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12th International Conference on Image Analysis and Processing, 2003.Proceedings.最新文献

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Recognising moving hand shapes 识别移动的手部形状
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234018
E. Holden, R. Owens
The paper presents a new hand shape representation technique that characterises the finger-only topology of the hand, by adapting an existing technique from speech signal processing. From a moving hand sequence, the tracking algorithm determines the centre of the largest convex subset of the hand, using a combination of pattern matching and condensation algorithms. A hand shape feature represents the topological formation of the finger-only regions of the hand using a linear predictive coding parameter set called cepstral coefficients. Experimental results demonstrate the effectiveness of detecting the shape feature from motion sequences.
本文提出了一种新的手部形状表示技术,该技术通过采用语音信号处理中的现有技术来表征手部的手指拓扑结构。该跟踪算法结合模式匹配和凝聚算法,从移动的手序列中确定手的最大凸子集的中心。手的形状特征表示的拓扑结构的手指区域的手使用线性预测编码参数集称为倒谱系数。实验结果证明了该方法从运动序列中检测形状特征的有效性。
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引用次数: 17
A system for the automatic layout segmentation and classification of digital documents 数字文档的自动排版、分割和分类系统
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234050
L. Cinque, S. Levialdi, A. Malizia
Paper document recognition is fundamental for office automation becoming every day a more powerful tool in those fields where information is still on paper. Document recognition follows from data acquisition, from both journals and entire books, in order to transform them into digital objects. We present a new system for document recognition that follows the open source methodologies, XML description for document segmentation and classification, which turns out to be beneficial in terms of classification precision, and general-purpose availability.
纸质文档识别是办公自动化的基础,在那些信息仍然在纸上的领域,办公自动化每天都成为一个更强大的工具。文档识别是从期刊和整本书的数据采集开始的,以便将它们转换为数字对象。我们提出了一个新的文档识别系统,该系统遵循开源方法、用于文档分割和分类的XML描述,这在分类精度和通用可用性方面是有益的。
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引用次数: 8
An eigenvector method for shape-from-shading 阴影形状的特征向量法
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234095
A. Robles-Kelly, E. Hancock
We explore how spectral methods for graph seriation can be used to develop a new shape-from-shading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed from the sectional curvature between different image locations. We use a graph seriation method to define a curvature minimising surface integration path for the purposes of height reconstruction. To smooth the reconstructed surface, we fit quadric patches to the height data. The smoothed surface normal directions are updated ensuring compliance with Lambert's law. The processes of height recovery and surface normal adjustment are interleaved and iterated until a stable surface is obtained. We provide results on synthetic and real-world imagery.
我们探索如何光谱方法的图序列化可以用来开发一个新的形状从阴影算法。我们使用一个过渡矩阵来描述表面法线的场,该矩阵的元素是从不同图像位置之间的截面曲率计算出来的。我们使用图序列化方法来定义曲率最小化的曲面积分路径,用于高度重建。为了使重建表面光滑,我们对高度数据拟合二次块。光滑表面法线方向更新,确保符合兰伯特定律。高度恢复和表面法向调整过程相互交错迭代,直至获得稳定的表面。我们提供合成图像和真实图像的结果。
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引用次数: 1
Visual self-localisation using automatic topology construction 使用自动拓扑结构的视觉自定位
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234077
P. Baldassarri, P. Puliti, A. Montesanto, G. Tascini
The paper proposes a machine learning method for self-localising a mobile agent, using the images supplied by a single omni-directional camera. The images acquired by the camera may be viewed as an implicit topological representation of the environment. The environment is a priori unknown and the topological representation is derived by unsupervised neural network architecture. The architecture includes a self-organising neural network, and is constituted by a growing neural gas, which is well known for its topology preserving quality. The growth depends on the topology that is not a priori defined, and on the need of discovering it, by the neural network, during the learning. The implemented system is able to recognise correctly the input frames and to reconstruct a topological map of the environment. Each node of the neural network identifies a single zone of the environment and the connections between the nodes correspond to the real space connections in the environment.
本文提出了一种利用单个全向相机提供的图像进行移动智能体自定位的机器学习方法。摄像机所获得的图像可以看作是环境的隐式拓扑表示。环境是先验未知的,拓扑表示是由无监督神经网络架构导出的。该体系结构包括一个自组织神经网络,由一个生长的神经气体组成,该神经气体以其拓扑保持性而闻名。增长取决于不是先验定义的拓扑,以及神经网络在学习过程中发现拓扑的需要。所实现的系统能够正确识别输入帧并重建环境的拓扑图。神经网络的每个节点识别环境的单个区域,节点之间的连接对应于环境中的真实空间连接。
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引用次数: 1
A graphics hardware implementation of the generalized Hough transform for fast object recognition, scale, and 3D pose detection 一个图形硬件实现的广义霍夫变换快速对象识别,规模,和三维姿态检测
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234048
R. Strzodka, Ivo Ihrke, M. Magnor
The generalized Hough transform constitutes a wellknown approach to object recognition and pose detection. To attain reliable detection results, however, a very large number of candidate object poses and scale factors need to be considered. We employ an inexpensive, consumer-market graphics-card as the "poor man's" parallel processing system. We describe the implementation of a fast and enhanced version of the generalized Hough transform on graphics hardware. Thanks to the high bandwidth of on-board texture memory, a single pose can be evaluated in less than 3 ms, independent of the number of edge pixels in the image. From known object geometry, our hardware-accelerated generalized Hough transform algorithm is capable of detecting an object's 3D pose, scale, and position in the image within less than one minute. A good pose estimation is even delivered in less than 10 seconds.
广义霍夫变换是一种众所周知的目标识别和姿态检测方法。然而,为了获得可靠的检测结果,需要考虑大量的候选目标姿态和尺度因素。我们采用一种廉价的、面向消费者市场的显卡作为“穷人”的并行处理系统。我们描述了一种快速增强的广义霍夫变换在图形硬件上的实现。由于机载纹理存储器的高带宽,可以在不到3毫秒的时间内评估单个姿态,而与图像中边缘像素的数量无关。根据已知的物体几何形状,我们的硬件加速广义霍夫变换算法能够在不到一分钟的时间内检测到物体在图像中的3D姿态、比例和位置。一个好的姿势估计甚至可以在不到10秒的时间内完成。
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引用次数: 60
Modeling the world: the virtualization pipeline 建模世界:虚拟化管道
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234044
J. Kautz, H. Lensch, M. Goesele, J. Lang, H. Seidel
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums, to name just a few. The paper presents new algorithms and techniques for the acquisition and real-time interaction with complex textured 3D objects and shows how these results can be seamlessly integrated with previous work into a single framework for the acquisition, processing, and interactive display of high quality 3D models. In addition to pure geometry, such algorithms also have to take into account the texture of an object (which is crucial for a realistic appearance) and its reflectance behavior. The measurement of accurate material properties is an important step towards photorealistic rendering, where both the general surface properties as well as the spatially varying effects of the object are needed. Recent work on the image-based reconstruction of spatially varying BRDFs (bidirectional reflectance distribution function) enables the generation of high quality models of real objects from a sparse set of input data. Efficient use of the capabilities of advanced PC graphics hardware allows for interactive rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.
高质量的虚拟3D模型正迅速成为一种新的多媒体数据类型,应用于电子商务、在线百科全书或虚拟博物馆等不同领域,仅举几例。本文介绍了用于复杂纹理3D对象的获取和实时交互的新算法和技术,并展示了如何将这些结果与以前的工作无缝集成到一个框架中,用于高质量3D模型的获取、处理和交互显示。除了纯几何之外,这种算法还必须考虑物体的纹理(这对逼真的外观至关重要)及其反射行为。测量准确的材料属性是实现逼真渲染的重要一步,其中既需要一般的表面属性,也需要物体的空间变化效果。最近在基于图像的空间变化brdf(双向反射分布函数)重建方面的工作使得从稀疏的输入数据集生成高质量的真实物体模型成为可能。有效利用先进的PC图形硬件功能,可以在任意观看和照明条件下进行交互式渲染,并逼真地再现原始对象的外观。
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引用次数: 2
Multi-module switching and fusion for robust video surveillance 鲁棒视频监控的多模块交换与融合
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234060
S. Barotti, L. Lombardi, P. Lombardi
In this paper, we address two of the common faults of indoor background modeling, namely the light switch and the bootstrapping problems. Light switch concerns sudden changes in lighting conditions that cause the failure of a background model of the scene. Bootstrapping problems occur when a training sequence free of moving objects is not available for model building. Our study investigates how rearrangements in the structure of multi-modular vision systems can improve the system performance in a changing environment. In other words, we want to introduce in the system the capability to select the most reliable method for extracting useful information among those available, and to exclude inadequate modules from the flow of signal analysis.
本文解决了室内背景建模中常见的两个问题,即灯光开关问题和自启动问题。灯光开关涉及光照条件的突然变化,导致场景的背景模型失效。当没有运动对象的训练序列不能用于模型构建时,就会出现自举问题。我们的研究探讨了多模块视觉系统结构中的重排如何在不断变化的环境中提高系统性能。换句话说,我们希望在系统中引入一种能力,即从可用的信息中选择最可靠的方法来提取有用的信息,并从信号分析流程中排除不适当的模块。
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引用次数: 8
Robustness to noise of stereo matching 立体匹配对噪声的鲁棒性
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234117
P. Leclercq, John Morris
We have measured the performance of several area-based stereo matching algorithms with noise added to synthetic images. Dense disparity maps were computed and compared with the ground truth using three metrics: the fraction of correctly computed disparities, the mean and the standard deviation of the disparity error distribution. For a noise-free image, S. Birchfield and C. Tomasi's pixel-to-pixel dynamic algorithm performed slightly better than a simple sum-of-absolute-differences algorithm (67% correct matches vs 65%) $considered to be within experimental error. A census algorithm performed worst at only 54%. The dynamic algorithm performed well until the S/N ratio reached 36 dB after which its performance started to drop. However, with correctly chosen parameters, it was superior to correlation and census algorithms until the images became very noisy (/spl sim/15 dB). The dynamic algorithm also ran faster than the fastest correlation algorithms using an optimum window radius of 4, and more than 10 times faster than the census algorithm.
我们测量了几种基于区域的立体匹配算法的性能,并在合成图像中添加了噪声。计算密集的视差图,并使用三个指标与地面真实情况进行比较:正确计算的视差比例,视差误差分布的平均值和标准差。对于无噪声图像,S. Birchfield和C. Tomasi的像素对像素动态算法比简单的绝对差和算法(67%对65%的正确匹配)表现略好,这被认为是在实验误差范围内。人口普查算法的表现最差,只有54%。动态算法在信噪比达到36 dB后性能开始下降。然而,在正确选择参数的情况下,它优于相关和普查算法,直到图像变得非常嘈杂(/spl sim/15 dB)。动态算法也比最快的相关算法运行速度快,使用最优窗口半径为4,比人口普查算法快10倍以上。
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引用次数: 32
Classification based on iterative object symmetry transform 基于迭代对象对称变换的分类
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234023
V. Gesù, Giosuè Lo Bosco, B. Zavidovique
The paper shows an application of a new operator named the iterated object transform (IOT) for cell classification. The IOT has the ability to grasp the internal structure of a digital object and this feature can be usefully applied to discriminate structured images. This is the case of cells representing chondrocytes in bone tissue, giarda protozoan, and myeloid leukaemia. A tree classifier allows us to discriminate the three classes with a good accuracy.
本文介绍了迭代对象变换(IOT)算子在单元分类中的应用。物联网具有掌握数字对象的内部结构的能力,这一特征可以有效地应用于区分结构化图像。骨组织中代表软骨细胞的细胞、贾鞭毛虫原生动物和髓性白血病。树分类器使我们能够很准确地区分这三类。
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引用次数: 4
Texture analysis based on local semicovers 基于局部半覆盖的纹理分析
Pub Date : 2003-09-17 DOI: 10.1109/ICIAP.2003.1234114
S. Cuenca
The paper presents a new efficient approach to texture analysis based on distributions of simple spatial and tonal relationships. The texture description proposed makes use of a semicover concept over binary planes derived from grey images. A measure of the local semicover tendency based on joint occurrences of elementary semicover patterns is described, and a computation simplification method is presented to reduce the computational cost. The method presents a reduced set of parameters that facilitates its optimization in different types of application. The performance of the method is evaluated by means of a comparative study, including other algorithms widely used in texture analysis. The results show a similar or superior performance to other more complex approaches.
本文提出了一种基于简单空间和色调关系分布的纹理分析新方法。提出的纹理描述利用了从灰度图像派生的二值平面上的半覆盖概念。提出了一种基于基本半覆盖模式联合出现的局部半覆盖趋势度量方法,并提出了一种简化计算的方法来降低计算成本。该方法提供了一个简化的参数集,便于在不同类型的应用中进行优化。通过与其他广泛应用于纹理分析的算法进行对比研究,评价了该方法的性能。结果表明,与其他更复杂的方法相比,该方法具有相似或更好的性能。
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引用次数: 1
期刊
12th International Conference on Image Analysis and Processing, 2003.Proceedings.
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