的差距,本文提供了学生和教师对使用虚拟现实教学口语技巧的见解,迄今为止,这一领域的学术文章缺乏这种技巧。鉴于本研究仅关注于获取学生和教师的见解,本研究采用问卷调查和访谈相结合的混合方法研究设计。在获得并分析了85名参与者的数据后,该研究发现,尽管虚拟现实可以更有效地提高学生的口语技能,但对学生和老师来说,这是一次有趣而令人兴奋的学习经历。该研究的其他新发现有助于对研究目标做出教育学结论。
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引用次数: 0
Exploring the potential of using ChatGPT in physics education 探索ChatGPT在物理教学中的应用潜力
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-20 DOI: 10.1186/s40561-023-00273-7
Yicong Liang, Di Zou, Haoran Xie, Fu Lee Wang
Abstract The pretrained large language models have been widely tested for their performance on some challenging tasks including arithmetic, commonsense, and symbolic reasoning. Recently how to combine LLMs with prompting techniques has attracted lots of researchers to propose their models to automatically solve math word problems. However, most research works focus on solving math problems at the elementary school level and few works aim to solve problems in science disciplines, e.g., Physics. In this exploratory study, we discussed the potential pedagogical benefits of using ChatGPT in physics and demonstrated how to prompt ChatGPT in solving physics problems. The results suggest that ChatGPT is able to solve some physics calculation problems, explain solutions, and generate new exercises at a human level.
预训练的大型语言模型在算术、常识和符号推理等具有挑战性的任务上的表现得到了广泛的测试。近年来,如何将法学硕士与提示技术相结合吸引了许多研究者提出他们的模型来自动解决数学应用题。然而,大多数研究工作集中在解决小学水平的数学问题,很少有研究工作针对解决科学学科的问题,例如物理。在这项探索性研究中,我们讨论了在物理中使用ChatGPT的潜在教学效益,并演示了如何促使ChatGPT解决物理问题。结果表明,ChatGPT能够解决一些物理计算问题,解释解决方案,并在人类水平上生成新的练习。
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引用次数: 0
Automated labeling of PDF mathematical exercises with word N-grams VSM classification PDF数学练习的自动标记与词N-grams VSM分类
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-18 DOI: 10.1186/s40561-023-00271-9
Taisei Yamauchi, Brendan Flanagan, Ryosuke Nakamoto, Yiling Dai, Kyosuke Takami, Hiroaki Ogata
Abstract In recent years, smart learning environments have become central to modern education and support students and instructors through tools based on prediction and recommendation models. These methods often use learning material metadata, such as the knowledge contained in an exercise which is usually labeled by domain experts and is costly and difficult to scale. It recognizes that automated labeling eases the workload on experts, as seen in previous studies using automatic classification algorithms for research papers and Japanese mathematical exercises. However, these studies didn’t delve into fine-grained labeling. In addition to that, as the use of materials in the system becomes more widespread, paper materials are transformed into PDF formats, which can lead to incomplete extraction. However, there is less emphasis on labeling incomplete mathematical sentences to tackle this problem in the previous research. This study aims to achieve precise automated classification even from incomplete text inputs. To tackle these challenges, we propose a mathematical exercise labeling algorithm that can handle detailed labels, even for incomplete sentences, using word n-grams, compared to the state-of-the-art word embedding method. The results of the experiment show that mono-gram features with Random Forest models achieved the best performance with a macro F-measure of 92.50%, 61.28% for 24-class labeling and 297-class labeling tasks, respectively. The contribution of this research is showing that the proposed method based on traditional simple n-grams has the ability to find context-independent similarities in incomplete sentences and outperforms state-of-the-art word embedding methods in specific tasks like classifying short and incomplete texts.
近年来,智能学习环境已成为现代教育的核心,并通过基于预测和推荐模型的工具为学生和教师提供支持。这些方法通常使用学习材料元数据,例如通常由领域专家标记的练习中包含的知识,并且成本高且难以扩展。它认识到自动标记减轻了专家的工作量,正如在以前的研究中使用自动分类算法进行研究论文和日本数学练习所看到的那样。然而,这些研究并没有深入研究细粒度的标签。除此之外,随着系统中材料的使用越来越广泛,纸质材料被转换为PDF格式,这可能导致提取不完整。然而,在以往的研究中,对不完整数学句子标注的重视程度较低。本研究旨在从不完整的文本输入中实现精确的自动分类。为了解决这些挑战,我们提出了一种数学练习标记算法,与最先进的单词嵌入方法相比,该算法可以使用单词n-grams处理详细的标签,甚至可以处理不完整的句子。实验结果表明,单图特征与随机森林模型在24类和297类标注任务上的宏观f测度分别为92.50%和61.28%,达到了最佳性能。这项研究的贡献在于,基于传统的简单n-grams的方法能够在不完整的句子中找到与上下文无关的相似性,并且在对短文本和不完整文本进行分类等特定任务中优于最先进的单词嵌入方法。
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引用次数: 0
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Smart Learning Environments
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